Enter into the Endless Possibility! Hello, Admirals.
Celebrate the half anniversary of Uncharted Waters Origin’s global launch! 🎉 Check out the exciting preview for our next update below!
Some of the details in this preview may change when the actual update takes place. We will inform you through a notice if there are any such changes. The update will take place on Aug. 16 (Wed).
We would like to inform you of the updates on August 10th (Thursday), 2023.
Event updates
■ "The Assemble Skin Event” for a Limited Time has ended. - Please check the separate event announcement for details. ■ Week 2 challenge missions are added in the game. - Please check the separate event announcement for details.
Official website updates
■ Contents update details - Updated agent and weapon information based on the in-game balance adjustments. - Updated the Beginner's Guide. - Updated the representation of the drill bow in 2D replays.
Balance changes in Agents
■ Changes in the class-specific weapons - Changes so that class-specific weapons cannot be discarded. - When picking up a weapon, the other class-specific parts will be removed from the weapon.
■ Class bonuses - Supporter bonuses - Lowered Scout-only weapon prices in the VX market
■ Agents’ signatures actions and unique abilities - Details
Balance changes in weapons
■ FAMAS and pistol damage has been adjusted.
Other system improvements and bug fixes
■ Fixed an issue where the Dmitry signature action trigger sound would sometimes continue to output instead of ending. ■ Fixed an issue where the UI message of a completed calling card disappeared when the apply progress button was pressed on the calling card. ■ Fixed the setting being changed to default when clicking the randomize button on the calling card tab. ■ Fixed an issue in casual bomb defusal mode where allied BOTs would not stop reviving if a player pressed the space bar to decline the revival while in the knockdown state. ■ Fixed an issue where some gadgets would sometimes fail to initialize while Offense/Defense reset. ■ Fixed some untranslated or incorrectly translated TEXT in the game.
Game Content Update : 1. Added achievement feature. 2. Added a yellow square that can be used to restore health. 3. Add four predefined blocks.
Game Engine Update : 1. The map module fixes the problem that the memory needs to be reread for each operation. 2. Draw the detection range of the module to unify the collision and optimize and reduce the number of detections. 3. The drawing module collision detection function removes a large number of unused variables. 4. The destination location of the data generated by the storage module chain data is changed to memory. 5. The storage module adds the chain data function to increase the function of switching the chain according to the serial number. 6. The map module adds a large map block generation interface. 7. The engine management module adds the name of the private member storage engine information file. 8. Engine management moduleThe engine information file generation function can be called multiple times. 9. The engine management module modifies the judgment conditions for the generation of engine information files. 10. Automatically clean up the map data file after the engine management module information file is generated. 11. The audio module adds the audio playback function of the enumeration overloaded version. 12. Added a map texture. 13. New map blocks add regeneration health settings. 14. Item module health component increases the maximum health acquisition interface. 15. The event module adds an interface for specifying the event target.
We regret to inform you that Mushroom Hala's entrance will be temporarily closed. The game will undergo a scheduled maintenance and will be inaccessible on August 3, from 10:00 AM to 11:00 AM (UTC+8).
Key updates include:
Balance 1. Reduced BarBarQ/Valvyrie/WoWorker skills' base movement distance. 2. Changed K.K.Lion's Ult on-hit effect from Launch to Stun. 3. Increased the base damage of K.K.Lion skills. 4. Increased the base damage of K.K.Lion's epic weapon [Rock Hammer]. 5. Reduced BOSS - K.K.Lion skill frequency in Bitieland 1-12.
Gameplay 1. Boomy Explosion will be open all day. 2. Island Raid will be open from 11:00 a.m. to 11:00 p.m. 3. Challenge Cardu will be open from 11:00 a.m. to 11:00 p.m.
Other 1. Optimized performance issues in Adventure. 2. Fixed the occasional crash issue in random events.
We appologize for any inconvenience, and appreciate your understanding and patience. Compensation of Emeralds*300, Gold coins*1888, and Wish Fire*1 will be provided after the maintenance. Thank you for your support!
After significant game testing, I've noticed that the bosses are a bit unfair at this point. Most of them fly too high for player to hit consistently, and often "run away" from the player. This evasive behavior also encourages the play to fight evasively as well, which results in repetitive gameplay. Similar to the changes to Steve, I've lowered the float height of Em and Be, along with lowering the ceiling and raising the sun, in order to allow for tighter combat scenarios. Annie received a more significant change, and now adjusts height based on where the player is.
