-Fixed a bug that caused the game to now save settings regarding windowed mode and fps limit -Fixed a bug that caused achievements not to be correctly saved
[STEAM] In OPTIONS, fixed a bug where the customized mouse wheel keybinding would not display correctly and could not be changed.
[STEAM] In STAGE CREATOR, fixed a bug that prevented the player from moving the cursor position when entering stage name text.
[ALL] In USER STAGES, fixed various collision issues that would occur when Boulders were placed on top of a Conveyor Belt.
[ALL] In USER STAGES, fixed an issue where Pushable Blocks would ignore collision rules when grouped and occasionally become stuck in walls.
[ALL] In STORY MODE, fixed a bug where the "Wonderdog" trophy/achievement could not be obtained after successfully completing all seven challenges. Please submit a support ticket if you still experience this bug.
[ALL] In USER STAGES, fixed a bug where not all of a Missile Unit’s red points of impact would be visible to the player before it fired.
[ALL] In USER STAGES, fixed a bug where play stats were not recorded after the player reached Level 99.
[ALL] In USER STAGES, fixed a bug that would cause Motorized Drones placed via the STAGE CREATOR’s COPY command to make random movements.
[ALL] In USER STAGES, fixed a bug that prevented gates from being destroyed when placed in front of Block Lasers.
[ALL] In STAGE CREATOR, fixed an issue that prevented players from using Undo.
[ALL] In STAGE CREATOR, fixed an issue that caused the Filter to reset after switching between mouse/keyboard and controller input.
[ALL] In STAGE CREATOR, fixed a bug that prevented Data Size from updating after adding or deleting the route to a Motorized Block.
[ALL] In STAGE CREATOR, fixed a bug where the number of Pushable Blocks/Pushable Laser Blocks per stage would be counted incorrectly and prevent a user from placing more.
[ALL] In STAGE CREATOR, fixed a bug preventing the Laser Unit from being positioned diagonally.
Progression has been wiped and Loadouts have been reset! *Purchased Cosmetics and Founders Packs are still owned*
Queues
Ranked added as the final Security Level - Ultra Max: Ranked
Ranked features Reputation as it was in previous builds.
There is a required Reputation cost for entry into the Security Level for any players above 1800 Reputation.
Picking up enemy Dog Tags grants Reputation in a match.
Extracting will refund the Reputation entry cost for the match.
Adjusted some queue names.
Queues unlock at various Levels (XP), not all queues available at season start and will be added over time
Updating queue select flow (select queue, then hit play)
Added notion of max gear rarity.
Added description field to queues.
Updated Security levels with new loot tables and bot spawns.
5 new "Specialty Queues" have been added, with unique rules. This included making new modes, new loot drops, new Cybrid spawn rates, new maps, and queues, and so on.
Queue now attempts to select a fallback queue when no valid queue is selected.
Parties are now unready if the queue is updated.
Progression
Progression track extended to 100 levels
New Cosmetic Rewards have been added.
Daily Contract Rewards updated.
Dog tags now grant XP instead of Reputation in unranked queues.
"Retrieve teammate dog tags" message on the kill feed will disappear if all dead teammates have had their dog tags taken out of their crates
Void Crystal Daily Rewards updated
Gameplay
Updated "Queued for Lobby" text.
When in a screen (such as inventory screen), pressing shift no longer un-crouches a player.
Health Pack Effectiveness Enhancements removed
Decoy can now be canceled if it comes off cooldown while the decoy still exists.
Activating it again kills all currently active decoys and spawns new ones.
Increased hologram decoy health.
Players can no longer fire their weapons or use abilities for a brief period after breaking stealth.
Inventory
General inventory enhancements.
Base weapon rarity removed.
Suit, gun, and jetpack/cape emissives (parts that glow) are now toggled on for friendlies and off for enemies in-match.
Vendors
Vendor unlock progression upgraded.
Map Generation
Extraction pod spawns updated for each Security Level.
General Updates
Updated Intro Movie to Season 1 version.
Added a confirmation screen to the first time tutorial.
