Toxic Crusaders - ryan.rasing
Not every game is perfect, even for one made for the best team of hideously deformed creatures of superhuman size and strength! Check out some of the most notorious bugs that plagued our QA team during Toxic Crusaders’ development!

1. Runaway Train Sign
We don’t know. It just wanted to be a pacifist, I guess.


Mind you, this bug was replicable no matter which direction the sign was thrown, and regardless of whether it happened to hit an enemy or not!

2. Floating Barrel
It’s just floating there…MENACINGLY!!!


Once it was in the air, it stayed up there, like it just didn't care. Even when our testers tried to pick it up, attack it, or throw enemies or other objects into it, that barrel just wouldn’t budge!

3. I Have to Go My Planet Needs Me!
Outer space do be a popular place. Keep looking at Junkyard.


This bug occurred when a player pressed the “Jump” button right before a mid-game cutscene began. Fender’s line makes it all the better.

These were just some of the many bugs found during development! We’re excited to share more with you as we continue working on Toxic Crusaders!

Wishlist the game and play the free demo available now!
Super Gosu Cars - Codeborn AB
Hey, Super Gosu Cars fans! It's me, the Developer.

Time flies and summer time doubly so! One month of summer vacation quickly turned into two, but don't worry, I am now once more behind the wheel and back on track with much to do!

Going forward
First of all I want to apologize to all my fans for the two months of complete radio silence: Sorry!

I got to be frank with you all: I have not been able to work much on the game these past two months. And while I am now back in action, chances are high I will not be able to put as much time into development as before.

What this means is that while development will continue and the game will leave early access, it is going to take a bit longer and at a bit slower pace. Instead of bi-weekly game updates you can probably expect maybe an update once a month or so. But that's not all! The updates will most likely be smaller than before too! Wow!

On the far horizon
I was hoping on leaving early access on the game's 1 year launch anniversary on September 23, however it is safe to say that deadline will be making a lovely whooshing noise as it goes by.

But! One good thing about staying in early access for longer is that the game will also be cheaper for you to buy for longer! Isn't that great!? So if you haven't already secured your digital copy of Super Gosu Cars make sure to do so before the full release and inevitably impending price hike!

Another good thing is that there's not super duper much left to finish content wise. But it will obviously still take its due time. The main things currently missing before leaving early access are:
  • One additional driver for a total of 16.
  • Two additional vehicles for a total of 16.
  • Race rule altering mutator(s).
  • A couple more achievements (including a brand new category).
Additional things that might happen eventually depending on whether YOU want it or not are:
  • Steam Leaderboards for Time Trial and/or Grand Prix.
  • UI overhaul.
  • SFX overhaul.
  • More translations (Deutsch, 日本語, Español, Français, and so on).
Make your voice heard in the comments or on any of your favourite social media listed below.



As always keep in mind that the game is still in development and bugs and other oddities may be present. If you encounter anything you don't like (or do like) please let me know!

Steam: https://steamcommunity.com/app/1912560/discussions/

Discord: https://discord.gg/hHKGxM6WDf

Twitter: https://twitter.com/CodebornGames

Youtube: https://www.youtube.com/@CodebornGames

Reddit: https://www.reddit.com/r/codeborn


Love,
The Developer
WORLD OF PARANOIA - LeMachinga
This new update revises and improves the graphics, music and texts.

Some graphics have been improved for a better game look, many images and texts have been aligned, and a new text font is used for monitor screen images.

As for the music, a new audio track has been added, and the playback code has been greatly improved to avoid long silences or music overlapping.

This is the changelog 1.6:
- Revised and improved some graphics.
- The icons of the game action buttons have been beveled and embossed to distinguish them from the information icons and to give them a better look.
- The music system has been modified and improved.
- A new music track has been added to the game.
- The text displayed on the monitors has a new font. The appearance of the monitors has been greatly improved.
- Some texts have been modified.
- Many images and texts have been aligned to fit the new format.



Thank you for your attention, citizen!
Chrono Hunter - Chrono_Hunter
Hi Agents,

We got lots of feedback in the past few weeks following the release of Chrono’s demo, we were thrilled to get to know your experience with the game! Thanks to your test plays and feedback, we brought some new features and fixes to this update. Enjoy your adventure and we hope to learn your thoughts and feedback on this update. We read absolutely every single comment, post, and burp in the Steam forum, discord server, and social media comments.

Catch us in our discord and we would love to have you on board for future tests and community giveaways.

