Heya bunbuns! Here is the long-overdue 1.0.7 Update!!!!
Changelog:
Add save backup system in case of corruption: When saves are succesfully loaded, they are now copied as a backup version ("save-b.bunny" is copied as "save-b.backup-bunny") in your save folder (C:/Users/Users/AppData/LocalLow/Bunstack/Paquerette Down the Bunburrows/{steam id}). So if your save gets corrupted for whatever reason at one point, you can delete your save, rename the "backup-bunny" extension as "bunny" (for exemple for save-b: rename "save-b.backup-bunny" as "save-b.bunny", and your progress from the last time you loaded your save will be retrieved (instead of losing absolutely everything).
Fix save not being found by the game on the second start-up if Steam Cloud failed to initialize on very first launch.
Add true ending (?) dialogue
Added another `\_¨)==!:!
Fix bunnies moving towards carrots while being picked-up
Fix pathfinding around navigating two traps close to a hole
Fix Tourist achievement unlock condition
Fix 2 cheese solutions in W-21
Fix cheese home capture solution in W-26
Fix 2 cheese solutions in N-21
Fix 2 cheese solutions in S-21
Fix C-21 not being home-capturable
Fix completion dialogue conditions when interacting with Pillars
Fix bunny pillar in C-22 being destructible
Fix typos in dialogue (English)
Consequences: As per these changes, some progress will be reverted from your saves so you get to experience the puzzles in their best version.
Undone Captures: W-26-1, W-26-2, S-21-1,S-21-2
Home Captures downgraded to Captures: W-21-1,N-21-1
If you saved while being in one of the following levels (or with a bunny from there on screen), you will be teleported back to Surface: W-21,W-26,N-21, C-20,C-21,C-22,S-21
I'll be out for the week-end and finally rest (if there is not some game-breaking bug~) so don't expect more soon!
PS: If you haven't already and love the game, don't forget to leave a positive review, it helps us tons!!
Tunguska: The Visitation - Enhanced Edition - Rotorist
I apologize for the delay of releasing the Shadow Master DLC. After the beta test, I received some feedback so I'm going to take a few more days working on those:)
But in the mean time, I'm releasing 1.70-1 patch which contains a lot of improvements:
- If you have unlocked the Tesla Model 69 rifle, you can try using it to shoot at the ripples indicating fish herd. It might kill some fish for you!
- Added a cover object in luxury house area to help players avoid getting killed immediately when travelling from Water Treatment Plant
- You can now SHIFT-LMB click a thrown weapon in the backpack to automatically equip it into the EXPL slot, if only the backpack is open. If there's already another item in the EXPL slot, it'll be swapped with the thrown weapon you want to equip.
- Enlarged the invisible floor under the Station 11 train hangar. This way when you exit the hangar, the hangar roof doesn't immediately pop out and block your view
- You can now sell the Chechen Ledger (which you would normally sell to Alexei) to Vladmir for a little higher price, if you decide to not sell it to Alexei
- Improved the code that ensures player spawns at the intended location to avoid falling damage
- Added an entrance to the basement in player house in Ravenwood. The entrance is a trap door in the kitchen, and in the basement, there's a metal ladder that takes you back to the kitchen. This helps player access basement storage units more conveniently while cooking.
- In the basement added a mushroom growing bed which you can buy from Venkat. It'll automatically respawn mushroom over time.
- Crossbows will now leave bolt after shooting at dead bodies
- The Engineer Guide (Dead Zone mode, sold by Hans) now includes a recipe for crafting landmines. This way you don't have to always use the Jackhammer for that.
- Added sound effect for dive-roll action
- Dive-roll and jump now support i-frame: between the moment you press the key to jump, and the moment you land on the ground, player will be invincible from melee attacks.
- The game will remind player to save the game after making some change to the player notes
- Player can now sprint a little bit faster if weapon is holstered
- Fixed a bug with save game making previous saves dirty, causing items to disappear from traders
- Cannot use backpack extension when there's a carry weight boost active, to avoid messing up the base value
We are at Gamescom in Cologne! 🎮 The Darkest Files returns with major improvements and exciting updates. Visit us in the Indie-Arena! 🕵️🔍
This year, we developed a brand-new and exclusive demo for Gamescom. For the first time, it will contain German localization with translated subtitles, documents, tutorials and user interface.