Due to popular demand, the controls are allowed to bind to mouse buttons. Additionally, the first attempts controller compatibility were made.
Red Sun 0.87: Annie now adjusts height based on player position Em and Be Float height lowered from 2.5 → 2 Em and Be sun object raised Em and Be ceiling lowered Controls are now bindable to mouse buttons Beta Control Compatibility released Added Particle effect to dash/bodyslaming Fixed Bug where combo pips go above 3 Fix Triangle Dash Damage bug Added 20 more death messages Added custom cursor
Here's a rundown of some of the major updates in today's patch!
Random Weapon Zombie Hero Event (8/9– 8/23)
[/b]The perfect opportunity to play Random Weapon Zombie Hero!
Ad Balloon Popping Event (8/9 - 9/6)
[/b]Earn rewards based on how many ad balloons you pop during the event. (The number of times you attack a popped balloon is irrelevant; you receive credit for attacking it at least once.)
Heat Wave Targets and Water Balloon Grenade Giveaway (8/9 - 8/23)
[/b]Score zombie kills with the Water Balloon Grenade in Zombie Hero / Zombie Z / Zombie Mutant / Zombie Evolution to receive rewards
August Holiday event (8/9 - 8/23)
[/b]Log in during the event to receive rewards based on how many days you've logged in
Transcendence Class Promotion (8/9 - 9/6)
[/b]Two Transcendence Classes, Immortal Eric and Smile Mary, are now available in Class Decoders and Premium Class Decoders.
Transcendence Weapon Promotion: Death Eater (8/9 - 9/6)
[/b]Death Eater will now drop from Premium and normal Transcendence Decoders![/list]
---------- Details ----------
Update Information
Part Open Weapon Information
Part Weapon Expansion
Star Chaser SR
New Events
Random Weapon Zombie Hero Event (8/9– 8/23)
The perfect opportunity to play Random Weapon Zombie Hero!
Earn rewards based on how many ad balloons you pop during the event. (The number of times you attack a popped balloon is irrelevant; you receive credit for attacking it at least once.)
Popped Balloons / Rewards
5: Grade 4 Parts Reward Box x10 + Season Badge x20
10: Grade 5 Parts Reward Box x5 + Season Badge x30
15: Unique Decoder x3+ 10,000 Mileage
25: Event Decoder x3 + Season Badge x50
35: Class Decoder x5 + 10,000 Mileage
50: Transcendence Decoder x5 + Season Badge x100
Notice
Each account can participate in the mission up to 5 times per day.
Participation will only count in rooms with 3 or more players (includes Laboratory Mode, excludes Studio Mode).
The player that delivers the last hit to a popped ad balloon will receive +10% EXP/Points.
The Event Decoder can be used until midnight on the day it is obtained.
Ad Balloon Medal Event (8/9 - 9/6)
Become a stone-cold ad balloon killer! Pop 300 ad balloons to earn medals and more!
Conditions / Rewards
Receive [Honor] Killer B Medal + Transcendence Decoder x10 for scoring 300 Kills of the Ad Balloon (depending on the last hit).
Notice
Players who already possess the [Honor] Killer B medal cannot receive another one, but they will still receive the Transcendence Decoder reward.
Only the player that delivers the final hit that pops the balloon will add it to their total kill count (for the purpose of this achievement).
Heat Wave Targets and Water Balloon Grenade Giveaway (8/9 - 8/23/2023)
Score zombie kills with the Water Balloon Grenade in Zombie Hero / Zombie Z / Zombie Mutant / Zombie Evolution to receive rewards Water Balloon Grenade: 30% Damage + Knockback Probability
7 Kills: Point Transcendence Decoder x10 + Point Class Decoder x10 + Event Decoder x3 + Great Vacation Nameplate (300 Days)
Notice
Each account can participate in the mission up to 5 times per day.
Each account can only receive rewards once.
Participation will only count in rooms with three or more players (includes Laboratory mode and excludes Studio Mode).
Excludes auto hunt kills regardless of mode.
The Event Decoder can be used until midnight on the day it is obtained.
