Are you ready for great adventures in the kinkiest realm?
We’ve got the juiciest news of the week, and it’s all about having a smutty good time. So dive deep into the action, 'cause things are about to get lewd!
Events
Double the thrills with two new events! Whether you’re up for a wild cosmic joyride or craving some intense hero training and epic battles, we’ve got your back. Oh, and did we mention the spicy H-scenes and special rewards? There’ll be plenty of surprises, so make sure you don’t miss out!
Cosmo Sensual: The Erotic Interdimensional Voyage period: August 3rd, 05:00 ~ 16th, 05:00 EDT
Elizabeth Hero Training Ranking period: August 4th, 05:00 ~ 29th, 05:00 EDT
But wait, that’s not all! There’s more fun coming your way:
Elizabeth Lucky Wheel period: August 4th, 05:00 ~ 29th, 05:00 EDT
Ancient Vault period: August 5th, 05:00 ~ 25th, 05:00 EDT
Otowa Wishing Fountain period: 05 Aug 05:00 ~ 10 Aug 05:00 EDT
Hot Deals
Awesome packs will be waiting for you in the Shop. Grab them while you can and power up your team with these powerful babes:
Thea & Kikyo’s Hero Packs will be available at different intervals between August 4th, 05:00 ~ 10th, 05:00 EDT
Claire’s Costume Pack: August 7th, 05:00 ~ 16th, 05:00 EDT
Event Rule Brave Trial is a limited-time mode during the activity period. Players can get two free challenge opportunities per day. AP will be used afterwards. A blackguard will be assigned to participate in Brave Trial, who will be Lv.500 with no self equipment at the beginning. Each wave has a time limit. Any time afterwards for each wave will be deducted from the return time. min of return time is given initially. If reaches zero, cannot proceed to the next wave. Crystals for equip modification is given for wave clearance. Owned equip will be replaced if gets the same type. For boss reward, you can upgrade equipment to Mythic, or get an extra piece of equipment. Use FP to obtain loots including Diamonds. Sakura Emblem is given based on amount of waves cleared in the end Commanders can gain massive reward by completing Event task Pass Wave 10 to enter the leaderboard and win extra Diamonds *Participate to obtain 【Encounter Mark】Reward
Expected Event Duration 8:00 August 4th to 12:00 August 10th(UTC+8)
【Altar Ceremony】
Event Rule During the event period, finish serial task to obtain massive reward, extra reward will be provided after finish all tasks
Task List 1、Gain 10 S Blackguard through Summon 2、Gain 5 S Guardian or Hunter Blackguard through Summon 3、Gain5 S Striker or Assasin Blackguard through Summon 4、Gain 5 S Mystic or Support Blackguard through Summon 5、Gain 1 SS Blackguard through Summon 6、Summon 300 times Finish all 6 tasks to obtain extra bonus *Participate to obtain 【Encounter Mark】Reward
Expected Event Duration 8:00 August 4th to 12:00 August 10th(UTC+8)
【Blacktide Frontline】
Event Intro Blacktide Frontline is a limited-time trial. During the Event period, The commander has to challenge boss with 4 blackguards with self-decided difficulty
Event Rule The boss has a specific weakness which appropriate Blackguard can take advantage of The challenge of all difficulties cost 100 AP The trial is limited to 180 sec. If whole team faints in battle or exceed the time, challenge fails If kill the leader within the time limit, commander will win score and drop rewards from boss The more bonus drops will be given at higher difficulties, massive modification stone will be awarded. Each difficulty has its own leaderboard and will provide ranking reward(Each leaderboard will have level limit, the rule is similar to Primeval Gate Leaderboard)During this round, there will also be cross-server leaderboard There is also score for each participation. Bonus rewards and score ranking rewards will be given based on the accumulated score, including modification stone, SS blackguard Shard and precious coin
Expected Event Duration 8:00 August 11th-12:00 August 17th(UTC+8)
【Fusion Miracle】
Event Infomation During the Event, players can obtain massive Warp Scroll, Ahchemical Dust, SS blackguard and precious Coin as reward by completing a serial of modification stone fusion task
