-Hard Battle Lab now correctly loops. -Both Battle Labs now loop properly when you select "suspend" after completing them. -Attack+ nerfed -Menace Aura now works properly -ESP Slam now has a damage cap for enemies. -Verdant Reaper now has Flash, so long as Sprout triggered this turn. -Vine Trap now hits all foes if the target has Sprout -Blood Berry gains Surge -Pisces New Intro -Hard Battle Lab fights rebalanced. -New Achievements
Hey! Just a quick update. I added nine new achievements (ten, if you count the one that dropped with Turbo) and fixed some bugs with the Battle Lab. That's all for now. I hope you have a great rest of the week!
Our Kickstarter is here, running through August 31! Put your name in the credits, have an in-game Obelisk built in your name, or even claim a spot in the game as a playable character! There's plenty of fun rewards to choose from, come support our project: https://www.kickstarter.com/projects/rainform/hoboman-a-story-driven-2d-platformer
We would like to inform you of the updates on August 3rd (Thursday), 2023.
Event updates
■ The second round of the SEED event begins. ■ Summer Season mission challenges are now live. ※ Please refer to separate event announcements for new and previous events
Official website and Companion app updates
■ Summer Season '23 information has been updated. - Updated new season settings / tier RP and reward information - Resetting previous season's match & battle history - Last season's rankings are now remained to be shown as “23 PRE SEASON II” ■ New Content and System Updates - New information about the game's revamp has been updated. → Added a new map (VILLAGE) → Added new weapons (FAMAS, Drill Bow) and parts → Updated weapon resource information → Added Agent class information - Main / Game Info → Updated new overview episode (About Reina) - New language support is available (Russian) ■ Account policy have been updated. - Steam/Nexon account withdrawal policy updates → Withdrawn accounts will be labeled as "character withdrawn" in previous posts on the web and in the companion app. - Updated banned user nickname disclosure policy → Nickname information is now displayed with the actual account nickname and sanction flag, instead of showing as “Unknown”.
Game updates
1. Character changes ■ All agents are now unlocked. - All agents are now unlocked, with a button for each agent to view their own background story. - For a new beginner, clicking the “Play button”, or pressing “ESC key” will skip to the lobby menu immediately.
■ class information - The agents selection window has been changed to make it easier for the players to recognize and select agents by grouping them in class - Reading the information about the abilities (leptons) available for each agent and class group is recommended before selecting any agents. - It's important to note that the 'Style perk requires you to choose 1 of the 2 available abilities. - Changing agent after the matching is now possible, which means communicating with the teammates to discuss the winning strategy and come up with an appropriate agent composition has become very Essential. → Selecting agents menu screen → Selecting agents menu screen after matching is complete. ■ Changes in the lepton system - The public lepton selection system has been removed and replaced with a new system based on agent class. ■ Agent class system - Agents will be assigned to classes, each with their own identity, and will gain play bonuses that are specific to their classes. → Parts available in the previous upgrade system will be handled as class group/agent features and may have slightly different purchasable items per class group - Agent class bonus details
■ Changes in the signature action system - Signature activation key changes from wheel down to X - Character-specific signature actions are still powerful enough, but they are now active skills that require good judgment when to use. → Each ability has a limit of uses per round or a cooldown. → Regarding signature actions, a HUD is placed near the health gauge that expresses things like duration and cooldowns. - Summary of signature features by agent.
■ Changes to the overall agent system will revamp each agent's unique abilities and selectable perks. - Perks can be picked from a combination of classes and agents to allow for some play style choice, instead of the previous lepton system. → Numbers for unique abilities and perks are subject to change due to final balancing - Agent unique abilities and perks
2. Changes in the mode-related system
■ Remove upgrade (funding) system - The upgrade (funding) system has been removed and all items and parts are now available immediately. ■ Roster organization and map setup for each game mode - The matchmaking and map settings for each game mode are shown below. → For custom mode, it only supports bomb defusal/team death match game creation (no casual bomb defusal mode is supported).
■ Bomb Defusal is split into “Casual Bomb Defusal” and “(just) Bomb Defusal”.
