You Must Become A Lich - SkylorBeck
Been working on another Pitch Deck for You Must Become A Lich. Here's a slide where I talk about my process and timeline for the game.
Ettrian - The Elf Prince - Metthink
Launch Date Reveal: November 15th


New Enchanting Songs: Composed by ELV Games Music Studio


Expansive New Maps: Uncover Hidden Secrets


With our latest update, Ettrian - The Elf Prince is evolving into an immersive open world experience, where breathtaking landscapes, endless possibilities, and thrilling quests await you. Get ready to explore a vast and living world, where your journey knows no bounds. Unleash your inner adventurer and discover the true essence of Ettrian's realm!"
A Webbing Journey - Backurio
Ready for a taste of our magical world? Play our FREE demo on Steam and immerse yourself in the thrilling puzzles and whimsical quests that await you! ๐Ÿ•ธ๏ธ๐Ÿ’ซ

Help make our dreams come true by wishlisting A Webbing Journey on Steam! Your support means the world to us, and it ensures you'll be the first to know when we release the full game. ๐ŸŒ๐Ÿ’™

Thank you for joining us on this incredible journey. Together, let's weave a web of unforgettable gaming experiences! ๐Ÿ•ธ๏ธ๐Ÿš€

Join us on this enchanting adventure as we swing into the limelight alongside other amazing indie games. Follow us on Twitter, TikTok, and Instagram to get the latest updates and sneak peeks behind the scenes of our development journey. ๐Ÿ•ท๏ธ๐ŸŒŸ

Don't miss out on being a part of our thriving community! Join our Discord server to connect with fellow gamers, share your thoughts, and discuss all things A Webbing Journey. ๐ŸŽฎ๐Ÿ’ฌ
Aug 3, 2023
MiLE HiGH TAXi - Cassius
See Full Details About This Release and Upcoming DLC
https://steamcommunity.com/games/1366560/announcements/detail/3660912271287201120

What's New - Brief
I've addressed several bugs that some of you have reported and introduced enhancements to improve the overall gameplay. I've also implemented new features that many of you have asked for, such as the often-requested ability to move up/elevate and drop more quickly, and the addition of 4K as a resolution option. I also refined the vertical driving experience to be more intuitive and in tune with the player's intention.

  • 4K Screen Resolution Option
  • Better prediction of player's vertical movement intents
  • Faster elevation and drop on the right-analog stick
  • DLC-ready changes
  • Linux and Mac versions updated
  • Change to music system to offer more variety at start of each game
  • Cleanup and enhancements of the visuals of the UI
  • Fixes to some issues with game remembering player options after restart
MiLE HiGH TAXi - Cassius
Release v1.2.0
Hello, fellow gamers! Today I'm excited to announce the release of MiLE HiGH TAXi version 1.2.0!

As the solo developer behind this futuristic arcade-style taxi game, I've been working tirelessly to bring you a host of improvements, bug fixes, and new features. This update not only refines the existing game but is also a stepping stone towards exciting DLC in the very near future.

As you may have heard, it's true that I didn't break even in game sales. But I've continued working on updates, patches, and new features for the game anyways because I genuinely enjoy making it!

What's New
In this new version, I've addressed several bugs that some of you have reported and introduced enhancements to improve the overall gameplay. I've also implemented new features that many of you have asked for, such as the often-requested ability to move up/elevate and drop more quickly, and the addition of 4K as a resolution option.

I've also refined the vertical driving experience to be more intuitive and in tune with the player's intention. You can now expect even more heart-pumping control mechanics and action as you race against the clock.

  • 4K Screen Resolution Option
  • Better prediction of player's vertical movement intents
  • Faster elevation and drop on the right-analog stick
  • DLC-ready changes
  • Linux and Mac versions updated
  • Change to music system to offer more variety at start of each game
  • Cleanup and enhancements of the visuals of the UI
  • Fixes to some issues with game remembering player options after restart

Linux and Mac Updates
Both the Linux and Mac versions have also been updated to v1.2.0 - bringing them back into full alignment with the Windows/Steamdeck version. My sincere apologies to Linux and Mac players that it has taken me longer than expected.

