MiLE HiGH TAXi - Cassius
Release v1.2.0
Hello, fellow gamers! Today I'm excited to announce the release of MiLE HiGH TAXi version 1.2.0!

As the solo developer behind this futuristic arcade-style taxi game, I've been working tirelessly to bring you a host of improvements, bug fixes, and new features. This update not only refines the existing game but is also a stepping stone towards exciting DLC in the very near future.

As you may have heard, it's true that I didn't break even in game sales. But I've continued working on updates, patches, and new features for the game anyways because I genuinely enjoy making it!

What's New
In this new version, I've addressed several bugs that some of you have reported and introduced enhancements to improve the overall gameplay. I've also implemented new features that many of you have asked for, such as the often-requested ability to move up/elevate and drop more quickly, and the addition of 4K as a resolution option.

I've also refined the vertical driving experience to be more intuitive and in tune with the player's intention. You can now expect even more heart-pumping control mechanics and action as you race against the clock.

  • 4K Screen Resolution Option
  • Better prediction of player's vertical movement intents
  • Faster elevation and drop on the right-analog stick
  • DLC-ready changes
  • Linux and Mac versions updated
  • Change to music system to offer more variety at start of each game
  • Cleanup and enhancements of the visuals of the UI
  • Fixes to some issues with game remembering player options after restart

Linux and Mac Updates
Both the Linux and Mac versions have also been updated to v1.2.0 - bringing them back into full alignment with the Windows/Steamdeck version. My sincere apologies to Linux and Mac players that it has taken me longer than expected.

DLC is Coming!
https://store.steampowered.com/app/2510140/MiLE_HiGH_TAXi__Race_Mode_DLC/
But that's not all! This update paves the way for future DLC, starting with the "Race Mode DLC". Voted 1st by players a few months ago, this DLC will be available for free to all existing and future owners of MiLE HiGH TAXi.

Release is imminent and I'm excited about the new content I'm finishing up and can't wait to share more details with you in the coming week or two. As always, your support and feedback are invaluable to me. I look forward to you trying out MiLE HiGH TAXi version 1.2.0!

Thank you for being part of this journey with me.

Cassius (developer)
Legend of Edda: Pegasus - RavenheartZ
  • Fixed Hypit Cave dungeon boxes
Voor De Kroon - Future Minimalism

Hello Everyone!

This update integrates tournaments into the game that are available as quick battles and randomly occur during the campaign. It also includes new weather wetness and wind effects and various fixes and improvements.




There are also two new units added to the game. 'Vlaminc' which are flemish mercenaries equipped with a crossbow and a goededag as sidearm. They have the same properties are skirmishers and are excellent melee fighters and won't route easily. Another new unit is the elite knight on foot, they fight with 1.5 handers and are a force to be reckoned with.



You can play jousting and melee tournaments in quick battles and select how you want to play. You can play a small tournament or a single battle and choose the weapons you want to use. In the campaign tournaments can randomly popup as a game event if you are playing as a feudal lord(non frisian) and you can choose to join the tournament allowing you to earn reputation with the ohers lords. On realism mode tournaments only popup during summer and spring with sunny weather, on cinematic mode they can popup in all seasons and weather types.


So is it all doom and gloom? No, not at all. The new patch contains way brigther summer and spring colors for realism mode really bringing out the summer feel. This patch improves the look and feel of all weather types overall.


I hope you enjoy it. For suggestions, comments or problems: drop a post in the discussions.

Thank you!