Task ListAdding stone fusion task(use fragment to fuse 300 adding stone) Elimination stone fusion task(use fragment to fuse 300 elimination stone) Mercurial stone fusion task(use fragment to fuse 300 mercurial stone) Whetstone fusion task(use fragment to fuse 35 whetstone) Ascent Stone fusion task(use fragment to fuse 330 Ascent Stone) Fickle Stone fusion task(use fragment to fuse 300 fickle stone)
Expected Event Duration 8:00 August 11th-12:00 August 17th(UTC+8)
【The Sakura Season】
Event Rule During the Event, consume FP will have chance to drop event coin「Sakura Emblem」. 「Sakura Emblem」can be used to exchange various reward on event shop
Expected Event Time 8:00 August 11th-12:00 August 17th(UTC+8)
【Mystery Supplies】
Event Rule During the event, Commander can purchase several kinds of Supplies Chest by using Diamond, modification stone fragment and other reward will be included in Supplies Chest There will be task that requires to open chest and fuse modification stone fragment, finish all task to obtain Blacktide Medal reward
Expected Event Duration 8:00 August 18th-12:00 August 24th(UTC+8)
【The Summit】
Event Rule During the Event, Commander can obtain massive accumulative point reward after reaching certain Academt Cup point The Event will have seperate Leaderboard, Blacktide Medal and precious Icon will be offered as ranking rewar
Expected Event Duration 8:00 August 18th-12:00 August 24th(UTC+8)
【Heart of Summon】
Event Information During the event period, every blackguard summon will give 1 point, accumulate points to obtain massive accumulative point reward
Expected Event Duration 8:00 August 18th-12:00 August 24th(UTC+8)
We appreciate the feedback on the initial EA2 release. This patch works in feedback including an AI order system for when ships are under auto combat in tactical.
Selected groups can be set to Chase (head to target), Circle (try to orbit target), Strafe (pass by attack), or Evade (keep distance while engaging). For finer control and positioning we still suggest using pause and manual orders.
Based on your feedback we’ve also added in the system sidebar to colony view (Image 2). A breakdown in the fleet engagement UI with attacker and defender ships has also been added based on comments (Image 3). And, we’ll be working more on auto-explore and expansion AI. Your save games (Image 4) have been incredibly helpful in narrowing down issues and being able to test different late game scenarios. So, a huge thank you for that!
QOL/Balance: • Tactical autocombat AI orders (Chase, Circle, Strafe, Evade) • System sidebar in colony view • Fleet ship breakdown in fleet engagement UI • Tuning AI diplomacy asks rates • Build queue moving items up/down queue
Bugfixes: • Purchasing production fills current production of item in UI • Subspace conduit filtered in build menu when building a stargate • Fixed instances of build queue clearing based on fleet orders • Gifts and stolen technologies do not lock out research from field if not researched yet • Warp core breach AOE fixes • Spy scrapping displays BCs returned on same turn • Partially scrapping a fleet updates maintenance costs on same turn
Upcoming adjustments: • AI auto-explore optimizations • AI expansion optimizations
EA2 coming features: • Elder Races • Doomsday Clock • New militia ground units
EA3 features will include: • Custom Species • Research Victory • Grand Menaces • Legendary Galaxies (1024 stars)
Instead of a deep dive this week, a question for the community: What do people want to see in tactical as “space terrain” in addition to the existing nebulas and planet rings?
Let us know what further changes you would like to see or if you have encountered any technical issues. Please post on the forums, reach out to us via Discord or send an email: contact@rhombus-studios.net Saved games and clear steps to reproduce the bug are critical. It helps us more quickly track down the bug and get it fixed. Additional information on bug reporting tips can be found here: https://steamcommunity.com/app/437440/discussions/.
And again, please let us know What you want to see in tactical as “space terrain” in addition to the existing nebulas and planet rings?
As always, we appreciate the feedback, conversations, and support from all of you!
