A guard walks into a tavern - Twoflower
啊,这下就剩3个cg了。当然还有一些已知bug。新手教程还得调整。啊,其实美术重做这么久都没更新到宣传视频过,真是头疼,事情太多了。

————更新内容————

1、更新了金门剧情。玩家找到金门后去赌场可以触发

2、更新了1个结局cg

3、重新对游戏进行了调色

4、重新对结局cg进行的转码,因为原来的转码可能导致部分电脑播放时出现乱码
Gun to the Zone - Endut Games
Just a little patch this weekend, in preparation for some new features.

Here are the changes:


V 1.0.0.4

- Adjustments to weapon balance
- Made the game a little easier at the outset
- Some changes to enemy behavior
- Minor boss is now smaller, should be a little harder to hit now
- Fixes to fullscreen behavior
- Implemented toggle for stretched fullscreen (on ultrawide displays, you can choose integer scaling or a stretchy image)
- Additional minor bug fixes and adjustments


As always you can go back to the previous patch via the beta branch!
Aug 6, 2023
Plains of Pain - Cobra Byte Digital
We've changed some things.

Changelog:
  • Zoom decreased when aiming with melee weapon
  • Dealt damage numbers size increased
  • Health bar height increased
  • Chat command added: /who prints Player names
  • Bugfix: item icon is not visible when crafting item with full inventory
SiNKR 3 - Robert Wahler
SiNKR 3 is fully compatible with the Steam Deck and uses a native Linux build. SiNKR 2 is currently Steam Deck Verified so I expect all three SiNKR games to eventually be verified as well since they all share the same input DNA.
Folk Hero - PR Targem Games
Boars are quick, incredibly strong and dummy for a bit. Before delivering an insidious blow, they like to take a position and rush with all their might towards the Hero. Therefore, keep moving if you do not want to repeat the fate of Robert Baratheon.

For The Hive - ArcaneWorlds
Hi For The Hivers!

Today we would like to introduce you to a new character we've been working on. The Wheel Bug!



The wheel bug (Arilus cristatus) is a unique assassin bug species. With its unique coloration it stands out in the insect world. One of its most distinguishing features is the wheel-like structure present on its thorax, from which it gets its name.

​As skilled predators, wheel bugs use their pointed beak to inject venom into their prey, primarily targeting other insects. This venom helps immobilize and digest their victims.

When a wheel bug bites an insect, the injected venom quickly immobilizes and begins to digest the prey. This venom is potent and effective, making the wheel bug a formidable predator. The prey is often killed swiftly, allowing the wheel bug to feed on its liquefied tissues.



Wheel bugs can communicate with each other through vibrations created by drumming their abdomens against a surface. These vibrations serve as a means of courtship and territorial defense.

take an even closer look here: https://youtu.be/20mS-boClC0

Join us on Discord: https://discord.com/invite/forthehive
https://store.steampowered.com/app/1747630/For_The_Hive/
Game Website: www.forthehivegame.com/assassinbug
Crystals Of Irm - nad
Hey and Hello,

it's been a few weeks since the last update. But that doesn't matter, because you actually see a new, brand-new post on your screens.
Maybe you've already heard about it, and if you haven't, no panic, because you're about to be informed. And here it comes, the big announcement. Crystals Of Irm now has a publisher, yes you read that right! And not just any publisher, Deck13 Spotlight will publish Crystals Of Irm. Yes, you read that right too. The Deck13 Spotlight known for great games like Chained Echoes or CrossCode. What an honor that Crystals Of Irm is now officially part of this great portfolio.
For me personally this is a huge step and the support from Deck 13 Spotlight will definitely have a positive impact on the game. Actually, it already does and I'm looking forward to everything to come.



Besides this terrific news, a lot has happened in the game again, of course, and I've often used the phrase "... it's growing up!" in recent weeks. Which best sums up what's been happening.
The levels of the different dungeons are slowly taking shape. While in the green dungeon you have to walk through winding and overgrown corridors, in the red dungeon you have to be careful not to fall from the narrow paths directly into the fire in the abyss. In the blue dungeon, however, something seems to have gone wrong and some rooms are completely under water? What's that all about and how do you get through it?




Maybe a bit dryer info - but I created the base so that Crystals Of Irm can come out in different languages and I can integrate them into the game. I also worked out the workflow how to get the different quests and stories into the game. From paper into the game, so to speak.
The BattleSystem also got an important update, which helps me to spawn a lot more projectiles and provide them with interesting movements. But see for yourself.




And that's it with the post for today! Keep your eyes open for more posts, otherwise feel free to check out the old ones and don't forget to tell everyone to click the Wishlist button on the Crystals Of Irm Steam page.
See you next time

David
Aug 6, 2023
CTRL Phreak Playtest - Gooch God
  • Bug Fixes
  • New Bosses
  • New special encounters
Aug 6, 2023
WORLD OF PARANOIA - LeMachinga
- Buildings and punishments better explained.
- Fixed a small bug that didn't count correctly the number of citizens for profession.
- Small improvements and fixes.
Swelter - Ambiabstract
Ukrainian, Spanish, Italian, French, and Full Chinese Localization - Now Available!







We owe a big thank you to these contributors for their incredible work for the community:
- Lavash_Lev1 for translating all the game texts (interface, closed captions, textures) into Ukrainian.
- infu for the Italian closed captions and UI.
- kSHOU98 for the Spanish closed captions and UI.
- Mazdo for the French closed captions, UI and textures.

We would like to give special recognition to the team that provided the Chinese localization with dubbing! This was made possible thanks to:


We are amazed at speed and the quality of work! The voice acting is top-notch! We thank you for your dedicated effort!

The contributions from all these individuals towards localization will enable many more players to enjoy Swelter in their native language - a truly outstanding accomplishment!

Of course, we continue to work on bug fixes based on your reports.

Changelog:
1. Fixed some irritating issues (such as the yellow elevator getting stuck) on various maps;
2. Added Ukrainian, Spanish, French and Italian localizations;
3. Added dubbing to the Chinese localization.

Broken saves? Do you see yellow translucent walls of "triggers" around you?
In that case, please read the recommendations from the first update: https://store.steampowered.com/news/app/1815330/view/3674423070131346593
...