In this new patch, we focused on adding action aspects to the gameplay, optimizing interactive friction, and balancing tweaks. Oh! we also added access in our lobby straight to the boss challenge since everyone enjoyed the boss fight so much.

The current in-game tutorials are placeholders. We'll invest our time into a fun and fully polished tutorial after the game's fundamentals are all developed. Before that, you can also check these tips for weapon upgrading and handling.
For the pistol CLICK --->____For the bow CLICK --->

List of updates:
1. Added more level configuration to better diversify the combat experience.
2. Added Shield Maneuvering, now you can take the shield from the enemy using Gravity Glove and use it to block long-range attacks and melee attacks, and you can use it to stun enemies (throwing it and using it to melee)
3. Added a Boss level shortcut, now you can enter the Boss level directly from the lobby (Those muscles of hers are not just for showboating, beware!)
4. Optimized multiple special effects and handling of interactions.
5. Now there are two control schemes to upgrade your weapons.
6. Optimized tutorial section’s content and process.
7. Optimized weapon upgrade’s UI.
8. Optimized BGM volume so it won’t be too loud in certain stages.
9. Optimized some UI texts with unclear descriptions
10. Fixed the issue of unable to deal weak-point damage when hitting male and female warlocks in the head.
11. Fixed the issue of hitting the warlock's weapon also causing damage to the warlock itself.
12. Fixed the issue of the totem summoned by the warlock did not disappear
13. Fixed the issue of unable to use PULL when in Vive mode.
14. Fixed the issue of unable to turn in Vive mode.
15. Fixed the collision issue in some levels.
16. Buffed the number of uses of the Shield.
17. Buffed the damage of Explosive Arrows.
18. Buffed the damage reduction of AOE damage when holding the Shield.
19. Nerfed the warlock’s HP.
20. Adjusted the difficulties of some levels.
Aug 4, 2023
Vacuum Warrior - Idle Game - Benz56
Hello, fellow Vacuum Warriors!

I am pleased to announce the first major content update for Vacuum Warrior; the Junk and Boost update!

The Vacuum Warrior locations have gotten dirtier, and it is your mission to rid them of the new junk items. These, in turn, can be used for various upgrades and the new boost items.

Boost items are crafted from the junk that you gather throughout the locations. Progress even faster by boosting your stats!

This first month has been truly amazing! I want to thank all of you for supporting Vacuum Warrior!

Changelog:
Location
* Added a new location
* Added a new dust type
* The ultra sweeper vacuum is now unlockable

Junk
* The Vacuum Warrior locations just got dirtier. Unlock the new junk feature in the prestige shop
* Added 16 new junk items for you to collect. Find them at different locations
* A new menu and shop for the junk items
* 6 new junk-related upgrades
* New junk statistics

Boosts
* Unlock boosts in the prestige shop
* Added 6 boost items
* Boosts improve various stats such as dust spawn rates, chest spawn rates, AVA stats, and more
* New shop for crafting/purchasing boosts
* New boost statistics

Achievements
* Added 9 new achievements
* 4 new Steam achievements

Misc
* Added a few more log entries about the game and system at startup for easier debugging
* Fixed scene persistent objects getting instantiated multiple times
* Items can now cost more than one type of currency
* Discord integration shutdown fix
* Shop rows now update descriptions if their stats were updated as a side-effect of another purchased upgrade
* Major refactoring as part of the update
* Various other minor changes

The update might still require some tweaking and balancing. If you have feedback or encounter any issues please join the Discord server and let me know or open a post in the community hub discussions on Steam.

Happy Vacuuming!
The Beginning - Robin
Greetings, Commanders!

We're here to keep you informed about the latest changes coming to our game. Based on your feedback, we've addressed several issues and made important improvements to enhance your overall gameplay experience in this patch. Let's dive right into the details:



Content
  • Added 25 new Gems.
  • Added new (status) effects to Gems.
  • Added standard status effects and DoTs to Gems.
  • Added several Gems with special effects (such as Pilfer, which steals Gold).
  • Added 20 new Runes

Balance
  • Rebalanced many gem combinations.
  • Removed Additional Attacks Gems.
  • Increased DoTs scaling by 50%.
  • Increased Buff scaling by 40%.

Visuals
  • New class designs for several Classes.
  • Improved Dialogue animations.
  • Added Camera Speed to the Settings.
  • Add Casting animations for all Player Characters in addition to their Attack animations.
  • Allied units now have blue health bars to differentiate them from your Heroes.
  • Tooltip popups are now more readable and scale better.
  • Fixed vendor UI positioning.
  • Updated Parley interface to new visual style.
  • Improved Death effect.
  • Improved animation and VFX for Reward gain, Crafting and Shopping.