Smashed Bugs - (bug) fix bugged French Wine Slow - (bug) fix bug showing death timer - (bug) fix bug with center respawn - (bug) fix bug in damage tracking - (bug) fix bug in lobby chat windows - (bug) fix visual issues in MOTD - (bug) fix visual issues in post game - (bug) fix bug where you couldnt remove AI - (bug) fix bug where you could spam click ADD AI - (bug) fix bug with attack up - (bug) fix bug with scoreboard teams - (bug) UI was too big - (bug) reduce net lag - (bug) cleanup some of the UI changes Balancing - (buff) Benedict Heal base 30-38 - (buff) Benedict Heal cooldown 7->6 - (buff) Benedict Attack Speed 0.9s -> 0.6s - (buff) Hippolytus E dmg 40 -> 55 - (buff) Hippolytus Passive now scales with level - (buff) Stephen E can now hit multiple times - (buff) Stephen Ult Slow Time 0s -> 0.5s - (buff) Stephen Ult Slow Amount 0% -> 13% - (buff) Stephen Attack Speed 0.9s -> 0.6s - (buff) Stephen Passive DPS 3% maxHP -> 4% maxHP
- (nerf) Stephen E dmg 38 -> 29 - (nerf) Hippolytus ULT dmg 65 -> 35 - (nerf) Hippolytus Passive base DPS 5 -> 3 - (nerf) Kill: Level advantage >1 kills give reduced exp - (nerf) Templar and Pontius Health
UPDATES - (update) Hippolytus passive visual tweaks - (update) Stephen passive visual tweaks - (update) map view team resriction - (update) dying to non-players gives kill to recent damage dealers - (update) add better Clement "Cardinal Support" graphics - (update) new controls menu - (update) remappable controls - (update) increase button sizes - (update) full controller support - (update) AI Bots bots - (update) add better dragon visuals - (update) sounds for neutral melees - (update) new base and tower art - (update) Dragon new melee attack - (update) Matchmaking is now region locked to reduce lag - (update) respawn in center of map if you have lost 2 towers or more - (update) stephen ult now attacks structures
We are happy to inform you that the game finally got a major update. Here's what you can find: - MacOS supported (minimum 10.13) - Steam Achievements - Steam Cloud - wide screens support - bug fixes and stability improvements - Languages + new ones added: English + French + Italian + German + Spanish - Spain + Dutch
Before I start, I would like to apologize to the worker who was harmed the most by the recent controversy.
And I would like to apologize to everyone for our belated official statement on the matter.
The notice took a long time to be prepared because of the legal consultation it required.
The following are clarifications on the facts regarding the recent controversy.
This was not a case of ideological investigation or unjust firing; the decision was made based on legal judgement and advice. The company did not take issue with the ideological alignments of the worker, nor did it give them a notice of dismissal.
We would like to clarify that the company, employees of HamHamPangPang, and the relevant individuals harmed by the actions may take firm legal action against those who have made excessive verbal abuses, spread misinformation, attacked certain individuals within the company, or involved themselves in the attack by disregarding the NDA.
There are organizations, media, and people who are creating, spreading, and repeating false information without proper verification of the facts and only based on circumstantial evidence that the company took part in ‘ideological investigation’ and ‘unjust firing’. Please note that the company and the individuals who were defamed by such actions regarding this controversy may take steps for legal actions against them.
The spread of unconfirmed claims and speculations is causing severe harm to both the worker and the employees of Project Moon.
We urge you to refrain from propagating rumors that have not been proven to be factual.
We only wish that Project Moon is able to continue making and demonstrating games as we have until now.
Once again, we apologize for causing undue concern to many people as a result of this controversy.
Please Note! The patch is currently being rolled out across platforms. It can take a couple of hours until the update becomes available on your system. Crossplay services may be affected in the meantime.
Patch 1.12 for Farming Simulator 22 is now available to download on PC and consoles. As the HORSCH AgroVation Pack is already available, there's a new goodie for all of you: the iconic HORSCH Farming Hero outfit!
We also re-designed the multiplayer entry in the main menu - where you now find the new Bale Stacking & Arena Modes. Check out the complete changelog below!
Changelog for Patch 1.12
Please Note! As with all major updates to Farming Simulator, you may experience stuttering on the first game launch after updating. Especially when using mods or custom graphics settings due to shaders being recompiled.
New Additions
Added HORSCH "Farming Hero" Suit
Bugfixes & Changes
Updated to Intel XeSS 1.1 upscaling
Redesign of multiplayer menu with Arena / Bale Stacking modes
Rebranded Ploeger AT5104 LNMS to Oxbo AT5104 LNMS including visual update, due to real-life rebranding
Dedicated Server: Fixed performance issue when loading ModHub data
Bugfixes in Arena and Bale Stacking modes
Dedicated Server: Added auto activation for dependent mods
Dedicated Server: Added dependent mod warning
Dedicated Server: Added log rotation
Dedicated Server: Added live preview of log files
Dedicated Server: Added highlight of non ModHub mods