QOL 1. When the team is full, if a new teammate joins the team, a pop-up window will prompt the player to choose to add the new teammate to the battle queue or just accompanying. 2. Characters with perfect endings can re-enter the rules module as teammates.
Bug Fixes 1. Fixed the problem of incomplete display of card numbers in the Mythic Items view interface. 2. Fixed the problem that when using Magics on NPCs in exploration, it can only be used on oneself will be filtered out. 3. Fixed the issue where the target's current turn action was not canceled when the Mind Domination spell was successfully released. 4. Fixed the issue that when creating a new character, some effects were not triggered when inheriting the ending's traits. 5. Fixed the problem that after switching models of some NPC characters, the equipped props were removed.
The BinTRoLL guys came to visit us. They want to present the caps as a gift! The Elfine Clays are itching to try on the BinTRoLL caps. We've already put the caps in the gacha, but if you can find the coupon code, you can get them right now.
Collaboration period: August 4 - September 4, 2023
We’re excited to announce a brand-new Elusive Target coming to HITMAN World of Assassination featuring international superstar DJ and actor Dimitri Vegas. Featuring Dimitri Vegas’ likeness and voiceover work, the upcoming mission will be available for free to all HITMAN World of Assassination players later this year.
Dimitri Vegas will take on the role of “The Drop” – a DJ-turned-drug impresario bent on controlling the scene one way or another
The Drop Elusive Target was announced during a surprise interruption to Dimitri Vegas and Like Mike’s set at Tomorrowland 2023 on July 30th, the largest and most popular electronic dance music festival in the world.
"I’m extremely excited to be a part of the Hitman universe,” said Dimitri. “It’s always exciting to be involved in creative projects and I’m looking forward to seeing how everyone reacts to my character when the mission launches later this year.” - Dimitri Vegas.
"We’re thrilled to partner with Dimitri Vegas on a brand new Elusive Target mission in HITMAN World of Assassination", said Hakan Abrak, CEO of IO Interactive. "This will be the first Elusive Target mission that we’ve created in two years and we’re very happy that our passionate community and newcomers to the game will be able to enjoy it for free later this year as part of IO Interactive’s 25-year anniversary celebrations."
🎉🎮 Attention, players! 🎉 Our beloved Lunia Z Revival is now available on Steam! 🚀 Get ready to embark on an amazing adventure with players from all around the world! 🌍🤝 Access Steam and join the action right now! 💻🕹️💥
Firstly we would like to say that we decided to make Chromosome Evil a Franchise "CE".
Then we have some other good news in regards to Chromosome Evil and another similar game that many of you played: Strain Tactics, we talk to the developers in the hope of making a Steam bundle with them and the response was positive so stay tuned.
And the BIG NEWS coming your way :
Chromosome Evil 2 coming soon page is live, yes we are working on a sequel!
Support us by smashing that wishlist/follow buttons and dropping some shares to your friends.
Before going into details we must admit that we had to sacrifice a bit from the horror element in favor of adding more depth and complexity to the management and tactical part of the gameplay.
Ah, my Partner Sadoff also remade the entire engine from 0 again in order to have now zoom-in function and better quality-of-life features.
We also have a private beta for Chromosome Evil 2 in our Discord room available for people with lvl 2 and above access.
The 8 Sins: New Hell Order - Piotr Sowa Omegan's Domain
Hi there!
= Optimization = When working on improving the AI player, I notice that battle code requires optimizations, the need for RAM is slightly increasing after each fight, and I need to find out where is leaking. New AI player use simulations a lot, so the amount of used Ram is going crazy.
Noticed that there was no big visible progress from last time and the Festival of Strategy game is coming, the 8 Sins will be now a priority.
So my current goals: 1. Optimization of the battle code; 2. Refresh the game page; 3. Add multiplayer.
Depending on how good the Festival will go for this project, after finishing the goals, I gonna start working on major update immediately.
= About refreshing the game page =
Because of the planned major updates and incoming Festival, I decided to try to make a new logo, and of course refresh capsule art (for the rest maybe later), here are some rough concepts of that:
= Map = Still improving the last added biome to make it looks more differently than others, at first place it was too purple like the volcano biome:
= City Builder? =
Some time ago I was mentioning about making a panorama screen and whether this is necessary or not. And I mentioned about city builder module. Interested in that, I make another concept of such screens, where every town generates some point like "Units: Brute" or "Kindom: Magic", and if there are enough of them, the current technology level go up and players can unlock new units or items. Technology screen:
= Ending = After releasing the update with a fixed battlefield and with a lot of concepts that I made with the prepared UI, work on major updates should be easier and from the graphics side I can focus on making complete animation sets of all refreshed units. And was thinking, about how my game can look if I gonna increase the screen size by double: