It’s Tiny Teams time! Havendock is part of this amazing event celebrating games created by small studios. Definitely check out all the great titles! You'll be able to watch them live on Yogscast's Twitch channel during this week. Some games will also be featured on other content creators' channels. You won't want to miss out!
If you’re new to Havendock or haven’t played in a while, we recently not only added some new accessories for your character, but also had a major content update! There’s a lot of new things waiting for you - from cute cows, fluffy kewi birds and adorable slimes to a mysterious crash site and abandoned fishing village! You can read about it here.
Enjoy the Tiny Teams week! Thank you for supporting small studios 💙
We are excited to reveal that Heretic's Fork, the creation of the one-man studio, 9FingerGames, led by Stevie, is participating on Tiny Teams event spanning from the 3rd of August till the 10th, 2023 🔥
Tiny Teams is a grand celebration of games crafted by solo developers and micro-studios, providing a unique opportunity to connect not only with the Steam audience but also with content creators across the vast Yogscast network and beyond. If you've ever dreamed of witnessing your favorite game played on streams, reaching an audience of thousands, this is the perfect place to make it a reality. 🤘
Save the date: Wednesday, 9th, is when the inferno shall ignite! Somewhere between 5-8PM BST, be prepared to witness streamers punishing sinners on Heretic's Fork during this event. 🗓️🕰️
We are excited to be a part of Tiny Teams, a celebration of games made by solo developers (like us) and micro-studios that runs from August 3rd - 10th, 2023! 🎉
Mega City Police is ready to take the stage on Sunday, 6th at 5-8 PM BST. 🚔
It's an incredible opportunity to connect with content creators and share Mega City Police with the world. 🌎
Don't miss this exciting showcase! Be sure to tune in and witness the action as creators play three games in three-hour slots. The order might vary, so keep an eye out for Mega City Police!
Thank you for your continuous support, and let's make Tiny Teams a memorable experience together! ❤️
About Mega City Police
Retrowave Skill-Based Action Roguelike about tough cops fighting crime and keeping peace the old-fashioned way. Choose your cop and dive into hardcore action against enemies and bosses using a huge arsenal and special abilities that will define your play style. The law will make crime bleed.
Spell Disk Survivor is one of game mode available to play in the base main game, Spell Disk. If you enjoyed the game, please check out the main game too!
The final countdown begins! This has been a long journey, but we are almost there and, all thanks to you, ready to storm the Popular Upcoming section on Steam!
While we all wait the big day...
Wishlist to get a notification when Mondealy is out!
A new update has launched for Minecraft Legends that introduces a variety of gameplay improvements! We’ve been reading so much feedback and the team has been hard at work on changes to improve the game experience. Let’s take a look at the highlights:
Matchmaking lobby improvements to get more players matched into games together
The sword can now inflict a small amount of damage on piglin bosses and buildings (except walls and portals) and deals more damage against most piglins
Banner View now shows health bars for enemy structures
Faster build, deconstruct, gather, and clear netherrack speeds in Campaign
Optimized and shortened the flow of the game’s prologue
Player objectives and goals now appear in the game’s second act
Improvements were made to the backend lobby creation/joining tech to ensure it’s easier for players and teams to find players when signed into a Microsoft account
Resolved an issue where players could be listed in the wrong team on the Team list
Fixed an issue where player profile pictures and nicknames could be missing after joining a lobby via matchmaking on PC
Fixed an issue where players could be brought to the main menu’s background with no user interface after exiting a PVP match (MCLG-27)
Hero Improvements:
The player’s sword attack can now deal small amounts of damage to most piglin buildings (Portals and piglin walls are exempt)
The sword attack can now deal damage to more enemies per swing
The sword attack’s knockback has been increased slightly
The sword attack now deals double knockback when sprinting
The sword attack is more effective against many piglins such as the Blaze Runt, Brute, Sporeback, and Warboar
The sword attack can now deal small amounts of damage to large piglin mobs like the Lava Launcher, Portal Guard, and Pigmadillo
The sword attack can now deal very small amounts of damage to piglin bosses
Mob Recall Improvements:
If mobs have been issued an order recently by another player, there is now a small delay before they can be Recalled
Improved VFX & SFX feedback on mobs during Recall action
Increased the duration of the Recall action to 8 seconds (was 2 seconds)
Players are now able to interrupt a Recall action being performed by another player on a specific mob or group of mobs by luring or directing those mobs before the Recall action is complete. This allows players to “hang on” to certain mobs and prevent them from getting recalled away by a teammate.
