Aug 6, 2023
Space Cats Tactics - alexnicola07
Hello there Space Pilots!
This is a tiny patch with two most common complaints:

  1. Fixed a bug where enemy Slug Ships will have infinite range
  2. Fixed a bug where the conversation dialogs will not be in the right localization language

Please let me know if you find more things and if you still have localization issues!
Aug 6, 2023
Rebirth evolution - 731946029
更新
1.修复服装自动分解不生效bug。
2.修复NH和VT区域显示错位bug。


bug反馈与攻略交流请加Q群:836093506。
RPG in a Box - Ol' Smaug
  • Added support to free movement for the "Request Coordinate" and "Request Entity" scripting functions (previously would only work when used in grid movement mode)
  • Added support to free movement for interacting with items that have been dropped onto the ground (via the "Interact (Adjacent)" action, "E" key by default)
  • Added "Message Log Timeout" setting to the Game Configuration's UI section (duration to wait before clearing messages logged via the "Log Message" function, 0 = never clear)
  • Added "Insert Expression" button to the Element Properties tab for easily adding placeholder expressions to text labels and text fields via the Expression Builder dialog
  • Added "Player Stat", "Party Member Stat", "Entity Stat", "Player Direction", "Entity Direction", and "Initiator" to the Expression Builder in the Script Editor
  • Updated new input bindings system so the "Interact (Cursor)" action will work with custom controls for interacting with items that are dropped onto the ground
  • Fixed issue where the "Character is Damaged" and "Character's Health Changes" global event scripts were not being triggered during menu-driven combat
  • Fixed issue where characters were not being properly defeated when reduced to zero health from a status effect that applied damage over time
  • Fixed issue where changing the action for a built-in binding on the Input Bindings tab wouldn't save properly the first time and would need to be assigned again
  • Fixed issue where text labels and images on widgets were no longer allowing mouse input to pass through the widget when the "Mouse Input Pass-Through" setting was enabled
  • Fixed issue where widget skill slots were not being properly cleared out when assigning null or an empty string to the slot's "skill" property
  • Fixed issue where the default scale was not being applied to auto-attached objects in the Voxel Editor (only the scale of the attach point itself was applied)
  • Fixed issue where items that had been dropped onto the ground could no longer be picked up in grid movement (player would walk to the tile instead)
  • Fixed issue where the "Request Entity" scripting function was no longer allowing the selection of an entity when triggered from grid movement mode
  • Fixed issue where an invalid coordinate could potentially be selected via the "Request Coordinate" function when quickly clicking the mouse multiple times in a row
  • Fixed issue where collision was not being properly set up for tiles that were added in-game in free movement mode using the "Add Tile" scripting function
  • Fixed issue where the player could inadvertently perform actions like move, jump, and crouch while the management screen was open in free movement mode
  • Fixed issue where the player would keep moving forward when attempting to interact with an object from a distance while in first-person grid movement
  • Fixed issue where the player could still move with the left mouse button in first-person grid movement even if mouse movement was disabled in the Game Configuration
  • Fixed issue where a quick script assigned as a default script for a tile or object was not being applied in-game when using the "Add Tile" or "Add Object" function
  • Fixed issue where the "Modify Navigation" and "Replace Navigation" scripting functions would not accept an explicit numeric value for the navigation type parameter
  • Fixed issue where the Pause Menu wouldn't open if the widget assigned as the player character's custom inventory widget was currently visible
  • Fixed issue where the "map.name" built-in variable (containing the current map's name) was not properly being allowed as an operand in conditional expressions
  • Fixed issue where the right operand was inadvertently being converted to an integer when modifying a character's "speed" stat with a compound operator
Aug 5, 2023
Bridgebourn Playtest - bamboobandit.sr
  • Added ice element and its corresponding reactions.
  • Added chilled status effect, which increases crit chance and damage.
  • Added armor break status effect, achieved by combining ice and poison.
  • Weapons are now colored based on their elemental damage.
  • Made shrapnel colored based on its elemental damage.
  • Made crash report a separate application to fix fullscreen issue.
  • Tweaked cloud amount in world map.
  • Fixed main menu button color issues.
  • Fixed a crash.
Aug 5, 2023
Nuclear Option Playtest - B25Mitch
- Fixed game crash caused by platforms being destroyed
- Fixed invisible walls around city area causing missiles and bullets to detonate
- Fixed missing collision surface on some desert roads
- Added UI message when trying to spawn an aircraft and no hangars are clear
- Pilots no longer sit in ejection posture while still in cockpit
- Aircraft canopies now hinge open instead of jettisoning when ejecting while parked
- Fixed Revoker afterburner still functioning when out of fuel
- Fixed target cam jitter when tracking fast moving targets
- Added glass damage visuals to all aircraft canopies
- Added 500kg bomb as loadout option for Revoker wing pylons
- Fixed airbase captures reporting incorrect airbase name
- Fixed SPAAGs refusing to attack ground vehicles
- Fixed AI Darkreach failing to take off from City Airbase when overloaded
- AI pilots now eject if damaged while taxiing
- Fixed bomb interception messages sometimes not displaying
- Stationary vehicles on buildings now obey gravity if the building is destroyed
- IR missile seeker logic overhaul for less random flare behavior
- Added windowed mode toggle to graphics settings
Aug 5, 2023
Koi x Shin Ai Kanojo - HIKARI FIELD
感谢大家游玩《想要传达给你的爱恋》。我们现已为游戏推出更新。本次更新修正了:

