Ravenswatch - MXiaa


Greetings, Ravens!

As you already know, the team at Passtech Games has been working hard on the second Chapter of Ravenswatch! Our Summer update is going along great but we still have a lot of things to do to bring the experience of Chapter Two to the same level as Chapter One. Here are some insights into the development of the Early Access of Ravenswatch!

Where we're at

We are happy with the game's current experience in Early Access. Sure, there are some balancing tweaks to be made, and content is scarce once you’ve reached Nightmare 9 and tried all the seven available heroes. With the arrival of Chapter Two, we hope to double your fun as we understand how frustrating it is to reach Level 5 and not be able to enjoy it at the end of a run.

Launching the Geppetto Update a few months ago has enabled us to add a new and atypical character to the mix. You should have understood by now that we place great emphasis on Heroes and their diversity of playstyles; Geppetto is just an example of how crazy we can get with designs! This previous update was also a good way of making the community wait for Chapter Two, Storm Island being our biggest and most ambitious update looking forward (more on that down below).



We were also able to fix long-time issues such as the random crash that occurred in co-op while defeating the Master Nightmare (whoops), and DX12 issues. Read our previous patch notes here. We are actively working on improving the online experience of Ravenswatch and eradicating remaining bugs and issues.

Experimental Beta branch

Now we understand that the wait between Chapters can be long. We truly are trying our best to respect our timeframe and bring the most polished experience possible to the players. ⚡ Shores of Storm Island ⚡ (the official name of the update) will be massive with a new Chapter to explore, new enemies, a brand new quest to complete, new Bosses, and more Upgrades for all Heroes (as per requested by the community, they have been renamed ‘Talents’).

The Storm Island Update isn’t quite ready to release live, but with that said, we are contemplating the idea of releasing an experimental beta version of it to gather players’ feedback and share our progress with the community. Keep in mind that the beta version will be pretty advanced but not polished at all. You can expect most of the planned content to be there but there will be bugs and things that don’t make total sense (visual or audio feedback may be missing, and behaviors may be buggy…). It’s also full of spoilers for the new content, so if you’re afraid of that you may want to wait for the official release of the update.

With your help, we will be able to take a step back on all of the work we’ve accomplished so far and see how we can improve the game loop with those two Chapters to complete in one run.

What about a sneaky gif of Aladdin in Storm Island?



We will open this experimental branch in the upcoming weeks, stay tuned for that!

Warning: Your saves may be at risk with the experimental beta branch. We recommend making a copy of it and storing it somewhere safe on your computer if you do decide to partake in this experiment.
What we’re working on

Chapter Two is only one part of our next Major update. You read it right! More content is planned for Shores of Storm Island, here’s a quick look into it:

Levelling-up heroes even further 📈

Reaching Chapter 2 will allow you to keep levelling-up your heroes in your runs! That means you won’t be stuck at level 5 anymore, but you’ll be able to reach level 8 and get new Talents on the way! For that matter, we decided to add about 3 Talents per hero, +20 Talents in total that you’ll get to unlock in the Book.

Here are Scarlet’s new Talents icons, can you try to guess what they do?


Run length ⏱

Previously, with a solo Chapter to play, there were 4 cycles of day and night before the final encounter. With the addition of the second Chapter, we had to adapt this so the overall playtime fits the dense and intense experience we are looking for. Runs are now longer, as the two Chapters will be played over 6 cycles. It means you’ll spend less time on the first Chapter (3 cycles), that’s why we made different adjustments to smooth it up and adapt some things related to the fact that you now play on two Chapters.

The Snow Queen 👑

We chose to make more in-depth changes to the Snow Queen after carefully taking into account the various feedback we received about her, as well as our own perception of the character. Though this hero was very appreciated overall, some of her core mechanics were not satisfying enough ( especially at night, with the removal of most of her immediate damage). We took some time to think about the core aspects of the character, keep what was satisfying with her, adapt the rest, or even rework some aspects to fit better with the vision of a mage/combo character we have. We hope you’ll enjoy it and we are eager to hear your feedback about the changes!

