Ghostlore - atatgames.steam
Ghostlore is a made-in-Singapore game with a setting inspired by Singaporean and Southeast-Asian culture, so in order to commemorate Singapore's Independence Day on the 9th of August, Ghostlore will be on a 25% discount this weekend!

Shoutout to our sister countries, Malaysia and Indonesia, who will also be celebrating their Independence Days later this month too!
Distant Worlds 2 - FremboT3
Distant Worlds 2: Factions - Quameno & Gizureans

The Galaxy Expands!  The second Distant Worlds 2 expansion brings two new playable factions – the introverted puzzle-solving Quameno and the numberless and ruthless Gizureans!
Distant Worlds 2: Factions - Quameno & Gizurean will be out on September 7th.

The Quameno mostly prefer to be left alone to focus on their research and their societies are often organized like war-time economies, but with a focus on research instead of military matters.  They value puzzle-solving and the discovery of new knowledge above almost everything else, certainly more than distractions such as diplomacy, war or espionage.  They also have a natural aptitude when it comes to energy technologies and because of the abundance of energy in their ships, stations and cities, they use energy fields where many others might use solid materials.  

Their governments are typically based on a Geniocracy, which uses unique facilities such as the Enigma Maze to determine which are the most worthy to lead and the Transcendence Hub, a wonder which will trigger a singularity of sorts, which will free them from their physical limits and allow research to continue through eternity.

The Gizureans are legion, with an incredible reproduction rate, along with a ruthless focus on gaining and consuming enough resources to keep their burgeoning populations happy enough to stave off their tendency towards tribal strife.  They also have a mysterious past, as the hive mind they once had was broken and a more limited shared consciousness is all that remains.  They engineer their ships through partially organic processes, which allows them to be tougher, but their real focus is in their numbers.  Gizureans tend to focus on numbers and tactics based on quantity in space combat, specializing in many smaller ships and large quantities of hive starfighters for their ships, stations and colony defense with the earliest access of any faction to planetary starfighter bases.

Each of these new factions also comes with their own special storyline and unique story locations, adding to the possible exploration events and to your knowledge of galactic lore.  The Quameno will give you some additional insights on the Ancient galaxy and some of the mysteries the Ancient Guardians left behind, while the history of the Gizureans is connected with that of the Hive threat as well as the ancient enemy known as the Shakturi!

Distant Worlds 2 - Discovery Update



But that’s not all, we have some other exciting news for you: Thursday August 10th at 04.30pm BST, on our channel there will be a special streaming event with Erik Rutins, producer and co-designer of Distant Worlds 2. Get a reminder here



During the stream, Erik will be previewing the upcoming Discovery update, releasing on August 22nd, which brings fixes and improves many long-standing issues with gameplay and system compatibility. In addition, the new update will bring new contents to the game. 



This is an amazing opportunity to get an exclusive preview of the new update for Distant Worlds 2, straight from the source. You won't want to miss it!

The streaming event will be taking place on August 10th at 04.30pm BST, so be sure to tune in and join us for what promises to be an incredible showcase of Distant Worlds 2.

See you there. 

The Galaxy lives on

https://store.steampowered.com/app/2409480/Distant_Worlds_2_Factions__Quameno_and_Gizureans/
Cybertrash STATYX - uncle.frost.publishing
We happy to present the DEMO version of Cybertrash STATYX!

Feel the main mechanics of the game. Try 3 different modes, 5 types of weapons, upgrade your character's first skills. Immerse yourself in the storyline. Fight the first enemies and defeat the boss.



You can try right now!
Hidden Motives: The Diamond Rush Collector's Edition - Shettelight
Added DE, FR & RU localizations!
Home Sweet Home : Online - Home Sweet Home


Announcement from Home Sweet Home : Online Team

The server is opened. The following updates and fixes have been applied

New Update
  • Vietnamese localization has been added to the game.

Shop Update
  • Adjusted the price of items sold in Bullet Coin currency at Direct Store according to the announcement.

Bug
  • Fixed: The incorrect animation of Visitor when pick an item after complete opening a chest.
  • Fixed: The cooldown of some warp points is incorrect.
  • Fixed: The mannequin of Ratri is destroyed when being attacked only once by Enchanted Knife of Tim Awake.
  • Fixed: Visitor whom affected by Sonic Wave, skill of Heartrocker, could acknowledge that their aura are revealing.
  • Fixed: The missing voice of Tim Awake while being executed.
  • Fixed: Monk Ple's Cowry, Relic of Jane, is working incorrectly.

