Undawn - 南娜丽莎
The Desert Fury version is coming soon, with many events starting in August!



WILL YOU SURVIVE THE UNDAWN?

Download NOW to earn special rewards: HTTPS:/UNDAWN.LIVE/PREREG

Learn more about Undawn at the official website: https://undawn.game

Join the discussion on Discord: https://discord.gg/jyt6dMtKhx

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Nonsensical Video Generator - KiwifruitDev
Nonsensical Video Generator is being featured on Vinesauce during the Stream of Conscience 2023 charity event for St. Jude Children's Hospital.
https://www.twitch.tv/vinesauce
Exodus of Descent Playtest - YooperGameStudios
Players will now be able to play Exodus of Descent using a gamepad controller! View the controls at the main menu or choose the option within the pause menu during gameplay. The game and UI will auto-switch to using a gamepad once it is detected being used by the player.

Patch Notes:
- Added full controller support
- Changed dungeon key layout
- Fixed some menu bugs
- Fixed bug that enabled movement during ability usage
- Stability updates
wasteland of east - hulk0
Added the quick storage key Q, which allows you to quickly open the save interface by pressing the Q key on the keyboard. (Although it cannot be automatically saved, due to a conflict between the script and the save interface, this compromise method was adopted.)

In addition, prompts have been added on the window to help beginners understand how to zoom the window.

Fixed some minor issues.
Taboo Trial - Luna Noodle
Dear players, hello

Thank you for your feedback. The main contents of this update are as follows:

1. Added the ability to customize controller keybindings for combat skills.
2. Adjusted the keybindings for opening the character interface and backpack with a controller to the left command key and left joystick press. Controller operation now supports both the D-pad and left joystick for UI navigation.
3. Fixed abnormal chin issues with two character models and fixed issues with character models clipping through cloaks.
4. Fixed an issue where the buff for "Eagle's Fury" would disappear abnormally.
5. Added advanced tenacity or invincibility to charged skills for players.
6. Fixed performance issues caused by abnormal fog effects in the home scene.
7. Adjusted the laser damage of heavy tanks from continuous damage to single knockback damage.
8. Adjusted the attack range of the Fire Giant boss to better match the visual effects.
9. Adjusted the random range of primary attribute values for purple-grade runes from 1.5-2 times the base value to 1.5-3 times the base value (gold-grade runes are 2-3 times the base value). Adjusted the secondary attribute affix types for destructive runes and wisdom runes of purple-grade quality to more commonly include critical hit and critical hit damage attributes. These changes will affect newly acquired runes.
10. Slightly increased the health of the final boss, the Fire Giant. Increased the stun threshold for the bosses in Chapter 3 and Chapter 4.

Note: To ensure the best gaming experience, please make sure you have downloaded the latest version of the game.
We Are Not Alone - Stasis Booth Games
A quick update, but something that has been heavily requested, is the demo for Linux!

The Linux demo has been tested on the latest version of Ubuntu.

When playing please note there are some known technical issues:
  • vSync is non-functional. This appears to be a Unity bug and a workaround will be worked on for the final game release.
  • Launching through Steam forces the use of the Vulkan renderer, due to a bug with Nvidia cards and OpenGL. If you notice strange shadow glitches, it has most likely defaulted back to OpenGL.

Thanks for playing, and the continued support!

Don't forget to check out the Kickstarter: Click here for Kickstarter!
Aug 6, 2023
The Emperor Penguin Keita - feixiang12356200
The game has added language options and reduced the difficulty of very difficult levels, which makes the player feel more pleasant and worth trying.
TITS OKAY TITS FINE - Titanium_armor
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Astatos - compymono

To the Crown Mages,

Story Trials are finally here just in time for the Steam Visual Novel Fest! You can now play through the entire story with all the intended gameplay scenarios included. This has been a monumental task for our team, and we’re glad to finally be back to releasing new story content.


In addition, this update includes a completely revised story mode, including new story scenes, character sprites, backgrounds, music, and various scripting improvements.

This update is also considered the third and final of the PvE content updates we announced last year. While our sights are now set on completing the development of Chapter II, and the release of Hero Pack III, we hope to be able to share more announcements regarding PvE content for the game in the future.


