The Slormancer - Ashmore[The Slormancer]
Hello everyone!

Today is Chronicles day! So let's jump into it!
We've mentioned this in our previous Chronicle but we have a short term plan in mind for the rest of 2023. Ideally, we would like to release 3 Updates:
  • The Ancestral Update
    It's the one we are currently working and I'll detail all about its content right down below.
  • The Slorm Reapers Update
    Is the one where we want to release all the Slorm Reapers that are left to be introduced. That's a whopping 68 new Slorm Reapers!
  • The Warlords Update
    Is the update that will introduce the big Endgame content that we have in mind for The Slormancer.

Best case scenario is that we manage to release all of that content before the end of the year. But depending on how things may turn out when developping Slorm Reapers or The Warlords endgame mode, it may take longer than that.

Once we're done with these 3 Updates, the vast majority of the content will be in The Slormancer so we would like to move on to balancing the game.

The Ancestral Update
Now let's talk about the upcoming Ancestral Update.
The idea here is to tie the end of the Story to the beginning of the Endgame via a few objectives to complete that will give the players a good idea of what's left to be done when reaching this point.

On top of that, we will introduce the last 2 Ancestral Stones for the Ancestral Legacy tree, along with our very first non-scaled Endgame Boss.

Adam Nostrus' Trials


Once you reach the end of the Story and defeat the Boss in Act 5, Adam Nostrus will give you a few tasks to complete to make sure that you are indeed ready to fight The Slormancer itself.

His Trials are divided in 3 Parts. You will have to complete each part to unlock the next one, and everytime you complete a part, you will unlock a reward.

The first part grants the seventh Ancestral Stone, while the second part grants The Primal Ancestral Stone which is a unique Ancestral Stone that can be enshrined into any slot of your Ancestral Legacy.
As for the third part, as you can see, it is currently waiting for "The Warlords" content to be available but it will reward you with a unique Slorm Reaper (only available through the Trials).




Adam Nostrus' Trials are designed to encourage new players reaching Endgame for the first time to explore all their options.

For seasoned players looking for harder goals, we will instead use Achievements to create interesting challenges.

Regarding the tracking of all these Objectives, the game is already tracking most of them, and this is also true for Achievements. However, some of them are currently not being tracked, such as Defeating Expeditions Bosses, so you will start from scratch once the Update comes out.


Ancestral Legacy


One of the most important goals of this update is to unlock the full potential of the Ancestral Legacy.
So for those of you that have been playing The Slormancer since Day 1, where you only had 2 Ancestral Stones at your disposal, this is the end of a very long journey.

With this update, we introduce the seventh Ancestral Stone that will allow you to reach the very last Skills that were not reachable yet. And with the new Primal Ancestral Stone, we hope to provide an interesting option to enhance previously impossible combinations, and hopefully break the linearity of the Ancestral Legacy a bit.

Adam Nostrus, King of Fashion
We do not consider this to be a spoiler since this is a friendly challenge (some sort of a final test) and not a major plot twist making Adam Nostrus the big villain. And since you've been giving this poor old fella a bunch of the most powerful artifacts known to man, it is now time to face him.

Adam Nostrus is our first Boss with fixed stats which means he will not adapt to your level or your current Wrath Level. He will represent the same challenge for everyone and a good way for us to have a non-scaled way to measure the strength of the various classes and builds.

We've yet to determine his actual strength but he is meant to give players a reachable goal and a first taste of an Endgame fight so he will probably land around something similar to Level 100 + Wrath 7. So if you're alreay crushing Wrath 10, besides understanding his mechanics, he will not be particularly challenging. For that, we will have The Slormancer itself.


That's about it for today!
We have no release date for this update but it should be around September.

Cheers everyone!
Erannorth Chronicles - [ER] Raven
Hi folks,

This patch addresses the reported issues and adds a few new QoL improvements to enhance your gameplay experience, based on your suggestions.