Full Changelog:
  • Fix random quick battle map option not actually giving a random map
  • Can't attack with garrison when commander is not available for attack
  • Mustering units can now defend settlements and are only blocked for attack
  • Fix bug causing settlement to have no commander after firing current commander
  • Add stakes to all frisian infantry
  • Add attribute generation based on unit attributes (New campaign only)
  • Rename perks to attributes
  • Fix militie using two handed strafing locomotion
  • Prevent matchups between brederode and other hollandic factions in quick battles
  • Fix barter offers not appearing when no game events have taken place
  • Winning a tournament unblocks diplomacy with other lords
  • Winning a tournament gains +2 favor with all other lords
  • Participating in a tournament gets you +1 with all other lords
  • Tournaments in campaign are random events: Can start during warm sunny weather or when cinematic color mode is on during any season and weather.
  • Only feudal lords can participate in tournaments
  • Remove prologue lord Willem II from random quick battle lords
  • General work and tweaks on all battle maps
  • Add wind effects during bad weather to foliage and physics
  • Remove dead horse sliding dust in rainy weather
  • Add a bit of directional lighting during bad weather
  • Add landscape wetness when it's raining
  • Lower frequency of slowmotion effect occuring when breaking lance
  • Fix battle UI max health displaying wrong
  • Add short window of damage resistance to lance hits when player starts rushing on horse
  • Add close mounted camera distance menu option
  • Add flemish mercenary unit, a heavily armed crossbow unit with a goedendag as sidearm. Can stand their ground in melee like skirmishers
  • Add elite knights on foot unit with 1.5 handers
  • Change two handed ground finisher attack
  • Make weapon and unit blood only appear when chainmail is damaged enough
  • Change sound effects for ground finisher, chainmail deflect
  • Add tournament game mode
  • Fix player T posing when hit by trebuchet projectile
  • Fix cavalry commander sword scabbard placement
  • Change two handed blocking to parry, instead of holding down you can press block once to parry.
  • Change spring and summer sunny weather lighting for realistic mode
  • Improve sky sun positioning logic
  • Add failsafe to charging logic to prevent formation from being pushed back too much
  • Fix player targeting logic for AI
  • Fix most unit idling during battle problems
  • Tweak unit combat targeting range
  • Add small counter when having more than 3 reinforcements in battle dialog
  • Fix missing unit icons on reinforcement cards
  • Fix crash when ruler dies in campaign battle
Aug 3, 2023
ROANOKE - haus.of.jager
Hello World, Just wanted to give anybody reading this a huge thanks for the support, and a quick over view of the state of the game. Roanoke is still in active development, with a launch date to be determined soon (depending on budget, workload, marketing and a few other factors). All of the games systems are implemented (inventory, crafting, hunting, trapping, cooking, trading, stealth and combat) and the Game Director has the story pretty well solidified. We even have the first 5 or so minutes of gameplay done and wrapped up. Now we just need to get the rest put together and polished (which is where the bulk of the work lies) and if we can work it into time frame and budget, add a few ideas back in that we cut early on. We will be updating Screenshots, trailers and art as new developments are made.

Please feel free to reach out and ask any questions, offer any input or suggestions, or just to say Hi!
We are extremely excited to bring our own brand of horror to the public, and hope that you enjoy playing it as much as we've enjoyed making it.

Thanks for reading,
Matt
Jager Haus Games
Warframe - Juicy
Hi Tenno,

For those of you who use controllers on the Steam client for Warframe, we are aware of some issues relating to controller inputs. With Echoes of Duviri’s launch, we did post a clarification on how to fix lost controller support for those experiencing it, found here: https://forums.warframe.com/topic/1361266-lost-controller-support-on-pc/#comment-12839111.

For ease of reference, the comment reads:
#Discussions_QuoteBlock_Author
[W]e just updated the Recommended Official Layouts (we couldn't do this until we'd released the update and there was some difficulty getting them ported over from our Test cluster).

If you're using Steam Input for Warframe (ie: for a PS4 or Steam Controller that doesn't work with the native XInput) restart Steam to refresh the list, edit your Warframe Controller settings in steam, select a layout, and you should see an updated recommended layouts for Playstation, Xbox, Nintendo Switch, Steam, and Steam Deck controllers now:

Further Issues Following Each Update:

If you are seeing custom controls being reset with our hotfixes, this is due to us publishing fixes for SteamInput, which invalidates custom layouts. We have been actively working on SteamInput (and by extension, SteamDeck) changes but excluded them from our patch notes until we had more news about the status on ongoing issues for our SteamDeck players* -- with that said, we understand that this decision may have led to even more player confusion.

To recap the fixes done to the SteamInput system over the past week:

Echoes of Duviri: Hotfix 33.6.1
  • Fixed Archwing blink when using Steam Input.
Echoes of Duviri: Hotfix 33.6.3
  • Fixed Shawzin inputs not functioning properly with Steam Input.
As for further Steam Input fixes, we usually like to get you fixes ASAP however, because of the way Steam Input works, almost every fix we make will invalidate all customized layouts. As a result, we're trying to bundle up as many fixes as possible before sending out another update.


* For our SteamDeck players, we are actively working with Valve to resolve various issues. Once we are closer to a resolution on these, we will post a separate PSA pertaining to that situation. Thank you for your patience on this matter!
Steam Deck - TomB (Valve)
Note: This update is for the Steam Deck Beta and Preview channels, and includes new features that are still being tested. You can opt into this in Settings > System > System Update Channel.