· 由于特定脚本bug导致的游戏中「……」异常显示为「……哥」的错误。

更新现已推送到Steam客户端,如果您开启了自动更新,请退出游戏等待Steam客户端进行数据更新,或重启Steam客户端即可收到自动更新。如果您没有开启自动更新,则在库页面中找到《想要传达给你的爱恋》,用鼠标右键点开游戏名,在弹出菜单中选择「属性」,在新窗口中选择「已安装文件」,然后点击画面右侧的「验证游戏文件完整性」按钮,进行手动更新。

此外,如果您为游戏安装了额外内容,请循源将额外内容也进行更新。

最后,日前我们收到个别用户反馈在游玩过程中,游戏程序存在运行不稳定的情况。由于我们暂时无法在内部测试部门的机器上能够复现这种问题,为了有助于我们能尽快解决您遇到的游玩问题,希望遇到了此类问题的玩家能够把详细情况通过邮件反馈给我们:hikarifield@gmail.com 请附上您的详细操作步骤,最好是有操作的视频。并请附上您们运行游戏环境的系统信息。另外,由于本游戏所使用的程序特性,我们目前仅推荐各位在标准PC上游玩本游戏,请悉知。
Aug 5, 2023
Enigma Manor - Necroactive
The newest update of Enigma Manor is here and completely changes the way the game is played. The size of the manor has been expanded, now consisting of multiple floors. The map will now include 12 puzzles rather than 4, as well as multiple escape routes. This will allow players to experience much more of the content that's included in the game without having to replay the game too many times. Based on feedback I've also added revives for multiplayer and made lots of improvements to optimization.

Changelog
  • Added 20 new rooms to the manor, greatly increasing the map size.
  • Added revives for multiplayer (only available for Standard and Casual mode), you will need to find a cross to use on a player's tombstone, However, just like other resources these are limited.
  • Added 2 more storage boxes to the map due to the much larger size, these are evenly spaced out to allow for easier access.
  • The manor now consists of three different floors.
  • Map will now include 12 puzzles and all 3 escape routes.
  • Put a warning for players who have their resolution set to high.
  • Removed SteamAudio from the game as it was having a big impact on performance.
  • Game Over screen will now display stats, just like the Results screen.
  • Players will now take less damage on Casual mode.
  • Enemies on Hardcore and Nightmare will now do increased damage again.
  • Hardcore and Nightmare mode will now spawn less resources, which includes less weapons, ammo, and heals.
  • Ghost is now more transparent and will spawn after 60 seconds for Nightmare mode.
  • Syringes will now heal 100% of player's health rather than 50%.
  • Half of the enemies will now spawn in unlocked rooms.
  • Doll puzzle timer is now set to 3 minutes rather than 1 minute.
  • Radios for the Morse Code and Piano puzzle will no longer play audio unless examined.
  • Reduced the audio range for most of the sound effects.
  • Fixed bug where players could interact with objects as they were dying.
  • Fixed bug where resurrected players were not able to use items.
  • Fixed issue with the game over and result screen being off center for certain resolutions.

Hope you guys enjoy the new update! As always, if you have any feedback or suggestions of things you would like to see added please let me know in the Steam Discussions board. Thanks.
Aug 5, 2023
Pilfer: Story of Light - vpromdev
v1.0.3
More fixes and an addition this time around! Hopefully this addresses most of the bugs from launch.

  • Added a bulletin board in the hub world that lets you see a summary of all levels.
  • Added more health in Snowcano 3.
  • You can now buffer a crouch while Pilfer is launched from a Launcher.
  • Changed sensitivity options to go higher.
  • Changed camera movement to respond differently to frame rate.
  • Changed gameplay timers to also display hours.
  • Changed how Sludge and Lava behave – they should not cause clipping issues anymore.
  • Fixed an issue where sliding right when landing from a Launcher would lock Pilfer in the sliding animation.
  • Fixed an issue where early B-Hops did not allow turning.
  • Fixed an issue where swimming controls would not change.
  • Fixed another issue where you could walk on Sludge.
  • Fixed an issue in Snowcano 2 where the Shadow Followers would not reset/destroy properly.
  • Fixed an issue in Snowcano 4 where the Star Page would not be granted.
  • Corrected a typo in level names.
  • [Changed build settings to match Steam’s recommended pack file practices]
Doomer - Grable Team
In the meantime, a small demonstration of the new menu

Please Be Happy - Karen/あけみ
Hello, everyone!

We've just released Please Be Happy 1.1.1, which is mostly a bugfix release that fixes many issues that were found since 1.1!

(※ This is the same build as what can be found on the physical release.)

Additionally, just in case you missed it, we're running a Makeship campaign to make plushies of Miho!

https://makeship.com/products/miho-plush



Thanks to everyone's support, we've already funded production — but if you want to pick one up, make sure to do it now because this is a limited run of plushies!