Text
  • Implemented proofread and corrected dialogues.

Tutorials
  • Added tutorials for:
  • Choosing a Region
  • Encounters on the Map
  • Camp interaction
  • Arcane Forge
  • Wall of Wisdom
  • Leveling up
  • Record new tutorial videos for World Map and vendors

Optimization
  • Reduced build size and load times through asset optimization.

Campaign
  • Added additional narrator dialogue.

Bugs
  • Crash related to the Rune looting UI in combat solved where players could get more than the allowed amount of runes.
  • Fixed several Hero pathfinding issues.
  • Disable Arcane Forge buttons when players don’t have enough Artefacts.
  • Fixed various UI issues related to merging old branches of the game.
  • Fixed a crash related to an unassigned Obstacle.
  • Tooltip map flicker issue fix.
  • Other bug fixes.

Thank you for your continued support and valuable feedback. We strive to improve the game based on your suggestions and experiences. Stay tuned for more updates and enjoy the wilds!

The Grumpy Owls

About Untamed Tactics

Untamed Tactics is a Tactical RPG with strategic combat set in a procedural world filled with colorful animals. Relive the legend of Greycoat’s escape into the untamed Wilds in a tale of lost honor, as you fight, talk, and think your way through this beautifully illustrated adventure!

Add Untamed Tactics to the wishlist and be the first to play when it’s released

https://store.steampowered.com/app/1538900/Untamed_Tactics/

Stay connected with us and be part of our community on social media!

🟠 Follow us on Twitter: https://twitter.com/Play_Untamed
🟢 Join other fans in Discord: https://discord.gg/Rk7Zj4cwU8
🟡 Like Untamed Tactics selfies: https://www.instagram.com/play_untamed
🔵 Share your review on Reddit: https://www.reddit.com/r/untamed
🟣 Find Untamed Tactics on Facebook: https://www.facebook.com/untamedthegame
Legion TD 2 - Multiplayer Tower Defense - AutoAttackGames

Expected patch release: August 7-8 (Pacific Time)

A big welcome to all the new players who have joined the Legion community since Play-For-Free week! Legion TD 2 hit its all-time peak players on July 23 , and tens of thousands of people watched Twitch streams throughout that weekend. The Nova Cup Grand Finals peaked at 1,400+ concurrent viewers!

News & Updates

Major Updates

New Unit: Dwarf Banker

Every wave it stays alive, it earns increasing amounts of bonus gold. But if it dies, the bonus drops significantly.

Dwarf Banker Stats:
  • Tier 3 (Cost: 95g)
  • Role: DPS
  • Ranged / Impact / Natural
  • Compound Interest: If it survives the wave, it gains 1-6 mana based on wave number and earns 1 gold per mana. If it dies, it loses half mana. Mana transfers when upgraded.

New Unit: Big Wig

With bold new investment strategy, it has greater potential for profits…and losses.

Big Wig Stats
  • Tier 3 Upgrade (Cost: 185g)
  • Role: DPS
  • Ranged / Impact / Natural
  • Aggressive Portfolio: If it survives the wave, it gains 1-6 mana based on wave number and earns 3 gold per mana. If it dies, it loses ALL mana.
  • Short Selling: Does not gain stacks or gold from Aggressive Portfolio this wave, but also does not lose stacks if it dies.

Emotes 3.0

Emotes are now easier-to-use and more visible!
  • Emotes are now usable via Ping Wheel. The hotkey Shift+E still works, too.
  • The ground image now has the “chat bubble” style, and also scales up if you’re zoomed out, which helps ensure your opponents don't miss when you spam .
  • Added 2 new animation styles: “slide-in-out” and “no-animation”
  • Added 6 new emotes: 4Fun, Dino, NiceLuck, Ostrich, Waldo, and WPGG. Thank you to Pennywise for contributing 4Fun, NiceLuck, and WPGG.
  • As a reminder, emotes can be enabled/disabled in Options (Screenshot). Enable only your favorite emotes and leave the rest disabled keep the window lean & easy to use.

Major Localization Update

Feedback has been heard loud and clear that translations could use some improvement.

Legion TD 2 is developed by a team of 3, and help is needed to continue to improve the game's translations in various languages. We've organized new Discord channels to help translators collaborate. Follow the instructions below to get involved.