Without getting in too much detail, her ‘Shatter’ move becomes Snow Queen’s Trait as it really is her signature movement. The ‘Ice Skating’ move is now her Defense ability, a perfect way to evade and chill enemies on the way! We added way more changes that you will be able to read in our patch note when we launch the Experimental Beta branch.

Community Questions

Now let’s take some time to answer 3 questions from the community:
  • Will you be adding a Matchmaking or Quick match system?
YES. The game is currently lacking a way to play with non-friends people, and it became one of our priorities to add this feature in the upcoming months. We’re hoping to release it (or at least a first working prototype) for our Fall Update.
  • Will you improve the Mini-map readability?
YES. We heard you! We will continuously try to improve the game’s HUD and UI, but the Mini-map and Map in the Inventory became a priority with all the reports we got in the first months of the Early Access. We made many improvements, from new icons to a more detailed layout… Here’s a peek:


  • Will you add a Reroll mechanic?
MAYBE. We read some good ideas about this suggestion, and we’re thinking about it. We’ll have to see how it could fit into the current game loop. But if you’ve been here since the Early Access of Curse of the Dead Gods (our previous game), you know we ended up adding this community-requested feature into the game by popular demand 😛

Fun stat

To conclude this never-ending post, here’s a fun stat: Someone in the player’s base (we have an idea who, but manifest yourself!) beat the game in Nightmare 9: 597 times! That’s a crazy number and it deserved to be celebrated 🥳



Thank you for reading, we hope you were able to have a good look at our we apprehend things and what’s coming soon! We are also participating in the Future Game Show on August 23rd for Gamescom 2023! Watch the event live to have even more details about Shores of Storm Island!

Our team is also getting ready to move into new and bigger offices in August, so that’s an eventful month at Passtech Games! In the meantime, cheers!

The team enjoying a well-deserved drink after work, in Lyon, France

- The Passtech Team 🍉

:: SOCIAL CHANNELS ::
Jagged Alliance 3 - Home
Hi everyone

Our first balance patch 1.03 is out. It addresses some of concerns about the easier difficulty as well as combat issues related to explosives and machine guns. A host of other fixes are also included.

Here is the changelog for Patch 1.03:

Highlights

- Enemy attacks from guard posts on the First Blood difficulty trigger less often
- Diamond mines deplete to 50% income on First Blood difficulty; 20% on Commando difficulty; 0% on Mission Impossible (Community Suggestion)
- Mines now show how close they are to depletion in their tooltip
- Fixed a bug that scaled mine income up when depletion began
- Machine gun damage reduced
- Machine gun number of interrupt attacks are now based on current AP not max AP (calculated at end of turn) (Community Suggestion)
- Fixed a bug with Machine guns interrupt attacks getting aim bonuses when they shouldn’t
- Grenade and Rocket-Launchers mishap chance and deviation now depend on distance to target (Community Suggestion)

Balance

- Increased drop chance of black powder
- Increased Scully Health so he qualified for the golden perk he starts with (Community Suggestion)
- Savior perk no longer grants Free Move
- Fix for bonus damage from explosives applying twice when using grenades (Community Suggestion)
- Changed thresholds for displaying keywords for mishap chance with explosives

Quest

- Fix for stopping the Grimer Hamlet quest too early
- Fix in the conversation of the Grimer Hamlet quest
- Fix for Sanatorium fail condition not to trigger when the quest is completed
- H4 Fort L'Eau Bleu will launch attacks properly when retaken by the enemy

Sat view / Operations

- Water travel can now put you in debt, and is available when already in debt (Community Suggestion)
- Militia training operation - the button for training is disabled when there are 8 elite units already trained
- R&R at Manny's Inn's sector is enabled (Community Suggestion)

Multiplayer

- Fix for desync when opening weapon modification screen in MP
- Fix combat end turn ready/not ready state visually not updating when guest leaves in MP

