Join the Dance Floor and start moving your body in this 5-player Royal Poker Saloon with a 25M buy-in!🎉💃 It is available in the featured tab from TODAY!
Feel the beat to the top of the leaderboard and win a Sapphire Ticket!🏆🎟️
Get ready for the following WEEKEND EVENTS from Friday to Sunday: Crazy Mushroom Harvest, Exceptional XP Event, Glorious Gold Galore, Sands of Time Special, Epic Good Luck Extravaganza, Epic Quest Extravaganza & Days of Doomed Souls.
The HELLEVATOR is still open till Sunday 20 CEST! Defeat nasty enemies and collect awesome rewards with your guild!
TWITCH DROPS are available now! Watch S&F streams and get rewards for your characters: https://twitch.sfgame.net
Wait, there's more! Please take our latest FUSION SURVEY on the merged world F1, but only if you were part of the fusion by playing one or more characters on the following worlds: US, CA, BR, CL, MX
Many thanks for your help in addressing the questline-related issues and for sending us your save files. We've resolved the issue and have confirmed its effectiveness through extensive testing on numerous user save files. If you encounter any further issues, please don't hesitate to let us know. Thank you all! Note: Please ensure to sleep for 24 hours in-game to refresh quests and trader inventories following this patch.
Balance
Reputation gained from daily quests has been slightly increased. (This will be applicable from the next set of generated quests)
Repairing armor from the Doctor will now increase your reputation with the Scientist faction.
Using the Doctor's services for healing will now increase your reputation with the Scientist faction.
Buying/selling items from a trader will now increase your reputation with that particular faction.
Bug Fixes
Fixed an issue where questlines were being reset.
Fixed an issue where the daily quest objective "Retrieve the Equipment" could not be completed.
Fixed an issue where there was no map marker for the "Clear the Swamp" quest.
Fixed an issue where Igor could spawn in the swamp during the "Old Man" quest.
Fixed an issue where items placed at the bottom of the inventory would move up by one cell.
Fixed a crash that occurred when modding Igor's weapons.
Fixed an issue where dying with permadeath enabled would not erase the save file.
Fixed an issue where weapons could be loaded with a different ammo type when performing a series of actions.
Fixed an issue where high-tier Loner backpack was accessible despite low reputation with Loner faction.
We'd like to express our gratitude for your continuous support and understanding. Please continue to share your experiences and insights - together, we can make ZERO Sievert the best experience possible.
Stay safe, and happy gaming!
☢️ Follow ZERO Sievert on Twitter ☢️ Join the community on Discord ☢️ Subscribe to ZERO Sievert newsletter
So excited to be typing this: Thronefall, our new minimalist kingdom defense game, is out now!
Summon the soldiers, fortify the walls, and spare no gold in preparation! It’s time to defend your kingdom for the next few minutes — and only just a few minutes. After all, isn’t that how long it takes to build a thriving kingdom?
In the spirit of our previous games, we’ve tried to make a classic strategy game without unnecessary complexity. Build your minimalist kingdom during the day and emerge on the battlefield, ready to defend it until your last breath, at night. You’ll get to pick your weapon and how to fortify your kingdom, but you won’t have to worry about getting caught up in expansive, overly detailed systems. Just build, defend, and enjoy your time.
We hope you enjoy what we’ve created. We’ve always been endlessly grateful for the support given to our past games, and we’re looking forward to seeing the reception for the latest project we’ve poured our hearts into. Thank you so much for playing the demo, for the endless stream of feedback and for the encouragement! Join our community Discord and follow us on here to stay updated on what’s to come, and have fun fighting for your tiny kingdom. :)
TWEAK: - If you press High or Low Guard, immediately press attack, and let go of the LG button before the attack executes, the game will no longer cancel this attack. It will delay it until the character is in full High or Low guard and then execute it. - Isabella's forward motion during normal cutting attacks is even more sensitive to distance to the enemy (easier to keep proper mid-range distance)
FIX: - Isabella: Fixed some issues with left hand IK - Gedeon: Fixed the (LFF) (LG) Fwd + X thrust attack triggering a wrong guard pose
1. Add automatic adsorption function for experience ball drop in Worm Star mecha mode 2. Implement all energy, minerals, population, and food systems 3. Open Mothership Shipyard Role Xie Te Ore Refining 4. Temporarily close the wormhole next to Pluto (currently repairing the problem of archive data loss after transmission to the galaxy of Yala Yala Black Hole in Phoenix (refer to Abell 1201 black hole for reality))
Material Introduction: Mineral: can be obtained through the initial beginner level "Moonwalk" or by collecting from Mercury Energy: can be collected from the Moon or Mercury at the beginning, and can be obtained through ore extraction or air combat spoils Food: can be obtained by defeating Worm Star monsters
Notice: In order to improve the quality of the game and slow down the update frequency (players have reported discomfort with updates every time they open the game), it is now changed from daily updates to weekly updates, which will improve the gameplay
To harvest an ingredient one has to grow a plant; to grow a plant one has to plant a seed; to plant a seed it must be drawn first… Well, the plant has to be drawn as well! Our artists (or should we say "gardeners"?) are currently hard at work designing and illustrating these new plant specimens, and today, we're thrilled to showcase a few of them.
The appearance of an ingredient used in potion-making doesn't always hint at what the corresponding garden plant might look like. Taking into account the game mechanics-related limitations and requirements, such as the number of growth stages, their size, the specific planting areas for each plant, and many others, the creation of each plant resembles navigation between the bounds, which feels much like the process of creating potions in Potion Craft!
In the upcoming devlogs, we'll delve deeper into the process of creating these new garden plants and share more exciting details about the Garden update. Stay tuned and follow our Steam Page. Also, make sure to join our Discord so you don't miss other upcoming devlogs!
First of all, we want to thank you for the continuous feedback we are getting on DRIFT21/CE. We have been looking at it closely to bring fixes, improvements, and new content as we reasonably can. After the release of DRIFTCE on consoles we were able to bring the Haruna track to Steam as well as a set of optimizations and bug fixes.
Now that we are at the same point on all platforms we want to disclose a roadmap of potential updates for the game. Please, note this roadmap is not set in stone. While we are already working in all these areas, dates and content may vary depending on the development process and player feedback.
AUGUST – Summer Trip Free Update
It’s vacation time! And you’ll need some extra storage room to drive your stuff to your summer retreat. Get your trailer, install your roof box and learn how to drift with it in a series of challenges.
OCTOBER – Steam Deck and Driving Wheels Free Update
This will be a technical update to fulfill the Steam community request to optimize the game for the Steam deck and include additional Driving Wheel support.
DECEMBER
An exciting new racing track with challenges.
EARLY 2024
Licensed cars with customizable parts.
To ease communication through all current (and maybe future) platforms we are planning to re-brand the Steam Game as DRIFTCE (DRIFT Challenger Edition) in an effort to keep as much parity as possible. This shall not affect players’ progress as we will just update the game name on the Steam library, art on the store and-in game logos.
As we advance through the year, we will be able to provide additional information on the upcoming content.