There's under 3 days left as of this writing, so this is your last chance to get one.

As always, thank you all for supporting Studio Élan across these many years!

〜 Karen/あけみ (akemin_dayo) and adirosa

http://#changelog-for-111Changelog for 1.1.1:
  • Added a detailed README found in the game directory — please give it a read!
  • Added a macOS DMG background. It is also available as bonus content in the game directory.
  • Added an Apple Silicon (arm64 / AArch64) Mach-O slice to the macOS build — Rosetta 2 is now no longer required to play Please Be Happy!
    • ※ Note for ARM Linux and/or Asahi Linux users: Unfortunately, we are unable to provide builds for ARM Linux or Asahi Linux (arm64 / AArch64, armv7) for Please Be Happy, unlike some of our other games. This is an upstream limitation, as Unity unfortunately does not support this target platform.
  • Unified bundle identifier across all Studio Élan games — Please Be Happy's bundle identifier is now com.vnstudioelan.pleasebehappy.
  • Implemented a data migrator to handle migration of all related game data.
  • Updated credits screen.
  • Added files used in the upcoming new Studio Élan bootlogo for Please Be Happy.
    • ※ While the new bootlogo is not actually enabled in production builds yet, it is already being shipped and you can find it in the game files inside PleaseBeHappy_Data/StreamingAssets/Assets/media/
  • Made major changes to the build process.
  • Created proper iconsets and updated the game icon across all locations.
  • Updated Unity SDK version to 2021.3.26f1.
  • Completely rewrote the in-game screenshot functionality. Screenshots are now saved to the "Please Be Happy" folder inside your Pictures folder.
    • ※ Old screenshots are not migrated — they are left alone as-is.
  • Added description tooltips for each option in the preference pane.
  • Changed the default window state to Borderless Full Screen.
  • Added a missing variant of a certain CG accessible via the Gallery.
  • Added additional save data validation handling.
  • Started work on a major refactor.
  • Enable support for framerates above 60 FPS for ultra-smooth animations, if you happen to have such a display.
    • This includes the 120 Hz ProMotion displays found in modern Apple machines.
  • Improved the quality of all texture assets.
http://#general-bug-fixesGeneral bug fixes
  • Completely rewrote Steam achievement/trophy functionality. Issues fixed by this change are listed below.
    • Fixed all known issues related to difficulties earning achievements/trophies.
    • Fixed an issue where achievement/trophy state could desynchronise between local persistent save data and Steam.
    • Fixed an issue where completing the Aspen route would sometimes grant you the trophy for the Juliet route as well in certain edge cases.
  • Fixed an issue where achieving 100% completion would be impossible for some players.
  • Fixed an issue where certain font glyphs would not be fully masked correctly in certain transition states.
  • Fixed an issue where Hangeul strings would either render incorrectly or not at all in the history / log view.
  • Fixed an issue where the "Open Screenshot Folder" button would not work on some systems.
  • Fixed an issue where the "Adjust individual character voices here" text was missing the button glyph it was referring to.
  • Fixed a typo in the string "Take a screenshot!"
  • Fixed an issue where a character's name would be shown before Miho would actually learn the name of said character.
  • Fixed an issue where a specific Juliet pose would erroneously render with the shadow for a parasol present, despite there being no parasol.
  • Fixed an issue where speech bubbles with no attributed speaker would have incorrect top and bottom padding values.
  • Fixed an issue where dAR enforcement would not work correctly in certain edge cases.
  • Fixed an issue where OpenGL ES 3 was… somehow included as a valid graphics API backend on Windows.
  • Fixed an issue where a certain CG accessible via the Gallery would render with an incorrect dAR.
  • Removed Armand's extraneous set of ears.
  • Fixed all known issues with missing or incorrect voice lines.
  • Fixed some text formatting issues.
  • Fixed some minor typos.
  • Made many improvements and fixes to the artbook.
http://#scene-specific-bug-fixesScene-specific bug fixes
  • Fixed an issue that caused Miho to experience minor rendering corruption in Chapter 4 Scene 26 (Juliet Route).
  • Fixed an issue that caused a character to experience z-depth rendering issues in Chapter 5 Scene 9 (Juliet Route).
  • Fixed a scene bleed issue in Chapter 2 Scene 4.
  • Fixed missing voice lines in Chapter 3 Scene 1.
  • Fixed missing voice lines in Chapter 4 Scene 25 (Juliet Route).
  • Fixed missing voice lines in Chapter 5 Scene 22 (Aspen Route).
  • Fixed incorrect voice lines in Chapter 3 Scene 17 (Juliet Route).
  • Fixed incorrect voice lines in Chapter 5 Scene 13 (Aspen Route).
  • Fixed some rendering issues with Miho in certain scenes in the Aspen route.
  • Fixed some rendering issues with Miho in certain scenes.
http://#information-for-modders-and-dataminersInformation for modders and dataminers
  • Scene scripts are currently still left in serialised binary format. This will change in a future update.
  • In general, Please Be Happy 1.1.1 is still not very modder or dataminer friendly. This will change in a future update. Thank you for your patience.
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