Oxygen Not Included - KING LEAD HAT
Small hotfix before the weekend.

  • Updated Meteor Blaster description to indicate that blown-up meteors now drop harvestable resources.
  • Fixed a crash that could sometimes occur when a Duplicant dies.
Couch Party Game Night - Couch Party Game Night .com
2023 08 04
- added "War Mechs" as playable characters with new animations and game modes

2023 07 28
- adjusted C4 cash proximity triggers to be the same size of single doorways
- fixed C4 cash removing itself when breaking glass near when turning to prox
- fixed continue button sometimes taking third person camera back in to first
- fixed issue with grenade counts in other weapon sets counting like c4 does

2030 07 21
Broke a few things with the last few updates, but fixed them all and then some. Going to start work on Ed-209's low poly brother The Mech now. Don't worry, it'll be procedural animation so all player input remains 1:1 button to action. Check out the new aim system in Third Person!
- fixed burst shots on 3rd person cams not restoring infos
- fixed going away with Heli Pickups not dropping another
- various bug fixes, code optimizations, and polish
-- reworked 3rd person camera system aiming + UI gfx

2023 07 17
- added vision rays to third person camera aiming
- changed C4 cash to act as prox mines after sticking
- changed camballs to smoothly tilt into flight dir
- changed main menu to take dz conf to check contr
- fixed 3rd pers deathcam tracking in TP mode
- fixed botz n helz half swap for teams mode
-- various bug fixes and code optimizations
Touhou Mystia's Izakaya - 幽紫kk
English version after
please hold on..

----

本新闻为bug修复合集!

会根据修复时间倒叙排列,并且收集大家的反馈更新在这里

请大家多多在本新闻中反馈bug,谢谢!

------------

2023.8.8 22:27 - RELEASE 3.3.0 h ~
优化了一些组件的调度机制,减轻特定状态下的卡顿问题
修复了正邪的弓箭弹幕与梦子的飞刀在游戏暂停时方向异常的问题
修复了钓鱼成功后米斯蒂娅移动时头上对话框抖动的问题
修复了奸商因幡帝的combo消失术无法触发成就的问题
修复了在未拥有DLC音游时,游玩DLC3音乐比赛会导致右侧立绘变成白色的问题
修复了像素小人的掉色、偏色问题

2023.8.8 02:20 - RELEASE 3.3.0 g ~
重新加入了任务界面以及食谱界面的分隔线
现在,与若鹭姬对话完成后会直接解锁若鹭姬图鉴
下调了芙兰朵露·破坏神的流星数量,且召唤流星时会被眩晕打断动作
调整了太阳花田影女NPC位置
修正了拉尔瓦的立绘脚趾数量不对的问题
修复了在白天结束,前往工作场景时的过渡中,玩家可以通过快速连打确认键来和地图中的物件互动并产生错误的问题
修复了工作场景在删除完所有的已登记料理/酒水后,光标不会自动回到左侧的问题
修复了DLC4稀客爆单范围偏低的问题
修复了家具系统放下时会卡死的问题
修复了关闭/开启界面时游戏可能卡死的问题
修复了未开启DLC2的情况下无法进入血池地狱的问题
修复了文文小旋风的攻击范围宽达一整列的问题
修复了笔记本筛选条件内包含了喜爱或厌恶的情况下,第二天TAG消失,然后打开食谱界面可能卡死的问题
修复了主线剧情期间部分店铺稀客列表不刷新的问题
修复了幽香的花在营业结束后不会自动消失的问题

2023.8.6 22:51 - RELEASE 3.3.0 f ~
现在,在布置店面界面切换食谱/酒水/厨具时,会自动重置到仓库的第一个
现在,进入到存档界面的优先选择逻辑为:“小于15存档时选择创建存档按钮”、“大于等于15时优先选择上次存档的项目,否则选择第一个存档”
修复了工作场景料理选择器在开启时不会选择到首个元素的问题
修复了当使用鼠标左键的点击作为关闭界面的操作时,此次点击会同时触发下层界面的对应按钮的问题
修复了在使用滚动条的连发功能时退出滚动条所在的界面,会导致连发不被取消的问题

2023.8.6 4:29 - RELEASE 3.3.0 e ~
修复了每次进入老板娘笔记/食谱界面时总是会选中第一个食谱的问题
修复了新版的雀食堂配置器中“未分配槽位”和“未开放槽位”之间没有视觉上的区别的问题
修复了夜雀厨具有概率无法附加夜雀TAG的问题

2023.8.5 23:11 - RELEASE 3.3.0 d ~
修复了在使用英语语言的情况下开启了DLC2.5且没有开启DLC4的情况下无法进入游戏的问题
修复了主线期间,部分客人的出没地点不会被记录到图鉴中的问题
修复钓鱼无法退出的问题 现在可以通过小跑按键退出
修复恋恋战通关以后tag还会继续变化的问题(大概)
修正了部分食材等级错误的问题