DLC is Coming!
https://store.steampowered.com/app/2510140/MiLE_HiGH_TAXi__Race_Mode_DLC/
But that's not all! This update paves the way for future DLC, starting with the "Race Mode DLC". Voted 1st by players a few months ago, this DLC will be available for free to all existing and future owners of MiLE HiGH TAXi.

Release is imminent and I'm excited about the new content I'm finishing up and can't wait to share more details with you in the coming week or two. As always, your support and feedback are invaluable to me. I look forward to you trying out MiLE HiGH TAXi version 1.2.0!

Thank you for being part of this journey with me.

Cassius (developer)
Legend of Edda: Pegasus - RavenheartZ
  • Fixed Hypit Cave dungeon boxes
Voor De Kroon - Future Minimalism

Hello Everyone!

This update integrates tournaments into the game that are available as quick battles and randomly occur during the campaign. It also includes new weather wetness and wind effects and various fixes and improvements.




There are also two new units added to the game. 'Vlaminc' which are flemish mercenaries equipped with a crossbow and a goededag as sidearm. They have the same properties are skirmishers and are excellent melee fighters and won't route easily. Another new unit is the elite knight on foot, they fight with 1.5 handers and are a force to be reckoned with.



You can play jousting and melee tournaments in quick battles and select how you want to play. You can play a small tournament or a single battle and choose the weapons you want to use. In the campaign tournaments can randomly popup as a game event if you are playing as a feudal lord(non frisian) and you can choose to join the tournament allowing you to earn reputation with the ohers lords. On realism mode tournaments only popup during summer and spring with sunny weather, on cinematic mode they can popup in all seasons and weather types.


So is it all doom and gloom? No, not at all. The new patch contains way brigther summer and spring colors for realism mode really bringing out the summer feel. This patch improves the look and feel of all weather types overall.


I hope you enjoy it. For suggestions, comments or problems: drop a post in the discussions.

Thank you!

Full Changelog:
  • Fix random quick battle map option not actually giving a random map
  • Can't attack with garrison when commander is not available for attack
  • Mustering units can now defend settlements and are only blocked for attack
  • Fix bug causing settlement to have no commander after firing current commander
  • Add stakes to all frisian infantry
  • Add attribute generation based on unit attributes (New campaign only)
  • Rename perks to attributes
  • Fix militie using two handed strafing locomotion
  • Prevent matchups between brederode and other hollandic factions in quick battles
  • Fix barter offers not appearing when no game events have taken place
  • Winning a tournament unblocks diplomacy with other lords
  • Winning a tournament gains +2 favor with all other lords
  • Participating in a tournament gets you +1 with all other lords
  • Tournaments in campaign are random events: Can start during warm sunny weather or when cinematic color mode is on during any season and weather.
  • Only feudal lords can participate in tournaments
  • Remove prologue lord Willem II from random quick battle lords
  • General work and tweaks on all battle maps
  • Add wind effects during bad weather to foliage and physics
  • Remove dead horse sliding dust in rainy weather
  • Add a bit of directional lighting during bad weather
  • Add landscape wetness when it's raining
  • Lower frequency of slowmotion effect occuring when breaking lance
  • Fix battle UI max health displaying wrong
  • Add short window of damage resistance to lance hits when player starts rushing on horse
  • Add close mounted camera distance menu option
  • Add flemish mercenary unit, a heavily armed crossbow unit with a goedendag as sidearm. Can stand their ground in melee like skirmishers
  • Add elite knights on foot unit with 1.5 handers
  • Change two handed ground finisher attack
  • Make weapon and unit blood only appear when chainmail is damaged enough
  • Change sound effects for ground finisher, chainmail deflect
  • Add tournament game mode
  • Fix player T posing when hit by trebuchet projectile
  • Fix cavalry commander sword scabbard placement
  • Change two handed blocking to parry, instead of holding down you can press block once to parry.
  • Change spring and summer sunny weather lighting for realistic mode
  • Improve sky sun positioning logic
  • Add failsafe to charging logic to prevent formation from being pushed back too much
  • Fix player targeting logic for AI
  • Fix most unit idling during battle problems
  • Tweak unit combat targeting range
  • Add small counter when having more than 3 reinforcements in battle dialog
  • Fix missing unit icons on reinforcement cards
  • Fix crash when ruler dies in campaign battle
Aug 3, 2023
ROANOKE - haus.of.jager
Hello World, Just wanted to give anybody reading this a huge thanks for the support, and a quick over view of the state of the game. Roanoke is still in active development, with a launch date to be determined soon (depending on budget, workload, marketing and a few other factors). All of the games systems are implemented (inventory, crafting, hunting, trapping, cooking, trading, stealth and combat) and the Game Director has the story pretty well solidified. We even have the first 5 or so minutes of gameplay done and wrapped up. Now we just need to get the rest put together and polished (which is where the bulk of the work lies) and if we can work it into time frame and budget, add a few ideas back in that we cut early on. We will be updating Screenshots, trailers and art as new developments are made.