General Fixes

- Fix for missing merc silhouette when using melee Free Aim on an explosive barrel
- Fix for mercs not being able to rest if there is a current active banter
- Fix for Infinite loading screen softlock when loading during a setpiece or enemies reposition
- Fix for load/save changing the ammo capacity of some weapons
- Fix for an issue preventing Bandage to remove Bleeding out of combat if the target is at full hp
- Fix for Mortar visuals appearing distorted
- Fix for Sharpened Melee weapons reverting conditions
- Fix for issue which would cause movement cost to not include the cost of changing the stance at the end of movement and fail the action as a result
- Fix Loner perk activating at combat start instead of turn start
- Fix for emails marked as unread after reloading the game (Community Suggestion)
- Fixes to the shootable landmine count
- Fix for softlock when a lieutenant dies on the start of their turn from a status/environmental damage effect
- Fix for softlock after opening the laptop screen or Help Center during Split & Give item option
- Fix for UI disappearing when pressing open the "command menu" in the inventory panel - when using a gamepad
- Fix for being able to load a game while loading
- Fix for Quick-Prism Scope giving max aim instead of 3 aim levels on activation
- Fix for issue when refilling Medkit with drag and drop for single Meds drops the Medkit condition to 50% Bug
- Fix for Overwatch kills not counting to "Automatic kills" combat task
- Fix for incorrect visibility check leading to UI giving movement warnings when it shouldn't
- Fix for an issue that would reset the number of overwatch attacks to their initial amount when killing a unit

UI
- Inventory context menu - hide some actions for stash items that are in different sector
- Fix for rollovers of underground sector (such as the Fosse Noire mine) points of interest
- Fix for an overlap in floating text between skill checks and banters
- Fix for Mishap chance tooltip not updating properly
- Fix for exclamation mark in email tab not disappearing after reading all emails

Performance

- Improved VRAM management to address various performance issues

GigaBash - GigaBash
You read it right in the headlines.ːsteamhappyː

We’re celebrating our one-year anniversary with a permanent price drop of GigaBash from $34.99 to $24.99 on Steam. That’s 28% saving for new players to join the brawl!

So what’re you waiting for? Haul your friends, family, and neighbors over to the arena, and let’s get ready to GigaBash!
活字引擎 - 狸子
活字引擎3.5.6已更新!本次更新内容:
1.修复了切换剧本章节后按ctrl+z能让剧本内容变成上一个章节的内容的Bug。
2.Azure上个月用量超过100万字导致停了,现在已经重新充好钱了,大家可以放心使用。
3.优化了语音合成方面的逻辑与整体性能。

如果您喜欢活字引擎的话记得在Steam商店打个好评!非常非常感谢,这对我来说是意义重大的精神支持(我最近精神状态真的不好呜呜呜)

目前计划中的更新内容:
1.导出偶发问题彻底解决
2.新增文字动画效果

顺便一提这里是我的爱发电!https://afdian.net/dashboard/stats
欢迎发电来帮忙填补语音合成支出!非常感谢!(这不是必须的,至少现在语音合成费用暂时还在我的负担范围内,我目前依旧会继续免费提供语音合成服务,不过如果您愿意帮忙的话非常感谢!)
Age of Empires® III (2007) - Lady Eridani

Age of Empires III: Definitive Edition is launching a new way to play! For the first time, new players can now join the ranks of this historical and stunning RTS experience with a rotating roster of the game’s 16 civilizations which can be played in both single player and multiplayer games FREE of purchase on Steam.

Now is the time to try Age of Empires III: Definitive Edition! Play for the first time or current AoE III: DE players can invite their friends for epic battles in striking 4K Ultra HD graphics.

Starting today, AoE III: DE will be offering new players the opportunity to play a free trial that gives access to the following:
  • 3 civs on a rotating schedule for skirmish & multiplayer matches
  • 8 hostable maps
  • Act 1 of the Blood, Ice, and Steel campaign
  • Art of War challenges
  • And more!
Plus, all players will be able to join in on monthly global events to unlock new Hero Cosmetics!

How to Access


Age of Empires III: Definitive Edition is now available to download for free on Steam! New players can jump into a trial version simply by downloading the game on Steam, and open to access straight from the menu!


Already own Age of Empires III: Definitive Edition? Then fear not, as this will not impact current players. All you have to do is invite your friends!
Or, are you ready to access Age of Empires III: Definitive Edition base game with all the civilizations and extras? Get the base game instead!

