We appreciate the feedback on the initial EA2 release. This patch works in feedback including an AI order system for when ships are under auto combat in tactical.
Selected groups can be set to Chase (head to target), Circle (try to orbit target), Strafe (pass by attack), or Evade (keep distance while engaging). For finer control and positioning we still suggest using pause and manual orders.
Based on your feedback we’ve also added in the system sidebar to colony view (Image 2). A breakdown in the fleet engagement UI with attacker and defender ships has also been added based on comments (Image 3). And, we’ll be working more on auto-explore and expansion AI. Your save games (Image 4) have been incredibly helpful in narrowing down issues and being able to test different late game scenarios. So, a huge thank you for that!
QOL/Balance: • Tactical autocombat AI orders (Chase, Circle, Strafe, Evade) • System sidebar in colony view • Fleet ship breakdown in fleet engagement UI • Tuning AI diplomacy asks rates • Build queue moving items up/down queue
Bugfixes: • Purchasing production fills current production of item in UI • Subspace conduit filtered in build menu when building a stargate • Fixed instances of build queue clearing based on fleet orders • Gifts and stolen technologies do not lock out research from field if not researched yet • Warp core breach AOE fixes • Spy scrapping displays BCs returned on same turn • Partially scrapping a fleet updates maintenance costs on same turn
Upcoming adjustments: • AI auto-explore optimizations • AI expansion optimizations
EA2 coming features: • Elder Races • Doomsday Clock • New militia ground units
EA3 features will include: • Custom Species • Research Victory • Grand Menaces • Legendary Galaxies (1024 stars)
Instead of a deep dive this week, a question for the community: What do people want to see in tactical as “space terrain” in addition to the existing nebulas and planet rings?
Let us know what further changes you would like to see or if you have encountered any technical issues. Please post on the forums, reach out to us via Discord or send an email: contact@rhombus-studios.net Saved games and clear steps to reproduce the bug are critical. It helps us more quickly track down the bug and get it fixed. Additional information on bug reporting tips can be found here: https://steamcommunity.com/app/437440/discussions/.
And again, please let us know What you want to see in tactical as “space terrain” in addition to the existing nebulas and planet rings?
As always, we appreciate the feedback, conversations, and support from all of you!
Smashed Bugs - (bug) fix bugged French Wine Slow - (bug) fix bug showing death timer - (bug) fix bug with center respawn - (bug) fix bug in damage tracking - (bug) fix bug in lobby chat windows - (bug) fix visual issues in MOTD - (bug) fix visual issues in post game - (bug) fix bug where you couldnt remove AI - (bug) fix bug where you could spam click ADD AI - (bug) fix bug with attack up - (bug) fix bug with scoreboard teams - (bug) UI was too big - (bug) reduce net lag - (bug) cleanup some of the UI changes Balancing - (buff) Benedict Heal base 30-38 - (buff) Benedict Heal cooldown 7->6 - (buff) Benedict Attack Speed 0.9s -> 0.6s - (buff) Hippolytus E dmg 40 -> 55 - (buff) Hippolytus Passive now scales with level - (buff) Stephen E can now hit multiple times - (buff) Stephen Ult Slow Time 0s -> 0.5s - (buff) Stephen Ult Slow Amount 0% -> 13% - (buff) Stephen Attack Speed 0.9s -> 0.6s - (buff) Stephen Passive DPS 3% maxHP -> 4% maxHP
- (nerf) Stephen E dmg 38 -> 29 - (nerf) Hippolytus ULT dmg 65 -> 35 - (nerf) Hippolytus Passive base DPS 5 -> 3 - (nerf) Kill: Level advantage >1 kills give reduced exp - (nerf) Templar and Pontius Health
UPDATES - (update) Hippolytus passive visual tweaks - (update) Stephen passive visual tweaks - (update) map view team resriction - (update) dying to non-players gives kill to recent damage dealers - (update) add better Clement "Cardinal Support" graphics - (update) new controls menu - (update) remappable controls - (update) increase button sizes - (update) full controller support - (update) AI Bots bots - (update) add better dragon visuals - (update) sounds for neutral melees - (update) new base and tower art - (update) Dragon new melee attack - (update) Matchmaking is now region locked to reduce lag - (update) respawn in center of map if you have lost 2 towers or more - (update) stephen ult now attacks structures
We are happy to inform you that the game finally got a major update. Here's what you can find: - MacOS supported (minimum 10.13) - Steam Achievements - Steam Cloud - wide screens support - bug fixes and stability improvements - Languages + new ones added: English + French + Italian + German + Spanish - Spain + Dutch
Before I start, I would like to apologize to the worker who was harmed the most by the recent controversy.