Issue
  • The team is currently aware of the issue where "some players are unable to play the MewMew" We are actively investigating and working on resolving the problem. Players who encounter this issue can send their details, screenshots during the problem occurrence, graphic settings, internet connection type (LAN or Wi-Fi), and computer specifications directly to hshsupport@ygg-cg.com for further investigation.

For any bug encounters or other issues please contact our support team at hshsupport@ygg-cg.com with the subject line: [bug][issue] alongside attaching screenshots and description of your issue.
太吾绘卷 The Scroll Of Taiwu - ConchShip-Taiwu
修复错误:

1.修复奇遇地块的事件图案可能显示异常的BUG
2.修复制造药毒未选择正或奇时造诣要求可能变化的BUG
3.修复少林地区剧情互动面壁静思钻研旧法功能未选择书籍时已有点亮书页的BUG
4.修复在运功界面将功法设为精解并切换方案后,将功法从原方案移除,再切换到其他方案精解该功法,而后切换回原方案将功法作为最后一格装备会产生报错的BUG


调整优化:
1.优化商店的恩义界面等级限制内容排版
2.区分商会好感进度条等级限制与恩义限制的展示样式
3.退出仓库筛选界面的多选后将其恢复为该界面进入多选前的状态
Old School RuneScape - Mod Vex
Changelog - August 3rd

[expand type=show more]
Desert Treasure II
  • Adjustments have been made to the post-quest Desert Treasure II boss drop tables. More information on this is given later in the post.
  • A chest has been added to Kasonde's hideout in the Stranglewood. Stink bombs can be taken from it. When set off, a stink bomb will attract the nearest Strangled to the coordinate it was set off on.
  • New bits of scenery have been added to Lassar and the Stranglewood that when interacted with, provide a stamina boost.
  • Improved pathing to Salt deposits within Duke Sucellus's room. You should now be able to click from the upper floor to a deposit with ease!
  • Vents within Duke Sucellus's room will now correctly despawn when the encounter ends.
  • Resolved an issue that could prevent the Duke Sucellus encounter from starting.
  • Female Sanguine Torva has the correct assets.
  • Both body type versions of Sanguine Torva now have the correct inventory models & chatheads.
  • Torva has been replaced with reworked version that was shared in the Poll 80 newspost.
  • Players are no longer able to feed Abyssal leeches items with a "destroy'' option.
  • The leeches in the Persten wight fight will now always target the player.
  • Ketla and her clones were not doing the right amount of damage, this has been changed so they are closer to what we had intended.
  • The Amulet of the Eye will no longer be lost on death.
  • The bandit in the Ancient Vault will now sell you multiple rings. In addition, the ring now has a charge option to make charging easier. This option also tells you which runes are needed if you don't have the right ones.
  • Some puzzles within the Ghorrock Prison have been improved to make the solution clearer.
  • The gates in Ghorrock Prison are now clearly named to show what gem their lock is.
  • Damage should no longer carry over to Kasonde once the fight has ended.
  • Various minor balancing changes have been made to the quest versions of the Desert Treasure II bosses (the difficulty of these bosses should remain very close to how they were last week). Their respective combat levels have also been increased to better reflect their difficulty.
  • Some temple walls within the Stranglewood can no longer be walked through.
  • Awakener's orbs have been added to the Collection Log. As the orbs are tradeable, any gained before this update will not appear.
  • Boss slayer tasks for the four new bosses could be given before completing DT2. This is now fixed.
  • Slayer tasks no longer apply to the Awakened versions of the Desert Treasure II bosses.
  • Vardorvis has had some clickbox improvements.
  • It is no longer possible to safespot the Mysterious Stranger.
  • Wearing the Ring of Shadows will correctly show the hidden ghosts inside the Sepulchre.
  • Some scenic Braziers within the throne room of the Lassar Undercity have been removed.
  • Progress while in a Scar maze will now save, so if you need to leave and return, you don't need to redo already completed challenges.
  • Boss information has now been added to the Combat Achievements interface, alongside Monster Examine being enabled.
Hotfixes Now Cold
  • Issues with stairs in the Lassar area have been resolved.
  • Fixed an issue that prevented pillars from being destroyed during The Whisperer encounter.
  • Fixed an issue that caused the Soulreaper axe to hit higher than intended.
  • A bug has been resolved that means the Leviathan is less likely to use Melee to prevent players from bypassing all mechanics of the encounter.
  • Leviathan, if enraged during the spin lightning special attack, would carry on doing it. It should stop.
[/expand]



Desert Treasure II - Week One Tweaks

Since last week's release, tens of thousands of you have taken it upon yourselves to undergo the epic adventure that is Desert Treasure II - The Fallen Empire.