What is Included?
Pool of 3 Playable Civilizations on a Rotating Schedule
Players can pick from 3 civilizations on a rotating schedule. Every week, the first civilization adding to the starting pool rotates out and a new one in. First up in the roster of playable civilizations are the French, Haudenosaunee, and Russians.

First civilization rotation is on August 18th.
The First Act of the Blood, Ice, and Steel Campaign


Take advantage of the first campaign and jump into an epic journey!

Follow Morgan Black; Knight of St. John on his quest to the New World. Do battle with the hardy Ottoman Empire, ferocious pirates and a dangerous secret society. Befriend unlikely allies and earn their aid to complete your quest of defeating the Circle of Ossus; and their plans to obtain eternal life.
Play the Algiers Historical Battle
Historical battles are story-driven historical narratives in which you’ll be given specific set objectives to complete. Each Historical battle has fully voiced in-game dialogue, beautifully crafted maps, cities and cinematics and the best part is, you can play them with a friend!

Where to Find Co-Op:
Co-Op is easily accessible from two different places within the UI.

From the Historical Battles screen.
  1. From the Main Menu, click on Historical Battles.
  2. Select your mission.
  3. Click on the Host Co-Op button.
  4. You can choose to make it public or password protected, and like any multiplayer game, invite your friends.
From the Multiplayer screen.
  1. From the Main Menu, click on Multiplayer.
  2. Choose Host a Casual Game.
  3. From the Host Game dialog pop-up, under Game Mode, you can choose Co-Op Battle from drop down list.
  4. After selecting Co-Op Battle, simply choose which battle you want to play from the Co-Op Scenario drop down list.
Algiers Historical Battle



In the 16th century privateering in the Mediterranean flourished as a result of the staunch rivalry between the Ottoman Empires and the European Christian states. Famous Barbary corsairs like Hayreddin Barbarossa and his brothers gained infamy because of their great success while privateering. In 1516 the brothers managed to take the city of Algiers, deposing its former ruler, and creating their own Barbary pirate state. However, the Spanish were not going to let a pirate state exist so close to their homeland and sent a large army to deal with the Barbary threat and acquire the city of Algiers.

Access to the Art of War, Compendium, and Tech Trees of All Civilizations


Art of War
Hone your skills and strategy with the Art of War – a set of 10 in-game tutorials designed to quickly teach the core skills you’ll need to win!

Compendium
Explore the history of each civilization, their military, buildings and more in the in-game Compendium.

Tech Trees
Learn the strategies and tactics available to each civilization in the Technology Tree. Detailing their unique roster of units, technologies, and bonuses to unlock their true potential.
A Collection of 8 Hostable Multiplayer Maps


Host a match and choose from 8 Maps!

🌐 Central Asia:[expand type=details]
Central Asia: Teams are separated by two shallow rivers that flow into the Aral Sea in this arid region.

Settlements: Tengri, Sufi.

Outlaws: Wokou Horseman, Wokou Monk.
[/expand]
🌐 Deccan:[expand type=details]
Deccan: A central, forested plateau overlooking a series of strategically placed trade sites.

Settlements: Udasi, Sufi, Bhakti

Outlaws: Marathan Dacoit, Marathan Thuggee
[/expand]
🌐 Great Plains:[expand type=details]
Great Plains: Home of many Natives and plenty of Food.

Settlements: Comanche, Cheyenne, Apache

Outlaws: Comanchero, Renegado
[/expand]
🌐 Guianas:[expand type=details]
Guianas: Control the central resources and settlements in this large valley, or extend to the perimeter of the map to establish a foothold on a trade route.

Settlements: Caribs, Tupi

Outlaws: Pistolero, Pirate
[/expand]
🌐 Northwest Territory:[expand type=details]
Northwest Territory: A green and rainy region divided by rivers with shallow crossings.

Settlements: Nootka, Klamath, Cree

Outlaws: Comanchero, Renegado
[/expand]
🌐 Malaysia:[expand type=details]
Malaysia: A peninsular region with separate, defendable oceans on each side.

Settlements: Jesuit, Sufi

Outlaws: Marathan Dacoit, Wokou Pirate
[/expand]
🌐 Mongolia:[expand type=details]
Mongolia: Explore generous grassland populated with unprecedented herds of grazing animals and a distant northern Trade Route.