August Holiday event (8/9 - 8/23
Log in during the event to receive rewards based on how many days you've logged in:
Rewards
Reach 2 days of total login: Rare Decoder x5
Reach 3 days of total login: Unique Decoder x5
Reach 6 days of total login: Class Decoder x3
Reach 7 days of total login: Event Decoder x5
Reach 9 days of total login: Event Decoder x10
Reach 10 days of total login: Transcendence Decoder x3
Reach 11 days of total login: Class Decoder x5
Reach 12 days of total login: Transcendence Decoder x5
Notice
Each account can only receive rewards once.
You will receive your rewards each time you log in.
Shop Update
Transcendence Class Promotion (8/9 - 9/6)
Two Transcendence Classes, Immortal Eric and Smile Mary, are now available in Class Decoders and Premium Class Decoders.
Immortal Eric
Background story: After a near-death experience during a zombie attack, his wounds healed up and he returned with an incredible new power. As his superhuman self-recovery rate and physical strength granted him with the resources to compete with the zombies, he willingly fought the undead on the front lines to help others. Fitting his nickname, Immortal, he returns alive every time there is a rumor that he had died. It is known that he is not part of any organizations or groups, but that he does work with Smile Mary.
Paired Weapon: Death Eater
Paired Effect: Special Attack ammo recharge rate increase
Hyperbeam: Fire a beam that deals damage to enemies ahead of you. Knocks zombies back in Zombie modes.
Area duration skill
(Zombie Scenario) Passive: Passively restores HP and increases Defense
(Zombie Scenario) Active: Maximizes the HP recovery and Defense increase effects on self and nearby allies
Connection buff skill
(Zombie Scenario) Playing with Smile Mary grants a chance to not take damage upon hit
Add-On Feature
(Zombie Scenario) <Ironclad> Add-On effect is applied by default, and stacking it will increase only the 10% Decreased Damage effect
Smile Mary
Background story: As the zombie invasion brought dangers to the everyday lives of the people, some of the general public began to awaken their special abilities. Mary is one of those, having the ability to control the aggression of zombies through psychokinesis, amplify the powers of allies, and control minds. Nobody approaches her as it is said that she could even read the minds of others, but there is a rumor that she sticks with Immortal Eric, another psychic.
Paired Weapon: Death Eater
Paired Effect: Special Attack max ammo increase
Hyperbeam: Fire a beam that deals damage to enemies ahead of you. Knocks zombies back in Zombie modes.
Area duration skill
Passive: (Zombie Scenario) When you and your nearby allies are hit, this grants a chance to not take damage and instead increase damage for you and allies nearby
Active: (Zombie Scenario) Maximizes the effects that grant a chance to not take damage and instead increase damage for you and allies nearby upon hit
Connection buff skill
(Zombie Scenario) Playing with Immortal Eric grants a chance to not take damage upon hit
Add-On Feature
(Zombie Scenario) <Deft Movement> Add-on effect is applied by default, and using the identical Add-on will stack.
New Transcendence Class Guaranteed Giveaway (8/9 - 9/6)
Get guaranteed 2 Transcendence Classes (Immortal Eric and Smile Mary) based on how many Class Decoders and Premium Class Decoders are used during the event!
Conditions and Rewards
Upon reaching 150 Guaranteed Points from Decoder use.
Upon reaching 300 Guaranteed Points from Decoder use.
Select one from Immortal Eric + Eric's Hero Helmet or Smile Mary + Mary's Cube
Notice
1 Guaranteed Point given each time you use 1 Class Decoder.
3 Guaranteed Points given each time you use 1 Class Premium Decoder.
Selecting Immortal Eric will automatically provide Eric's Hero Helmet (Permanent).
Selecting Smile Mary will automatically provide Mary's Cube (Permanent).
Guaranteed Giveaway rewards can only be received once per account.
Transcendence Weapon Promotion: Death Eater (8/9 - 9/6)
Death Eater will now drop from Premium and normal Transcendence Decoders!
Death Eater Drop Rate
Transcendence Premium Decoder: 3%
Transcendence Decoder: 0.45%
Death Eater
Description: A shotgun developed with alien technology that can hit nearby targets simultaneously with its basic attacks. Its special attack, Hyper Beam, deals damage to enemies in front of the wielder.
Death Eater Guaranteed Giveaway (8/9 - 9/6)
Depending on the number of Premium and normal Transcendence Decoders used, you may be guaranteed to receive the Death Eater permanently!
Reward Thresholds
Upon Reaching 300 Guaranteed Points
Notice
6 Guaranteed Points each time you use 1 Transcendence Premium Decoder.
1 Guaranteed Point every time you use 1 Class Decoder.