Delivery INC - THE_T_V1RUS
Hello Delivery Managers!
Thank you all so much for playing Delivery INC in ways we couldn’t even imagine. Our main focus has been put toward improving the stability of the game to get rid of lag issues. This new patch is going to make a smoother experience for many.

DELIVERY INC - Patch Notes 1.0.4
  • Made major improvements to deal spawning logic to prevent lag.
  • Made major improvements to cops roaming logic to prevent lag.
  • Made changes to prevent lag during gameplay after loading a save file with several days played.
  • We’ve made more improvements to situation spawning in free-play mode.
  • Free-play mode “situation frequency” slider now has more options to tune the game to your liking.
  • Added an additional option in free-play mode to generate maps with or without unpaved roads. Generating maps with only paved roads will give a more realistic delivery experience.
  • Fixed an issue with the camera not working properly during map expansion tile selection.
If you experience any issues during gameplay, please report a bug from the pause menu.

Our next focus is to help those of you that have issues loading/downloading maps. We are also reworking the frequency of employees with prior work experience offering special deliveries at the start of each day. The next patch is in the works. Stay tuned!

Thank you!
- DigiFox Team
USC: Counterforce - Lau_Rad
Hey Marines!

USC: Counterforce has been out for a week, and we appreciate all of the positive feedback from both players and the press! We would also like to thank everyone for the detailed feedback we've received while we work on expanding the game.

Roadmap
With the missions following one another and the bodies of aliens and marines piling up since launch, it's time to share the objectives for the next few months! We keep developing new features for you to try out. Find out all we have planned for the first phase of Early Access in this much anticipated roadmap!



The roadmap promises a number of major features, including a new game mode and new environments. With each update, you will also notice overall improvements, including the introduction of smaller features, Quality of Life changes and bug fixes.

We encourage and value community feedback, feel free to share your honest thoughts on the game. Because we are currently in Early Access and unforeseen events may affect the game's development, the features on the roadmap may be subject to change.



The new game mode and spaceship environment are now at the top of the list, as they are scheduled for this Summer. Following that, numerous major additions, including new environments, enemies, and weapons, as well as a new Operations mission, are planned for the Fall. We want to work with our community to develop and improve the game, so we welcome community suggestions!

Thank you for joining us on this journey once more. We can't wait to show you all the other things we have planned for you.

Bug reports & feedback
As a reminder, please share any bug reports and your feedback, ideas and suggestions in the Steam Discussions or via our Discord.


The USC: Counterforce team
Fort Solis - Terry_Dear Villagers (Com Dev)


>> Alert received ...
> Access denied …

Fort Solis is locked down. You have to get out of here!

Time to uncover the dark side of the red planet.



Message from the developers
Hello everyone! Fort Solis will be available in three weeks. We can't wait to make every moment of this game shine as brightly as possible. The entire trailer you are about to see is 100% gameplay from the game build.

We are a new indie studio with a small development team, so we have always worked within our means and focused on quality every step of the way. As new storytellers, we are always cautious not to overcomplicate or over-extend the experience at the risk of losing immersion.



We love how immersive the experience ends up being, the moment-to-moment gameplay is straightforward enough that pretty much anyone can pick it up and easily binge their way through to the end. It is so easy to become invested in solving the mystery of Fort Solis, even if you already know exactly what’s going on!



So yes. Time to put on your detective hat, pay attention to detail, and survive both the Martian weather and encounters with its inhabitants!

Check out the Preview & Streams!

GameSpot: https://www.gamespot.com/articles/fort-solis-is-a-slow-burn-horror-story-in-a-classic-sci-fi-setting/1100-6516424/









Thanks for reading! Feel free to leave a comment here or on our official Dear Villagers Discord.

See you soon on 22nd August.



https://store.steampowered.com/app/1931730/Fort_Solis/
Aug 2, 2023
Community Announcements - Laura_GOP


Join the Dance Floor and start moving your body in this 5-player Royal Poker Saloon with a 25M buy-in!🎉💃 It is available in the featured tab from TODAY!

Feel the beat to the top of the leaderboard and win a Sapphire Ticket!🏆🎟️

The Governor of Poker 3 Team
Shakes and Fidget - Leander Playa Games
Hello heroes!

Get ready for the following WEEKEND EVENTS from Friday to Sunday: Crazy Mushroom Harvest, Exceptional XP Event, Glorious Gold Galore, Sands of Time Special, Epic Good Luck Extravaganza, Epic Quest Extravaganza & Days of Doomed Souls.



The HELLEVATOR is still open till Sunday 20 CEST! Defeat nasty enemies and collect awesome rewards with your guild!

