Death Unphased is participating in Tiny Teams 2023 which is running from August 3 to August 10!
In Death Unphased, you phase through walls with your dash! Phase through spikes or enemies for an extra dash and blaze a path to the exit. Search for the fastest route to earn the S rank on each level, but it won't be obvious. Disappearing dash walls, keystones, charging platforms, and more will complicate your path. Scratch that precision platforming, puzzle-solving, and speedrunning itch. Utilize the power of the phase dash in Death Unphased.
I wanted to jump back on and give a quick update on what's been going on and what will be going on as we head forward. I made the post public so everyone here and on F95 could see it.
Time Off -
As you know, I took some time off to rest a little. I took on too many projects and was just feeling really burned out, so I wanted to take a step back and reevaluate everything. I didn't take as much time off as I was expecting, but it was enough for me to feel fresh and ready to get back in the saddle. I've decided to cut down a LOT of my work, which will be explained below. I do still feel like shit, but I think that's just because my mattress is shit. I think a new one might be needed. But the time off helped a lot. I explored a little (nothing massive, just sites around my local area I hadn't seen before), chatted with friends and family, and just spent some time to myself. But it turns out I don't have too many friends and family members, so I got bored pretty quick.
I was still working during my time off, though, mostly on WTHI, Adverse effects, and writing for the cabin.
The Cabin -
I've done some writing on the cabin while I was away—not much, but I managed to get 14 pages of a word document complete, and that'll turn out to be around 60% of the episode. I wanted to get a draft for the full game written out before actually starting work on episode 5, but I think that might take me around 2 months, and I really don't want to spend that much time just writing, so I'll probably keep doing that but also make a start on episode 5 too. I also plan on changing my work pattern for how I'll be working on the cabin. I used to just work and that was it, never setting up any plans or following a strict guideline for getting the episodes out. That's going to change. I want to have a new episode of The Cabin out every two months.
Adverse Effects -
I want to get Adverse Effects out before I start on anything else. It's close to being finished; I just need to write the script for the final sex scene, a post-sex scene, and then a bonus scene at the end of the game. I currently have around 300 renders done and will be looking at having around 700 when it's complete. I hope to have it released in September at the latest, but I'm not sure. I've been working on it in my spare time before bed and on the weekends.
Where The Heart Is -
I'm still working on WTHI; it has always been my main focus, as you know, and that won't change. We're close to getting Episode 24 out, and once that's done, I'm going to spend a week just smashing as much of Adverse Effects as I can to get it done quicker.
Future Minigames -
I've decided to pause any future minigames, at least for now. Once episode 5 of the cabin is out, I will look at starting up Nordstrum's Treasure again, BUT that game is much bigger than I ever planned it to be, so I probably won't be finishing it anytime soon. I'll probably still do some plots for minigames in my spare time, but for now, I just want to focus on getting Adverse Effects finished and then getting as much of the cabin done as I can.
If you have any questions, feel free to ask below.
Walking the banshee’s pathRegular players will already be well aware that Banshee represents a massive chunk of content in the game, even if actually starting the quest itself is a little obscure (and certainly not for n00bs). Our latest update has dramatically expanded the questline, making it deeper, stranger and just better in general.
The Banshee’s Cry story is a gripping conspiracy theory and horror plot centred around the titular Banshee spikes; strange devices, even by the standards of spike technology, that impart their users with otherworldly visions and memetic effects.
We won’t give much more away here but we’ve created a great deal of new content so you can now progress the story with both the Walking Cathedral cult and the Jettel Militia: two groups very much opposing sides, with the former worshipping the spikes, and what they represent, and the latter striving to contain its societal impact.
Depending on which side you choose, you’ll discover more about the groups at the heart of the action, either going on a ride along with the Militia or exploring the deep lore and insect-like castes of the cult with the Cathedral.
And that’s only scratching the surface. If you’re curious (and why wouldn’t you be?) then try exploring some of the darker, seedier side streets in the Projects and you might just stumble upon something rather exciting.
Keeping an eye on the slumsWith a game as large and inherently complicated as cyberpunkdreams, there’s always going to be someone tinkering away behind the scenes. It is, after all, a game that was never designed to be “finished”. This month was comparatively quiet on the update front as we started to gear up for more substantial updates in August and September. That’s not to say, however, that we haven’t been looking under the hood and ensuring our players are getting the very best in gritty, irreverent roleplaying entertainment.
This month, we’ve made a lot of bug fixes, small and large, and made some performance and quality of life improvements. New clothing items continue to be added, and there’s plenty of new artwork, of course. Some notable tweaks and content additions include:
One of the biggest overhauls other than Banshee in the last month was The vibe at cheap hotel, a very regular card for characters with more than a passing familiarity with the slums. Most of the options are the same, but there are some new ones for more immersion, especially around NPCs you’re likely to meet there. Drones has had similar work, although not to the same extent. This is all part of our commitment to improving the depth and immersiveness of the regular cards you see, alongside our bigger updates.
So as ever, the game is always changing and evolving, and it’ll never stop. Trust us. You can check out the full list right here, on Steam.
Call & responseAs well as all the regular activity in our Discord server, we host a bi-weekly (or so) writing prompt called Call & Response. We post a question or discussion topic, and you’re free to respond however you want. When each round closes, we reward the best and most creative responses with unique access codes. The latest prompt was:
The end of another day. You look out over the city, at the haze of pollution soaking up the setting sun's rays. What are you thinking about?
It got some awesome, creative responses from our community – head over to the Discord server to check them out.
Don’t be afraid to say hiAs always, if you have something to say about the changes, have any ideas or questions, or just want to share your experiences in the Projects or the Bordertown, we’re here to absorb your feedback. Who knows, we might even act on it in the next update!
Feel free to join us in our Discord server or on Twitter, where we’re always active with little snippets from the cpd universe.
The Cerebral Puzzle Showcase is a Steam event hosted by Draknek and Friends, Astra Games, and Thinky Games. If you enjoy titles like Fez, Baba is You, or Desktop Dungeons, then this event is for you!
This event runs from the 3rd until the 7th of August, featuring the best puzzle games Steam has to offer. Packed with livestreams, interviews, and demos, you don’t want to miss out on this. You can stay up to date by following Thinky Games on Twitter! The Desktop Dungeons Anniversary Bundle will also have a 40% discount during the event.
While Desktop Dungeons is a roguelike, did you know that it has 55 handmade puzzles to complete?? Not only this, but many of the mini-dungeons you’ll encounter will have puzzles in them, and many of the 45 class challenge maps have puzzle-like elements to them.
That’s all outside the gameplay of normal dungeon runs.
We’ll see you during the event! Make sure to join our Discord to talk to other puzzle enthusiasts and follow QCF Design and Thinky Games on Twitter to stay up to date!
Save money on HUMANITY and save humanity this weekend. From August 3-7, HUMANITY is 20% off for the Cerebral Puzzle Showcase. And, just in case you need a little extra push to give our Shiba-Inu-directs-humans-to-goals-and-beyond action puzzle game, there's a free demo available on Steam right now.
We will also take this opportunity to announce that, an early DEMO of the game has become available for you to play TODAY so, hop in and give us some feedback & ideas! STEAM DEMO LINK
We want to know your thoughts on NOK!
What could we do to improve? Is there something you would like to see? Did you find a pesky, annoying bug? We want all the juice! (If you just want to say hi, that's fine too, we don't bite... I think...) ːsteammockingː