I further worked on the beginning to tell the player who Jesse is and what happened all those centuries ago. I still need to make some more art and add more scenes but it's progressing pretty smoothly. As long as I stay on track I should be able to get a good demo out when Steam Fest starts.
Update 2.1 is here! If you haven't watched my last video, check it out here:
Big thanks to all my Patreons:
Commanders
Ryan Schubert Bancheis
Captains
Rin Zarinthal the Sleepy Dragon 鹿目圆香 Juan Carlos Rodriguez
Aces Jean-Philippe Martel, Gary Scott, kolby varner, Kevin Chote, Gio, Quickshadow, Scott Tjhia, Baduz, Maxter1o2, Severance Bane, Lamergaroth, semeku, Mort, Matouš Otta, Jiri Sluka, Ashven Scarpaw, chaussepied quentin, Orrion Boudinot
Pilots AJ Parker, Latheos, Jeremy Sandahl, Libo, Hawk, SW9876, Boosted, Myoron, GamerForLife, Logan Laramay, NAUTILUS11045, Ryyuka, Elliot Louise, Stuart Bunn, Ujvari Tibor, jin, lochinator, Justin Schultz, Derrick Southerland, Shinnjin, Peter Müller, Scott Woodie, ITEDVO, Maik Landgraf, Zachary Johnson, Kuba Vildomec, Mathew Beane, Michael Van Camp, Legend Kriptor, Nick Evans, Nes27, Nicholas E. Zonenberg, a62443166
Rookies Brian, James Ketola, Martin Nielsen, ZipTieFun, Fedaygin, Takuma Shimoyama, Grendug, Vladrynne, Christopher Boyd, Jeffry Fleischer, Matthew DuPlanty, Gary, Thomas Ran, Josh Worden, Cpt Incorrigble, Thy Ruos, Adam E Burks, Billy Radis, -Nova-
Patch Notes:
Added radar (minimap) zoom. In Nebulas it always shows full size. Clicking the + and - zoom button while holding shift goes directly to max and minimum zoom level, respectively.
The radar now shows the actual ship image as icon, instead of a generic image. This is optional.
Ancient Relics and Escape Pods now always show an actual image instead of the generic blue dot.
Added a quest to Tinhead Workshops that rewards junk in exchange for crafting components.
'Drone detonators' now set drones on "suicide mode", where they collide with their target and explode on impact.
Increased ship enhancement slots for better visibility.
Drone weapon damage bonus from tacticians reduced from 8% to 7% base per tier.
Loot from enemies which are not special NPC characters, therefore including Hunter Fleets, is now defined by the sector level instead of the enemy level.
Added 'blueprint known' on ship tooltip when you already learned it.
Reduced the turret angle on the 'Rokkuita' from 60 to 10 degrees. Now it has -10% weapon heat generated.
increased chance to find fine and superior components from scavenging.
While in a sector controlled by an enemy('hated' doesn't count) faction, destroying one of their ships or being hostile to a station will speed up Hunter Fleet spawning by that faction. This mechanic enters a cooldown of 3 minutes after a hunter fleet spawns.
Improved gunners aiming when shooting at moving targets and trying to "lead shots".
Fixed scavenging giving blueprints you already have maxed and never dropping ammo blueprints.
Fixed 'bloom' setting resetting to a minimum of 15% instead of 10%.
Fixed 'Cargo Optimization' Skill affecting fleet ships, causing their loot to be launched into space.
Fixed fleet control panel opening for no reason (example: when you rename crew).
Fixed main menu panels (Load game, credits, perks, etc) not closing when ESC is pressed.
Fixed items not stacking: drone parts dropped from drones and scrap metal obtained from destroying junk.
Fixed BUG that would cause gunners to occasionally stop shooting at missiles or drones.
Fixed 'Born Leader' not applying to seats without assigned crewman.
Fixed Weapon crafting exploit when importing recipe from clipboard.
Fixed negative critical chance (and anything over 100%) affecting DPS calculation on weapon tooltip (this is only visual and wasn't affecting the actual weapon damage).
Fixed floating turrets on the Juggernaut and Claymore.
Fixed short range drones not hitting big ship targets. Now they constantly adjust their distancing.
Now that we've passed the 50% funding mark on our Kickstarter with a week to spare, we've got that new demo chapter at the ready as promised! In fact, it's already available for download here, right now.