Settlements: Tengri, Shaolin

Outlaws: Wokou Horseman, Wokou Monk
[/expand]
🌐 Saguenay:[expand type=details]
Saguenay: A coastal region with plenty of resources. It may be summer or winter.

Settlements: Cree, Huron

Outlaws: Pistolero, Comanchero
[/expand]
New Global Events! Unlock New Hero Cosmetics
Starting August 2, all players will be able to participate in a Hero Cosmetic challenge event each month! The aim of each of the events is the same – to have a target number of participants join and play to reach the goal of unlocking that month’s Hero Cosmetic to use in game.

In order to participate in the challenge, simply play a single player or multiplayer game to earn XP and gain entry to a leaderboard for the challenge. When there are enough entries on the leaderboard a Hero Cosmetics is awarded to anyone who participates in the challenge.

To find the event progress, navigate to the UI panel on the Main Menu. Statistics are displayed for the following:
  • Target number of participants
  • Current number of participants
  • Icon and description of the Hero Cosmetic reward
Featured Civilization: August
Reward
Cosmetic
Russians
Mila the Bear
Look into those big wide eyes,
could that bear ever harm anyone?
She just wants to play! Hurl around 
those enemy soldiers through the air!
FAQ
1) Will the free trial version be available on Windows Store?[expand type=details]This will be available on Steam only. Age of Empires III: Definitive Edition is available for free via Game Pass![/expand]
2) I already own Age of Empires III: Definitive Edition, will this affect me?[expand type=details]This will not impact current Age of Empires III: Definitive Edition owners. However this will be the chance to invite friends and new players to try it out![/expand]
3) Will ranked be available in the free trial version?[expand type=details]Ranked is available only in the base game, which can be purchased here.[/expand]
4) Will free trial players be able to play with players who own the base game?[expand type=details]Yes, trial game players can play with base game owners, and both game owner types can host multiplayer games.

If trial players hosts a multiplayer game, they can choose from the limited set of maps available to host on. If a base game owner hosts, any owned maps can be chosen for the map, and trial game players can join the game even if they don’t own the map.[/expand]

Need more help? Visit our support page here!

Want Access to All the Civilizations and Extras?

https://store.steampowered.com/app/2477660
Aug 3, 2023
Slugs and Bugs: Conversion - mark.frayne
Small Patch Fixing

  • Fixed issue in weekend conversations when Eve is at tier 2
Warhammer 40,000: Darktide - [Fatshark] Catfish
Devoted Rejects,

In this dev blog we are going to dive into three topics and upcoming changes that we will be making to them. The three topics are the Mission Board, Crafting, and Currencies/Resources within Darktide.

All the changes that we will be discussing in this dev blog have been in development, and are being prepared to launch in Patch #12 (1.1.20). These changes mark the next step in our support to the game, we will keep on monitoring feedback and evaluate future changes.

For clarity, these changes are not the only changes currently in development and being worked on by the team. We’re also still hard at work on Darktide for Xbox!

Mission Board
We’re making some key changes to how the mission board generates its missions, while also expanding upon the available content. We are going to cover the details further into the dev blog, but for those of you who want a high level summary here are the changes that will be made:

Maelstrom Missions
We will be introducing Maelstrom missions, which are a set of new Conditions with a mixture of new modifiers and existing ones in many different variations. Most of them will be explained through a string of modifiers. For example: waves of Specialists, hunting grounds, waves of mutants and players have 20% reduced ability cooldown.

These Maelstrom missions should be approached with caution as some of them can be quite challenging! As a reward for completing these challenges, both XP and Ordo Dockets will have a higher payout than usual. They will be accessible through a unique slot on the mission board, which is available at all times so that they are easy to find and try out.

Auric-level Operations


We are introducing an additional mission board for players that will consist of a set of high difficulty missions that will always have a condition applied to them. You must be level 30 to play these missions (sidenote: the numbers of missions available for Auric-level operations in the above screenshot could be subject to change). This board will also sport Maelstrom missions, a few of them will have unique conditions variations that are inherent to the Auric-level board.

