Aug 4, 2023
Arcane Wilds Playtest - ArcaneDev
Update 0.4.13 introduces a new spellcaster, the Standard Bearer who empowers nearby troops.

Patch Notes:

Features:
- Standard Bearer replaces Field Medic
- New cannon ability: Cannon retreats fast without the need of turning first.
- The military hospital now heals nearby units when essence is stored inside it.
- Exploding burrowed barrels now causes a chain reaction

Standard Bearer abilities:
- Place standard: Units near the standard have faster movement speed
- Parry: Melee units near the bearer receive extra armor
- Incite: Ranged units near the bearer deal more damage (previously the cannon's 3rd ability)

Visuals:
- New Firing Range model
- Improved various icons

User Interface:
- Edge scrolling and mouse capture can be set in video settings
- Build dragging of palisades completes on mouse release

Modding:
- Error handling improvements
- UI variables can be initialized separately
- Mod ui references are now strings instead of imports
- Type reps usage syntax is now always with "." instead of ":".
Aug 4, 2023
Isles of Sea and Sky - Gojirra
Isles of Sea and Sky Demo - v5.1
  • Fixed item count and island completion indicator issues.
  • Game version and completion rate strings fixed in various places.
  • Fixed a crash when toggling windowed mode from options menu.
  • Fixed an issue with opening the pause menu from the map menu that allowed the player to move while the menu was open.
  • Rising crystals now destroy dirt piles.
  • “Stone Island” map properly renamed to Stoney Cliffs.
  • Visual bug fixes.
  • Other minor bug fixes.
Aug 4, 2023
SpriteMancer - CodeManu



  • Added "Background" Element.
  • Added "Filtering" option for 3D Models that enables texture interpolation.
  • Added "Mipmapping" option for 3D Models.
  • Added auto backups every 5 minutes.
  • Added "Backup" section in "File>Recent" that contains the last five auto backups.
  • Added "Toolbar" section above the preview.
  • Added an option to highlight the selected panel. This is enabled by default now and can be disabled in the preferences menu.
  • Added an option to select images through the preview section. This is enabled by default and can be disabled in the preferences menu.
  • Added "Filtering" option for Emitters.
  • Added an option to clear recent files list.
  • Added .webp export support.
  • Added 80 new particle images to the library.
  • Added a new "Theme Creator" that allows easy theme creation. This is only enabled when "Dev Mode" is enabled and is located in the "Dev" menu.
  • Added "Orange & Blue" theme.
  • Added "Electric" theme.
  • Added missing localization entries.


  • Clipping Mask now only affect the layer below.
  • Improved locked sliders UI/UX.
  • Layer's visible icon is no longer blurry.
  • Invisible layers are now greyed out.
  • Updated credits in the about window.
  • Updated default theme to include an accent color.
  • Preview zooming now default to slow zoom, and fast zoom now needs the LEFT SHIFT key to be pressed.
  • Export menu is now disabled in the Welcome Screen.
  • Angle, Speed, Scale, Life and Direction sliders for particles are now linked for easier manipulation.
  • Updated "Particle" and "Particle Ext." inspectors.
  • Updated "Emitter" inspector.


  • Fixed a bug that would crash the app when duplicating a particle after loading a project.
  • Fixed a bug that would crash the app when deleting an emitter that had particles inside.
  • Fixed a bug that would crash the app when loading an image in an "Image" element that had "Smear" fx enabled.
  • Fixed a bug that would crash the app when loading a "Node System" with "Input" nodes that were set to non-existant layers.
  • Fixed a bug that made "Fluids" sometimes not load an image properly.
  • Fixed a bug that would prevent a project from loading if it contained a particle that had "Particle Mode" set to "Random" or "Animated".
  • Fixed a bug that would crash the app when deleting a layer that was being used by an "Input" node.
  • Fixed a bug that prevented particles from spawning when "Timeline" looping was disabled.
  • Fixed a bug that would freeze the app when setting Blur(Simple) and Blur(Motion) to negative values.
  • Fixed a bug that made SpriteMancer load featured art even with the section disabled.
  • Fixed a bug that would crash the app when duplicating a path.
  • Fixed a bug that made layers not preserve their open property when dragged.
  • Fixed a bug that made resizing panels not accurate with UI scales greater than one.
  • Fixed a bug that allowed the first node of a "Curve" node's graph to be moved in the X axis.
  • Fixed a bug that would crash the app when placing a node in a "Curve" node to the same Y axis of another node.
  • Fixed a bug that would crash the app when importing an Emitter's contour that has zero pixels with an alpha value greater than zero.
  • Fixed a bug that would crash the app when duplicating an Attractor.
  • Fixed a bug that prevented certain 3D Models from loading their materials.
  • Fixed a bug that would crash the app when duplicating a particle via shortcut in their "Image" tab.
  • Fixed a bug that would freeze the app when exporting an animation while in the Welcome Screen.
  • Fixed a bug that would prevent Emitter's movement sliders to read/write keyframes.
  • Fixed a bug that made exported .mp4 roughly half speed.
  • Fixed a bug that would make the .jpg importer always load the previous imported .jpg.
  • Fixed a bug that would enable texture interpolation for 3D models randomly.
  • Fixed a bug that would crash the app when using undo after loading two images back to back.
  • Fixed a bug that would allow panels to be resized while being occluded by a window.
  • Fixed a bug that made $project_version key in localization not be properly loaded.
  • "Something went wrong" window should now auto-resize to fit its content.
  • "Particle Ext." size and scale increase now work properly when the particle is following a path.
  • Project Render settings are now properly reset on new projects.