Prologue Improvements:
The first village the player needs to go to at the beginning of the prologue has been moved so that it is closer to the Well of Fate, and always directly ahead of the player when they begin
Decreased urgency for the player throughout the prologue, to allow for extra time to explore the world
Improved the piglin spawn banner timings and the objective text during the village defense beat of the prologue, to help indicate where piglins will attack from and when they have been successfully defeated
Improved animation timing of cages during the village defense to be more in sync with the action bar on screen
The piglin structures in the prologue are now easier to destroy with Plank Golems
Targeting Improvements:
Health bars have been added to enemy structures while using Banner View
Improvements were made to the direct and advanced direct controls so units respond to orders more reliably
Fixed an issue where cobblestone golems would sometimes get stuck when attacking structures and become unresponsive
Resolved an issue where golems could get stuck under gates and no longer attack
Mob Balance Improvements:
Fixed an issue with the Pigmadillo roll attack so it more reliably hits enemies
Pigmadillos are now a much stronger counter versus plank golems and skeletons
Plank golems now take 125% more damage from a roll attack than before
Skeletons now take 40% more damage from a roll attack than before
Lava Launchers no longer get stun-locked by certain melee mobs
Building and Resource Improvements:
Increased build speed and deconstruct speed on most player structures by ~20-80% (Campaign only)
Increased gather speed on resources by 25-50% (Campaign only)
Increased Cure Netherrack speed by 30% (Campaign only)
Campaign Objectives:
We've added in-game objectives to the map screen starting right after the prologue. This new addition will guide players more effectively by highlighting high-level goals, thereby providing a clear path through the game
Player Map Improvements:
New Player Icon: We've added a distinct icon to represent players on the world map, improving navigational clarity
Eye-Catching Icon Effect: To ensure immediate identification, we've designed the player icon with an eye-catching effect that triggers upon the map opening
Solo Play Update: For a less cluttered experience during solo play, player name tags will no longer be displayed on the world map
Ramps and Bridges:
Ramp and Bridge maximum height increased from 12 to 24 blocks
Ramp and Bridge maximum length increased from 43 to 75 blocks
The user experience has also been improved to allow for easier placement of Ramps and Bridges
HUD Improvements:
The Songbook icon is now always present on the HUD
The Map icon is now always present on the HUD
Button hints have been added for PC players when using the toolbar menu
Button prompts were added to the directional toolbar
First golem icons are now displayed properly on the compass upon discovery of their location in the world
Difficulty Selection Improvements:
Players can now choose their preferred difficulty upon starting a new campaign. This improved flow allows players to more easily select the difficulty for their campaign games, as well as better understand the differences between each difficulty
Modding on PC:
We’ve released a repository of documentation for creating mods for Minecraft Legends on PC. It will help you understand how the data is laid out and how to make your own mods for the game. Watch this space as we're planning on releasing more documentation in the future!
- Fixed incorrect spelling and grammar mistakes throughout. - Unable for player to click the sparrow icon in certain scenes, that may result in Shouta appearing to randomly talk to himself. - Fixed issues with certain scenes where Shouta's name tag was shown instead of Ayumi. - Watashi Suzume demo has been uploaded and extended from chapter 0 all the way to around the end of chapter 2. - More bed bugs have been squashed.
This round of hotfixes brought to you by NOA, who finally got around to reviewing the game after being annoyed by us for almost a month. Special thanks also to our dedicated group of WS game testers. If any other bugs slipped through, don't hesitate to let us know via our official Discord, or Twitter (X?) Cheers, and I hope you all are enjoying our debut title!
Look alive, Renegades. HAWKED is now available to play for free in Open Beta on PC from August 3–17!
Grab your Traverser and take a gander at the new Gameplay Deep Dive Trailer, where GRAIL’s own Renegade handler Agent Cynthia is waiting to show you the ropes.
Become a Renegade and embark on the ultimate treasure hunt in HAWKED, a free online PvPvE extraction shooter coming to Windows PC and consoles. Squad up with pals to explore a mysterious island, battle monsters, and outwit enemy players to steal ancient treasures... then get the hell outta there!
OPEN BETA ENDS: Thursday, August 17 at 10:00 CEST / 09:00 BST / 03:00 PDT / 05:00 CDT / 06:00 EDT
Servers are live 24/7 throughout Open Beta, so play and loot as much as you can!
Download HAWKED via MGLauncher on the official website or click ‘Request Access’ on Steam to get instant free Open Beta access.
FREE RENEGADE PASS
The Renegade Pass #0 features a payload of 20 exclusive rewards. It’s completely FREE throughout Open Beta and can be claimed in-game right away. Play to progress and earn sweet cosmetics, including new Outfits, Weapon Patterns, Gear, and more!
TWITCH DROPS
Drop it like it’s hot! Twitch Drops are now live, so tune in to official Content Creator streams on Twitch until August 17 to earn the following:
Space Purple (Color Scheme): A new galactic Color Scheme for your Renegade.
Dead Drop (Weapon Pattern): Get the drop on enemies with this deadly new Weapon Pattern.
Rack up enough viewing time then claim this loot from your Twitch Drops Inventory to receive it in-game. Any Twitch Drops earned will be available throughout Open Beta and into the full release of HAWKED.
Stay firmly in the loop by subscribing to the official HAWKED newsletter. We’ll deliver all the latest HAWKED news, events, promotions, sales, subscriber-exclusive deals, and more straight to your inbox.
Subscribe today to snag the exclusive and TOTALLY FREE Ace Archaeologist Hat. It’s the height of retro chic, and it’ll keep the sun off your pretty little Renegade face while you’re out there seeking fortune and glory. Just… watch out for boulders.
Your Ace Archaeologist Hat will be sent to your account in Open Beta, and it’s yours to keep permanently.
If you’re subscribed and having trouble receiving your Hat, drop a line to Support.
HAWKED is in active development, and your playtime and feedback in Open Beta will be used to improve the overall gameplay experience. All progress made in Open Beta will be reset in the release version of the game (except for Renegade Pass rewards, subscription rewards, and Twitch Drops).