Fort Solis - Terry_Dear Villagers (Com Dev)


Hello Community,

Meet our team! We are very proud that women are a significant part of the Fort Solis family. They are the ones behind setting the world we create in motion, the main song being the spirit of the game, and one-third of the acting trio, carrying the cosmic story on their shoulders. We wanted to present them to show how important their work is for us!

First we would like to present - Milena Skornik-Nogalska - Senior Animator at Fallen Leaf who answered questions about working with Unreal Engine 5 and Fort Solis experience.



Q :You're the person who works on one of the first games coming out on Unreal Engine 5. How would you rate working on this engine? Does it really give the possibility of creating better then ever experiences for players ?

A: I am trully amazed at how Unreal Engine contributed to the creation of our game. Thanks to it, we are releasing a realistic, technologically advanced product at an almost record-breaking pace. The possibilities we gained through this engine allowed us to create a game whose quality would have required much more effort and significantly longer deadlines just a few years ago. Realistic graphics bordering on photorealism have existed in the gaming market for a long time. Today, we are pushing the boundaries of what we call realism in games, thanks to the use of advanced and continuously evolving technology.

However, the difficulty in achieving such effects has always been a problem. Epic reaches out to people, providing them with a tool that is within their reach - after all, Unreal is available to everyone, with extensive official documentation and countless unofficial tutorials available, including on Youtube. This engine is a fantastic bridge for both junior creators and senior experts. Unreal Engine has become the framework in our studio, the thread of communication between each department, our thread of understanding with Black Dakkar Studio collaborating with us. It is also an excellent tool that allows us to start and finish a project using it exclusively for work. I believe that Fort Solis, along with other projects emerging in UE5, is paving the way for a new standard for creators who expect high quality from their working environment. All of this together is the true "Unreal" - what was unreal in the market just a few years ago.



Q: Do you play video games yourself? What are your favorite titles? The market is now undergoing huge changes and is constantly growing. Do you think games will ever replace movies or series in the field of telling engaging stories?


A: I have been in touch with video games since my early childhood. I didn't play much myself, I spent a lot of time observing my older cousin playing on the first Playstation. Although I can't quite recall what games he played, the moment he handed me the first dualshock controller was a life-changing experience. Back then, I had no idea that I would be creating animations for games, but it was the moment I bonded permanently with Crash Bandicoot and Spyro. Now, even after hours, I sometimes disappear into gaming, whether it's on Nintendo or PC. The majority of my life has been spent playing Don't Starve, Stardew Valley, The Legend of Zelda series, or The Witcher 3. However, when it comes to multiplayer, my husband and friends prefer playing Overwatch or Apex Legends together. During quarantine and isolation, like probably everyone else at the time, I spent my time on a private island in Animal Crossing, trying to decorate it with a cottagecore style.

The gaming market is undoubtedly changing, but what excites me the most is the technology constantly striving to enhance immersion, which sets video games apart from other forms of media. Games allow players to chase their dreams, immersing them in the role of the hero much more deeply than other cultural works. Players grab their favorite controllers and, in addition to the narrative and audiovisual values reminiscent of films or series, become decisive in the face of the events surrounding them. That's why I believe that video games are, in their own way, on par with movies and TV shows by offering immersion as their ace in the hole. This is starting to be recognized even at more serious artistic events, such as the Cannes Festival, where immersive art works are now being awarded. Fort Solis is a game that captivates players with its story and raises the bar by introducing high-quality audiovisual assets. Therefore, I think it's another step towards associating engaging narratives not only with movie screenings or good books.



Thank you for your support! Stay tuned for our next Women in Gaming news!

See you on 22 August!

https://store.steampowered.com/app/1931730/Fort_Solis/
Aug 7, 2023
Toribash - melrose


The Battlepass is back for the month of August, lasting until September 4th, you can now participate and get unique rewards!

With a new colour called Blush, as well as various new unique items that will make levelling up worth the time!



IMAGE 1: FULL BLUSH, HEART GLASSES

IMAGE 2: FULL BLUSH, KAWAII SKIRT

IMAGE 3: BLUSH MOTION TRAILS, BLUSH KATANA

IMAGE 4: UKEPLUSH


What's new:
  • Bi-monthly quest mods change, more variety for completion.
  • New quests to go along with newly rotated mods!
  • Rotating mods! Public lobbies will have their share of fun. mmm balgore
  • New public mod rooms! oh hey, ninjutsu is back! and another -jutsu is here!
New Star GP - Bill (New Star Games)
Introducing the Lucas 05 body-shell. This is a FREE cosmetic addition unlocked as a selectable body-shell for all Early Access players starting their career in the 80s in CAREER MODE.



FORWARD: Escape the Fold - Ultimate Edition - TagizzerKreks
Welcome once more for some news on our upcoming game, Pyrene! We have been very pleased with the response from Forward players and we wanted to share more with you on the game.

Today we’re going to explore some of the stories of the characters in the game starting with Atanaïa, “thy who does not die” in Greek.

She grew up an orphan who found kindness and family at the village and seeks now to help those who helped her when she was most vulnerable. Her greatest weakness is how easily she can be influenced and through her adventure in Pyrene she will learn to face this weakness and overcome it.