Misc. Fixes
Fixed an issue where the EMP Rifle could not damage Players or Cybrids while ADS.
Melee Cybrids can no longer attack while falling/jumping.
Fixed an issue where spectators could show a damage boost as active even if it had expired.
Fixed an issue where some abilities could be used while the consumable wheel was open.
Fixed an issue where the Sentry Turret would show as an Assault Rifle on the kill feed.
Fixed an issue where some doors would not be destroyed by the fog.
Fixed an issue where the Speed on Damage enhancements would not work.
Fixed an issue where mythic weapons would drop in death crates
Fixed an issue where drag and drop from the inventory would not work.
Fixed an issue where positional voice chat was not working.
Fixed an issue where revive beacon could be used without the revive ability
Fixed an issue for multiple problems with revive beacon behavior.
Fixed an issue where melee Cybrids would get stuck on crates.
Fixed an issue where audio setting sliders would not update audio.
Fixed an issue where interacting with doors would play the wrong interaction sound.
Fixed an issue where Switchblade Cybrids would continue their leap attack while staggered.
Fixed an issue where remaining ammo VFX would not be hidden when the player activates stealth.
Fixed an issue where duplicate weapon wraps could be rolled in the shop.
Fixed an issue where crafting components would not load properly unless the player already had them.
Known Issues
Items in the consumable merchants may sometimes appear locked out if players go to a different vendor before going to the consumable merchant. The lock in the consumable merchant does not block purchasing.
Weapon wraps in the shop for the same weapon may not update the wrap properly. Buying will give the appropriate wrap based on name.
The Daily Extraction widget in the lobby may not properly update.
Bots may have an exaggerated jump in the larger rooms.
Purchasing a token bundle may not show tokens as usable. Waiting a couple minutes will resolve this issue.
Setting the queue team fill after the queue has started will not retain the setting chosen.
Olá a todos este update traz algumas correções e novos conteúdos -Adicionado novo Mapa em teste NewmapV1 algumas áreas esta bloqueada com o tempo vamos liberando assim tendo a participação de sugestões de áreas para que seja criado novos ambientes no novo Level. -Modificado Material do novo Menu que estava dando erro ao renderizar -Modificado todo Main Menu e substituído todos os animais. -Reduzido tempo dos pedaços de carnes. -Adicionado novo fundo dos character e estamos criando um novo. -Adicionado Sistema de pelos em testes. -Adicionado sistema de quebra de perna por briga ou queda.
Aviso: (Por hora o novo Sistema de pelos esta liberado para testes na ultima skin do Leão Adulto e da Hiena Adulta, dentro do jogo por hora os danos e mais modificações não esta funcionando pois estamos trabalhando nele nos testes desempenho do jogo e crash sobrevindo do sistema, vamos fazer um novo sistema de escolha de tamanho e modificações dos pelos assim você mesmo customizará o pelos do seu personagem da maneira que você desejar.)
Mapa
-Modificados Lagos que melhorado novo sistema de física.
Animais
-Adicionado novo Animal Jogável Bufalo Africano.
Bufalo Africano
-Adicionado chance de quebrar perna do adversário em luta 30%. -Adicionado estagios de crescimento Baby, Juvie, SubAdulto, Adulto.
Crocodilo
-Agora o crocodilo quando esta carregando o animal dentro da agua pode ser usado o giro da morte para atacar o animal com o segundo ataque do mouse. -A habilidade do crocodilo apena do crocodilo dura menos tempo fora da água caso tenha sido iniciada na agua recebe um pequeno buff. -Adicionado
Leão
-Adicionado Sistema de pelos na ultima skin do Leão para o teste no jogo.
Hiena
-Adicionado Sistema de pelos na ultima skin da hiena para o teste no jogo.
Elefante
Adicionado chance de quebrar perna do adversário em luta 90%.
Hipopótamos
Adicionado chance de quebrar perna do adversário em luta 40%.
Rinoceronte
Adicionado chance de quebrar perna do adversário em luta 50%.