{LINK REMOVED}

HUGE thank you to everyone who has helped up to this point!

New Unlockables

New Skin: Light Cycle Needler

Brand new look! Same great taste stats.

New Skin: Charred Lizard

Char char!

Game Balance

Legion Spells


Battle Scars
- Health: 400 → 360
- Attack speed: 3.5% → 4%

Slightly high pick rate and win rate. Shifting power from health to attack speed, and an overall nerf.


Divine Blessing
- Attack speed: 17% → 16%

High pick rate. Divine Blessing is significantly less used in low and mid Elo, so we’re being careful not to overnerf it.


Pawn Shop
- Gold: 75 → 70

Very high pick rate.

Fighters


Chained Fist / Oathbreaker
- Attack speed: 0.925 → 0.935

Giving a nudge to help Oathbreaker as an opening.


Dark Mage
- Mana regeneration decreased by 4%

High pick rate and win rate.


Sky Queen
- Damage: 57 → 58

Low win rate.


Angler
- Max mana: 75 → 60
- Junior Fisherman: Mana gained per dying enemy: 2 → 1.2


Bounty Hunter
- Max mana: 150 → 120
- Commercial Fisherman: Mana gained per dying enemy: 1 → 0.6


Kingpin
- Damage: 223 → 228
- Max mana: 150 → 120
- Elite Fisherman
— Health per mana: 15 → 25
— Damage per mana: 1 → 1.5

Rework! Now harder to reach max stacks but even stronger if you do. Stronger with Sacred Steed, Pegasus, Starcaller, and Magician, which were previously a noob trap.


Slime Larva / Slime Siren
- Slime Larva and Mini Slime now spawn after 2 seconds (consistent with Guardian Angel and Eternal Wanderer)


Wileshroom
- Starting health: Unchanged
- Max health: 1740 → 1450
- Cellular Regrowth: Regeneration: 0.5% → 0.6%


Canopie
- Starting health: Unchanged
- Max health: 4800 → 4000
- Cellular Regrowth: Regeneration: 0.5% → 0.6%

High pick rate. More-or-less unchanged on their own, moderately weaker with % heal effects, and slightly stronger with health gain effects. Overall nerf.


Tree of Knowledge
- Forbidden Fruit
— Radius: 400 → 300
— Explosion no longer activates when dying for the first time while Guardian Angel is active

Very high pick rate. This makes the Guardian Angel interaction consistent with other units. It also creates a harder counter: tank mercenaries on ranged waves.


Eggsack
- Health: 2400 → 2500

Low win rate and very low pick rate. Eggsack is a threat in the mid and late game, but it continues to be a weak opening, so we’re buffing Eggsack instead of Hydra.


Hydra
- Hydralings now spawn after 2 seconds (consistent with Guardian Angel and Eternal Wanderer)


Millennium
- DPS: 164 → 170
— Damage: 253 → 272
— Attack speed: 0.65 → 0.625


Doomsday Machine
- DPS: 401 → 415
— Damage: 617 → 664
— Attack speed: 0.65 → 0.625

Millennium and Doomsday Machine have lost some identity as slow, heavy hitters. We’re increasing their DPS at the cost of slower attack speed.

Mercenaries


Mimic
- Plunder: 3 gold → 2-7 gold from waves 1-21 (higher wave = more gold)

Mimic has been niche for a long time and primarily viable on wave 7. This change makes it stronger on waves 8-21. (On Wave 8, it plunders 4 gold per kill, and it gets higher after that)


Ogre
- Attack speed: 1.36 → 1.34

High usage rate. Ogre still crowds out other options, notably from waves 7-14.


Needler
- Rapid Fire: Attack speed increase: 40% → 35%

High win rate.

Waves


Wave 7: Sludges
- DPS: Unchanged
— Damage: 20 → 19
— Attack seed: 1.38 → 1.45

Pack Leader is rarely better than Mimic or Brutes on wave 7. This change makes Pack Leader a more viable send.