TWITCH DROPS are available now! Watch S&F streams and get rewards for your characters: https://twitch.sfgame.net

Wait, there's more! Please take our latest FUSION SURVEY on the merged world F1, but only if you were part of the fusion by playing one or more characters on the following worlds: US, CA, BR, CL, MX

Deadline: Monday (August 7), 12 CEST

https://docs.google.com/forms/d/e/1FAIpQLSe8keTpRXhtBIMjKLoi_nXZ85hQh-qhYRW_zPL8CLW1nfkcDg/viewform?vc=0&c=0&w=1&flr=0

Thank you!
TerraTech - Matt
We finish the Great Ball Contraption V2.0

ZERO Sievert - ModernFox


Hunters,

Many thanks for your help in addressing the questline-related issues and for sending us your save files. We've resolved the issue and have confirmed its effectiveness through extensive testing on numerous user save files. If you encounter any further issues, please don't hesitate to let us know. Thank you all!
Note: Please ensure to sleep for 24 hours in-game to refresh quests and trader inventories following this patch.

Balance
  • Reputation gained from daily quests has been slightly increased. (This will be applicable from the next set of generated quests)
  • Repairing armor from the Doctor will now increase your reputation with the Scientist faction.
  • Using the Doctor's services for healing will now increase your reputation with the Scientist faction.
  • Buying/selling items from a trader will now increase your reputation with that particular faction.

Bug Fixes
  • Fixed an issue where questlines were being reset.
  • Fixed an issue where the daily quest objective "Retrieve the Equipment" could not be completed.
  • Fixed an issue where there was no map marker for the "Clear the Swamp" quest.
  • Fixed an issue where Igor could spawn in the swamp during the "Old Man" quest.
  • Fixed an issue where items placed at the bottom of the inventory would move up by one cell.
  • Fixed a crash that occurred when modding Igor's weapons.
  • Fixed an issue where dying with permadeath enabled would not erase the save file.
  • Fixed an issue where weapons could be loaded with a different ammo type when performing a series of actions.
  • Fixed an issue where high-tier Loner backpack was accessible despite low reputation with Loner faction.
We'd like to express our gratitude for your continuous support and understanding. Please continue to share your experiences and insights - together, we can make ZERO Sievert the best experience possible.

Stay safe, and happy gaming!


☢️ Follow ZERO Sievert on Twitter
☢️ Join the community on Discord
☢️ Subscribe to ZERO Sievert newsletter
Thronefall - Paul
Hey everyone!

So excited to be typing this: Thronefall, our new minimalist kingdom defense game, is out now!

Summon the soldiers, fortify the walls, and spare no gold in preparation! It’s time to defend your kingdom for the next few minutes — and only just a few minutes. After all, isn’t that how long it takes to build a thriving kingdom?



In the spirit of our previous games, we’ve tried to make a classic strategy game without unnecessary complexity. Build your minimalist kingdom during the day and emerge on the battlefield, ready to defend it until your last breath, at night. You’ll get to pick your weapon and how to fortify your kingdom, but you won’t have to worry about getting caught up in expansive, overly detailed systems. Just build, defend, and enjoy your time.

We hope you enjoy what we’ve created. We’ve always been endlessly grateful for the support given to our past games, and we’re looking forward to seeing the reception for the latest project we’ve poured our hearts into. Thank you so much for playing the demo, for the endless stream of feedback and for the encouragement! Join our community Discord and follow us on here to stay updated on what’s to come, and have fun fighting for your tiny kingdom. :)

-Jonas and Paul
Hellish Quart - Kubold
Hellish Quart pre-alpha v.2023.08.02.1

TWEAK:
- If you press High or Low Guard, immediately press attack, and let go of the LG button before the attack executes, the game will no longer cancel this attack. It will delay it until the character is in full High or Low guard and then execute it.
- Isabella's forward motion during normal cutting attacks is even more sensitive to distance to the enemy (easier to keep proper mid-range distance)

FIX:
- Isabella: Fixed some issues with left hand IK
- Gedeon: Fixed the (LFF) (LG) Fwd + X thrust attack triggering a wrong guard pose
Sclash - Kawara GOTO
Let's jump into Sclash with Kaldrin from the dev studio of Sclash : Bevel Bakery and with Maximilien, Brand Manager at Just For Games.

We will face each other in the 1vs1 mode of Sclash to showcase a tense fight.

NOTE : Please, note that this stream is re-broadcasted. We're currently at EVO but we wanted to showcase a cool gameplay session of Sclash.
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