The Steam Client Beta has been updated with the following changes:

General
  • Fixed issue where the virtual keyboard was not showing when requested by the game in game mode

Steam Input
  • Fixed LED and Rumble for PS4 controllers connected via Bluetooth
Body. Electric. - RooksPro


Major updates include:

- Water and Water effects beneath the city
- Para-Jet Operation with FX
- Contoured Procedural Landmass
- Swordplay
- DX11/DX12 and DLSS 3 Support

PURCHASE THE ALPHA AND BE OUR SYNTHETIC SAVIOR FOREVER
Aug 3, 2023
Flesh - Oab
- Fix 1cc score doesn't submit to the leaderboard.
- Fix the `FirstPlay` achievement doesn't unlock.
Nordic Ashes: Survivors of Ragnarok - Noxfall Studios
Greetins vikings!

We’re back! After a few weeks off we’re ready to rock and roll again!
In today’s update we have gone through some of your suggestions such as highly requested manual aim or the unfortunate bug that made some bosses invulnerable.

We still need to review many of your comments, so expect a new update in the following weeks with more of your suggestions and fixing things you commented on the Steam forums and on Discord.
Thank you thank you, we love this developer-player interaction so much :D


Manual aim
Wow it’s been so long since many of you asked for a manual aim feature and here it is!
You will see some Relics have now a manual aim (which can be set as auto-aim too in case you prefer so in the settings panel). This way, Relics such as Thyra’s daggers will fire at the enemies you're aiming to. You will find a target icon next to the relics that have manual aim. Some of them are Axeldör’s sword and hammer, Thyra’s bow and daggers or Helga’s cards.
Let us know what you think about this new feature!

About Endless and performance improvements
We are currently working on many performance improvements. One of them is changing drastically some programming elements so you can experience a much better performance, even in lower end devices.
Our goal with these changes is that we won’t need to nerf any character abilities and the game will perform pretty well with crazy builds.
We still need to polish the programming, but Endless Mode will be a blast when it’s ready!


Improvements/fixes
  • Hafgrim’s Staff ascension has been modified. Now, instead shooting energy orbs of just one element, it will change each time it fires between ice, fire, and thunder.
  • Steam Deck tooltip texts are now displayed properly.
  • Bosses should not remain invulnerable all the time.
  • You can now scroll between characters and realms in their selection panels with the mouse scroll wheel.
  • Hansi could get stuck in Gnoki's Realm due to his dash. This shouldn’t happen anymore.
  • Elite enemies weren't dropping XP in certain cases when the restriction of not dropping chests was activated.

New music
Great news! Alfheim and Svartalheim music tracks have been added! We hope you enjoy them!

ːNA_Gnokiː Gnöki Plush launching August 4th at 12am GMT ːNA_Gnokiː
Tonight’s the night!

Our adorable friend will launch at last! (if you’re reading this before August 4th at 12am GMT, then Gnöki will be live in a few hours, if you’re reading this later, Gnöki is already available!!)

There have been so many of you asking for a plushie and here it is! Enjoy warm cuddles and free hugs any time you wish :D



We are so honored to work with Makeship, as they are a very professional team, and both the plush design and materials are extremely high quality. We were amazed when we received the sample, it turned out so good! ːNA_RedHeartː

ːNA_Gnokiː You can get your own Gnöki here :D
https://www.makeship.com/products/gnoki-plush

For how long will it be available?
The plush will be available to purchase for the next 3 weeks. After the project is funded, production will begin! You will find all the info in the url above.
Tomorrow we will make a long detailed post about the plushie ^^



We’re happy to be back and keep developing! ːNA_Potionː
Any questions or suggestions, please feel free to add then in the comments below, we will read them all as always! Thanks for your support!


If you have any suggestions, issues or any kind of feedback, don't hesitate to contact us:
🔸 Discord.
🔸 Steam Community.

https://store.steampowered.com/app/2068280/Nordic_Ashes_Survivors_of_Ragnarok/
HellEscape - rogoness
Main stuff:
- I made a big refactor to collision detection that increased performance by a lot (at least for me) + made many monsters collision a lot more accurate.
- In addition, I made the collision detection while on mounts more accurate.
- Also optimized rendering.
- Added 'Brutality' mechanism - special points you gain while having a "multi kill" title in the corner. Its not yet used, currently its just a counter in stats, but I have some plans with it.

Anyway since I made a lot of changes to collision and rendering, please let me know if you encounter any new bugs as a result. Thanks!

All changes:
- Added one more level to 'Quality Food' powerup.
- Made camera movement smoother.
- Made Lava River slightly stronger.
- Made Time Stop last a bit less.
- Added optimizations in collision detection.
- Optimized rendering static objects.
- Added Brutality mechanism.
- Improved collision accuracy when on big mount.
- Improved some enemies collision shape.
- Increased enemies melee multiplier over time.
...