Before we get into talking about what we're changing, what we're likely to change in future and what we're still waiting for info on, we'd like to take another moment to say thank you to each and every one of you. The response to Desert Treasure II and everything that's come with it has been overwhelming and we're beyond grateful for all of the kind words you've shared with us.

With all that said, we'd like to make a handful of changes this week to improve players' experiences with the quest itself, as well as cementing some of the hotfixes we've implemented since the quest's release. You might not see as many changes as you anticipate this week, since our focus is on quest improvements and bugfixes first and foremost. The remaining feedback changes will be coming in next week's game update, so you won't have too long to wait!

Ring of Shadows

Let's kick things off with something we know you'll appreciate! Have you ever fallen afoul of multiple axes simultaneously while fighting Vardorvis, prepared yourself for the walk of shame to re-gear, and only then realised that your Ring of shadows is stuck in your gravestone and you'll have to run from half the world away? Us neither, but it's happened to a friend of ours...

Today, you'll be able to Trade with the Mysterious bandit in the Ancient vault to purchase multiple Rings of shadows, for a mere 75,000 coins. Perhaps now you'll be able to leave the Witch's plant pots alone, she worked hard on those and your grubby hands are starting to disturb the soil.

Stamina-Boosts

All of the areas added alongside Desert Treasure II are pretty hefty, and will absolutely put your cardiovascular systems through their paces. While Stamina potions do exist, some players pointed out that it felt unusual to be provided with stamina-restoring items in Ghorrock prison and the Scar, but not in either of the remaining areas.

Anybody starting (or continuing) the quest this week should keep an eye out for shrines in the Stranglewood and rejuvenation pools around Lassar, which we've added to help you keep topped up while navigating these sections of the quest.





Ghorrock Prison

Many of you seem to have really enjoyed your prison break from this icy hellhole, while others have found yourself broken instead. Two puzzles in particular stand out as perhaps a little unclear for some of you, so we've updated a handful of the notes throughout this section of the quest in the hopes that the correct solutions feel more intuitive to any budding escape artists!

Additionally, we received reports that some of the locked gates throughout the prison were difficult to discern for players with various forms of colourblindness, so we've renamed the gates to reflect their associated gem key.



The Strangled

For those of you struggling to navigate your way through the Stranglewood (you're definitely just spam clicking the minimap, aren't you?), we've got a stinky addition to help you sneak past the hungry Stranglers.

A chest has been added to Kasonde's hideout in the Stranglewood. Within this chest you'll find some Stink bombs that can be taken from it. When set off, a Stink bomb will attract the nearest Strangled to the coordinate it was set off on, keeping them far enough away from you to make your great escape. Nice.

Awakened Boss World Firsts

It's been exhilarating watching you all take on the awakened forms of the Desert Treasure II bosses. For those of you who missed it, here are the first ten completions we saw since they were released on Friday, 28th July.



Good luck to all of you still chasing for the infamous Blood Torva!

Whilst we're on the topic of Blood Torva, we accidentally included the old models with last week's game update. This week, we've added the refined versions following your feedback. Check out the blood dripping look below!






Desert Treasure II - Drop Rates

Let's take a step back from the enigmatic and thrilling battles of Desert Treasure II, it's time to turn our attention to a burning issue that has been the talk of Gielinor - the hotly-debated drop rates. We've seen the speculation, and your fervour hasn't fallen on deaf ears.

In response, we're pulling back the curtain on the drop tables. It's time to dispel the rumours, clarify the odds, and equip you, our intrepid adventurers, with the knowledge you need to brave the challenges of this exciting new update.

Rates to hit the unique table before today's update:
  • Vardorvis - 1/180
  • Duke - 1/108
  • Leviathan - 1/120
  • Whisperer - 1/77
Note: the Awakened variants of these bosses have 3x the chance to hit the unique table.