Wave 14: Killer Slugs
- Health: 2050 → 2070


Wave 15: Quadrapuses
- Health: 2250 → 2230
- Giant Quadrapus: 9000 → 8920

Shifting some power from wave 15 to 14

Balance Watchlist
The dev team is constantly monitoring game balance, between looking at data and listening to community feedback. If specific units/spells are being more closely monitored than usual, they will be listed in this Balance Watchlist section. For this patch, the following are on the watchlist:
  • Howler & Sunfang
  • Gatling Gun & Vulcan Cannon

Improvements & Fixes

Improvements
  • Options: You can now toggle on/off special buttons in the Ping Wheel to customize it to your liking (Screenshot)
  • Look & Feel: Dissolve Effects: Now neutral colored (gray) for deaths. It was distracting a little too much from the battle.
  • Look & Feel: Mana Bars: Now yellow colored if the unit is unaffected by mana regen/restoration, such as Infiltrator/Orchid stacks or Dwarf Banker/Big Wig stacks.
  • Look & Feel: Legion Lord and Legion King now increase in size with each stack of Indomitable.
  • HUD: Estimated Gold now takes into account Castle & Cartel

Fixes
  • Match Updates: Fixed some rare cases where ratings & other statistics didn’t update after a match when a service provider was experiencing an unusual slowdown
  • Gameplay: Weekly Challenge: Anglers and Bounty Hunters now always start with maxed mana, to prevent unintended strategies with Sacred Steed & Pegasus where you’d max their mana to funnel their mana elsewhere.
  • Gameplay: Achievements: No Time To Waste: Now achievable when winning any game on wave 7 or earlier (after Tenacity changes, winning a game on wave 5 or earlier has become too difficult to achieve)
  • HUD: Fixed a bug where buff stacks did not refresh on the HUD in some circumstances (such as Holy Avenger/Sovereign max stack attack count)
  • Tutorial: Fixed a rare bug where a player with an older account would be unable to reach level 2 if the game thought they already completed the tutorial
  • Tutorial: Fixed a rare bug in the Incoming mission where the bot would build an opener that cleared very quickly, which would make the mission impossible
  • Postgame: Fixed a bug where games against Diamond Bots were missing the Play Again button
  • Masteries: Fixed a bug where claiming a mastery gave more Essence than intended
  • Stability: Fixed a rare case where a specific firewall (“Emerging Threats”) was wrongly detecting certain game traffic as malicious

Community Highlights

Nova Cup: Aim For Greatness
https://www.youtube.com/watch?v=wEIlyo993FU
Wondering what these "Nova Cups" are all about? Shadowings' hype video captures the excitement of epic holds and epic sends in a tightly edited 90 second video.

July Nova Cup Recap
https://www.youtube.com/watch?v=h7lVnOA-_OU
Relive the most viewed Nova Cup of all time, thanks to Nyctea and his mad video editing skills!

Closing Remarks

With this update, we are excited to introduce DWARVES to Legion TD 2! It's about time, ain't it lads? Dwarf Banker & Big Wig have some unique mechanics that will reward wave prediction and introduce new openings.

We're also excited to continue improving the Emote system; we are hoping that these UX improvements will unlock the joy of Emote spam for everyone.

Thank you again for playing Legion TD 2! We hope you continue to enjoy the game.

If you've enjoyed the game, but haven't left a review yet, please consider posting a short (hopefully positive ) review for the game! If the game reaches 90% positive, Steam will give it more visibility = more players = more freelo better matchmaking!

If you enjoy these updates, please give it a Thumbs Up, too!

And as always, if you have constructive criticism, let's chat about it. Discord and reddit are our main channels of communication, and aside from the development team, there are community helpers who can ensure your feedback is heard, as well as answer pretty much anything you've ever wanted to know about the game. If you want a guaranteed answer from the devs, the monthly AMAs on /r/LegionTD2 are your best bet.

Sincerely,
The Legion TD 2 Team
Aug 4, 2023
REMNANT II® - MadmattVG
Travelers,
Thank you so much for your support since we launched Remnant II last week! The response to the game has been amazing to see and we are honored and humbled by you all. Since launch, the team has been hard at work addressing issues that many of you have raised via our socials as well as our Discord, Reddit, or Steam forums. This is the first major update intended to address many of the bigger issues right now, but there will be more updates to come. Check out the detailed notes below and thank you all! 
--Performance and Crashes-- 
  • Initial optimizations to improve overall performance.  
  • Updates to improve hitching and potential crashes. 
  • Fixed multiple reported crash bugs. 
  • High detail shadows have been moved to a separate option and can be enabled in the options on PC. 
 
