Thank you for supporting Take Me To The Dungeon!!. We have been working with the developers, Hanabi Fuusen, to incorporate your feedback into the game, resulting in the addition of several updates over the last few weeks.
To celebrate the game's one-month release, and to thank you for your overwhelming support, we had a special interview with Hanabi Fuusen! Here's the interview:
Q: Hello, could you please introduce yourselves?
Hello, we are Hanabi Fuusen. Our team consists of only three members, and due to our small team size and limited development budget, we rely heavily on our passion. With each member taking on multiple roles, we tried hard to prevent an overly-long development time. One of our biggest challenges was deciding what to include and what to cut out from the game.
After a year and a half of hard work, we finally completed Take Me To The Dungeon.
We were fortunate to have the support of Mango Party as our publisher, which provided us with significant assistance in areas such as music, voice acting, marketing, translation, and publishing, alleviating many of our concerns.
Q: Tell us about the inspiration behind Take Me To The Dungeon!!
Our producer, who always wanted to create an independent game, happened to meet our art designer who was considering resigning from their company.
By chance, Una’s character design popped into existence and the game's outline gradually took shape after a programmer, who was responsible for the main coding, joined the team.
Q: Out of all the possible H-game genres, why did you go for a card-based deck-building game?
We wanted to offer players a customizable gameplay experience in an adult game. For that, we looked to a lot of other games for inspiration.
First, we referenced Darkest Dungeon, in which players assembled a team to challenge dungeons. However, designing multiple playable characters posed a considerable development burden, so we had to abandon the idea.
Next, we looked at classic deck-building games like Slay the Spire and Last Evil. We felt that card games fit well with the gameplay we wanted, and gradually, the concept of card battles with girls emerged. However, the core gameplay was ultimately inspired by Gloomhaven.
Q: Are you satisfied with how the game turned out? Was there any content you had to cut out of the final release?
The final product is quite close to our initial expectations. We wanted a game that featured the protagonist and Una playing cards in a dungeon and engaging in erotic activities.
We removed a mechanic in which Una’s levels and affection were influenced by dungeon events. Pamela was initially designed as a loli character, but she “grew up” due to Steam. We originally wanted players to progress from layer 1 to layer 100 instead of the separate stages we have now.
It was regrettable but another part we had to cut out, as players have discussed, is the ending for one of our characters. We won't specify which to avoid spoilers.
Q: Player feedback has been quite enthusiastic. Do you have any particularly memorable impressions?
The art designer was delighted to read some comments like, "Initially, I hesitated because of the difficulty of the game, but I still bought it because the characters are attractive."
Q: Apart from the gameplay, many players have praised the music in this game. Is it really an R18 game?!
Hanabi Fuusen: Firstly, we would like to thank Mango Party's music director, PYKAMIA, for creating 18 exquisite songs for the game.
We have always loved games that emphasize music and games where the musical experience ties in with the gameplay and story. Music is crucial for setting the atmosphere in a game. That’s true even for R-18 games. Therefore, we commissioned music production based on our characters, battles, and story.
We loved every track and we’re glad to have had the opportunity to integrate PYKAMIA’s wonderful music into the game.
PYKAMIA: Hi, everyone. I'm PYKAMIA, a beginner composer with three years of experience in digital music. I'm delighted that players can feel the immersive experience brought by the BGM in this rich and exciting plot.
This work is my third music composition for Mango Party games, and I hope players can feel the infectious power of music in different works in the future.
PS: If you find my music exciting, it means I'm turning your nipples. May your nipples be with you.
Q: The game has a "Good Kids Mode," how is that different from an all-ages version?
Currently, the "Good Kids Mode" in the game mainly censors the HCGs from the main story. In the all-ages version, we plan to redraw all the main victory CGs as well as edit the text to make it suitable for all ages. I’m sure that will keep our illustrator busy for a while.
Q: We heard that the original version of the game briefly ranked among the Top Sellers on Steam (Global). Is that true?
Yes, that's correct. The highest number of players came from the United States, accounting for 30%, followed by Japan at 14%, and then Taiwan, Korea, and Hong Kong, which accounted for 11%, 10%, and 8% respectively. It seems that card games are more popular in these regions and we are truly grateful for their support.
From the feedback, we gathered a lot of valuable information about some events and difficulty issues and tried to make improvements, including adding all-ages version CGs. We hope players will also enjoy the slightly different all-ages version.
