Meet our cutest member, Ginger with her kawaii look! Let’s check what kind of intensive skills she got!
[Fake Layup]
Trick the opponent with a fake layup.
[Double Clutch]
During a layup, perform a Shot Fake and do a layup again.
[Intercept]
Intercept a pass between two ballers while defending.
2. Lobby Practice Mode Update
Play freely in Lobby Practice Mode with Jefferson! Practice whenever and whatever you want! Let’s check out how the lobby court changes!
1) What is Lobby Practice Mode? - Lobby Play mode is combined with Practice With Jefferson mode - Due to update, Practice With Jefferson option is removed from the Practice Mode. - You can practice all characters’ skills and tactics freely!
-Just press the [Lobby Practice] button to enter the Lobby Practice mode
2) How to enjoy Lobby Practice Mode -Practice freely with Jefferson! Jefferson can be your teammate or opponent!
- If you want to play alone, you can always remove Jefferson by pressing (Console : R-stick / Steam : M) button to change AI setting
- UI indicator and feedback system are added! Utilize various guides to practice more efficiently! -All buff and debuff-type skills are activated in Lobby Practice Mode! Now you can use various skills to practice your tactics!
3) Minor Change - Practice With Jefferson quest in FS Academy is changed to play Lobby Practice mode
Thank you again to all that purchased, played the game and gave us feedback or left a review so far! ❤️
We’re really humbled by the response the game received at launch. We’re a small studio, it is our first game as a team and we definitely didn’t expect it to get that much exposure.
Unfortunately, we also hear from those of you who have not found the game to their liking, be it for its simplicity, overall difficulty and balancing, lack of content or replayability or the subpar chinese localization. We’re sorry the game did not live up to your expectations and wanted to thank you again for your feedback.
The past days have been a roller coaster of emotions for us as you can imagine. We worked on this project for almost two years, took risks, tried our best but ultimately ended up letting some of you down and many more who have it on their Wishlist waiting to see how we stir the ship before committing to purchasing the game. That is fair and understandable… we’re Steam shoppers too.
So, what happens now?
For our three-people team, the main objective for the coming weeks will be to take the feedback and work on rolling out meaningful updates to make as many of you as happy as possible.
For that, we intend to address two main areas:
Overall Difficulty and RNG:
We always wanted for Landnama to be a game that challenges you in a meaningful way - with just the right level of intricacies and mechanics to make you think and come up with your own strategies. We also wanted it to be a fun roguelike survival game in which the hardship of Iceland's nature is unpredictable and punishing.
We realize that while we managed to partially do that, many of you found the base game too difficult while some of you got bored before trying to beat Hagalaz 5 and we want to fix that.
We have already introduced balancing changes to make the onboarding experience and overall difficulty scaling more streamlined in v1.1.0 and we will continue to improve on this in future updates.
Replayability:
We received feedback that the game gets repetitive after a while and that there is a lack of content or incentive to keep playing after a few sagas. For that, we added difficulty levels, leaderboards and content unlocks but ultimately understand that those may not be the strongest incentives.
In more recent updates, we added the masteries which already greatly improved the variety of runs compared to previous versions. The clans are the part we’re the most frustrated about as they were meant to be much more meaningful than this and play a bigger role in making things fresh and exciting. But they did not so far.
We will be addressing the content issue and replayability fatigue hard as one of our key items for the upcoming updates. We’d love to hear your feedback and ideas on what this would mean for you.
We’re going to need some time to gather the feedback and come up with changes meaningfully addressing those issues, while also continuing on fixing bugs and adding quality of life changes.
We are wholeheartedly committed to making this game better, and we would love to do that together with you. We are a small team of three, we’re not asking for your indulgence but to forgive us for our mistakes and give us a hand to make this game live up to its potential!
Hello, this is an announcement from SoulWorker. We are here to inform you that regular maintenance will be conducted to provide a better quality of service.
* Contents: Server Optimization and Future Updates * Rewards: Gruton Coins x2,000, Mats x6, Super High-Dose Vitamins Z x6, Energy Converters x3 * "[LIMITED] SoulWorker PLUS [1D]" item will be provided ONLY for Accounts with SoulWorker PLUS currently activated.
※ Maintenance Rewards will be available before the following hours:
Time zone
Before
GMT
August 4th 01:00
PDT
August 3rd 18:00
KST
August 4th 10:00
※ Log-in or access to SoulWorker is unavailable during maintenance. So please make sure to log-out in a safe environment to ensure nothing happens to your account during this time.
You will get another great chance to tempt fate and get rewards, just spin the Wheel of Fortune!
Among the rewards, you'll be able to get true masterpieces of world architecture from Gold Chests and many other items. Use every opportunity to make your city even more beautiful!
【8/2 Edit】 ※We have confirmed an issue that when the contents of the Limited Time Reward Box are on more than one page, the item at the bottom of the previous page appears on the next page when the item is received on the last page.
Limited Time Reward Box Feature
This feature allows players to receive specific rewards that they were unable to receive due to disconnection or other reasons. The items will be stored for a certain period of time and the players will be able to receive them.
Rewards that can be stored
・Reward for defeating a Boss in Party Dungeons ・Reward for defeating Mamonos in Tower of Time Basement ・Reward for defeating Area Bosses ・Reward for defeating Bosses in Spirit Wars
How to receive the rewards
・After meeting the requirements for storing the reward, it can be received from the "Limited Time Box" icon.
Notes
・You will not be able to receive the items after a certain period of time. ・Time will be counted during maintenance as well. ・Only rewards for defeating Mamonos will be stored. Quest rewards will not be stored. ・There is a limit to the number of items that can be stored in the Limited Time Reward Box. Once the limit is exceeded, the reward will not be stored even if the conditions are met. If there are no items available in the Limited Time Reward Box, the icon for receiving items will not be displayed.
Get Alchemia Summer Campaign Login Bonus from August 17! Log in to the game once a day during the period and get great items, such as UR+ T Jewelry G Tix
You can get the following Explorer support effects during the event period! ・Dropping Zells from Zell dungeon (10000⇒20000Zell) up! ・Chance to get an Enhanced Sword at the Enhanced Sword Dungeon is doubled! (Chance to roll the drop items again doubled) ・Gear Enhancement Big Success Rate x3!! ・Get Double EXP from Party Dungeons once a day!
Summer limited! Once a Day Free x10 Gacha, available until August 30! You can play max 290x draws! The selection is different in each part (Part 1, Part 2, Part 3, Part 4) and period! Don’t forget to play every day!