AirBorne Sea - WerFEST Software
Get your copy now and be one of the first to explore the sea in Early Access!

Don't miss this chance to be part of shaping the game's future as you provide valuable feedback to the developers.

We also congratulate all those involved on the day United States Coast Guard Day.

Subscribe to our social networks, this is also a great support for us!
Nomori: Prologue - Joeriri
Hello!

We are delighted to tell that you that Nomori Prologue is part of the Cerebral Puzzle Showcase and also that it's happening right now! Until the 7th of august you can browse dozens of brilliant and cool and often discounted puzzle games. We can't recommend it enough!

You may have noticed our fancy new key art in the promotion for the event. Let me give you an update on what we're working on at the moment. We've been hard at work developing and solidifying Nomori's art style. The early access version of Nomori Prologue features placeholder assets for most of the game. We're not only replacing those with our own trees, bushes, rocks and other props, but also making characters, vfx, and UI.

It's all work we're doing on our way to a vertical slice of the game: an early piece of Nomori that will look and play just like the final game. The vertical slice is a couple of months away. We're still developing Nomori largely unpaid. However, Enchanted Works recently acquired a grant from the Dutch government to work on the vertical slice. It's really helpful since it will let us worry less about rent, and spend more time on Nomori.

To finish it up, I'd like to share some insider information with you: we have successfully overcome a major technical challenge within one of our planned game mechanics, and the implications for Nomori's puzzles are huge. It has to do with portals and time travel, but I'd need a Ted Talk to properly explain it. I hope you'll learn about it yourself when you play the next version of the Prologue.

So long,
Joeri
Echo Storm - I'm Osama
The update is aimed at fixing the problems in version 1.3.0, but was also added new content in the form of new weapons and enemies, as well as made small improvements in general.


Look at the new weapon in slow-motion :)

Changelog:
  • Fixed: player characteristics numbers in Pause Screen sometimes were wrong (For example, Reload Speedup text was fixed and now it is Reload Time).
  • Added the new weapon - Rocket gun. It shoots rockets with a small radius damage. Rockets affected by gravity and falling down with time.
  • Added the new flying melee enemy. It have poison attack, so be careful!
  • Wave Gun now shoots better, previously attack pattern was hitting floor periodically.
  • Refinery now limited day resources extraction.
  • Loadout shop prices were balanced and reduced a bit.
  • Enemies spawn balance were changed a bit for game time before 5 minutes.
  • Added buffs and debuffs info on the user interface.
  • Modding now supports several sprites for Projectiles to use it as animation, and soon same thing will be supported for a weapons.
  • Other code fixes and improvements.
Hotel Collector's Edition (Brightstone Mysteries: Paranormal Hotel) - ivanbralic
Remastered / Casual versions explained
Starting August 4th, 2023, you'll see 2 versions of the game when you press play:

Casual Remastered version
Legacy Point and Click version

The "legacy" version is the original game, which is a traditional point and click adventure game, with a movable 3d character on a 2d background.
It is limited to 4:3 aspect ratio and comes only in English and German (full audio with voice acting for German version)

The "casual" version was released in 2013, which has many improvements, but does not have a traditional movable character you would expect a point and click game to have.

The most important improvements the casual version has over the legacy one are as follows:
Widescreen support
More crisp graphics
Interactive hint system
Skip-able mini-games
Support for steam achievements
Support for steam cloud saves

Notes:
The legacy version does not support Steam cloud or Steam achievements!
The Legacy version is only available on Windows. We have some plans to bring it to MacOS and Linux as well, but it's hard to say when or if we'll be able to do that, due to the technical limitations of the engine used in the old version of the game.
Thus, on MacOS, you can only play the Casual version.

And as always, let us know if you have any technical problems playing the game and we'll do our best to fix them asap.
And last but not least, just because the new version is not out, does not mean we'll stop supporting the Legacy version. If you run into trouble, please report it in the forums and we'll check it out.
HOROS - Web of Shadows - leonizer
Horos will return with new scenes in a vast expansion called WEB OF SHADOWS. Today I want to present the first part of the content we want to include there.

SINKARA is a newcomer to the story, and she can manipulate the spiders that reside in the deep caverns beneath the mountains. Her life intertwined with Petra’s at an early age, and now SINKARA seeks revenge. She is plotting to kill Petra – are you unscrupulous enough to help her complete this mission?





Then we got ROSIE, who represents innocence and beauty. This redhead needs HOROS’ help at the early stage of their relationship, but later, she becomes an important ally who can support our hero in the quest to kill the evil sorceress. Her story also includes NAVANA, rated as one of the hottest characters from the game in the poll presented a few weeks ago.







As you can see in the pictures, we’re going to surprise you with an intimate FFM scene between Teriani and Kara – when we first started playing the game, it was clear that their romance would be a significant part of the plot. So when Horos has a chance to make love to the two girls at once, it’s only fitting for a hero like him to get this particular moment. And let’s not forget Emil, who is always on the lookout for his next great passion – with Horos by his side, he’ll be able to satisfy Aleneitte’s desires even when her husband isn’t paying attention.





And that’s not everything! We also plan to add more scenes with characters you love! Expect more scenes with NUALA, TERIANI, CRISTAL and NAVANA.





Expected release date – of the year/beginning of 2024.
My Dream Setup - LD
A small update that adds saving previously used colors, which will speed up and make it easier to create your set ups!

Keep up with the latest news
We share all the updates on several platforms. Join our other communities to stay up-to-date!
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Have a great time playing our game!

https://store.steampowered.com/app/2200780/My_Dream_Setup/
Aug 4, 2023
Air Hockey VR Playtest - poligamesstudio
new map
...