Aug 5, 2023
Shooting Game Builder - SB_Games_Public
  • Added a config button to the default tab of game settings.
  • Changed mouse cursor display to off when running a built game.
    Mouse cursor control according to config screen display.
    Mouse cursor moves with pad during config screen,
    Left click with A button, right click with B button, wheel with LR button
    These buttons are not affected by the configuration.
Aug 5, 2023
重装无限·Metal Infinite - 路过的骑士皇
帝王蚁巢的3个小Boss
Aug 5, 2023
MUSCLE GIANTS - poppo
Additional Stages
A new stage has been added. This stage has an eerie atmosphere.
Draconia - Dracosis Games
Hello Draconians!

Here is another brief update on the latest work in progress news!

Wyvern

The concept art of (almost) everyone's favorite baby is done! We know, you are excited to get your hands on it but right now we can't give you an ETA on it's release. We would rather ninja, patch it in when it is ready instead of giving you a potential release date because gamedev is very much like life: Your plans get constantly overthrown by unexpected events or difficulties. But we can say this: Our modeler will work on the new wyvern model as soon as he is done with the crabs!

Ka'sai
A lot is happening with our lizard friends right now. They have learned many new moves some of which we want to show you here


Drinking animation (work in progress)




Various claw attacks


Bite attack


Falling


Jumping - Yes they are very bouncy bois!

Goliath Crabs




Our modeler has been going ham on the crabs details!

Environment

The hot springs from our legacy build have made a return and they come with a new cave too!

Music
4 new ambient tracks are currently in the making and will be finished soon.
A few sneak peeks have already been shared before so we will skip the preview part this time and start getting everything ready to add them to the game asap. We hope you will like the final versions as much as we do.

As always, we hope you enjoyed this little update.
If you want to see more frequent news on upcoming game updates make sure to join us on Discord!
Want to report a bug or want to know what other things we have on our to-do list visit our Trello Board!
War of Ashird - Danテディ


Hello dear backers!

Once again, it's Miore here with a fresh monthly update! The weather is extremely hot outside, and there are also constant updates on all the ongoing developments around us! Hopefully, all of you are enjoying the summer weather!

Pita-san from the IT team will provide us with the update for today.

Hey all! It's me once more, your comrade Pita! In case you are unfamiliar with me, I am the main person responsible for coding, and one of my significant tasks includes coding the entire story that all of you will experience in WoA. I must emphasize that it is incredibly large.

Feel free to visit our official discord and say hello. Don't hesitate to share your thoughts about our game!

So let's move towards the latest update on the new development!


3D World Adventure

Today, I want to discuss the topic of the 3D world and provide an overview of the progress we have made regarding each battle map in recent months.

By referring to the 3D world, I am including all types of battle maps, whether grid-based or turn-based.



(previewing the quality of an engine without considering light and shadow)



(previewing the quality of an engine without considering light and shadow)


Kumiho-chan has taken up all our time with her numerous demands, making me realize how challenging it can be to satisfy a woman... but let's return to our main discussion.

We are all aware that battles are the primary source of enjoyment in our game, which is why it is crucial for each map to be captivating and intriguing. This includes having various settings and objectives. However, it is also important to ensure that the design is visually appealing and doesn't strain our eyes. Considering it is the year 2023, we expect to see a high standard of quality.

Each map contained numerous intricate elements blended seamlessly so that players could only perceive the final result. To instill more confidence, I would gladly share numerous development images illustrating the construction process of each map. Please bear in mind that all of them are in a preview quality and do not possess any effects that can provide you with the desired enhancement in the game.





Personally, I am a huge admirer of the significant impact light has on constructing the world. This becomes evident while experiencing the first battle map in the demo version. I sincerely hope that all of you will appreciate it as much as I did! However, have you observed the map in its appearance without the presence of those magnificent light effects?



Take note of the contrast. You get it? :)

So our second objective has been to improve the overall visual quality of the maps. We have incorporated a wider range of vibrant colors, enhanced the lighting effects, and elevated the level of detail in the landscapes.

However, there is more to it - we have also dedicated efforts towards enhancing the performance of the maps. (I absolutely despise the word 'optimizing'...)

We understand the significance of ensuring that you enjoy a fluid and effortless gaming experience, and we are fully committed to achieving this goal.

In order to improve the performance and dependability of the maps, we have made significant upgrades that aim to reduce CPU usage. As a result, even those with less powerful computers can now fully experience and enjoy playing our game.





(An illustration showcasing the lower settings)

Furthermore, we have taken into account your valuable feedback and incorporated some captivating additions to enhance the immersive experience of navigating through the 3D environment. We have incorporated interactive features that allow users to engage and interact.

We would like to express our gratitude to all of you for your patience and support as we work diligently to incorporate major enhancements into our game!

We deeply appreciate having an incredible community of players who generously offer feedback, enabling us to develop the most exceptional gaming experience achievable.

Keep following us for further updates, as we have some amazing surprises prepared just for you!

Bye! Your Pita-san, the guy who consistently caused errors in the code...



Twitter: https://twitter.com/KumihoSoftENG
Website for War of Ashird: http://kumihosoft.com
Discord: Discord
The Red - fantasticsystems
Improved performance issues, particularly with realtime lighting
Added coop multiplayer
Fixed many bugs
Aug 5, 2023
Outpost - Jorge
Hi everyone. I want to make you all up to date about some things that have been going on for me.

My wife and I learned recently that my she is pregnant. That caused a lot of being busy for me, but also prompted me to think deeply on what I'm doing with this project. Obviously it's a big change in priorities for me. I'm used to making big ambitious games, but with a baby on the way I don't know whether I can continue to do that.

I've decided that instead of breaking out into a new project and spending all my savings there I'm instead going to switch to making smaller projects, those that I can complete in a short amount of time without requiring large teams or outlays of my savings.

I still believe in the vision for Outpost and maybe I'll return to it in a few years. I really want this game to exist, but it's not in the cards for the time being.

Thanks to everyone who followed along development, and thanks especially to those who made cool builds for other players to find in the world. They were really cool and I appreciate that you took the time to do that.
Aug 5, 2023
COP BASTARD - Gubernator
Hello!
I've started organizing Events on Steam to keep you updated with the latest developments and share small updates about the game. From now on, you can follow the game's Steam page to stay in the loop and be part of this journey as i bring the game to life.

Currently, I'm fully engrossed in developing my game, investing my time and effort into coding, designing, and refining gameplay mechanics to create a true masterpiece.

As part of the process, I'm crafting meticulously designed levels, and one of them is showcased in the screenshots:




Additionally, I'm diligently fixing bugs and adding intricate details to enhance the overall gaming experience.

Thank you for your support, and I look forward to sharing more exciting updates with you soon!ːsteamthumbsupː
Aug 5, 2023
The Pair Annihilation - SEOHAN
- Changed to allow an auto-attack armament to be activated and deactivated.
- Fixed a bug that some reactor cores were not functioning properly.
- Fixed some ship stats.
Aug 5, 2023
Folcroft Monastery - blackknifegames
Changes the timing/trigger method of some jump scares to prevent them from being missed, removes some that just don't fit or overbear the game.
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