Thank you for your feedback. The main content of this update is as follows:
1.Added the function of automatically collecting all the gold coins on the field after the battle ends. 2.Fixed the issue of excessive fog effects on low-end configurations. 3.Optimized the skill description of "Bear's Fury". 4.Added display of attributes such as normal attack damage and normal attack critical rate.
Note: To obtain the best game experience, please make sure you have downloaded the latest version of the game.
From taking care of business with the Caretaker Bundle to setting maps alight with the Fire Team II Bundle, you can save big right now. So gear up, take aim, and enjoy great deals during the Battlefield 2042 Summer Sale – just log into the game and head to the Store now to start saving!
CARETAKER BUNDLE The No-Pat uprising won’t survive without a rapid medical response. Frontline casualties are counting on you.
FIRE TEAM II BUNDLE War is a powder keg – and you're the match. Light the fire and consume everything in your path.
FLASH FREEZE BUNDLE Bring the enemy down to absolute zero and shatter their defenses while moving like a ghost through the battlefield.
FORSAKEN SANDS BUNDLE Shed your skin and fight through the desert to reach victory. Your squad will beat the heat and come out on top.
AIR AMERICANA BUNDLE O say can you see... American engineering at its finest.
HERITAGE BUNDLE The classics never grow old. British arms manufacturers continue to provide elegant designs for the discriminating No-Pat.
DRY DUNES BUNDLE Planet Earth is brutal and unforgiving – you’ll fit right in.
SHAPESHIFTER BUNDLE When the enemy has many faces, deception will serve your squad well.
PRIME ASCENDENCY BUNDLE Shredded to the bone for maximum efficiency.
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It's time to gear up and hit the battlefield running – head to the Battlefield 2042 Store now and start saving!
Over the past few weeks, we've been discussing your demo feedback within the team.
We're happy to say that we've implemented the most common feedback points from you for the release of Shadow Gambit: The Cursed Crew. All these improvements will be part of the final release version on August 17:
Low Intensity Mode for Saving and Loading Effects
Some of you expressed concerns about the intensity of the special effects during capturing and unleashing memories. In the final game, you can enable the "Low Intensity Mode" in the gameplay options, reducing the brightness and flashy behavior of the default effect. We also refined the timing and pacing of the default effect.
CTRL+LMB for Interactions
In the final game, both the new way of holding LMB and the traditional way of holding CTRL+LMB to interact with objects are supported at the same time.
Personalized Save Reminder Visuals
We've implemented a new feature allowing you to choose between two distinct Save Reminder Visuals in the final game: The green ghost bell by the Red Marley or a more classic time reminder, reminiscent of Desperados 3. You'll have also the option to turn off the save reminder completely.
Enhanced Gamepad Camera
We've improved the gamepad camera UI feedback and the locked camera state for the final game.
WASD Camera Controls
We've fixed a bug, which was prevalent in the demo, preventing players to rebind all four camera directions. For example, you'll be able to rebind the camera directions to the WASD keys instead of the arrow keys if you prefer.
Thank you so much for your support and being an awesome crew! 💚 🏴☠️
JOIN OUR CREW
☠️ Join our Discord if you want to chat about the game with us and our growing Mimimi community.
Fellow indie game enthusiasts and console gamers, it’s time!
PID Games and Hot Chili Games are glad to announce that Elypse, our challenging 2D platformer, is out now on PlayStation 5 and Nintendo Switch today, on 02 Aug 2023, at 17h CEST.
✨Available 02 Aug 2023 on PS5 & Switch!✨
Unleash your inner heroine and dive into Elypse today. Priced at 19.99 EUR/USD on both PS5 and Switch, it's a journey you don't want to miss.
Play on PlayStation5👇
Help Fay to escape the grasp of the Abyss in our arduous, story rich 2D adventure!
Platforming - A challenging story rich platformer in the mesmerizing hell of the Abyss.
Controls - Combine dash and slash plus precise maniability for a unique gamefeel.
Capacities - Unlock and enhance capacities to make your way easier through the Abyss.
Discovery - Discover a world full of mysteries through a great artistic direction and OST.
Accessibility - Acessibility mode made for everyone to enjoy Elypse despite the challenges.
When it will be ready enough, I will get it financed on Kickstarter and later on release it on steam as well. I would be very happy and appreciate it if you will buy and like my next games. There are still many AI to show, many stories to tell, many things to create. I have so many beautiful things to give to the world, the first AI Stories game is only the beginning.
Thank you all for playing my game Much love, Emir Akyazi.
The first Atari produced cartridge in over 30 years!
Atari is returning to its roots with the 2600 version of Mr. Run and Jump! This adventure platformer marks a significant milestone in gaming history: Atari’s first official 2600 cartridge since 1990! This version is a simple yet challenging 2D platformer originally developed for the Atari 2600 video game console. While it was built to run on old hardware, Mr. Run and Jump is a brand new game designed to be approachable to all players. Enjoy the retro charm of classic console gaming with Mr. Run and Jump 2600!
This limited edition collectors item comes complete with game box and manual!
We've had such a great week seeing new players enjoy Mr. Run and Jump. Both press and players alike are celebrating the challenge, the visuals, and the no-nonsense platforming through the Realms of Color.
We're working to get our first 50 steam reviews and need your help! If you've enjoyed your time with Mr. Run and Jump, please take a moment and throw us a thumbs up via a posted Steam review. This helps new players make the smart decision to check out the game! Thanks!
Need help? 100% Guides has you covered!
Thanks to the team over at 100% Guides who is putting together a full guide to help payers earn top times and collect each and every shard hidden in the game. Earning these achievements is no easy feat, so if you need a boost you can check out their amazing series over on YouTube.
As always, Graphite Lab will be streaming on Twitch this Friday at 5pm CST. This week, we'll be continuing our run through the Realms of Color with Matt and John. Last week we managed to make some progress through the green jungles - dodging munch'ems and gnats. What will the world of Yellow hold for us?
Added: Randomization section to the Transform panel. Vertex positions can have a random x,y,z translation applied. Objects can also have their rotation and scale randomized. Check the documentation and video demonstration for more details.
Added: When scaling in two axis via the gizmo, holding Shift will keep it proportional. The keybinding can be changed in Edit > Buttons > Edit Mode > Gizmo Keep Proportional.
Added: 'Overlapped Vertex Selection' option in Edit > Settings > Edit Mode. This option allows vertices, considered to be hidden from the camera, to be selected/deselected if they share a position with a vertex that is visible. This option requires extra processing.
Added: 'Add to Scene' keybinding and pinnable buttons to the Edit > Buttons > Edit Mode > Add to Scene.
Improved: When adding frames to UV animations, the new frames will be centered in the viewport (and rounded to the nearest tilespace). The same will occur when adding new UV animations, the default frame will be centered in the viewport.
Fixed: Instances added to the scene via the "Add to Scene" action will align with the Tilt of the 3d crosshair if it is tilted.
Fixed: "Orient Prefab Brush to Camera" option in Settings > Draw Mode, will not also apply to Primitive Brush.
Fixed: Couldn't set keybinding for selecting the Primitive tool.
Fixed: Ctrl+A wouldn't select all in the inputs of Transform panel.
Fixed: If the default UV Animation used by an 8 direction Object is removed, the viewport would freeze until that operation was undone or the Object is removed.
Fixed: When exporting, sometimes UVs would become messed up if the tileset was very large or if there were collapsed triangles along edges of tiles when using the Spacing parameter.