And I would like to apologize to everyone for our belated official statement on the matter.
The notice took a long time to be prepared because of the legal consultation it required.
The following are clarifications on the facts regarding the recent controversy.
This was not a case of ideological investigation or unjust firing; the decision was made based on legal judgement and advice. The company did not take issue with the ideological alignments of the worker, nor did it give them a notice of dismissal.
We would like to clarify that the company, employees of HamHamPangPang, and the relevant individuals harmed by the actions may take firm legal action against those who have made excessive verbal abuses, spread misinformation, attacked certain individuals within the company, or involved themselves in the attack by disregarding the NDA.
There are organizations, media, and people who are creating, spreading, and repeating false information without proper verification of the facts and only based on circumstantial evidence that the company took part in ‘ideological investigation’ and ‘unjust firing’. Please note that the company and the individuals who were defamed by such actions regarding this controversy may take steps for legal actions against them.
The spread of unconfirmed claims and speculations is causing severe harm to both the worker and the employees of Project Moon.
We urge you to refrain from propagating rumors that have not been proven to be factual.
We only wish that Project Moon is able to continue making and demonstrating games as we have until now.
Once again, we apologize for causing undue concern to many people as a result of this controversy.
Please Note! The patch is currently being rolled out across platforms. It can take a couple of hours until the update becomes available on your system. Crossplay services may be affected in the meantime.
Patch 1.12 for Farming Simulator 22 is now available to download on PC and consoles. As the HORSCH AgroVation Pack is already available, there's a new goodie for all of you: the iconic HORSCH Farming Hero outfit!
We also re-designed the multiplayer entry in the main menu - where you now find the new Bale Stacking & Arena Modes. Check out the complete changelog below!
Changelog for Patch 1.12
Please Note! As with all major updates to Farming Simulator, you may experience stuttering on the first game launch after updating. Especially when using mods or custom graphics settings due to shaders being recompiled.
New Additions
Added HORSCH "Farming Hero" Suit
Bugfixes & Changes
Updated to Intel XeSS 1.1 upscaling
Redesign of multiplayer menu with Arena / Bale Stacking modes
Rebranded Ploeger AT5104 LNMS to Oxbo AT5104 LNMS including visual update, due to real-life rebranding
Dedicated Server: Fixed performance issue when loading ModHub data
Bugfixes in Arena and Bale Stacking modes
Dedicated Server: Added auto activation for dependent mods
Dedicated Server: Added dependent mod warning
Dedicated Server: Added log rotation
Dedicated Server: Added live preview of log files
Dedicated Server: Added highlight of non ModHub mods
The Matchlock Ashigaru have set foot on the battlefield in Conqueror’s Blade. To celebrate the arrival of the musket-wielding Unit, you can enjoy super sales and exciting events until August 17!
Together to Victory (PVE Mode)
Prepare to defend to the end in the returning PVE Mode: Together to Victory! Fight together with Lord Fujimura, and protect him against waves of incoming enemies.
Victory will reward you with Shield Points that allow you to claim Ashigaru Shields, which you can exchange for incredible rewards including unlocking the Matchlock Ashigaru Unit, Uncommon Scrolls of Mastery, Treatises, and more.
Together to Victory ends August 17, but the Exchange is available until August 24, so get swapping!
Upgrade Your Wardrobe With Attire Chests
Use your Golden Keys to unlock special Attire Chests (via the ‘G’ menu) until August 17.
Sea Monster Attire Chest: Dive into the depths of daring fashion and unlock incredible items, including the Midgard Serpent’s Shortsword & Shield.
Onibi’s Army Attire Chest: Make style history and unlock magnificent items including Onibi Tenmu Hero Attire, Tenmu's Steed Mount Set, and Onibi Guard Unit Attire.
Golden Chain Bundles
Until August 17, you can climb the ladder of Golden Chains to grab better and better bundles! Get the first Golden Chain Bundle for free, which unlocks the opportunity to buy the second, and continue until the ultimate prize: an Epic Hero Schematic Crate!
Rewards include:
Treatises
Bronze
Golden Keys
Artificer’s Stones
Special Honour Medals
Epic Wisdoms
Unit Medals
Lotus Water
Optimal Divine Crows
Revel in the Matchlock Ashigaru Mayhem until August 17!
We have fixed an issue related to some movies in the Extra menu which where not displayed, and updated the build. For those who have already cleared the game, you need to clear the game once again in order to see the missing movies in the Extra menu. We are very sorry for the inconvenient caused.