Hello, we are to send draw reult for Ladder Match Rewards for ones who applied. Sorry that this time it has been only targetting ones who have address to recieve the reward in Korea.
CLEAR PASS SEASON 9 LADDER MATCH DRAW WINNERS
Acrylic Figure - EL FAIL(Military Ver) - 100 users
There have been many users who have not input the information to receive TOP 100. If you are within TOP100, please apply to receive TOP100 reward. If you are on the reward list and do not write address of residence by August 13th KST, we consider you do not want to receive the reward and will not send the reward. *We are sorry to announce this will only include ones who have an address to receive the reward in Korea
.- Slightly revised downward the strength of some enemies appearing in Stage 1 - Slightly revised downward the attack strength of some enemies appearing in Stage 1 - Slightly revised downward the strength of some bosses appearing in Stage 1 - Slightly modified the percentage of food appearing (increased the percentage of rare food appearing) - Addition of TIPS. - Other minor modifications.
That's all.
- Author's comment This update was made for light users to ease the enemy's strength and attack power in the more difficult WAVEs. In this game, a slight error in operation or judgment will always occur, so I decided that the risk of a game over at that time is too great, so I lowered the attack power of some enemies. As for the bosses' physical strength, I did not change it significantly and reduced it by 1-2%.
I will continue to make small balance adjustments in the future in order to make the game easier to play.
Now that the Obon vacation time is approaching, does everyone have any plans? If you know someone around you who has a lot of free time, please recommend this game to them!
I was at an offline indie game event the other day and thought that I would like to exhibit again, so I would like to participate again somewhere by making some Inugami goods. I would like to advertise on Twitter when I do so, so I hope you will come to the event.
If there are any goods you want, please let me know and I will consider it.
Episode 4 has been available since August 1 (00:00 JST). The following contents will be added in this episode
◆New stages
〇Addition of "Haunted Library" -The "Haunted Library" will not expire and can be played indefinitely.
◆New monsters
〇Gargoyle -Gargoyle is a stone monster that looks like a beast. Gargoyle can enlarge and use a Butt Stomp. 〇Magician -"Magician" can become invisible and strike unexpectedly.
In addition, subspecies monsters, weapons, stories, and skins will also be newly implemented.
We have decided to collaborate with "WAKASA SEIKATSU"!
Familiar with "Blueberry Eye", collaboration with WAKASA SEIKATSU has been decided! WAKASA SEIKATSU official characters "Buruburu-kun" and "Aiai-chan" headgear costumes and A T-shirt that imitates the "Blueberry Eye" product package is a lineup of skins. A collaboration weapon that emits a blueberry-colored beam will also appear!
The collaboration event will start on August 3rd(JST0:00). Please look forward to it!
※All images are under development. ※All images are under development and subject to change without notice. Please understand beforehand.
- Increase Inventory Size of Armor and Weapon From 30 to 100 - Increase Inventory Size of Comsumation From 30 to 50 - Increase Inventory Size of Crefting and Ingredient From 30 to 150 - Reduce Inventory Size of Item Quest From 30 to 10 - Fix Fox Not Spawn (Again)
I will offer this as a gesture of apology for the numerous mistakes that have occurred. I am the sole developer, so some things take a long time to fix. I have tried my best.
Added "View Player Detailed Information" and "Copy Player Nickname" options when right-clicking on a player's name in the chat box.
Added item hyperlink functionality.
In the backpack and troops inventory interfaces, hovering over a specific item and pressing “Shift” will send the item name information.
Clicking on an item name in the chat box will display detailed information about that item.
Combat
New elite and boss "Guard" type enemy.
Mobs spawn missile turrets that deal great damage to enemies nearby.
Added in-battle danger warning for enemy-thrown grenades, incendiary bombs, and random thunderstorms.
Can now bring companions and soldiers into dungeons (currently only the Mineral Comet and Parasitic Meteor allow soldiers to be brought in).
The maximum number of soldiers that can be brought in is 16. When playing in multiplayer, the number of soldiers will be shared among the players. Soldiers will follow the player by default in dungeon encounters.
The command, previously activated by pressing T, has been changed to follow the player. Soldiers will teleport to the player’s location if they are far away (it is recommended to use the command frequently). When all soldiers in battle are dead, they will be replenished based on the player's remaining soldiers (replenishment occurs simultaneously with the enemies' respawn).
Proficiency
Added proficiency for "Repairing". Repairing once will earn corresponding proficiency experience and reduce the amount of federation credits required for repairs.
Optimizations and Improvements
UI
Optimized the black screen flickering issue during dialogues and removed black screen flickering after exiting a dialogue or accepting a quest.
Removed the prompt message at the bottom right corner for reducing fuel in the "The Journey Begins" quest.
Changed the popup window for inputting names to confirm with the "Enter" key.
Optimized dialogue flow: After closing the popup window for quest completion, related dialogues will continue.
Hid other UI elements during dialogue sequences that take part on the star map.
Decreased the maximum distance for the camera when controlling a spaceship.
Missions
Adjustments to the main quest "Unexpected Encounter".
Shadow Armada fleet will spawn near the player and move faster.
The player's fleet will be immobilized with additional visual effects, and during this process, interaction with other objects will be disabled.
Adjustments to the Battle Pass quest:
Triggered after completing the main quest "Defense Training" and returning to the star map.
Removed the option to refuse the quest during the call event, and the quest cannot be abandoned.
Changed the required item for the quest "Aristocracy" to " Synth Paste".
Combat
Removed the outline effect on elite monsters and boss models, and improved the display of their health bars.
Optimized battle post-battle sequence:
When defeating an enemy, all treasure chests in the scene will open simultaneously.
After picking up all items, the post-battle screen will appear, and the player can exit the battle scene after confirming.
In-battle buffs can now be viewed in detail in the top right corner (press Enter to open the chat box and hover over the buff icon to view details).
Adjusted the position of snowballs released by the Frostbound affix to be closer to the player.
Optimized the effects of thrown projectiles.
Optimized the stun effect.
Added trajectory effects for scout soldiers' pre-aiming.
Increased the movement speed of the "Aberrant Mutation" mount.
Decreased the probability of random weather occurrences.
Battle Pass
Brand new Battle Pass Season.
Balancing
Increased the experience required for leveling up from level 11 to level 30.
Increased the drop level of probability chests in encounter battles to level 6.
Increased the frequency rate of encounter battles, rifts, and drop rate of minerals.
Increased the speed of fuel and food replenishment on planets and space stations.
Replaced the heavy uraninite required for crafting higher-graded grenades with titanium heavy Alloy and zirconium heavy alloy.