Please feel free to reach out and ask any questions, offer any input or suggestions, or just to say Hi!
We are extremely excited to bring our own brand of horror to the public, and hope that you enjoy playing it as much as we've enjoyed making it.

Thanks for reading,
Matt
Jager Haus Games
Warframe - Juicy
Hi Tenno,

For those of you who use controllers on the Steam client for Warframe, we are aware of some issues relating to controller inputs. With Echoes of Duviriโ€™s launch, we did post a clarification on how to fix lost controller support for those experiencing it, found here: https://forums.warframe.com/topic/1361266-lost-controller-support-on-pc/#comment-12839111.

For ease of reference, the comment reads:
#Discussions_QuoteBlock_Author
[W]e just updated the Recommended Official Layouts (we couldn't do this until we'd released the update and there was some difficulty getting them ported over from our Test cluster).

If you're using Steam Input for Warframe (ie: for a PS4 or Steam Controller that doesn't work with the native XInput) restart Steam to refresh the list, edit your Warframe Controller settings in steam, select a layout, and you should see an updated recommended layouts for Playstation, Xbox, Nintendo Switch, Steam, and Steam Deck controllers now:

Further Issues Following Each Update:

If you are seeing custom controls being reset with our hotfixes, this is due to us publishing fixes for SteamInput, which invalidates custom layouts. We have been actively working on SteamInput (and by extension, SteamDeck) changes but excluded them from our patch notes until we had more news about the status on ongoing issues for our SteamDeck players* -- with that said, we understand that this decision may have led to even more player confusion.

To recap the fixes done to the SteamInput system over the past week:

Echoes of Duviri: Hotfix 33.6.1
  • Fixed Archwing blink when using Steam Input.
Echoes of Duviri: Hotfix 33.6.3
  • Fixed Shawzin inputs not functioning properly with Steam Input.
As for further Steam Input fixes, we usually like to get you fixes ASAP however, because of the way Steam Input works, almost every fix we make will invalidate all customized layouts. As a result, we're trying to bundle up as many fixes as possible before sending out another update.


* For our SteamDeck players, we are actively working with Valve to resolve various issues. Once we are closer to a resolution on these, we will post a separate PSA pertaining to that situation. Thank you for your patience on this matter!
Steam Deck - TomB (Valve)
Note: This update is for the Steam Deck Beta and Preview channels, and includes new features that are still being tested. You can opt into this in Settings > System > System Update Channel.

The Steam Client Beta has been updated with the following changes:

General
  • Fixed issue where the virtual keyboard was not showing when requested by the game in game mode

Steam Input
  • Fixed LED and Rumble for PS4 controllers connected via Bluetooth
...