Greetings, Warriors! This is Paragon: The Overprime.
The Tournament Tree for the “Paragon: The Overprime Asia Regional Ranger’s Cup”, which selects the best team in the Asian region, has been finalized! Which team will claim the glory of victory? Choose which team you believe will win! Warriors who correctly predict the winning team will receive a gift!
Please refer to the details below!
[“Predict the Ranger’s Cup Winning Team!” Event]
> Event Period
- After the match draw on August 4, 2023 ~ August 11, 2023 12:00 (KST, UTC+9)
- 300 Kima will be given to all Warriors who accurately predict the winning team *If you fail to predict the winning team, no reward will be given. *Each account can participate only once (no duplicate entries allowed, and the first response will be considered as the participation response in case of duplicate entries)
> Tournament Tree Information
We sincerely thank all of our Warriors for loving Paragon: The Overprime! We kindly ask for your continued interest in the event celebrating the “Paragon: The Overprime Asia Regional Ranger’s Cup”! - [Link to Event Notice]
We will always do our best to reward you with various content and events.
{LINK REMOVED} We have a dream that the Custom Goban as a multiplayer game will be available for all users for free. It would be a great contribution to the Go / Baduk / Weiqi community. But it depends on you, our potential patrons.
By {LINK REMOVED}contributing on Patreon you not only raise the possibility that the game will become free for everyone, but also can get: - Exclusive T-Shirt / Hoodie Merch (see the image above) - Early Access (1 or 2 weeks before public release) - Beta Testing (we guarantee you a spot in the early test) - Discord Role (privileged access to private rooms)
Femdemic - An Idle World Feminization Game - relattic
Hey everyone, It's been an eventful first week after launching the game. I'm delighted with the game's overall performance, but of course, I'm also aware of some of the feedback, specifically on Steam. So I've worked extensively over the past few days to address some of the gameplay criticism.
So today, it's time for the first major patch, which brings many new features and introduces a partnership with Lovense. If you connect your Lovense toy with the game, it will vibrate whenever your host takes part in sexual interactions. Of course, this only works in the NSFW modes of the game.
The main gameplay improvements on the Idle game front are more automatization through Bacteriophages (Auto-Buyers) and Stochastic Fluctuation (Auto-Levelers). You can unlock these through Mutation Boons and also get permanent ones at the end of a run.
Here's the full list of the changes.
V1.1.0 Changelog
Lovense Toy Integration
Sexual preferences of hosts in Liberation mode. You can control what kind of sex scenes you see by choosing hosts that align with your preferences.
Some female sex partners in Compliance mode before Spreading starts
Some new hairstyles can randomly trigger when maxing Hair length.
A new formula for calculating upgrade cost that aims at avoiding infinite gain by upgrading one unit a lot
Returned Unit Upgrade Mutation Values to original values (4%/8%)
You can now use three Bacteriophages per area
Higher Specializations now gain more bacteriophargs at the end of the run
Increased Max Bacteriophages the Player can have to 20 per host
The rarity of the mutation boon for auto-attacking medication enemies has been changed to Rare (was Shiny)
A control unit for turning Stochastic Fluctuation per Area on/off
Auto Click by hovering over the Medication enemies
Main Story dialogs will now only trigger if there's no bonus active.
Leveling up the Immune System will now give an immediate decrease to all active Immune reactions by 20 points
fixed some controller issues with new mechanics
fixed some typos
Main new Features in smaller patches, that were added over the last few days:
NSFW Mode for the Liberation story
New Mutation Boon: Bacteriophage Unit that lets you auto-buy units
New Mutation Boon: Stochastic fluctuation that lets you automatically level up areas (except clothes choices)
Added end-of-run reward: +1 Bacteriophage on new runs
New Setting for auto-advancing dialogs
Nerfed Medication Enemies
I hope these features will improve your experience. I'm very willing to enhance the gameplay, and I'd happily hear your concerns on Discord or the Discussions board to see if I can fix them.
The whole server will be maintained from 10:00 to 12:00 on Thursday, August 10. You can't log in to the game during the maintenance process. Please inform each other. The new server S313 will be opened at 10 a.m. on Saturday, August 5. The return of old players began on August 10. The return of old players begins: Activity time: 00:00 on August 10th to 23:59 p.m. on August 16. Return to player definition: Calculated from the first login at the beginning of the activity, players who have not logged in for 7 consecutive days will be judged as returning players after logging in for the first time during the activity time, and the status will not be modified after that. Returning players can bind a non-return player in the same server. Non-return player definition: Players who do not meet the definition of return players will be judged as non-return players when logging in for the first time during the activity time. The middle state will not be modified. New characters created during the event are also non-return players. Non-return players can be bound by 3 return players in the same server. During the activity: Returning players will issue corresponding resources and ingot rewards according to the lost time when logging in for the first time. All players can receive daily login rewards every day during the activity. During the activity, returning players and non-returned players can receive corresponding rewards after recharging the corresponding amount. Issuance of additional rewards: When receiving single and continuous recharge benefits from the return activity, players who are bound to it will also receive corresponding rewards by email. If you want to receive multiple rewards, go to your former comrades-in-arms and let them return to fight together. Remember to let them bind you after logging in to the game!
Last year, paperpancake made a video explaining the successful strategy that he uses for the Crystal Golem Challenge. Since then, there have been many balance changes, but he hasn't updated his strategy. Now might be the time to strike! His first Crystal Golem Challenge attempt this month took 9m 11s. Can you dethrone the Golem King from his place on top of the Crystal Golem Challenge leaderboard?
Rewards
13m 10s or less - Nice time! Your try will be rewarded: 2500 coins + 10 premium days
10m 10s or less - So close! Prize: 5000 coins + 10 premium days
9m 10s or less - You beat paperpancake this month! Prize: 1000 crystals + 10000 coins + 10 premium days
#1 on the August leaderboard at the end - The golems bow before you! You get the prize for beating paperpancake + 1000 extra crystals + the rotating Golem Champion role on Discord. 🙂
This challenge runs until the leaderboard is reset at the end of August.
You can continue to improve your time until the end of the challenge; only your best time will count. To claim your prize, take a screen grab from the leaderboard that includes your time and your Steam display name. Post it to either our Discord (tag @paperpancake in #golem-challenge) or in the Golem Challenge channel of the Steam group chat. Prizes will be distributed the week after the challenge ends.
Feel free to check out our newest game in development, Galactic Glitch, an Action-Roguelike that we want to make just as fun and enjoyable as Crystal Clash.
Just like with CC, we would love to hear your feedback on the game, so we can keep making it better! 🎮
The demo is available right now, for free! You can check it out and Wishlist here on Steam:
Made several fixes for Steam achievements intermittently not being awarded in situations where they should be earned.
1. Check if the achievement has been achieved and retry the achievement if necessary. 2. When the game is saved or loaded, check if all the achievements that should have been achieved have been achieved.
The difficulty of the last boss fight has been slightly lowered.