Q: Any plans for the future of Hanabi Fuusen?
In addition to the all-ages version, we are currently working on an epilogue to the main story. We hope to add new gameplay elements, fill in gaps and complete the ending with new stories for many of the other characters. Please stay tuned for more updates!
We are also striving to create a playable version for the Tokyo Game Show. Come see us if you’re also going! Q: It might be a bit early to ask, but can you reveal if there are plans for a sequel to the current game?
For now, we plan to complete the aforementioned projects first before considering new works or sequels.
Q: Please say a few words to the players. Thank you very much to all the players who support "Take Me To The Dungeon!!" In response to your support, we will do our best and work hard for future releases!
War Robots: Frontiers servers are scheduled to enter maintenance at the following time:
Maintenance Time: 04/08/2023 at 08:00 UTC
Estimated Downtime: 1 hours
The game servers will be inaccessible during this time. Keep an eye on our official social channels and Discord for further updates, and to find out when War Robots: Frontiers servers are live again.
It's finally that time, Sym.BIOS: Torn Asunder will be in the hands of the players after 2 years of development. We sincerely hope you like what we cooked up. An intriguing story of characters and how their lives become intertwined in a future 300 years from now. We'd love you to leave your thoughts in the comments section or in the reviews! https://www.youtube.com/watch?v=oHCPvZaEqbE
When you repaid your bank loan, in some circumstances, players would still get an ending cutscene indicating that their loan was outstanding. This should no longer occur.
Players were receiving an incorrect amount of money when raiding the bank vault. They will now receive the correct amount.
With thanks to SweetMonkeyTuesday for bringing these to my attention.
You have a unique chance to become the owner of a special award - the Silver Gifts of Strength, Protection and Wisdom!
💎Silver Gift of Strength (Weapon +1) 💎Silver Gift of Protection (Armor +1) 💎Silver Gift of Wisdom (Wings +7)
By purchasing special items in our GameXP store, you will not only receive a lot of useful and necessary items, but also automatically become a participant in the Silver Gifts draw!
The bigger the box, the higher the chance! Each purchase increases your chances of winning more and more!
The gift is credited only to the account that won the drawing.
The promotion will last from 04.08.2023 to 30.08.2023 inclusive. The results of the draw will be announced within 3 working days after the end of the promotion.
Silver Gifts of Strength, Protection and Wisdom participate in the drawing!
And now hurry up for new goods and maybe you will become the owner of the Silver Gifts!
Oliver is a mummy with a past rich in history and culture. As the fifth son of a pharaoh, he had a privileged childhood and received a high-level education in writing, mathematics, philosophy and religion. He lived in a time when Egypt was still a powerful country and Pharaoh was seen as a living god.
Despite his reserved and quiet nature, Oliver is a highly intelligent individual with a profound wisdom that he has acquired over the centuries. Beneath the surface, he has a great sense of loyalty to others, although he sometimes seems detached from other college students. His resurrection came only a few years ago thanks to an archaeologist who broke the seals of the tomb in which he rested. Since then, he has had to adapt to modern life and has faced some challenges, such as the need to learn new technologies and popular culture.
You can customize the group and set the default membership group for the species now.
Split the hostile groups
removed the intelligent restrictions on operations, allowing control over unintelligent characters in one's own group
The ban on species of carrying characters at the beginning has been lifted, allowing players to choose characters such as XUncontrolled object or StarDevouringGiantInsect remains. Note that ordinary animals and monster cannot distinguish traps even if they are characters. Note that the when StarDevouringGiantInsect remains are charaters, the monsters dug out from the grid they assimilated are still hostile.
Blueprints can also be set default group
The blueprint item definition has added a toRole field. If the item is a species, it will automatically be converted into a character during placement.
Added Defender Robot, with fast speed, ability to fly, high health, and high defense, and long-range attacks. And put this robot in the blueprint definition of the extremely small village.
It is possible to define the knowledge and skills inherent in a species now.
Added maintenance robots with built-in maintenance skills.
The StarDevouringGiantInsect remains will devour and assimilate the grid points under their feet, so as long as there is a StarDevouringGiantInsect remain, there will be almost unlimited StarDevouringGiantInsect remains in time
The species definition has added fields such as no hunger, no thirst, etc. to adapt to some stubborn alien species
The addition of the planet's engulfed marker indicates assimilation by StarDevouringGiantInsect. With this flag, the devouring progress increases by 1% every 100 days. Progress of 3% or above will result in a monster that matches the progress value. And replace the loading block with a progress ratio filled with the remnants of the GiantWorm.