You can read more details in the patch notes below:

Patch Notes - 06/08 # 1.061.6

  • The Codex entries for Morph unlocks incorrectly contained the Perk bonus in the displayed values.
  • When hovering over the AP cost of a card, both the original and the modified values will be shown in parentheses if they differ for any reason (e.g., perks, strain, fatigue, etc.).
  • Blacksmiths can now upgrade equipped items without the need to first unequip them manually. However, you still need to manually equip the upgraded item once you receive it.
  • The Tier of Xenomorph Horrors has been decreased to 12 in order to reduce their tendency to appear in packs.
  • In the Scout interface, you can now click on enemies to view their Codex entry.
The Dream of Cocoon - roamingolh
The game has been released for one month already. Its graphics is rough, its gameplay is slow-paced and lack of hint, and it is crazy difficult for beginners. Thank you very much for the players who still adhere to it! If you encounter any problems in the game, please contact with me directly, via my email or leave post on forum, or you can refer to the videos I posted on forum.

This major update will unlock the third area of the game as planned: the Sea of Fear, as well as some improvements on game features such as the numerical values, graphics, and controls. The details are as follows:

Unlock the Sea of Fear
Players can reach the Sea of Fear from the Vortex after defeating Boss Pride. There are 9 scenes of Dune Sea of Desperation and 9 scenes of Sea of Fear, plus boss scenes, a total of more than 20 scenes. 4 boss monsters including boss fear, more than 20 types of monsters/animals, as well as corresponding resources/craft recipes. Unlock the 3rd instance in the Gobi Desert of the Dune Sea: Nightmare Painting. Add 10 new achievements related to the Sea of Fear.

Game Features
Add a fast item equipment slot, which can be quickly used in battles with the middle mouse button. Add an accessory equipment slot,(necklace etc., and light sources such as lantern and torches can be equipped here to provide light sources, no longer occupying the auxiliary hand slot). Minor adjustments to the mechanisms of range weapons, now it is slightly more convenient to switch to shooting and sniping. Adjustments have been made to buildings such as shrimp trap and bread oven, including an increase in output rate and modifications to their upgrades.

Game Graphics
I have made some modifications to the graphics of character, some game objects, and UI. I hope they can be more beautiful, perhaps... :)

The game has been updated to version 1.1 now, which requires an additional 20 hours to complete. Thank you for tolerating such a crude game. It's been a lot of effort!
Deadshot - v0lt
- Fixed level restarting
- Fixed decals not rendering
- Some water shader tweaks
Aug 6, 2023
Tyrannis - cGh ONE
Hey, Chris here with two quick fixes for Tyrannis.

  1. Resolution can now be selected in the Settings Menu. Just go to "Options," "Resolution," then "Preset" to change the screen resolution to any preset options.
  2. The Region Controller map overlay is fixed.
Anyways, that should do it for this update. See you all around.

-Chris Lawrence
Sole Employee at cGh ONE (also Employee of the Year for 5 years straight)

Social Media:
Twitter: @cGh_ONE
Instagram: @cghone
Threads: @cghone
YouTube: cGh ONE
Web: cghone.com

Discord: https://discord.gg/VNdXn4Pn

Email: cghonegames@gmail.com
Conquest! - Emperor
A new version is available! Update to get all enhancements and fixes.

• New update season times!
• New Bard Class!
• Quality of life improvements
• Updated messages

Like what you see? Leave feedback or a rating to let us know!

To view again, select "What's New" from the Main Menu.
APlaceDominatedByHoles - DEAD_DEVICE
We are very sorry that there are currently some bugs in the backpack system that affect the experience. Please wait for them to be fixed temporarily, as this will take time
Chess President - chengdi29
Game levels with World War II icons added。
Alternative levels with future city content will be updated later。
Aug 6, 2023
Princess Survivors - masakam1
  • Fixed an error in Character viewer
  • Tweak knock-back value on some enemies
  • Memorize some dramas in Final and Free quest
  • Smith node added
  • Twice the last boss's hp
  • Tweak English subtitles
  • Fixed a bug which Steam achievements do not work
  • Fixed a crash under old CPU
Aug 6, 2023
MagnetoBotty - Cmdr Stardust
Did you know that there are 50 levels in MagnetoBotty (well, 50 and a tutorial)?
How many of them have you seen?
Only a few? Because you got "stuck" in a level and didn't get any further?

Don't worry! Now you can "finally" skip levels that seem too hard at the moment. So you can play all 50 levels (yes -- and the tutorial).

Only the last level ("Evil"), is not skippable -- that would be stupid. Then you could see the lavishly produced blockbuster outro without having accomplished anything for it :).

So: Have a look at all levels, try them and -- above all -- have fun!
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