With the changes we made to the dynamic system we have made the Auric-level operations favour High Intensity conditions, there will be no Low Intensity conditions active in these missions.

Quickplay Bonuses


We are adding bonuses through use of Quickplay as we want to ensure that you are rewarded, should you choose to lend a helping hand by filling an empty spot in a strike team.

Experience, Ordo Dockets, Diamantine, and Plasteel will be bonuses upon receiving these rewards when a mission concludes (sidenote: quickplay bonuses numbers displayed in the screenshot could be subject to change by the time we deploy this patch).

Matchmaking & Server Selection
For further flexibility with the matchmaking system we have added the ability to set the servers used to matchmake with. Darktide has always used the best latency servers you can connect to for matchmaking, however we realise that some players in the world may need to connect to different servers in order to find a larger pool of players. In addition, we regularly review and update matchmaking rules to provide an improved matchmaking experience.

Changing the servers can have an effect on the gameplay experience through the added latency, and we’ll present the latency values in the server selection so that you can be aware of them.

Changes to the dynamic system of the Mission Board
The mission board on the Mourningstar shows the emergent threats throughout Tertium Hive. Functionally these threats are uncovered by the board through use of two systems, a dynamic system and an event driven system. The dynamic system generates content based upon a set of rules, meanwhile the event system acts as an overriding system that will then substitute its ruleset over the dynamic one.

We have made several changes and added functionality to the dynamic system to give much more refined controls over the content generation. The dynamic system refreshes far more frequently (approximately every 10 minutes) and we can now set an individual weighting to each condition per difficulty level.

For you the players, this will mean a more varied amount of conditions available across the mission board. There is also now control for us to weigh certain conditions for certain difficulties differently. As an example, you will see much less frequent occurrences of Low Intensity conditions on Damnation, while lower difficulties like Uprising will have less frequent occurrences of High Intensity conditions. The intent is for new players to have a smoother experience at the start while also providing a challenge to advanced players with harder conditions.

Our aim in these changes is to refine the emergence aspect of the mission board with further variety and the ability to adjust the board as needed.

Crafting
Let’s now talk about crafting, and some of the upcoming changes you can expect. Item Refinement, or previously known as Perk re-rolling is the main focus of our changes.

Ability to select the exact Perk when refining an item


You can now select the exact perk at any tier that you wish for an item (weapon or curio). There is one direct cost to be made for each refine action. This cost will remain flat throughout refining and will be reduced for lower level characters

As with the other actions at the Shrine, the amount of required resources will scale both depending on the base item rating of the weapon and on the tier of perk being selected to refine into.

Two Modifications for items

You can now modify two different aspects of your weapon (be it perks and/or blessings) locking out the other options, that being said, you’ll be able to change the two aspects you have selected as many times as you want. This means that you can choose to modify a perk and a blessing, or two perks, or two blessings. This increases the potential permutations of the item that you want to modify. The perks or blessings that you have chosen to modify will be indicated now in the item card.

Change to Curios

We have extended the ability to make two modifications to Curios, specifically you will be able to modify two Perks.

We are aware that the changes mentioned above do not give unrestricted freedom to all aspects of an item. To do so would have a big impact on item acquisition in Darktide, and we want to explore different paths further down the line.

Currencies & Wallets
And for the final chapter in this dev blog, we’d like to discuss the changes we will be making to the currencies & resources in Darktide.
In short, all character bound currencies are moving towards an account bound wallet where access is shared across all characters.

Migration of currencies
After careful consideration and review of how these systems are working and what value that you the players receive out of them, we decided to opt for moving everything to a single unified account wallet. Now you can choose any character you have created and with the currencies you get as rewards, you can now choose how to spend those freely.

With the next patch, after you login to Darktide you will go through an automatic migration process where the character wallets of Ordo Dockets, Ordo Ingots, Plasteel, and Diamantine will merge into one unified account wallet. These currencies will no longer have any character based wallet anymore.

An explanation of this process will be presented at the Main Menu / Character Selection screen, as well as a “Receipt” detailing the balance of the wallets for your characters and the total merged result for the account.

Additionally, the Account Wallet will now be displayed on this menu and show all the aforementioned currencies & resources as they are now shared.


