Developing a well-balanced game can be difficult - especially if it’s an ambitious title with THOUSANDS of handcrafted levels procedurally stitched together. Our team is working hard on creating new content (DLC Pack 2 coming soon)...
…but in the meantime, we’re working on some quality-of-life improvements for the base game and Fate & Fortune DLC! You are more than welcome to check it out in the Early Preview branch on Steam. We’re beyond excited to make Shovel Knight Dig even better!
Please keep in mind that we’re still in the process of rolling out fixes! With that said, there is a possibility that you’ll run into bugs, crashes, and oddities that you wouldn’t normally encounter in a retail release. So, to avoid any potential mishaps, we recommend you backup your save files just in case!
Note: This is currently limited to the Steam version of the game. Once the content has been polished and meets the quality bar that we’re happy with, we will bring the improvements to consoles. Thank you for your patience!
After defeating Black Knight, a Blueprint is found in the overworld, near the location where SK wakes up. Greyson can now craft the Black Knight Armour.
The armor allows the player to charge their attack and fire a fireball. This ability can stack with other charge items.
Knightmares:
Knightmare 3: Updated description to be clearer.
Knightmare 10: Adjusted the offscreen speed of the Omega Saw so it approaches the player at a marginally slower speed than normal. Ambush rooms will appear slightly less frequently.
Knightmare 6: Ambush rooms will appear slightly less frequently.
Knightmare Ghost Follow Item: Knightmare Key will only spawn their spirit if the player is carrying it and if the player got hit. The Ghost will not spawn if the enemy drops the key, and it breaks on spikes. The ghost will despawn after it has been in close proximity to the player for several seconds (6 seconds, time adding up). When it has reached that time, it will still wait until the player has moved away from close proximity to despawn.
Omega Driver:
Increased homing efficiency of Omega Driver towards the Omega Saw.
Increased time allowed for Omega Driver to connect with Omega Saw before Omega Driver returns to the player.
Increased tolerance of the Omega Driver so it will snap to Omega Saw easier for a successful hit.
Removed several conditions preventing Omega Driver from starting to home towards the Omega Saw. Including but not limited to:
Allowing Omega Driver to home to the drill even if thrown to the right.
Allowing Omega Driver to home to the Omega Saw from any distance.
Seed Menu:
Added a visual cue to indicate if the seed in the menu is an auto-generated seed (normal game), or custom (has been edited or pasted by the player).
Custom seed codes appear in blue, and have a little lock symbol next to the box, meaning that the seed will not change, whether you go back to the surface, or do Dig Again.
Once a seed is locked (custom), the way to go back to the normal auto-generated random seeds is to delete the number in the text box. It will then be overwritten by the current random seed.
Quitting the game session will also reset the seed to auto-generated (it's not saved).
Bombs:
Bombs from the Book of Bombs now don’t destroy collectibles or dirt. Although they will still damage the player!
Increased the total time bombs will follow a player from 60 to 90 seconds.
Increased the throw bomb timer from 3 to 5 seconds.
Reduced the damage of the Goldarmour Hammer from 4 to 3.
How to Access the Quality of Life Feedback Branch
To access Shovel Knight Dig’s Quality of Life Feedback branch you must own Shovel Knight Dig and have it in your Steam library!
Once you have purchased the game, follow these steps to switch to the Quality of Life branch of the game:
Right-click on Shovel Knight Dig from within your Library and select Properties.
Select the “Betas” tab.
Enter the password "FetcherFetch" and select “Check Code”.
A blue button that says “Opt into: qol-feedback - For Playtesters” should appear.
NOTE: If you experience problems entering this code, and you’ve confirmed you have entered the code correctly, try rebooting Steam! The game should update with the early-preview branch and should now say [qol-feedback] after the Dig title in your Steam library
Returning to the Main Game Branch
You can switch back to the normal game at any time! If you wish to switch back to Dig without the early-preview content, follow these instructions: Navigate back to the “Betas” tab by right-clicking Shovel Knight Dig in your Steam library and going to:
Properties > Betas
In the dropdown menu, you will see 2 options:
None
Qol-feedback - for Playtesters
Select “none” to go back to the base game
Your game will then update and return to the main release version of the game.
How to backup your save file
If you wish to back up your Steam save file just in case, open a File Explorer window and type the following into the address bar: %APPDATA%\..\LocalLow\Yacht Club Games\Shovel Knight Dig\DefaultUser
Copy the file called skdig.sav and store it in a safe place!
If your save data gets corrupted and Steam Cloud doesn’t restore it properly, you can copy and paste your backup folder into this directory to restore your save file.
Drum sensitivity update #1 is here! Bring a more realistic feel to our VR drum kit now with softer hits along with your harder ones. There will be another major update on this soon. Different layers of this framework will be updated from here going forward. This framework is still in testing, and will be being improved upon. Let us know what you think. 8/4/23
It took a while, but here's the latest from OKSoft: Nebula's Descent.