--Quality of Life-- 
QOL OVERVIEW: While we still have quite a few things we are working on regarding Traits and long-term grinding (for those that wish to partake), we wanted to make a few changes in this patch to ensure players had more freedom to experiment. Players should find it much easier to Respec and they should also end up with more Scrap overall. We aren't done here by any means, and these are not the larger changes we've mentioned on Discord and Reddit, but in the short term, they should help to ease the burden or reconfiguring your build and experimenting with different options. 
  • Increased Trait Cap by +5. 
  • Tome of Knowledge now grants Scrap and EXP when the player has reached Trait Cap. 
  • Orb of Undoing now has unlimited uses. Players can sell any extras for Scrap. 
  • Removed the Trait Requirement for equipping a second Archetype. Players may now slot their second Archetype as soon as they obtain / convert another Engram at Wally. 
  • Removed the Scrap Cost for converting a Mysterious Item into an Engram (1000 to 0). 
  • Lowered the Lumenite Cost for converting a Mysterious Item into an Engram (10 to 5). 
  • Slightly Increased Scrap Gain from Breakables. 
  • Increased Scrap Gain from Regular and Rare Chests. 
  • Increased Scrap Gain when killing Aberrations. 
  • Reduced the cost of Bloodroot.
 
--Balance-- 
[ Archetypes ]
Explorer Archetype 
  • Increased the duration of Explorer's Scavenger Buff per pickup from 15s to 20s. 
  • Increased the duration of Explorer's Gold Digger Buffs from 15s to 20s. 
  • Increased the healing amount of Gold Digger Healing Fountain from 1.5 to 2.0 HP per second. 
DEV NOTE: We wanted to make sure Explorer could maintain Scavenger longer between fights and give them more freedom while Gold Digger Fountains were active. We increased the durations by 5s each and boosted the Healing Fountain to be more enticing.

Archon Archetype 
  • Increased Archon Havoc Form Lighting Hands damage from 28 to 56. 
  • Increased Archon Havoc Form Blink damage from 100 to 150. 
  • Reduced Archon Havoc Form Cooldown from 120s to 90s. 
DEV NOTE: These changes are in response to bug fix that allowed Havoc Form Lighting Hands to deal ridiculous damage. We made some overall adjustments to compensate.

Challenger Archetype 
  • Adjusted the damage falloff for Challenger's Close Quarters perk. At maximum range, Challenger will always maintain a 10% damage bonus to All Damage. 

Handler Archetype 
  • Increased the Handler's Pack Hunter Range from 25m to 40m. 
  • Increased the Base Max Health of Handler's Very Good Boy Companion. 