For those interested in keeping up to date on our latest developments, we release detailed blogs about our development progress over on our Patreon. http://www.patreon.com/studioklondike

Since this is just the first update including the story trials, we’ll be on the lookout to see player feedback on the community hub, our Discord, or even in reviews! We love to hear from you all, Crown Mages.

For the detailed list of changes implemented with Astatos v0.7, please read on below.

- From the team at Studio Klondike

Story Trials



Playable scenarios have been added to the entire story, including the prologue (Ab Initio) and Chapter I. These scenarios feature a new game mode designed for single player gameplay.

While the core gameplay is the same as the other game modes, we recommend you play through the prologue (Ab Initio) for tutorials regarding the new mechanics.

In summary, the following scenarios have been added:
  • [Ab Initio] 6 Story Trials including 10 variations based on player choices.
  • [Chapter 1] 16 Story Trials including 23 variations based on player choices.
Combined, these Story Trials contain almost 20,000 words of dialogue alone! We hope that players enjoy the debates that fill in the missing gaps in the story.


If you wish to experience the story from the beginning, you may use your existing save to replay scenes, or use a new save slot to begin again. You can manage your save data from Trials > Save Data

Note: Story Trials are in active development and their content and mechanics may change in future versions of the game. If you have any feedback or find any bugs please let us know!

New Content


Along with this update, the entire story has been revised in detail. Along with the addition of Story Trials, we recommend players try the updated experience.
  • Revised the scripting of all story scenes for a more consistent experience.
  • [English Version] Revised hundreds of dialogue lines for continuity and polish.
  • Added sprites for the following characters: Janus, High Priest, The Tallest, The Broadest, The Strongest, The Thinnest.
  • Added new sprites to existing characters.
  • Added new music.
  • Added new sound effects.
  • Added new backgrounds.
Note: Due to the significant changes to the story, your bookmark progress will be reset when loading a previous save. While your overall story progression will remain the same, your progress will be reset to the beginning of the current scene you were on.


Additional scenes have been added to Chapter 1.
  • The Art of Benevolence.5 – Blood from the Stone
  • Pro Bono Publico.5 – Vive Ut Vivas
These scenes will be available automatically if their unlock conditions have been met.


New Hero Cards: 8 new Hero Cards have been added to the game to represent the side characters present throughout the story. Please note that these Hero Cards are only accessible in the story mode, and are not planned to be made available for use in multiplayer Trials.

New Features



Cut-In Sprites: Several scenes now have new cut-in sprites where no sprites were shown previously.


Ability Order UI: When toggling multiple Hero Card Abilities in a turn, the activation order will now be displayed on the card.


Colour-Blind Mode: This mode adds additional element indicators on cards during gameplay.

Game Changes


Story Changes
  • A notification now appears when the game has successfully saved your story progress to the server.
Trial Changes
  • The mid-Trial pause menu has been updated to allow you to restart or leave a story / tutorial Trial.
  • The game now confirms with the player before they leave or restart a Trial.
  • Improved feedback to the player if the game can’t connect to Steam when launched.
  • Optimised the AI opponent behaviour to be less aggressive, but more varied.
General Changes
  • The splash/login screen artwork is now animated.
  • The settings menu has been updated with new settings related to Story Trials, and Accessibility.
  • A hidden player title for Season III of Takeover Trials has been added.
Technical Changes
  • The compression method used for character sprites has been updated, resulting in higher quality artwork than the previous version.
  • The game now uses less RAM under certain conditions.
Game Fixes
  • Fixed an issue when the “Trial begin” screen appears during story mode while the skip button is held.
  • Fixed an issue where the game would not load the “fade to black/white” state when loading a saved bookmark in story mode.
  • Fixed an issue where activating a Hero Ability and quickly ending the Hero Stage would cause players to desync.
Additional Notes
  • As of this update, the minimum system requirements for Astatos have been revised.
OPPAI RENDER - Titanium_armor
now oppai render with orgasm face expression available and now swap bikini lingerie during sex is possible
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