English ############Content################ [Marinas Dock]Added a gate to the lighthouse. [Marinas Dock]New Location: Marinas Lighthouse 1F [Tileset]Expanded the "Facility" tileset. (It can be used in your pocket dimension.) [Marinas Lighthouse]Added a document "Marinas Lighthouse Note#1." (It may be confusing until... you have read about UPEX0000) [Marinas Lighthouse]Added a new BGM in the lighthouse. [Wiki]Updated new Marinas locations to the wiki. ############Debug################# [Marinas Dock]Fixed a bug that causes this map's name to display incorrectly in the English localization. 简体中文 ############Content################ 【玛丽娜斯码头】给灯塔画了一道大门 【玛丽娜斯码头】新区域:玛丽娜斯灯塔1楼 【图块】扩展了【设施】图块。(可以在你的口袋空间使用。) 【玛丽娜斯灯塔】加入了一份文档【玛丽娜斯灯塔记录#1】(可能内容很难懂,直到...你读过UPEX0000) 【玛丽娜斯灯塔】加入了一个新的背景音乐。 【维基】将玛丽娜斯地区的区域信息更新到了维基。 ############Debug################# 【玛丽娜斯码头】修复了该地图名称在英语文本中显示不正确的Bug。
Just in time for our upcoming Early Access Release! (Exact day will be announced in the upcoming days)
I will be present in the medianet Community Booth (Hall 4.1) and I am very excited to meet you in real life.
At the venue, you will be able to chatter with me and of course play the current state of the game with some fresh features. I won't be alone and will also bring some of my helpers to make it cozy. We will have fancy stickers and other cool things.
I would also like to talk about the Discord Server and how you can give feedback and ideas for the developement. For more stuff that will happen, check also the Rokojori website for more information.
Now you have a unique opportunity to get up to 300% benefits. BUT it is important to remember that the amount of the bonus received expires after 48 hours and the received coins disappear, have time to get and have time to spend them. Good luck!
[FIX] Added support for older save files. [ENH] Included a game over message. [ENH] Made numerous UI improvements. [FIX] Auto-planting now functions properly after restarting the game.
Previous Updates
August - Update v0.5.47 [ENH] Improved the design of Museum UI [ENH] Enhanced Monsters Selection UI and Combat UI [NEW] Introduced 4 new initial monsters (2 Earth and 2 Water) to allow Water Monsters to evolve faster in the early game.
This update brings a wealth of new content to The Shrouded Parchments, including:
New quests: Help Agnes the Herbalist gather flowers, or explore the ghost village and battle its undead inhabitants.
Explore the updated Ghost Village area
Pick flowers and complete quests
Bug fixes and quality of life improvements
New HUD graphics
Zoom functionality
Auto pickup toggle
Bug fixes
Here are some additional details about the update:
The Ghost Village area is now home to the rare ghost bloom flowers. These flowers can be picked up and used to complete the quests for Agnes. But beware the ghosts guarding them.
There are also a few new quests that have been added to the game. These quests involve picking flowers, defeating enemies, and exploring the Ghost Village.
New items: Complete quests and receive the new Nature Staff as a reward and call the stars to help you in battle.
The update also includes a number of bug fixes and quality of life improvements. For example, the HUD graphics have been updated.
There is now a zoom functionality.
Finally, the update includes an auto pickup toggle. This means that you can now choose whether or not to automatically pick up items when you walk over them, the only caveat is that it will not work on environment pickups (flowers, rocks, wood, etc. > eg. pickups you get through exploring)
We hope you enjoy this new update to The Shrouded Parchments!
We have made some updates to the UI to make it look nicer and be more friendly to new players, but the biggest change is the introduction of robots. Robots will use all the CPUs in your computer to solve levels in the background. Not only does it cut down the time to re-test all levels, it makes your room nice and warm.
- Ancient Shrines created from the Rift Infuser will now show a different UI prompt when attempting to activate it and also now have many more possible random results when opened - Created crosshair and cursor customisation using colour and size adjustable panels - Added HERO MISSIONS for each Co-Pilot, Completing these missions will grant you their Hero Augment, players can find this mission in their Missions menu on the Main Menu screen - Added 9 new Augments (Hero Augments)
Shown below is Jay's Hero Augment: "Enhancer" - Artifact choices have a 33% chance of showing up as Enhanced versions
Updates / Changes
- Updated the visuals for the Augments UI and tooltips menus to better show how to unlock the Augment - Created UI animations for hovering Augments - Updated Main menu, Co-Pilot and Mission UI menus - Multiple menus now scale with monitor size (although full screen is recommended) - Optimised the Menus that was using casting/binding methods which should help with navigation
Bugs Fixed
- Fixed issues with the Ancient Shrine artifact which would always trigger even if the rift infuser was not used - Fixed visual inconsistencies with the Trophies menu not showing the correct
Welcome to the first article in the "Status update" series, in these articles you will find information about our plans related to the future of the World War 3 project, answers to your questions and summaries of what we have already managed to achieve. This series will not appear at regular intervals, if we feel that we have collected enough questions or there have been some interesting events - that's when you will get a new episode of "Status update".
In the first edition, we will focus on events that have been strongly signaled by our community over the past six months.