Summoner Archetype 
  • Increased the Base Max Health of Summoner's Hollow and Flyer Variants. 
[ Weapons ]
  • Switched Aphelion scaling to Boss/Special Damage Scaling instead of Standard. 
  • Increased the Fire Damage for Shatterstar (Savior Mod). 
  • Reduced the Fire Rate on Nightfall in Standard and Dreadwalker Fire Modes. 
DEV NOTE: Nightfall was dealing far more damage than other weapons in both modes (almost 20% more w/ Dreadwalker active compared to other guns with their Mod active). When considering damage and the Mod ability (harder to hit, life siphon, and fire rate), it was pushing Nightfall too far above every other Long Gun. It now sits closer in line with other high-damage weapons. 
  • Reduced the AOE Burst Damage of Enigma's Overload Application from 40 to 30. 
  • Reduced the Subsequent Tether Damage of Enigma Primary Fire from 75% to 65%. 
  • Reduced the Magazine Capacity of Enigma from 30 to 25. 
  • Increased the total Reserve Capacity of Enigma from 120 to 125. 
DEV NOTE: Enigma was performing too far above our goal for AOE clear, so a few adjustments were made. There is still an issue with it ignoring Armor which will be addressed in the future. However, when that happens, we will reevaluate the numbers.
[ Enemies ]
  • Reduced damage on Nightweaver’s grab attacks (Wall and Lunge). 
  • Adjusted the hitbox of Magister Dullain's tongue attack to better match the visuals.  
[ Multiplayer ]
  • Reduced incoming damage in Multiplayer from 25% per additional player to 15% per player. 
  •  
--Bug Fixes--
[ Progression & Rewards ]
  • Fixed multiple reported crash bugs and instability issues. 
  • Progression Blocker: Fixed an issue that prevented players from completing tutorial if a crash happened when interacting with Ford. 
  • Progression Blocker: Fixed infinite loading screen issue present for some players when selecting “Skip Tutorial” on character creation screen. 
  • Progression Blocker: Fixed an issue with Plasma Cutter preventing the Final Boss from transitioning into its second phase. 
  • Progression Blocker: Fixed Tal’Ratha boss fight lockout if game was exited during cutscene dialogue. 
  • Progression Blocker: Fixed the Astropath boss fight failing start if game was exited during cutscenes. 
  • Addressed issue with Trait points going negative. Negative Trait points have been flipped to positive. This will also fix issues with the Second Archetype being locked out. 
  • Addressed issue player’s not receiving achievements in multiplayer games.  
DEV NOTE: This will not retroactively reward ones that should have been previously unlocked. In future patches we will look into attempting to retroactively award as many as we can, however some will likely not be able to be awarded this way and will need to be reacquired.
  • Players who completed Oracle’s quilt will now receive Half Quilt award as well as Full Quit Reward if they had not previously received it. 
  • Fixed an issue with Weapons not unlocking after Hardcore playthrough.  
DEV NOTE: Unfortunately, hardcore awards will not be retroactively awarded for previous completions of Hardcore mode.
  • Fixed an issue with Weapons not unlocking after completing playthroughs at different difficulties.  
DEV NOTE: Unfortunately, difficulty-based rewards will not be retroactively awarded for previous completions of the game.
  • Players who listened to all Mudtooth’s stories but did not receive all of the rewards can visit Mudtooth to receive their rewards. Players who did not receive the Iron Cylinder (Gunslinger’s Engram) from listening to all his stories will now find it in his store. 
  • Fixed an issue preventing Explorer and Archon Armor from appearing on the vendor. Players will need to first convert the appropriate Mysterious Item into an Engram at Wally 
  • Fixed an issue preventing Mudtooth's Elixir from appearing in his inventory. After completing the game, players will need to first unlock Explorer (Golden Compass) at Wallace. 
  • Fixed issues where Clementine would stand in random locations in Ward 13 after the cutscene in Blackened Citadel. 
  • Fix for Achievement when meeting the Flautist if co-op player was spectating at the time where the Flautist was met. 
  • Fixed an issue preventing Revivalist Trait from being awarded. It should now be rewarded after reviving another player 15x. 
[ Archetypes ]
  • Fixed an issue with Archon's Havoc Form Lighting Hands. Casting Speed now properly ramps up the Lighting Hand without going infinite. 
  • Fixed an issue causing Hunter's Focus not granting the proper Weakspot Damage Bonus 
  • Fixed an issue causing Hunter's Shroud granting multiplicative damage bonus 
  • Fixed an issue causing Invader Perk S.H.A.R.K. to not apply its damage bonuses 
  • Fixed an issue with Gunslinger's Bulletstorm Sound not terminating. 
  • Fixed a bug allowing Male Engineer to ignore falling transition when Overclocking. 
[ Gear / Items ]
  • Fixed VFX alignment for Nebula and Hellfire primary fire. 
  • Fixed an issue preventing Plasma Cutter from dealing the correct damage type to certain enemies. 
  • Fixed an issue causing Shieldbreaker Mutator to not grant the correct amount of shield. 
  • Nightfall Mod visual effects terminate correctly now. 
  • Fixed an issue allowing Dreamcatcher to trigger Dreamwave before it was properly earned. 
  • Fixed an issue that allowed Crystal Heart from stacking with itself. 
  • Fixed an issue causing Ring of Flawless Beauty not granting the proper Weakspot Damage Bonus 
  • Fixed issue with Anastasija's Inspiration causing infinite damage stacking on Summoner's Minion. 
  • Fixed an issue preventing some Boss & Special Melee Weapons from receiving proper scaling.  
  • Fixed an issue preventing Godsplitter from triggering “Was this supposed to happen?” Achievement 
[ Enemies ]
  • Fixed issue with Primogenitor health bar incorrectly tracking and causing players to become stuck. 
  • Fixed issue with Root Knight’s puddle projectile dealing damage on hit. 
  • Fixed issue with Nightweaver projectiles homing in on player incorrectly. 
  • E.D. Alpha (Aberration) in Tower of the Unseen now respawns after player dies and re-enters the aberration room area. 
  • Fixed issue with Block Ruin (Labyrinth Enemy) sound effects 
  • Fixed issue where players could defeat the Gwendil: The Unburnt without taking any damage by standing on the stairs under the wooden bridge 
  • Fixed issue where killing the Many Faces (Corruptor World Boss Golem) when it's jumping between platforms would cause it to fall off world in The Great Bole. 
[ Misc Fixes ]
  • Fixed multiple location on final level where player could get out of bounds of the level. 
  • Fixed issue with player’s not receiving fall damage by holding throwable consumables or melee weapons in throwing position. 
  • Fixed collision issue causing players to get trapped along some edges in Morrow Sanatorium. 
  • Fixed issue when using certain melee weapons, the character’s face distorted 
  • Fixed issue where Player could be locked out of Postulant's Parlor when application was closed after playing the board game. 
  • Fixed issue where Player was unable to open door to Sentinel's Keep when exiting game while inputting the Seeker's Key last acquired first in N'Erud 
  • Fixed an issue where players were trapped when attempting to vault through a wall in Cotton’s Kiln. 
  • Fixed an issue that allowed players to skip siege fight in Tiller's Rest. 
  • Fixed an issue with player’s falling into gap between boat and wall in Tiller’s Rest  
  • Fixed floating doors in Cathedral of Omens. 
  • Fixed an issue in The Great Hall that allowed repeated EXP rewards during Feastmaster's event. 
  • Fixed multiple scenarios that allowed players to transition through walls using interactives. 
  • Fixed an issue that caused players to get stuck in Throw Animation in certain situations. 
  • Adjusted the kill volume height in the Custodian Eye arena. 
Aug 4, 2023
Mondealy - Joruba
Hey world,

