Attention all puzzle enthusiasts! We're excited to announce that our indie game, "A Guidebook Book of Babel," has been released. Don't miss out on the opportunity to embark on this thrilling adventure!
To celebrate our first season, we're giving away a bunch of goodies, so check out our events and be sure to redeem your coupons while they last!
[Eternal Return 1.0 Season 1 Coupons]
* Event Notes - How to Redeem: Go to [Settings] → [Support] → [Use Coupon] - Coupons are only valid for the timeframe shown on the schedule above. - Only one usage per account is allowed.
Version 0.5.24 is Live, and comes with a bunch of QoL improvements, fixes and a couple new things. More on that below.
Monk Class
We're re-naming the Fighter to Monk, as ultimately with the inclusion of his spirit attacks and meditation abilities, that's what he is. He's a monk, and is he going to be interesting! With each new character we want to try something new, and what we have planned for the Monk will be unlike anything you've seen so far in the game. We're going to keep it a secret for now, but as of today, half of the character has been coded, and most of him has been designed. The art team is focusing solely on the next environment of the game, Castle Usvit, so there has not been much love to the creation of the monk or his abilities yet, but we're programming everything in the background. Here's a WIP preview of his new look. He will be refined quite a bit more by the time we're done.
Castle Usvit
Castle Usvit is a very ambitious part of the game. It has about as much content as the first 2 worlds put together, if not more, with all the secrets and additions we are adding. The scenery will also change from 3 different tile sets: Outdoor, Indoor, and Courtyard.
Here's a pic of the Indoor setting (Work in Progress). We'll showcase lots more as soon as we finish things up.
Version 0.5.24 Patch Notes
- NEW: Merchant Item: Bomb Satchel
- Added Support for Ultra Wide Monitors. Some of the game is not designed to support such wide view angles, and you may notice some enemies or props spawn in during gameplay. The game is not designed to optimally run in such wide resolutions, but the UI and game will now properly scale in ultra wide aspect ratios.
- Began work on adding custom key bindings to the game. There has been a key bindings menu added to the options menu, but it only affects keyboard bindings (not game controllers) and only in-game bindings, not menu navigation. The system requires a major overhaul on the structure of the game and is a WIP and will be updated periodically over several updates until it's fully complete.
- Changed some trigger settings on the player character to slightly boost performance
- Ranger: Reduced the Enemy Knockback Distance from Ranger arrow attacks
- Ranger: Modified and balanced the healing Salve heal amount
- Refactored and restructured loads of skill description code to prep for future Localization
- Reduced time between spawn waves of a challenge event from 20 seconds to 15 seconds
- Increased the cost of Likho's Dice by 100 gold on each purchase
- Curse: Insect Swarm (slow curse) will now toggle on/off every 6 seconds, as opposed to remaining active permanantely
- Catacombs: Added a 1/2 second wind up to the Elite Butcher attack
- Bug Fix: Torch Zombie Runner should now properly dissolve on death
- Bug Fix: Boss Souls will now activate and allow for immediate collection. Collision events will no longer disable the soul if attempting to collect on spawn
- Bug Fix: Challenge Event and Associated UI will now properly disable when teleporting into a boss fight with Autlaic or Velya
- UI: Modified the Options Menu Layout
- Updated key bindings logic and structure
- Code Refactoring
As always, I would like to thank everyone for your support. We appreciate all of the feedback and we look forward to continue building the game with you all.
Participation page https://store.steampowered.com/news/app/2511030/view/3660914807369062967 Hello everyone, the eighth month of the monthly event has ushered in, and life is really fast. I wonder how everyone will spend the Qixi Festival? In order to spend the Qixi Festival with everyone, Maomaotou has racked his brains to come up with two activities this month! Everyone can look forward to it~
Activities You need to pay attention to the above games and add them to the wish list (if not added, it will not be included in the winning range) Then comment on any game from [Lovely Games Studio] you want to get (Note: The new game will be released after the first release, please wait patiently) (Suddenly whispers) And let's talk about your xp! Although it is not compulsory to answer the questions, but the friends who answer the questions well are more likely to get rewards