Our second character is Mathilda, the village blacksmith who has had to grow up quick and grow up strong. She’s grown into an authoritative figure who had always intended to defend the most vulnerable villagers such as Atanaïa. During Pyrene, Mathilda will learn to question her opinions and be more acceptant of others.



Then we have Lanoé, whose introverted personality led them to a life of studying parchments. Their difficulty to open up ended up in them missing out on many relationships. Their goal in Pyrene will be to understand their own feelings and to share their study of books to others and become a pillar of knowledge in the village.



You can see more characters of the game in this Twitter post by Jeanne Prigent.

You can tell us what you feel about these characters directly on Steam or on our Discord!

Bye,

Raphael
Farmer Against Potatoes Idle - Oninou
New:
  • 2 Whack Shop Upgrade unlocked at A#15 starting at 1e75 & 1e100 Points.
  • 2 Expedition Shop Upgrade unlocked at A#15 with a base cost of 500 Tokens.
  • 1 Cow Shop Upgrade unlocked at A#15 with a base cost of 1e30 Residue.

Updated:
  • Expedition UI improved to show a difference with the new Expedition related to Farming which got a lot more HP (so they look "bossy" now).

Fixed:
  • 6th Contagion bonus wasn't applying properly to the Bonus to Healthy Potatoes in the Fries Prestige window (it was visual only, the bonus was properly applied to Healthy Potato).
  • One Upgrade to the Enhancing Bonus in the Unique Fries Shop wasn't applying properly.
Border Bots VR - TomT17
Ready for a light-hearted take on a robot-led future? 🤖

Team17 Digital and Paw Print Games in association with vTime Games have today announced, a brand-new, single-player, VR simulation–puzzle game. Border Bots VR will see players step into the boots of a human border agent stationed within a futuristic megacity!

To climb the corporate ladder, they will need to examine documents and employ the use of a variety of quirky gadgets, including a 3D printer, barcode scanner and contraband detector, to interact with a host of friendly assistant AI and mechanical denizens, ensure they have the necessary clearance to enter, and aren’t concealing any unauthorised items.


KEY FEATURES
ANALYSE
Check documents for discrepancies and robots for unauthorised modifications while confiscating forbidden items


UTILISE
Ensure a hard day’s work with an array of handy gadgets such as a 3D Printer, Barcode Scanner, and Contraband Detector


CORPORATISE
Rise up the corporate ladder by purchasing upgrades, gadgets, and booth enhancements, and keep an eye on the competition with performance review leaderboards


That's all... for now! 👋
Keep up with Border Bots VR 🤖
Border Bots VR Twitter
Team17 Discord
Team17 Twitter
Team17 Facebook

https://store.steampowered.com/app/874440/Border_Bots_VR/
Moonbriar - Micah
I am very excited to announce you can now visit the dark but beautiful world of Moonbriar. Get to know the many characters, explore new locations, and discover how it all begins as part of the Alpha Demo. Available during the Steam Visual Novel Festival running between August 7th - 14th. Begin your story today! And feel free to share your feedback, ideas, or bug reports on our Discord.

Unexplored 2: The Wayfarer's Legacy - jd
Over the weekend the first bugs for the new update got reported on our discord, and this patch addresses them all. This includes the critical issue where the game would freeze after traveling when a clan tries to claim a site.

Bug Fixes:
- When clans claim sites, they don’t freeze the game.
- Fixes a generation error with staircases and ‘interior’ rooms.
- The parts of legends are properly added to the main legend entries in freshly minted worlds.
- You cannot gain deeds for catching meat or collecting furs while shopping or looting.
- Clanless dwellers prevent other clans from claiming a site.
- You can still ask a tradingpost trader to join a clan after you spent the night.
- Fixes two incorrect references to nonexistent texts (“generic.inscription.full” and “episode.birstomb”).
Too Many Cooks - jammydevproductions
Hello fellow chefs!

We have a major update for you today based on some player feedback and the roadmap for the game. I would also like to say thank you to those who have been alpha testers to help make sure this is all working!

First new feature for today's update is controller support!


The default aiming is now automatic rather than manual to better handle controller support. Although there is currently no option for customizable keybindings, this will be added in future updates.


The second feature is customizable difficulty settings!


Once you've completed your first run of 20 minutes, you will unlock the customizable difficulty settings. Do you want enemies to have loads of health but move super slowly? Or how about a challenge run where you'll die in one hit? Play around with the settings and make your game as difficult or as easy as you'd like!

NB: Previous save data is not compatible, but this should not be the case for future updates.

Be sure to sign up for beta testing in order to help test out new features before they are released to the public.

Project F - kamasu
・試合後ホーム画面へ戻る途中でクラッシュする問題の修正
・メモリ使用量の削減、ゲーム中クラッシュを改善
・1Fから2Fへ天井から突き抜けて覗くことができる不具合の修正
・ビリヤードバーカウンターの通路でスタックする問題の修正
・特定の外装パターンで準備フェーズ中部屋が移動できない問題の修正
・サブ階段の開口部を大きくし、通行しやすくする修正
・キーバインド「装備購入画面を開く」が再起動する度にリセットされる不具合の修正
・KDR表記を少数値に修正
・その他不具合修正とマップ修正
...