It's here! The WitchHand demo is now live! We're very lucky to be a part of Yogscast's Tiny Teams event. Big thanks to them for featuring the debut WitchHand demo!
Greetings Champions! Here's what happening in the Realm this week:
Desert Omens PTS is LIVE
If you're someone who is curious about upcoming content or want to help us playtest the update before it goes live, then you're in luck! Desert Omens is now live on the Paladins PTS, which players can install through our Store page
For a list of balance changes, as well as a brief overview of Omen, check out our PTS Notes!
New Champion Rotation
As we enter the final few weeks of Anniversary, we move further into Paladins' timeline with which Champions are free to try out! I'm sure Omen is thrilled Jenos is among them.
Steel & Fire has descended upon the Realm once more! Head in-game to pick up this chest for a discounted price! Starting Friday, pick up some Ice-Cold Offerings as another one of our coolest chests joins it on sale.
Sneak Peek: Siege Remixed Modifier
This weekend, we're enabling pure Chaos in Siege Remixed. Cards to the Max, Choose Any, Beyond Store; all at once. Who says you have to pick which era of Paladins you're in?
That's all for this week, Champions! See you all live tomorrow or in-game!
We're here again with a buff and surprise filled micropatch, guaranteed fun for kids of all MMRs! While we love buffs as much as the next person, some evasive characters didn't escape our grasp this time around as they've been too stronk in the upper echelons of play and DESERVE the nerf bat. That being said, we hope you all have fun out there and stay tuned for some big changes on the horizon! (New season soon?? Pausechamp?)
STRIKERS
Finii
She's still more trick(y to play) than magic. We're giving her a few more attempts at sleight of hand and a sturdier frame to boot so she can stay on stage.
MISDIRECTION [PRIMARY]
Cooldown :: 8s → 7s
Stagger Gain Over Levels :: 375 → 425
Juno
When it comes to brawling and lethality, it's no surprise that Juno can't hang. Though, with a little help, she might be able to take it, SURVIVE, and let the Blobbos do their work.
Stagger Gain Over Levels :: 375 → 425
Kai
Kai used to set the pace for goalies and forwards. These days, picking Kai forward might send you a bit backward. We're giving him some buffs that will hopefully make him blaze along more freely in the midfield.
BLAZING PACE [SECONDARY]
HASTE Duration :: 3s → 4s
Stagger Gain Over Levels :: 375 → 425
Vyce
Vyce has toed the line of nerfs since her release. She's been a staple of brawling based teams and is finally getting some of her most consistent damage tuned down to a lower chord. Where does that leave her on the tier list now? B flat? Sorry. Bad joke.
Zentaro is the most banned Striker in the high elos, in part due to his blade just being literally everywhere. We're slowing down his tirade by increasing his cooldowns. He might miss a stuffing opportunity or two now.
SLASHING STRIKE (STRIKE PASSIVE)
Number of hits required :: 10 → 12
(This won't show up in-game but it's there. Source: just trust me bro)
ONI'S BLADE [SPECIAL]
Cooldown :: 35 → 40
GEAR / AWAKENINGS
As a general approach, we're buffing options that are more defensive or rooted in utility and nerfing those that contribute to damage. We also eyed some outliers that were clearly out of whack!
Big Fish
Size is a really strong stat! Both Big Fish and Built Different continue to overperform, so we're pulling back specifically their size buffs (but leaving other bonuses in the game alone).
Size Gain :: 35% → 30%
Built Different
Size is a really strong stat! Both Big Fish and Built Different continue to overperform, so we're pulling back specifically their size buffs (but leaving other bonuses in the game alone). (I just copied and pasted this from above lol)
Size Gain :: 35% → 30%
Catalyst
Catalyst is underperforming a little bit on average, but it does have pop-off moments for multi-hitters which didn't feel all that appropriate. So we're giving it a bit of a... burf? The offensive pop-off moments should be less egregious, but it should be much better when you're actually tanking hits. Like a LOT BETTER. Maybe even twice as good? Quick maths.