2023.8.5 4:38 - RELEASE 3.3.0 c ~

现在白天快速旅行地图使用鼠标选择目标地点时,不用多按一下了
修复了芙兰boss挑战教程结束后玩家前往兽道有概率黑屏的问题

23.8.4 23:21 - RELEASE 3.3.0 b ~

调整了部分视觉元素的实现方式,这预计会减少Tag、食谱等界面出现视觉错误的问题
修复了第二条白天某些操作会导致严重卡顿的问题
修复了钓鱼按键和交互的绑键不是同一个的问题
修复了商店全买有时导致卡死的问题

2023.8.4 21:44 - RELEASE 3.3.0 a ~

修复下载DLC4后,加载卡在2/4的问题
修复了程序上DLC3和DLC音游反了的问题
修复了谱面播放器无法开启的问题
修复了DLC1的食材Tag错乱的问题
Demonologist - TGRL
Hello Demonologists,

Thank you for the hype surrounding the Bedlam update! And here we are happily and excitedly announcing that the long-awaited new update is OUT! And with the release of the new patch, voice communication is now working. Thank you for your patience and support!

Added:
  • New map - Bedlam
  • Rest of Suzie's story
  • 2 New tools (Salt Barrier, Pocket Watch)
  • New side quests
  • New easter eggs
  • "Remove all" button to loadout
  • 4 New achievements

Improved/Changed/Adjusted:
  • Notes can be seen in the tablet now
  • Hospital rewards are nerfed

Fixes:
  • Voice communication is now working
  • Back button problem in the "Random Map Voting" screen
  • Focusing object issues
  • Tent control camera issues
  • Some localization issues
  • Starting game issue when random map voting is active

You might encounter some performance issues, they will be addressed with 0.5.1 patch.

Clock Wizard Games
Spire Horizon - Mendoka
- Alert Message When Player Has Left the World.
- Fix Player Count Not Updating in Menu Server List.
- Add "Exit Game" Button in Settings That Allows Players to Exit the Game Directly.
- Add Emote Functions "Sit / Sleep / Dance" (Press F Key to Use Emote).
- Fix Quest Restart When Joining Other Player's World.
- Improve Save System to Prevent Save Crash.
- Add 5 Save Backups and Upload Them to Steam Cloud.
- Improve Fetching Data from Save When Joining Other Player's World.
- Improve Stats Reset.
- Fix Flight Speed When Clicking the Reset Stats Button.
Touhou Mystia's Izakaya - 幽紫kk
English version after, please hold on....

---------

大家久等了!自从2022年的11月18日开始,到现在已经过去了9个月了,一年的3/4就这样匆匆过去,我们也终于带来了大家期待已久的DLC4!

这次将是太阳花田和辉针城的故事,以及……一点点让东方老玩家揪心的幻想乡旧事。

对,那位少女会登场,带来一个开心的、暖心的、舒心的故事。

请尽情享受这次的DLC4。

---------

还有一件事,我们计划在2024年、夜雀食堂完成了全部DLC之后,发布本游戏的NS版本。

为了适配NS的性能,我们对游戏进行了釜底抽薪、大刀阔斧的优化。

这也是为什么这个DLC用了这么长时间的原因。

我们总结了一下这九个月以来我们的更新内容,大家可以参考这篇仔细看看:

刚刚更新的DLC肯定是有不少BUG的,欢迎大家在这里用评论回复告诉我,我们会整理并且尽量、尽快去修复,谢谢!

---------

新功能
  • 我们设计了一个新版本的投掷上菜界面,希望他能够降低新玩家投掷上菜的操作难度,对于所有老玩家,这个功能默认关闭,并且可以在“设置”中开启
  • 我们更新了物品查看器,现在他不再会挡住对话框以及白天和工作场景左下角的提示
  • 在演唱会结束后,玩家会获得一个新的剧情,可以通过和慧音老师对话来解锁本该在幽幽子战失败才能获得的成就
  • 我们重新绘制了清晰度更高的演唱会、温泉CG,原本的CG可以在照片册中查看
  • 我们优化了游戏的一些调度和资源使用策略,现在游戏开启界面的速度应当更加流畅了