But first...
The Final Week of the Campaign
Our Kickstarter is just a week away from the finish line, and we're gearing up for that last push to get to 100%! The sooner we can reach 75% funded the better the odds are that we can make it to the goal—and you'll all get a Chapter 8 Voiced CG Preview with it.
Seeing as the campaign is all or nothing, we need as much help as we can get to make it in the time that remains. Kickstarter only charges your card if the campaign is successful when the campaign itself ends, so you can always pledge early and not worry about funds being taken out immediately.
(Tell your friends about the game if you like, too—sometimes that's how the best of hidden gems spread!)
No matter how you support us in developing OSAS, whether in big ways or small, thank you for being here with us!
Next funding milestone: At 75% funded, a chapter 8 voiced CG preview will be released.
Seamus Chapter 1
This update brings with it Seamus Chapter 1, allowing you to play from the start of the game from either Hugo or Seamus' perspective!
The chapter was a lot of fun to write and script, and I hope you all enjoy this new look from Seamus' point of view! I think it drastically changes how his second chapter feels if you're playing from the very beginning. (If you were looking for more of James or Cornelius, they're also there!)
New assets such as Seamus' Dining Room background and Future Happiness, the soundtrack's affectionate theme, have also been included as part of this chapter.
You'll also get to see what Hugo wrote to Seamus in that very first letter! It's something deliberately unseen in Hugo's route, as Hugo himself writes it off as something he's sure he's "heard the last of", but it's something else entirely to Seamus.
Either way, we hope you enjoy this fresh content!
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If you are redownloading, your save data should be intact, as the existing saves directory will not be affected by redownloading the game.
Please let us know on Discord or in the comments if you encounter any issues!
Seamus Chapter 1 has been added! The insensitive button in the Prologue should now be selectable, meaning you can access the start of Seamus' route. Start a new game to get to it!
SFX/Music✨
Added a new soundtrack, Future Happiness (Affectionate Theme)! You can hear it at the end of Seamus Chapter 1.
New voice lines have been added to Seamus Chapter 2 for the first meeting CG (the sparkly scene where Hugo is looking back at Seamus.)
Visuals/Scripting✨
Seamus has two new poses, one where he's reading a letter and another where he's holding his chin with a hand on his hip.
Seamus' Dining Room Background has been added!
Camerawork has been updated for all chapters in the demo.
User Interface
The Writing and Timed Choice Screen animations have been smoothed and finessed.
The History screen has been revised to make it an easier reading experience.
Laundry List
The Extended Demo remains largely feature-complete and no major updates are planned but the following future changes are in the works for an undetermined release date, further down the line as production continues:
Kruz, a young man who inherited his comrades' will, escapes from the Imperial Army and joins the Freedom Fighters. He gets involved in intense battles where various nations, races, beliefs, and pride intersect.
Adapt your tactics based on the situation, utilize different tank and party unit types, and lead your troops to victory!
Kruz, a young man who inherited his comrades' will, escapes from the Imperial Army and joins the Freedom Fighters. He gets involved in intense battles where various nations, races, beliefs, and pride intersect.
Adapt your tactics based on the situation, utilize different tank and party unit types, and lead your troops to victory!
Kruz, a young man who inherited his comrades' will, escapes from the Imperial Army and joins the Freedom Fighters. He gets involved in intense battles where various nations, races, beliefs, and pride intersect.
Adapt your tactics based on the situation, utilize different tank and party unit types, and lead your troops to victory!
Kruz, a young man who inherited his comrades' will, escapes from the Imperial Army and joins the Freedom Fighters. He gets involved in intense battles where various nations, races, beliefs, and pride intersect.
Adapt your tactics based on the situation, utilize different tank and party unit types, and lead your troops to victory!
Kruz, a young man who inherited his comrades' will, escapes from the Imperial Army and joins the Freedom Fighters. He gets involved in intense battles where various nations, races, beliefs, and pride intersect.
Adapt your tactics based on the situation, utilize different tank and party unit types, and lead your troops to victory!
Kruz, a young man who inherited his comrades' will, escapes from the Imperial Army and joins the Freedom Fighters. He gets involved in intense battles where various nations, races, beliefs, and pride intersect.
Adapt your tactics based on the situation, utilize different tank and party unit types, and lead your troops to victory!