Thanks to playtests with the community, we've also introduced new features and polished the gameplay. You can now link documents to draw conclusions. By popular demand, it is now also possible to mark and tag documents and choose between different difficulty levels of the game. We've also improved the accessibility settings of The Darkest Files, for example, introducing mouse-only mode and implementing full controller support. So players can now play with their preferred input device and switch between them seamlessly.
Play The Darkest Files at Gamescom and experience the revised gameplay, as well as a trial run of the court process! 🧡
Wishlist here to help us reach more people with The Darkest Files 🧡
Hey friends, There's no such thing as too many cat games. If you agree, check out Copycat in the 'coming soon' category of the Cat Awareness Steam Sale. Plus, explore the other excellent cat games featuring your favourite fluffy felines. 8th - 14th August.
ALSO - We have something special for you. New narrative teaser alert. Our writer and co-game director, Sam Cable, whipped up this teaser trailer to help explore some of the game's themes. It's not our final trailer by any means (especially since we left out the whole Copycat subplot), but we are keen to hear your thoughts. Drop us a comment below about your favourite parts/shots/moments/scenes of the teaser that we should also put in the official trailer.
Here are some words from Sam: "Copycat is the alchemy of indie gaming, cinema and storytelling. Our primary innovation lies in the philosophical narrative layer of the script and the metaethical questions posed about existence, all disguised as a simple story about a cat trying to discover where she truly belongs." 😻
P.S. Some photos of us giving our love to the well-loved community kitty. But moments after these photos were taken, the kitty chased away a dog four times her size after it got a bit too close to her. What a sight!
Those are great suggestions to improve the game's atmosphere!
Adding BGM for different times of the day (morning, evening, and night) can enhance the player's experience, creating a more immersive environment. Additionally, implementing changes in the environment when the player collects stars will add a rewarding aspect to the game.
It's also commendable to address minor issues, such as fixing text in the settings screen, as it shows attention to detail and improves the overall user experience.
Keep accepting proposals to make the game even better! Players' feedback and ideas can be valuable for continuous improvement and creating an enjoyable gaming experience.
-Players can now carry corpses. -Animations for carrying objects and physics effects for carrying corpses. -Permadeath mode. -Added toggle for slow-motion kill cam in settings. -New craftable weapon: Homemade 7.62 Pistol. -New craftable weapon: Homemade 5.56 Pistol. -New craftable item: Metal Water Bottle. -Fixed bug with incorrect spray can consumption quantity. -Fixed bug with incorrect item parts after dismantling. -Fixed bug with malfunctioning electromagnetic gun. -Fixed bug with ammunition duplication in the shell collector. -Fixed bug with inability to modify the revolver.
The focus of work in recent weeks has been on designing and developing the pet and farming systems. During this time, LEVEN spent a few days at his parents' house, had dental braces, and dealt with some other miscellaneous matters. The new pet and farming systems are in development and will be released soon. Once again, thanks for your support! :D
This is just to inform you all that a new update for Kosmos Connections has arrived to celebrate the Steam Visual Novel Fest taking place from August 7th through the 10th!
Since the last demo published on Steam, the game has grown and changed for the better, and this is no more apparent than in the writing quality. The following new demo contains:
-A 25,000 word script (~2:30-3 hours of playtime) -A rewritten prologue -A completely rewritten Chapter 1 for Tau & Jen's routes -A completely rewritten Chapter 1 for Uplink Alethia -New music by Marek Domagała
In the near future, I plan to include Runia's updated Chapter 1 as part of this demo, but due to wanting to get this demo out in time for the VN Fest, I needed to manage myself carefully, and that only means Tau and Jen. With that said, I hope you look forward to Runia being added in the near future, thus completing the demo's content!
I will do my best to update this page as major progress is made, but for now, all I can do is thank you for your patience, and I hope you look forward to playing the new Kosmos Connections demo!
maboroshi caravan Ver.0.2.23 now available. *If only minor bugs are fixed, no patch notes will be listed.
Added journey destinations
Increased amount of documents obtained
Increased the types of trading on the move
Fixed minor bugs
■Added journey destinations New destinations have been added as planned from the beginning of early access. Depending on the level of the caravan, it could be the next option.