优化
  • 现在,所有点单都会显示点单客人的名字
  • 现在,演唱会在莉格露到来的情况下场地中会出现萤火虫
  • 现在,文文更有良心了,玩家首次遇到的流行事件必定为 流行·喜爱。且只会在以下tag中生成流行tag:甜、清淡、高级、下酒、饱腹、水产、家常、素,之后的流行机制不变
  • 现在,玩家不再会因为未知的原因不能开演唱会和睡觉了
  • 现在,老板娘笔记的图鉴中可以查看物品的价格了
  • 现在,工作场景中的Buff介绍控件会根据自己的大小智能的选择对齐策略
  • 现在,人里的前期支线任务“人类的宴客之道”现在会给予3瓶冬酿作为奖励
  • 现在,妹红喜欢上了烧烤Tag
  • 现在,跑腿小妹成就的需求次数降低到了原来的1/3
  • 现在,辉夜与妹红给出食谱的当晚就会前往竹林用餐而不是第二天
  • 现在,辉夜与妹红吵架的时候不会再去打电动了
  • 现在,和角色对话时选项会延迟0.5秒出现(避免误触)
  • 现在,酒水的酒精度数会强制作为第一个tag来展示
  • 现在,照片册中的演唱会CG有单人差分,希望能看到结局应援CG单人版的小伙伴开心了
  • 现在,玩家在白天的快速旅行界面选择传送地点时,会同时显示消耗的时间或金额
  • 现在,清兰和铃瑚也有立绘了
  • 现在,预设界面会显示当前剩余的可制作数量或酒水数量,且可以通过“设为首选”来让进入食堂配置界面时自动加载此乐社。
  • 现在,阿求粉丝与咲夜循环任务会提供更多的奖励
  • 现在,冴月麟奖励符卡带来的额外点单会在客人桌子上显示剩余的点单数量

BUG修复
  • 修复了给灵梦赛钱以后睡大觉,然后再去赛钱,在未退出游戏的情况下实惠料理加速BUFF可以多次叠加的问题
  • 修复了结算面板“演奏次数”一栏始终是0的问题
  • 修复了在地下室玩飞碟老虎机时中奖特效上有一个阴影的问题
  • 修复了地精客人被小桶驱赶时会卡住的问题
  • 修复了按住音量滚动条在进行连发调整时关闭界面后,滚动依然会继续的问题
  • 修复了日语还款CG金额单位错误的问题
  • 修复了电话机能通过批量邀请打给不在家的稀客的问题
  • 修复了菜谱筛选在切换语言后部分TAG依旧使用上一次语言的问题
  • 修复了客人在不决定续单的情况下会跳过预算检查判定的问题(导致即便客人没钱也不会触发后续影响)
  • 修复了尤魔战中右下角需求Tag在文本过长时可能会出现出框现象的问题
  • 修复了在客人走向队列中时遇到队列更新(客人离开队列或客人入座),会导致客人在等待时(队列更新时客人是按从前往后的次序移动到新的位置上的),继续向他们最后一次被设定的方向持续移动的问题(在视觉上来说会看到很多客人有严重穿模的问题)
  • 修复了当玩家金钱为负数时,所有的对话选项会直接不显示的问题
  • 修复了DLC3博丽大祭剧情中响子在对话结束后没有被隐藏的问题
  • 修复了妖梦试炼“收集符卡”文本可能被√×挡住的问题
  • 修复了人里通往魔法森林路障的显示错误
  • 修复了小伞的雨夜怪谈特效不是在场地中央的问题
  • 修复了主场景/结算场景中播放音乐可能无法对齐的问题
  • 修复了老板娘笔记中云山看起来有些虚的问题
  • 修复了在饕餮奖励符卡与华扇惩罚符卡的共同影响下,华扇的惩罚性点单会消耗预算的问题
  • 修复了在某些特殊情况下,玩家的移动速度在剧情播放结束后会变成剧情中速度的问题
  • 修复了托盘中包含加料食物的情况下,厨师伙伴会将其判定为可用食物从而影响是否需要做菜的问题
  • 修复了英文中今日菜单文本难以阅读且混乱的问题
  • 修复了英文版莉格露的点单Tag文本对应错位的问题
  • 修复了英文版幻想节拍中怪诞料理大赛章节标题文本缺失的问题
  • 修复了英文版的神灵庙雀食堂缺失简介的问题
  • 修复了韩文版中流行·喜爱标签和流行·厌恶Tag缺失的问题
  • 修复了韩语选项不是韩语的问题
Company of Heroes 3 - John_RE


The past couple of weeks were all in the sign of the Emerald Bear! This Wire Report is meant to catch you up and cover the news from the last couple weeks, along with showcasing content our players have been sharing with us.

NEWS

Emerald Bear Release



We released the Emerald Bear, 1.2.0 Update for PC on July 25th, along with two hot fixes to tidy up some gameplay and performance issues (1.2.1 and 1.2.2).

You can watch a summary of all the updates that were added to 1.2.0 in the Mission Briefing on YouTube.

To recap:
  • New Maps
  • Player Profiles
  • Ranks
  • Pathfinding Improvements
  • Off-Map Ability Improvements
  • Multiplayer Balance
  • Gameplay Changes
  • Quality of Life & Bug Fixes



Emerald Bear Patch Notes

Along with the Mission Briefing summary we've also released a comprehensive list of patch notes, providing detailed information about the numerous system improvements, bug fixes, and balancing tweaks that were included in this release.