Added a Lonely Star Sentinel background/mode, located on a planet that is being swallowed up.
Added the following grid filling: ice, snow, saline water, rock salt, sand, quicksand, ordinary silt, swamp silt
Added large block markers: Gobi, swamps, karst landforms, deserts, etc., which will affect the generation and filling of terrain within 1-1000 grids near the surface
Added regional fast sign: salinization, which will turn all the water inside into saltwater, forming salt lakes, salt squares, and so on
There will be a higher probability of crushed stones on the surface of the Gobi Desert
When there is swamp silt and quicksand at the foot, there is a certain probability of getting stuck, unable to move, and continuously losing health, there is a certain probability of breaking free. When players get stuck in the terrain, there is a certain probability of breaking free each time they move
Added ore veins, with several ore veins in large blocks, and replaced with mineral fills within their range, and the outputs of these mineral fills are consistent rather than random. There are some small mineral veins on the surface and some large mineral veins underground.
Added a prospector, which is not consumed when activated and provides all the vein locations in the local large block in the message and character logs
Added skills related to firearm shooting, bow and arrow shooting, stone throwing, etc
Added items and recipes for pistols, rifles, and their bullets
You can define the production speed bonus and maximum bonus limit of the skill for the recipe. You can refer to the definition of construction skill bonuses in some existing building recipes.
Added some bonus configurations for recipes related to construction, sewing, and cooking skills
Each construction will add a construction skill training session
The excavation and fishing actions have added corresponding skill bonuses to speed.
Added creative skills such as literature, painting, composition, screenwriting, and choreography. People Possessing these skills can create corresponding works. Characters randomly create when their skill points are above 100. Assign entertainment and critical value to the work based on the character's skill points and talent.
Adding the creation object association to the skill definition becomes a creative skill
New performance skills have been added: singing, playing, acting, dancing. With these skills, one can perform these works and convey the entertainment and speculation of the works to the audience. Only with sufficient talent and skill level can one fully convey all the attributes of the works. The entertainment value will increase the happiness of the audience, and the entertainment value and speculative value heard by the audience will be counted as group points. The character has a chance to master the work upon hearing it, provided they have at least 100 corresponding skills. Characters randomly perform their own mastered works based on their own mastered skills.
Adding performance object associations to the skill definition becomes a performance type skill.
Players clicking on a skill will display the corresponding actions for creating works and performing all the works they have mastered when the skill point count exceeds 100
Added medical and maintenance skills.
Added medical and repair actions, which will follow the injured and continuously restore their life. The amount of recovery is influenced by medical and repair skills.
Added character behavior: automatic repair and automatic healing. When a skill point is 100 or above, they will automatically go for healing or repairing the injured person
Added professions for doctors and repairmen. The group selects the person with the highest level of medical and maintenance skills and points above 100 to be elected, with a maximum of 2. Similar to guards, player groups do not choose doctors or repairmen. Corresponding professions will set up automatic repair and automatic healing behaviors.
Added universal medical robots.
Universal maintenance robots and universal medical robots have corresponding automatic behaviors by default.
Supported input text filtering for building recipe list
Unified recipe list components for construction and manufacturing, so manufacturing can also be filtered by name
If the upper grid can be mined, the corresponding mining action will also be brushed, thus supporting upward mining.
When setting down characters and landing on the planet at the beginning, we will find a more suitable height to place humans within a 200 grid range to avoid getting stuck in some cavities.
The ,. keys is considered equivalent to the<>keys
WASD also serves as a move method
S original search function changed to h key
Increased stability in some areas at the cost of performance
Optimized drawing refresh mechanism
Fixed bug with drawing priority read in error
Fixed an save record read bug
Fixed a bug where the icon and target archive entity ID were restored incorrectly
Fixed a bug with entity ID recovery, replacing the location during recovery instead of overwriting it
Fixed bug in zone recovery
Fixed a bug where newly game did not clean up temporary directory files
The group's changes are not friendly to existing save records but are compatible
In stage 6 (green mode) the cristals spawns have been enhanced, the mid boss can be milked during two minutes (take care)
It will explode anyway. addition of blue cristals, a blue one can add 30% of the bar, its score value is 6666, I will add them to the other stages soon.