Additional Energy Gained on Hit :: 50% → 20%
Energy gained on taking Hit:: 3 (1 for LIGHT hits) → 6 (2 FOR LIGHT hits)
Egoist
Alright, we get it you egomaniacs. When you take Egoist, you want the ball and you're gonna score. This should help.
Energy Refund for Evade :: 5 → 10
Energy Refund for Burst :: 15 → 20
Hotshot
As the preeminent Core Control option, it's not surprising to see Hotshot struggling when brawling is on the table. Hopefully this will be a small shift in the larger swing of tides.
Cooldown Refund :: 30% → 35%
Perfect Form
Perfect Form performed pretty poorly even for its prime people. It should be a more-perfect form after this.
Hits reduce other ability cooldowns by :: 12% (4% for LIGHT hits) → 15% (5% for LIGHT hits)
Powerhouse Pauldrons
Giving another buff to this Gear for goalies to deal with brawlers up in their business.
Damage Reduction :: 15% → 20%
Prize Fighter
While Prize Fighter isn't the most popular of pick-ups, it can be very dominant when it's taken, so we're knocking it down a peg.
Power Per Stack :: 25 → 20
Extra Special
The happy star is now a slightly more emotionally neutral star.
Want to watch someone else play the demo you've already beaten? OK! Tune in Sunday the 6th between 5PM to 8PM BST to see Pedguins and Ravs get frustrated by the tutorial exam!
Hello puzzlers! We are super excited to be a part of both the Cerebral Puzzle Showcase and Tiny Teams festivals this week! There's a new demo ready that is hot off the press.
Please do check out the games in both of these festivals, as there are some amazing thinky games that are also likely made by some tiny teams.
Huge thanks to Yogscast & Astra Games (particularly Joseph Mansfield) for settings up these two events, and for letting He Who Watches be a part of them.
Judgement Call has been added, Accidentally released the last build as a developer build Perma Toxic Scrap, has been reworded, to vanquish instead of Scrap.
The Ghost - Task of the Ghost Hunters - MS Games and Software UG
Hello ghost hunters,
we have new news for you today. Positive and negative news. We'll start with the bad news. We don't want to hide anything from you. We have now had technical problems for a longer period of time, which we were able to solve in cooperation with cooperation partners. During the time we had the technical problem, we had modeled new objects. Now let's talk about the positive news. We received very good and many suggestions and bug reports. Thank you for that. We will be able to implement most of the suggestions. Since these are also extensive proposals, we need some time for many proposals. We are also currently developing new puzzles that we would like to implement into the game. Until now we could not implement the puzzles into the game due to the technical problem. We'll definitely do that in the next few days. The puzzles will definitely be an important feature as without solving the puzzles the level can be difficult to solve. We hope we can make you happy with the positive news.
We're happy to announce that Rough Justice: '84 is participating in the INDIE Live Expo, the online digital showcase series connecting indie game fans all over the world which has accumulated more than 84 million total views since debuting in 2020.
After a successful May showcase highlighting more than 300 indies to an audience of 10.4 million viewers, INDIE Live Expo continues to provide new avenues for indie game promotion. Tune in to the debut of a new show style as part of the upcoming “Summer Spotlight” showcase, featuring deeper dives into dozens of handpicked titles throughout an hour-long celebration of gaming.
Discover fresh indie content from developers and publishers around the world as INDIE Live Expo closely looks at more than 50 games in this special summer program, then feast on bite-sized rapid-fire updates with the return of the signature “INDIE Waves” segment.
INDIE Live Expo continues to build a platform in support of indie development, and has showcase 1,800+ indies to more than 84 million viewers since its inception in 2020 including WORLD OF HORROR by developer Panstasz and co-publishers Ysbryd Games and PLAYISM, and Omega Crafter developed by Preferred Networks.
We've had hundreds of streamers check out the game so far, check out some of the Youtube Shorts from their gameplay experiences on the official Rough Justice: '84 Youtube Channel.
Have some feedback? What to chat with the devs and other players? Join our discord. You can join the conversation and hang out with other fans on the discord server and talk directly to us regarding your thoughts and ideas about Rough Justice: '84.