You can access the full list here.

Emerald Bear Community Insights

Check out the brief recap of how things went with the Emerald Bear, 1.2.0 PC Update, the feedback we’ve been seeing, and what’s around the corner for CoH3.

Read more here.



DEVELOPER SITREP

Play Session

If you missed it, John, the dev team & our guest players SargeGG, Lady RYtsu and Cas got together for a relaxed CoH3 gaming session, where you can also find out about John's unit preservation skills.

Check out the casual 4v4 action here.



PC Hot Fix 1.2.1

This hotfix focused on fixing high-rate crashes.

You can find the patch notes here.

PC Hot Fix 1.2.2

This hotfix focused on improving performance issues and FPS drops as well as fixing gameplay bugs and balance.

Find out more here.



COMMUNITY SPOTLIGHT

Potok10 shared some fantastic shots of their models with us on Discord. Let us know which is your favorite!







You can submit your content for consideration by using the hashtag #CoHCommunity on our social channels or by sharing screenshots, links and videos on our Discord or Forums.

That's it for this week. Don’t forget to tune in to another fun play session with our community team next week Friday August 11th!

LINKS

Play CoH3
Official Forums
Steam
Technical Support
Bug Reporting
YouTube
Twitch
Discord
Facebook
Twitter
Instagram
Runes of Magic - [CM] Celes


Spin the Wheel of Destiny in the shop and get fantastic prizes.

Period: 5.08. (00:01 AM CEST) until 27.08. (11:59 PM CEST)

Increase Your Odds

You can increase your chances of landing a Jackpot by collecting keys to reach the next level on the wheel: here there’s not just one but two Jackpot segments waiting for you.

Spin and win now!
Nemithia - Omega Leo
Greetings everyone,

I know it's been a long time since I last posted an update to the game and I want to apologize for that, these last few months have been demanding both with my work and my private life and because of that, the game's development has suffered some delays.

With that said, I want to announce some new changes that can be tested in the public beta channel:

Story Intro
The game now has a proper story intro that shows some tutorials regarding movement and fighting and the battle between Arthur and Amolon Morrowstar.

Changes to the fight screen
The fight screen has been revamped and now has new icons for HP and MP and the old buttons with text for the various actions(Fight, Spells, Item, Switch) have been replaced with icon buttons to make it more compact.


Changes to crops
After some feedback regarding the crop respawn timers some changes were made to reduce the times to an average of 30 minutes instead of being a daily occurrence.

Interior Lighting
The interior map has been changed to add lighting sources(Ceiling lights, moonlight through windows, etc.) during nighttime.

New Title screen
The title screen now has a new background that demonstrates the influence of the Drakians on Nemithia and new social icons have been added that lead to my discord server, youtube channel, and Twitch channel.

Quests
Quests are now being implemented and can be seen by pressing O to toggle open the Quest Panel.
For now, only some main quests will appear and side quests are planned to be implemented at a later update.
Quest tracking icons have also been added to the minimap and will always show to help point to where the player needs to go.

New character sprites
I'm currently in the process of remaking the overworld and fight sprites for all characters as will be apparent throughout this beta's gameplay, these are not final and some bugs may occur with rendering.

This has been everything that's been done so far in terms of game development and from now on I'll do my best to do these more regularly as well as try to stream more often and publish some devlogs on Youtube.

As always any and all feedback is welcome and appreciated, the best options for it are either on the GitHub discussions forum or the discord server.

Thank you for your time reading this post.

Kind Regards,
Nuno "Omega Leo" Diogo
Taboo Trial - Luna Noodle
Dear players,

Thank you for your feedback. The main contents of this update are as follows:

1. The invincibility frames for dodging have been increased by 25 frames.
2. The battlefield will no longer randomly refresh the next wave after having 0-1 remaining enemies. Instead, the next wave of enemies will only spawn after all current enemies have been defeated.
3. The settings interface has added options for camera sensitivity and vertical/horizontal inversion, with separate settings for keyboard/mouse and controller.
4. When the energy gain efficiency exceeds 100%, it will no longer result in negative energy gain. Instead, the energy gain will be capped and not replenish further.
5. The background music will no longer stop when loading a level.
6. The HUD health bar interface has been adjusted, so it no longer appears to be missing a segment when at full health.
7. When changing appearances in the main city and selecting a different Valkyrie, the high-speed energy regeneration state will be restored.
8. Fixed the damage bonus effect of Storm Phantom and Storm Arrow on Phantom enemies. Also made adjustments to the Phantom's ability to face monsters.

Note: To ensure the best gaming experience, please make sure you have downloaded the latest version of the game.
...