■ Bomb Defusal Round Configuration - An 8-round best-of-five format - Offense and defense are played for 4 rounds each, with a faction reset in round 5 - At the time of the reset, any guns/items purchased in the previous round and any coins held will be reset. ■ Round Base Reward Currency ■ Bonus Reward Coins ■ Change the amount of weapons sold - Selling a weapon now returns 100% of the purchase price regardless of rounds ■ Change agent selection time - Agent selection time changed to 40 seconds ■ Resetting agent level - From now on, the agent's LV will be reset to match the season change. - Due to the season change on August 3, agent’s levels will be reset at the same time. ■ Changes in Bomb Defusal mode - Removed placement match → Ranked matches will now start at RP 0 without placement matches. - Removed demote protection → The demote protection system, which was in place since Platinum tier, is now removed and ranks change immediately upon RP drops. - Changes in RP gaining system → From Veiled to Gold tier, RP will increase only (not decreased) → However, the amount of RP a player earns will vary depending on the match wins and losses and the individual performance. → From the Platinum tier, RP will decrease when the player loses. ■ Changes in RP tiers
3. A New Map
■ A new map "VILLAGE" has been added. - The VILLAGE has the concept of a combat training ground for VX operatives to practice, and the small size of the battlefield makes it easy to spot enemies quickly. - The more time the player spends time outside, the more likely increased chances to be exposed to enemies, so fighting from cover inside a building is an advantage.
4. New Weapons
■ A new firearm "FAMAS" has been added to the in-game VX market
■ Added the tactical weapon "Drill Bow" to the in-game VX market. - Default specs
- Drill Specs
5. Balancing changes in Weapons and items
■ Improved reloading speed. - Reduced reload times for all firearms (almost as fast as the reload upgrade with funding) ■ The effective range of firearms has been improved. - Effective Range Improvement Example: MP5 → Horizontal Axis: Distance → Vertical Axis: Damage - Changing the effective distance calculation → Before: (max damage distance + min damage distance) * 0.25 → After: Maximum damage distance ■ Firearm Balancing
■ Changes in certain firearm parts
■ Tilt and Aim Blur
■ Item balancing
6. In-game changes
■ Added a Gadget Ring Command - Providing ring command feature. → The ring command is now the default feature for hot to use item in the game. → If you want to use the previous item usage shortcut, you can change it in the preferences. → The item use recent/first slot is used as a common shortcut for ring commands. - How to use the ring commands → Press each key once to grab or use an item, and hold it down to invoke a ring command to select an item.
■ Gameplay Changes - Changing and Resetting Preferences Defaults → The default values of the following operation keys will be changed, and all previously set values will be reset to the default values. → In the future, the storage method to prevent the operation keys from being initialized shall be improved as well. Thank you for your understanding.
- F key is now separated from the list of features below → Install/uninstall seeds → Young Sik’s Hacking → Soy’s Drone - Removed the ability to disable detection by walking due to opponent perception issues with the stealth feature. - Added instant destruction of windows by bullets and grenades. - The enemy nickname displayed when aiming at an enemy is no longer displayed immediately, but must be held for 0.3 seconds before it is displayed. ■ Changes of VX market prices - Certain guns prices for some classes perks have been adjusted in the VX market.
■ Change item box components - Removed the chance to drop Frag and Gas grenades. ■ Changes in reviving knockdown agents - Changed the revive time when an ally is knockdown and the amount of HP they recover after being revived.
■ Improved item looting identification - When both friendly and enemy items can be looted at the same time, we've added a color to identify them. ■ Magnetic Field improvements - In Bomb defusal mode, the first magnetic field is changed to be wider than before. - Both SEED planting zones will no longer be immersed in the magnetic field, and there will be a larger area that can be bypassed.
7. Out-game changes
■ Changes in the custom menu configuration - Narrowing the Agent Skin Menu → Reduced the number of branches in the Customize menu and added the Hair customize menu. → Changed the color of the names displayed based on the skin's tier → Reference image - Added a custom menu → The previous organization of the Weapon menu has been combined under the new Custom menu, and the number of branches in the Weapon Skin menu has been reduced. → New inventory menu to customize skins for gadgets available in the game. → Reference image ■ Missions has been renewed - In addition to the Challenges tab at the top of the lobby, the simplified areas that were previously displayed will now be shown as Daily/Weekly/Events.
8. Extra changes
■ Added Russian to the game's supported languages.
We are thrilled to announce that as of August 1st, we officially release the playable prologue "The Riese Project VR"!
Your support through purchasing the game is a sign of trust and above all - motivation for us to continue working. Therefore:
✅ Besides the fact that the Prologue is already playable, every 1-2 weeks we will publish a Devlog with information about additional improvements and developments.
✅ Your comments and feedback are very important to us. They will influence further improvements to the Prologue and the work on the full version of the game. The most involved individuals will be rewarded with free copies and acknowledgments in the game credits.
Fasten your seat belts 💥 and join us in this incredible adventure! This is just the beginning, many more amazing moments await us. Are you ready to start this journey?
Reprint now pays attention to your confirm retirement settings
New experimental setting Font Size Adjust, this should help on high resolution displays NOTE: this WILL break parts of the UI because I am very bad at responsive UI design
Extra Retrofit consumables will now not show up at all until you have unlocked retrofits