Weightings:
  • Virtus 1/8
    • A separate 1/3 roll then determines which piece is awarded
  • Vestige roll 3/8
    • Rolling this will increment a variable by one, the third time this is hit, drop the vestige and reset the variable
  • Chromium Ingot 3/8
  • Axe Piece 1/8
Untradeable Unique rates

These drops get more common with your KC until you get it for the first time, then they are flat rate as per the below:
  • Teleport tablets - 1/25
  • Ancient Elemental Quartz - 1/200
Awakener's Orb rates:
  • Vardorvis - 1/80
  • Duke - 1/48
  • Leviathan - 1/53
  • Whisperer - 1/34
Clue rates
  • Equal chance to roll for any Easy/Medium/Hard/Elite clue
  • Trate is 1/40 for a specific clue mentioned above
Pet rates
  • Vardorvis - 1/3000
  • Duke - 1/2500
  • Leviathan - 1/2500
  • Whisperer - 1/2000
Drop table order
  • Roll for tradeable unique
    • If not, roll for Awakener's orb
      • If not, roll for untradeable uniques
        • If not, roll 1/5 for supply drop
          • If not, roll for resource drop
  • Additionally roll for clues & pets

Let's take a moment to dive into the drop rates for the Virtus set that's been catching everyone's eye. Finding that sweet spot between Ahrim's and Ancestral's price has been key, so the rarity of Virtus had to be dialed in just right. We made the decision to include Virtus as drops for all four separate bosses, encouraging you to grind all of them for their unique drops. You still have the option to focus on one boss if that's your thing, but we wanted to make sure that if you were going for each of the respective rings, you'd eventually get Virtus passively along the way

We did toy with the idea of having just one boss drop the whole Virtus set at a more common rate, which could have made target farming the set much easier. Implementing it this way could also prevent a potential crash in the set's value, as it wouldn't be coming into the game as quickly as it will when all four bosses are being farmed simultaneously by those hunting for their Vestige. Ultimately it all boils down to a delicate balance of rarity, demand, and the effort required to obtain them. We feel like the current implementation is the best option for the long-term grind, but understand why some of you may feel frustrated if you're exclusively seeking out Virtus.

As for general drop rates, we feel much more comfortable erring on the side of caution, especially for the initial few day. We'd much rather avoid a situation where too many uniques are entering the game vs not enough. It's much healthier for us to correct too few uniques entering the game vs too many.

With all this in mind, now that we have more information, we're changing the tradeable unique rates to be approximately 20-30% more common, depending on the boss (Vardorvis and Leviathan have received the biggest improvement). This means the following rates will now apply:
  • Vardorvis - 1/136
  • Duke - 1/90
  • Leviathan - 1/96
  • Whisperer - 1/64
Note: the Awakened variants of these bosses have 3x the chance to hit the unique table.

Keep in mind that we might fine-tune the drop rates even further down the line. Our goal is to ensure that the long-term value of items remains balanced, but we're also considering how these items fit into each player's progression journey, taking into account the time and difficulty of each encounter. So, stay tuned for any updates in the future as we continue to optimise your experience.




Other Changes
  • As Raiding dungeons can now contain banks, players protected by the Deadman Mode PvP protection are no longer permitted to enter them. You can speak to the Doomsayer to cancel your protection early.
  • Various spelling mistakes during Desert Treasure II dialogue have been resolved. Thankfully most of you spacebar spammed and didn't notice, but we fixed them anyway.
  • Improved pathing to Salt deposits within Duke Sucellus's room. You should now be able to click from the upper floor to a deposit with ease!
  • Vents within Duke Sucellus's room will now correctly despawn when the encounter ends.
  • Resolved an issue that could prevent the Duke Sucellus encounter from starting.
  • Female Sanguine Torva has the correct assets.
  • Both male & female sanguine torva has correct inv models & chatheads.
  • Torva has been replaced with reworked version shared in the Poll 80 newspost.
  • Players are no longer able to feed Abyssal leeches items with a "destroy'' option.
  • The leeches in the Persten wight fight will now always target the player.
  • Ketla and her clones were not doing the right amount of damage, this has been changed so they are closer to what we had intended.
  • The Amulet of the Eye will no longer be lost on death.
  • Damage should no longer carry over to Kasonde once the fight has ended.
  • Various minor balancing changes have been made to the quest versions of the Desert Treasure II bosses (the difficulty of these bosses should remain very close to how they were last week). Their respective combat levels have also been increased to better reflect their difficulty.
  • Some temple walls within the Stranglewood can no longer be walked through.
  • Awakener's orbs have been added to the Collection Log. As the orbs are tradeable, any gained before this update will not appear.
  • Boss slayer tasks for the four new bosses could be given before completing DT2. This is now fixed.
  • Slayer tasks no longer apply to the Awakened versions of the Desert Treasure II bosses.
  • Vardorvis has had some clickbox improvements.
  • It is no longer possible to safespot the Mysterious Stranger.
  • Wearing the Ring of Shadows will correctly show the hidden ghosts inside the Sepulchre.
  • Some scenic Braziers within the throne room of the Lassar Undercity have been removed.
  • Progress while in a Scar maze will now save, so if you need to leave and return, you don't need to redo already completed challenges.
  • Boss information has now been added to the Combat Achievements interface, alongside Monster Examine being enabled.