The next Patch #12 - Into the Maelstrom (1.1.20)

All of the above changes are being prepared for our next patch to Darktide, which will release around mid-August. As part of this patch there will be a maintenance period in which you will be unable to log in into the game, we expect it to last 3 hours.

We will continue to iterate on these features and more, in part through community driven discussions and topics that are presented to us by sharing your thoughts and comments on both our Official Discord or Forums.

Thank you for reading, and watch each other's backs down there on Tertium.
I Was a Teenage Exocolonist - sarahnorthway
I am still chasing that sweet green checkbox for being fully verified on Steam Deck. Although those in the know can tell you it plays beautifully on there already, there are some sync issues that could make it annoying to switch between deck and PC and downgrade us to only "playable".



While I was tackling that, I went through all the bug reports you lovely, lovely people have sent through the game's feedback menu (thank you! ːexoflexː) and fixed some small issues with particular cards and rare errors. Here's the list:

  • Typos typos teh-zypos! ("only" 20 of them)
  • Make Small Skills Boost perk and Clear Minded status roll their chances separately instead of adding them together in a confusing way
  • Fix Bravely Helping to Fight and other +1 to total cards showing bonus beside the total, but not actually adding it to the total on rounds 2 and 3
  • Fix Tracking the Airsquid card text to explain it only affects physical cards
  • Confirmation dialog when forgetting or not forgetting a card while relaxing, so it's much harder to skip by that option by accident
  • Warn in a popup the first five times any file fails to save during each play session
  • Slightly speed up first game boot after install or update (stop unnecessarily recompiling story files)
  • Fix controllers not closing text input popups on Steam Deck
  • Hide resolution and quality settings on Steam Deck and stop syncing them between deck and pc, just default to what works best on that specific hardware

- Sarah ːnyaaː
En Garde! - Adrien (Fireplace Games)

Scoundrels and swashbucklers of all kinds, behold today’s thrilling announcements!

As you may know already, En Garde! will release exclusively on Steam on August 16th, 2023!
Only a couple of weeks left!

You’re aware of our release date, but the hour? At the stroke of 17:00 CET the world shall bear witness to En Garde!’s release.



Pricing

En Garde! will be yours to claim for the price of 19.99$.
You will be able to buy it with a launch discount for a few days after release!

Original soundtrack!

Our sensational Original Soundtrack (OST), featuring more than 40 minutes of orchestral music by composer Jean-Claude Charlier! Enjoy the adventure’s melodies beyond the game with these mastered tracks, available in a bundle on release as well as on your favorite music streaming services!



Content

Story Episodes!

Discover Adalia's tales in a series of story episodes!
Each of the 4 episodes tells a self-contained adventure, much like in an old-school TV series! Each episode features a unique story, themes, set pieces, locations, characters, enemies, combat situations and challenges to complete!
Meet Adalia's formidable rivals and precious allies on your way to stop the shenanigans of the nefarious Count-Duke, and free the City from tyranny!
In-between fights, you can learn more about the game's backstory and lore by finding points of interest and secrets scattered through the levels.

Arena Mode!


Arena mode is a re-playable arcade experience, for you to enjoy En Garde!'s combat to your heart's content!
Here are the rules: survive a series of randomized combat arenas filled with surprising environmental setups and deadly waves of enemies.
Between each arena, a new gameplay modifier will buff your enemies and make your next fight a bit more tricky... But you'll be able to pick between 3 positive modifiers to counter it and maximise your chances of triumph. Choose wisely!
The game features more than 60 modifiers that can all be combined, leading to a huge variety of fight situations!
The fight banter dialogue system will keep playing during the arena mode to keep you in the mood of a true swashbuckling adventure!

Steam achievements!


The game features 30 achievements, tasking you with completing combat challenges, finding all secrets, completing the arena mode, and more!

Thank you!

Gather your excitement, my friends, for the magic is about to unfold!

Add En Garde! to your Wishlist now and be ready to draw your blade and break some furniture, in the name of justice and panache!

Thank you once more for your support, we can’t wait for you to experience the full game,

Fireplace Games



https://store.steampowered.com/app/1654660/En_Garde/
Football Star Life 23/24 - sebquilici94
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