TO BEGIN WITH, THE SOLUTIONS AND CHANGES THAT WE HAVE INTRODUCED TOGETHER WITH S3 OPERATION SKYFRONT.
REDUCING THE NUMBER OF TECHNICAL BREAKS.
What have we done?
We have rebuilt the systems that allow us to manage the game in such a way that making changes such as connecting and configuring new servers can be done "on the fly", without the need to stop the main server that requires a technical break of at least an hour.
What does this bring from a player's point of view?
Far fewer maintenance that don't add anything new (from the player's point of view) to the game, but require the server to be shut down.
VERIFYING PROFILES AND THEIR PROGRESSION EVERY TIME A PLAYER LOGS INTO THE GAME.
What have we done?
We have introduced additional verification and a profile backup (log). The profile will be checked every time with the database and log. This will eliminate problems with disappearing customization items.
What does this bring from a player's point of view?
If you have ever encountered the problem of an item disappearing from your unlocked equipment after an update or technical break. These changes have just eliminated this problem.
MOVING TO THE SOLUTIONS THAT HAVE ALREADY BEEN PRESENT IN THE GAME FOR SOME TIME, BUT WE HAVE NOT DISCUSSED THEM IN DETAIL.
DATABASE EXPANSION AND OPTIMIZATION.
What have we done?
We have increased the number of physical machines interacting with the databases. Now all the information that is directed and received travels a 'shorter' and faster route.
What does this bring from a player's point of view?
For players, this means increased performance, reduced potential delays and lag present in the game. Gameplay is more enjoyable and free of inconvenience now.
MODERNISATION AND OPTIMIZATION OF THE GAME SERVERS.
What have we done?
The game's network code has been optimized to consume less of the resources of the server on which it is executed. In addition, we have replaced the machines with new - more efficient ones.
What does this bring from a player's point of view?
Significantly enhanced gameplay comfort, no micro-freezes or other phenomena affecting gameplay and performance in a bad way.
GAME PERFORMANCE ON WEAKER HARDWARE - NEW GRAPHICS SETTINGS.
What have we done?
We have added new graphics settings to the game, aimed at improving performance on weaker computers.
Low character quality settings are responsible for the amount of detail and overall quality of operators models during gameplay.
Low weapon quality settings are responsible for the number of details and overall quality of weapon systems models during gameplay.
What does this bring from a player's point of view?
When these settings are enabled, overall performance including single frame rendering time and FPS count increases.
REGION PICKER.
What have we done?
We have added the possibility to select the region (server) on which the player wants to play. The player's baseline is on the "Global" server with the best parameters for him.
What does this bring from a player's point of view?
Ability to choose the region in which the player wishes to play.
UNC AND EQUIPMENT TRANSFER FROM WEB TO THE GAME.
What have we done?
We have fixed bugs that caused problems when transferring items from the web Equipment to the in-game one.
What does this bring from a player's point of view?
Item transfer problems no longer exist.
PRIZES FOR THE FIRST BATTLE PASS.
What have we done?
We have fixed a bug whereby items, despite being unlocked, did not reach players and had to be disposed of manually by technical support.
What does this bring from a player's point of view?
All outstanding items, even if unnoticed by the player, are now available in the customization tab.
ERROR 40302.
What have we done?
We have diagnosed and fixed the causes causing this error.
What does this bring from a player's point of view?
Players can log into the game without any problems.
That's all in our first article in our 'Status Update' series. If you have any questions and want to keep up to date, feel free to join our Discord server.
And in the meantime. We keep working to make your game better, more polished and more enjoyable for everyone. Fall out Operators! Until next time.
As July has just come to an end, we'd like to look back on where we've been, and where we're going with the development of Strike Force Heroes.
Highlights of the Past Months
In April, we announced the start of a great collaboration with the almighty IndieArk!
Then, in June, we launched our limited early-build Demo on Steam:
To our great surprise and excitement, the Demo reached nearly 100k downloads, and Strike Force Heroes' wishlist grew by 40k!
And of course, as this was an early demo, it wasn't without it's myriad of bugs and issues!
But thanks to everyone's detailed bug reports and incredible help, we were able to track down most of the bugs to deliver a much smoother experience by the end of the demo!
However, as it was just a temporary demo, it finally came to an end on July 9th, allowing us to shift our focus to developing new and exciting content! (Well, the rest of the game!)
Upcoming Development
Since then, Mike and I (Justin) have completed the full campaign and challenges (Wooo!), featuring many never before seen cutscenes, levels, and bosses!
As we continue development, we'll be finishing up all the cutscenes, custom match modes, smoothing out the online experience, and of course the necessities (performance, controller support, etc),
Languages
At launch, Strike Force Heroes will fully support English, Simplified Chinese, French, Russian, Spanish, Portuguese (Brazil), Korean, and Japanese. So you'll be able to enjoy the game in ANY language you want as long as it's in that list ;)
We're also open to adding more languages in the future.
Thanks for the Support!
As a tiny 2 man team, we've been aimed at bringing you a solid bug-free experience as soon as possible, and everyone has been immensely helpful so far!
We'd like to thank you all for your continued support as we work through these final months of development! <3
In the meantime, join our Discord, where we're much more active, and be sure to wishlist & follow us to not miss a beat! :D