PvP World Rota

The PvP rota has moved to Period A:
  • 539 - (US) - PvP World
  • 318 - (UK) - Bounty Hunter world
  • 548 - (Germany) - High-Risk PvP World
  • 577 - (US) - Free-to-Play PvP World
  • 559 - (UK) - LMS Competitive
World 390 (AUS) for LMS Competitive has been activated with this rota.

World 569(AUS) for Bounty Hunter has been activated with this rota.




You can also discuss this update on our official forums, on the 2007Scape subreddit, the Steam forums, or the community-led OSRS Discord in the #gameupdate channel. For more info on the above content, check out the official Old School Wiki.

Mods Abyss, Arcane, Archie, Argo, Ash, Ayiza, Boko, Bruno, Chilly, Crystal, Curse, Daizong, Dylan, Ed, Elena, Errol, Fed, Gecko, Gizmo, Goblin, Grub, Halo, Harold, Hend, Hornet, Husky, Jalo, Jerv, Keyser, Kieren, Kirby, Kurotou, Lenny, Light, Mack, Manked, Markos, Maylea, Meat, Moogle, Morty, Necro, Nox, Nylu, Other, Pumpkin, Redfield, Regent, Rice, Roq, Ry, Sarnie, Shroom, Sigma, Skane, Skylark, Sova, Squid, Starry, Stevew, Surma, Sween, Tide, Titus, Torrance, Tsourorf, Tyran, Veda, Vegard, West & Wolfy

The Old School Team.
Cantirium: God Slayer - nekodteam
Added:
  • Character name translations in all 9 languages (Russian, English, French, German, Spanish, Simplified Chinese, Portuguese, Turkish, Japanese)!
  • Some sounds have been reworked!
  • Added another opportunity to get a map - near the castle!
  • Reworked Boss - Diviner God. Now he has double damage, as well as his attacks have become faster and more interesting.
  • Added small arrows on locations showing the way to holy items, or to the entrance to the Holy Lands.
  • Some empty locations now contain small platform sections that require the wall climbing skill.
Corrected:
  • The "Carved in Heaven" theme song is now full and doesn't break.
  • After talking to Mushroom, the next time you enter the location, you will see a light in her house, as well as smoke from a chimney.
  • Removed the harsh sound when breaking pitchers or barrels of coins.
  • Fixed incorrect display of the player on the map.
  • Fixed incorrect map.
  • After talking to the Gorgon, the next time she enters the location, she will not start talking to the player.
  • Fixed a bug due to which the God of Destruction was immortal.
Aug 3, 2023
Onigiri - cho
■Update
-Survey Limited Nyankoropon Added!
-Mitsuhide Swimsuit Pack Newly Added!
-Event [Treasure Hunt on the Abandoned Island] Begins!
-Event [From the Deep Blue Sea] Event Begins!
-Dungeon Boost Campaign Begins!
-Fever Time Added!
-Shopping Plaza Sale Begins!
The Repair House: Restoration Sim - chan.larm
Gameplay Balancing Improvements
  • Further reduced the price of sandblasting and painting.

Quality of Life Improvements
  • You can now see the device parts list for order devices as well, not only for devices you own, by pressing the More Info button while viewing the job details on the device.
  • Added the search bar to the Washing Station inventory.
  • Orders where you need to repaint parts are now clearer.
  • Made the install order on the Dayton Train and the Vintage Turntable more straightforward.

Bug Fixes
  • Fixed issues with the installed positions of some components on the Arcade Basketball, Dayton Train, RC Buggy and Tinker Delivery Truck.
  • Fixed a bug with canceling jobs on the Sandblaster.
  • Fixed a bug that required the Skateboard to be washed, painted and sandblasted on the grip surface as well.
  • Fixed an issue with painting on the RC Buggy Wheels.
  • Fixed an issue with the Tinker Bulldozer Blade II being unpaintable.
  • Fixed an issue with recycling items in the inventory while searching for items at the same time.
  • Fixed some text display issues.
  • Fixed some visual bugs on various devices.
...