Fixed: - Unable to use Origin Tracker after finding fish part and talking to Sesame. - Stuck in fishing position after falling asleep at 3AM while fishing. - Stuck in fishing position after sliding away from a water source while fishing.
Changed: - Added a page counter to Research Shelf UI.
Thank you for your reports and feedback as usual! Miki
Patch v0.5.1 focuses mostly on resolving issues with the new tutorial, and Traveling Merchants. We will continue making improvements and changes to these, and all features as we continue to receive feedback
User Interface -Tutorial category rewards are now more clearly showing when they are “Claimed”. -When claimable, the ‘Claim’ button for a completed tutorial category will now turn green.
Functionality -In the tutorial, when there is a step related specifically to reading information, it will no longer show up as a step you must click, but will appear under an “Additional Topics” category at the end of the tutorial category. -Certain steps of the tutorial now reward more gold. -Note that if you have already progressed, you should be able to claim previous rewards. -The Traveling Merchant will now subtract from their total owned gold when they make a purchase from you. -Trade Offer button has now been properly removed from the Navigation Panel. -Moved the ‘Volunteer’ step in the tutorial to more appropriately be required after completing Redclaw’s Lair.
Bugs -Fixed an issue with the tutorial not registering steps when completed out of order. -Fixed an issue with material & gold chests causing an error when opened. -Fixed an issue with Sander, the Purveyor of Mysteries, not standing still. -Fixed an issue with Traveling Merchants gold amounts not properly saving between game save/loads.
-Improved optimization and ambient occlusion in some scenarios. -Fixed a bug in the main menu. -Added a save clock in the last level. -Some combats are adjusted. -Fixed the bug that allowed the same scene to be activated twice in the last level. -Some texts are corrected.
This update is brought to you with some lovely art from Emett! Please go check out their twitter and commission some art from them.
I overworked myself again. Oopsie! But I'm here with the 0.7.4 update which includes 2 new missions for the Stackhunter side quest (1 per route) and a comfy story scene with your client. I haven't had as much time to test this build so there might be some bugs lurking around. Be sure to join the discord! so you can help report them and see pictures of cool frogs!
In addition to the new content there are a few other notes:
Adjusted the player line of sight shader, the effect should be a little more subtle now.
Fixed some spelling mistakes.
That's actually it the rest of my time was spent on story stuff -_-
Thank you all for keeping up with Deadeye Deepfake Simulacrum. Gonna take a little time off this month to focus on bug fixing and finishing a new enemy type I'm working on before wrapping up the Stackhunter sidequest with its third and final installment!
Thank you, everyone, for all the feedback and playtesting!
Level 4: Fixed Post boss death enemy Naeda was still spawning after Gondus death
Level 4: fixed Nada appearing during rank screen.
Level 03: Miniboss cancels its bullets on death now
Level 08: Tuned down final boss laser attack, and switched it to plasma rope (feedback welcome!)
Player weapon tuning (5 shot mirror orbs with piercing tuned down slightly)
Difficulty select, normy mode now give 5 extra ships instead of 3
Difficulty select, removed scoring on extra ship grants (just for level select) and now aware bonus score for heroic and normy modes to incentivize harder difficulty selection.
Level 01: Mid boss second plasma laser is now updated visually
Rank screen: changed secret found to secret collected to improve conveyance
Rank screen: blue overlay now turns off after 20 seconds to improve ship visibility to fly into the end level portal
Fixed a number of typos in the tutorial and rank screens
Updated the game controllers list to support a much wider range of controllers
Bullets were invisible during the 1st frame
Tentative fix for warm-up sound sometimes looping forever
Twice Reborn, a vampire visual novel is participating in the Steam visual novel sale.
Let's give a shout out for all visual novels big and small.
Twice Reborn is fully voiced and a whopping 90,000 words with 30 endings! And yet, as our producer notes, it's still a medium sided visual novel.
What's wonderful about the visual novel genre is how books come alive with interactive fiction and (like our game) multiple endings. Music, art, choices, and voice can immerse readers into a new world.
Twice Reborn takes place in a small Colorado college town. There's backstories among its citizens both supernatural and not.
Who are the vampire hunters? Why is Brother Luke against Mark's mentor? Will you, as a player, reject vampirism and find love? Or will you bring a new life into the darkness.