I can almost remember the moment in the original Dishonored when I realised, "Crap. Chaos is coming, and there's nothing I can do to stop it." It was around the halfway point of the game that the world of Dunwall was visibly starting to sour before me, and it was all because I hadn't quite taken the time to truly understand how its chaos system worked. I'd let too many of my mistakes get away from me, killed one too many people in the process, and now its Low Chaos ending seemed permanently out of reach. I thought in vain that if I behaved really nicely for the rest of the game, it might balance out my former transgressions. But alas, it was not to be. I ended the game in High Chaos, and I was furious. For whatever reason, getting a game's 'good' ending really mattered to me back then.
It was this personal failing that drove me to some extreme lengths when Dishonored 2 came out a couple of years later. Not only did I resolve to do a Clean Hands run this time, guaranteeing a Low Chaos ending by refusing to kill anyone, but as I cast my eye down its list of Steam achievements, I also got it into my head that, 'You know what? If we're going no-kill, let's Shadow run it as well and do it completely unseen at the same time.' A great idea at the time, I thought, if a little unusual for me. Cut to my fifth hour trying to clean out Kirin Jindosh's Clockwork Mansion on a review deadline, however, and you might think that decision would have worn a little thin. But you'd also be totally and utterly wrong.
Dishonored 2 is an immersive sim stealth 'em up by Arkane and it's been in my brain a lot more than usual. Partly due to this year's RPS 100, but also because of the mess that was Redfall. Arkane swung at the live service hero shooter and missed, with some comments writing off my sadness in the review as an inevitability. Sure, there's definitely truth to Arkane having changed over the years, of course it has. But I don't think there's anything wrong with being hopeful.
I think of Dishonored 2's A Crack In The Slab mission as both a beacon of Arkane's past pedigree and a symbol of their situation in the present. While I can't look into the future, I still think there's worth in turning to an all-time classic of a stealth level.
The Expanse is one of those TV shows that I've started to watch about three times now. Matthew (RPS in peace) and I keep hearing great things about it, but every attempt we make has always ended the same way. We get a couple of episodes in, determined to make it a little bit further than we did before, but there's just something about it that can't quite hold our interest long enough to properly stick with it. One day, though, I do hope to finish the first season of The Expanse, and my ideal scenario is for the episodic prequel game from Telltale and current Life Is Stange custodians Deck Nine to be just the kick up the bum I need to get through it.
The Expanse: A Telltale Series started the fortnightly release of its five episodes on the Epic Games Store last week, and I played through the first, Archer's Paradox, over the weekend. As you'd perhaps expect from a first episode, the plot scales lean heavily toward setup here as opposed to actionable 'so and so will remember that' choices. Still, its centrepiece of exploring a big exploded battleship to find some sort of money-printing macguffin is also like such a sedate, threat-free version of Dead Space that it can't help but feel a little lightweight at the same time - and that's not just because you're floating around in zero gravity for half of it. It does a reasonable job of laying down what I hope is some good groundwork for the origin story for TV favourite Camina Drummer, and her fellow crewmates are a fun, bubbling pressure cooker of personalities just waiting to spill over into conflict, but I do also worry that the game will have the same truncated fate as my attempts to watch the show.
Every weekend, indie devs show off current work on Twitter's #screenshotsaturday tag. And every Monday, I bring you a selection of these snaps and clips. This week, my eye has been caught by a whole lot of water, which I swear is a coincidence. Ships! Ponds! Otherworldly pools! Ponds! Sharkgirls! Come admire these attractive and interesting indie games.
Like everyone with a shred of taste and a pair of mostly functional eyes, I can look at Minecraft and appreciate the outrageously ambitious and detailed builds that get shared around every few weeks. Putting form to my own megastructures, though? Can’t, sorry – I already have plans to wander around and gawp at nature.
What lies beyond Limgrave? I honestly don’t know. I’ve muddled my way through Elden Ring’s starting peninsula three times now, but have yet to step foot beyond the crumbling gatehouse of Stormveil Castle. The second Godrick The Grafted is reduced to a sickly pile of wobbly limbs, I turn the game off and walk away.
It’s not that I don’t like Elden Ring. I’m not struggling to connect with its open world take on the Souls genre. I’m not put off by the difficult encounters that await me, or the obtuse challenges I’ll be forced to overcome. The answer is weirdly simple. Limgrave provides me with everything I could ever want from a Souls game to the point that when Godrick croaks his final rancid breath and his (presumably) four tongues comically lop out of his stupid mouth, I’m left with the deep satisfaction that comes with the end of a journey, rather than the beginning of one.
Sundays are for seeing what this new Nolan flick is like. Before you reach for the popcorn, let's read this week's best writing about games (and game related things).
Well hello again, you. That was supposed to be nice but I sound like him off of You. It's unreasonably muggy where I am, which is a type of weather I'm not built for. I'm not built for rain or snow or sunshine either, to be fair - and if you're like me you could maybe have a crack at Wood And Weather's free demo on Steam this weekend, a game where you can change the weather to whatever you want. It's very sweet. I like games where it's like you're smashing lovely toys together. I've already played that, though, I'm telling you that maybe you'll like it. Oh, you want to know what we're playing this weekend?
The WD Black SN850x is our top SSD pick for PC gaming, offering some of the fastest load times we've ever recorded - so I thought I'd let you know that the 1TB size of the drive has dropped to £47.99 on Ebay when you use code APPLY20 at the checkout. That's a tiny fraction of the drive's original RRP and the lowest price we've ever recorded for this size. All told, it's a hugely impressive deal.
Sony's DualSense controller is one of the premiere options on PC, offering enhanced trigger rumble ('adaptive triggers') in a handful of games on top of excellent ergonomics and high-quality buttons that are much appreciated in a huge number of racing, action and other titles. These controllers normally cost around £50 to £60, but today they're down to £40 – as part of a Sony summer sale that sees the Sony console drop from £479 to £399.
There are a wide range of colours available, far beyond the white models that launched with the console in 2020. I'm a fan of the black and camouflage options, but there's also red, pink and blue. Here are links to Amazon and Currys, with the latter offering all colours apart from purple at £40 at the time of writing and Amazon only for black, white and blue.