5 days until Dary takes you to a rather antique tower!

While we all wait the big day... Seriously, we can't use this line each time for the rest of the week.

Wishlist to get a notification when Mondealy is out!
https://store.steampowered.com/app/1620520/Mondealy/

Try for the first time or do another run of the demo!
https://store.steampowered.com/app/1591570/Mondealy_Day_One/

Study this note to make sure you only pick correct plants
Company of Heroes 3 - John_RE


Emerald Bear, our 1.2.0 update for Company of Heroes 3 on PC, has been out for just over a week and we wanted to recap its release and the feedback we’ve been hearing from players. Our team wanted to thank everyone for all your comments, posts and reports – these allow us to continue improving the game and to quickly hot fix any issues that have popped up. If you missed any of the news or changes that rolled out with Emerald Bear, you can get caught up by checking out the Emerald Bear Mission Briefing and the 1.2.0 Patch Notes

Performance, Bugs & Balance

The timely feedback and crash reports from our players helped us solve some of the most impactful bugs and issues quickly with two hot fixes. We appreciate everyone’s patience as we worked on releasing these hot fixes to address some of the biggest issues that came with Emerald Bear.  Our 1.2.1 hot fix resolved the three highest occurring crashes after the launch of Emerald Bear. It also fixed infinite smoke abilities on vehicles, resolved a minor cosmetic issue, and made some tweaks to fix the resolution of the Player Profile and to ensure it was linking to the correct leaderboards. In the 1.2.2 hot fix, we fixed a problem that was leading to significant drops in FPS which was affecting many of our players. We also addressed several gameplay issues that were over performing – namely, the US Forces Air Support Center was a little bit too spicy, so we had to cool it down. We also fixed an infinite bombardment exploit, a cosmetic and lighting issue on Monte Cavo that was affecting vehicles, and we resolved a bug that prevented players from buying certain team weapons like the 17-pounder or the Flak 36. 

Player Profiles

The first iteration of Player Profiles rolled out with our new League and Tier ranking system and we’ve heard a lot of your feedback on this feature so far – specifically, about what types of information are shared and how they are presented. This will help us as we look to improve Player Profiles, so they remain a valuable hub of information and game stats for each player.
  
Console Edition

We know seeing cool new features and changes for CoH3 on PC often means our Console Edition players are giving us a stern look as they tap their watch. Rest assured that we are addressing the important bug fixes, gameplay changes and features to ensure the Console Edition continues to evolve. Our post-launch team is working diligently with an external partner to prioritize updates, which unfortunately do experience a gap in delivery time from the timing of the initial PC update. However, we’re working on improving that cadence and timeline to try and reduce the wait time as much as possible. 

For now, you can expect the Console Edition to be updated to the PC 1.1.6 update (Brass Leopard) in September. 

What’s Next?

Our next PC patch will focus on some multiplayer balance fine tuning, and you can expect it to be released near the end of August. We’ll have more news on this soon and we plan to host a short livestream with our Balance Gameplay Designers in the coming weeks to talk about it in more detail. 

Finally, we hope to share a Roadmap in August that will cover our CoH3 plans for the rest of the year.
  
Stay tuned in the coming days for more news on our next patch and be sure to keep your feedback coming by visiting our official Forums or Discord.  
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