It's a score-based arcadey roguelike dungeon crawler. I would suggest you buy it and try to beat my score. We've achievements, original music, and fun gameplay. It's pretty cheap.
LEVELS -Added new rooms to levels 1-1 through 1-8 containing catalytic converters
GPS -Added a "GPS" button, which points in the direction of the catalytic converter (or other objectives in the future)
CATALYTIC CONVERTERS -Converters now must be collected to complete level -Added a "warning" trigger, to let players know if they are passing a point of no return without collecting the converter -Added a "dumpster" toggle, to have the GPS point to the nearest dumpster if the converter is in a dumpster room
FISHING -Added various types of fish to catch -Bodies of water now generate fish automatically (can be toggled in level editor) -Fish now have random sizes -Fish now have a difficulty modifier based on size -Difficulty affects reaction window for reeling once the hook has been bitten -Added a fish catching animation -Added a fish catching screen -Added a fish tank to the HQ, where caught fish will be displayed -Fixed an issue with the fishing line persisting on level restart -Fixed an issue with the fishing line not having physics in performance mode
ROPES -Added a "length multiplier" to rope nodes -Length of rope will be multiplied by multipliers of both nodes it connects to
New Releases since Monday, 31st of July 2023 Pathfinder 2 RPG - Sky King's Tomb AP 1: Mantle of Gold Publisher: Paizo Inc. System: Pathfinder 2.0 Type: Adventure https://store.steampowered.com/app/2532890
Pathfinder RPG - Campaign Setting: Castles of the Inner Sea Publisher: Paizo Inc. System: Pathfinder RPG and D&D 3.5/ OGL Type: Setting https://store.steampowered.com/app/1458070
Pathfinder RPG - Pathfinder Module: The Emerald Spire Superdungeon Publisher: Paizo Inc. System: Pathfinder RPG and D&D 3.5/ OGL Type: Accessory https://store.steampowered.com/app/2537720
+Added Madison's frenzy image +Added futa dick images for all 7 fem base body types, for both player and husks +Added new upgrades:
Tethered Attraction: Prevents an NPCs arousal from hitting 8. Arousal prevented in this way will result in a loss of penis size.
Intrusive Attraction: Prevents an NPCs arousal from dropping below 2. Arousal prevented in this way will result in a loss of penis size.
Unnatural Haunches: negative penis size changes from submissive acts is reduced if penis is already under 4 + slightly higher chance to experience sub acts from frenzying npc
Unnatural Jaws: Bonus to npc arousal if penis is under 4 inches during sub acts + higher chance to experience sub acts from frenzying npc
Unnatural Conversion: Sub acts now increase penis size, with minimal hit to suspicion
*Changed the main font to a more legible style *The main font is now packaged with the game instead of imported, which should eliminate false positives by anti-malware software *Minor text color changes favoring legibility *Fixed an issue that caused the player to be unable to leave the bedroom during a home encounter *Fixed issue that could prevent Dr. Howard's hair color from changing *Fixed issue that caused the wrong cup size to display during sex scenes where Maya is beginning to frenzy *Fixed issue that caused too much time to pass during some of Maya sex scenes *Fixed issue that prevented one of Madison's sex scene images from showing *Fixed issue that provided extra suspicion recovery from Mikah giving player head *Updated the walkthrough through 0.79.7 *Fixed an issue that caused some upgrades to be purchaseable without the proper conditions -Removed a stray bracket from the Pool
ON SALE THIS WEEK THRU SUNDAY, 6TH OF AUGUST 2023 Pathfinder 2 RPG - Lost Omens: Firebrands Publisher: Paizo Inc. System: Pathfinder 2.0 Type: Accessory https://store.steampowered.com/app/2373660
Savage Rifts: Blood and Banes Publisher: Pinnacle Entertainment Group System: Savage Worlds Adventure Edition Type: Adventure https://store.steampowered.com/app/2282510
The Foulest of Spirits - Chapter Two of the Red Star Rising Campaign Publisher: Indie Publishers System: 5E Compatible Type: Adventure https://store.steampowered.com/app/2389620
With our first week of our Pre-Release phase coming to an end and finally setting our store page live, we want to welcome everyone new to the game and try to push out patch notes and updates even before initial Early Access launch on a regular basis.
For this week's major updates and changes, please see the changelog below.
leaderboards added
improved enemy balancing
added screen transition effects between waves
weapon drops are now limited to boss fight rewards
added logic to end the game after wave 25
saw no longer destroys enemy projectiles
added reroll mechanics to cards for testing
replaced splash image with game key art
added applogo icon
fixed an issue preventing certain achievements from triggering correctly
added new achievements
improved character selection layout and details
adjusted Rat King boss collider
fixed an issue preventing the right focus when switching between mouse and gamepad in the upgrade selection screen
fixed hpregeneration not calculating and triggering correctly
changed Bandage item to increase passive healthregen instead of causing additional health drops
We are providing pre-release keys for testing through our Discord and chat about upcoming changes and ideas all the time. If you want to be in, just join through our Discord link on our main store page.