For Demo build 0.3.2: - Fixed issue where some resources were omitted from the resource list, and other resources were listed twice. - Fixed issue with disaster graphics not showing.
For Demo build 0.3.1: - Fixed an issue where the Quit button on the Main Menu didn't work.
For Demo build 0.3: - Improved appearance of clouds. - Fixed issue where research labs wouldn't contribute science points when not working on a project.
July 31st, 2023 PATCH NOTES ------------------------------------------------------------------ New Feature Known cards in hand. You can now move to (or mouse over) the hand card icon for the opponent or for yourself to get a popup. For the opponent's hand card icon, you'll see the cards that you know for sure they must have in their hand. For your own hand card icon, you'll see the cards the opponent knows that you have. This feature isn't revealing any new information to anyone, it's just showing what both players should know anyway if everyone is paying attention.
Balance Changes --Geiger's Time Stop Super changed from 0 combo points and 1 damage to 2 combo points and 10 damage. --Jaina's Dragon's Breath super changed from speed 14 to speed 8. --White gem storm's effect changed to "At the end of each combat, if you hit the opponent, draw 2 cards."
Bug Fixes --Super moves no longer sometimes cost too much meter in combo practice mode. --The input settings' remapping blue box no longer has a big white box to its right for no reason. --The pause menu's "Leave Online Queue" button now uses title case like the rest of the buttons (instead of "Leave online queue"). --Fixed a recent bug that made the Power Up button light up during your main phase even after you already power up. --Fixed a crash that could happen when loading Career mode from an older save file. --Fixed a game crash when a player has 7+ status effects to display at the same time. --Dragon Midori's X (Toxic Breath) is now actually recurring, as it claims to be on its card text. --Jaina's Y (Dragonheart) text changed: "Lose 5 life when you play this" => "Take 5 damage when you play Dragonheart". This damage does count toward the blue gem storm's Legal Limit of 10 damage per turn. --Mouse-clicking on the [View Extra Card] button help in the character select screen now works correctly to switch between Midori and Dragon Midori's stat cards. --Fixed an annoying grinding noise when an AI opponent plays an ability card that it just drew on that same turn. --The Future Sight ability card no longer gets stuck on screen when you play it when the deck is empty. --Grave's Wind Summon empowered projectiles (Lightning Cloud and Fireball) now correctly beat Valerie's Rainbow Stroke (Z), which "Beats level 1 projectiles". Also adjusted the AI to take Wind Summon's projectile level change into account. --Fixed some crashes related to memory usage problems. --Fixed an AI bug where the AI's combo plan could accidentally get ignored. --Fixed an AI bug with Geiger where the bot would have its Slow Time Spiral blocked, then not understand that it should throw the opponent guaranteed. --Fixed an AI issue where the AI was so afraid to decline to punish an unsafe-on-block move that it would waste its burst as a punish (where it does only 1 damage with no extra effect). --Fixed an internal crash of the AI system that could cause the AI to hang indefinitely. Performance Improvements --Optimized several technical things to speed up draw calls. Though performance was already good, this will help low end computers run with smoother framerate. --Greatly improved memory usage. Reduced the amount of RAM the game needs by over 65% (in other words, the game uses only 35% of the RAM it used to use). --Improved load time. Launching the game now happens much more quickly. --Loading screen. When launching the game, the brief wait time now has a loading screen rather than a blank screen. --Performed deep magic on the the large info cards with each character's stats and strategy info. They now take up 1/10th the disk space, yet appear at 4x the resolution (twice as many pixels wide, twice as many tall) as before.
- Fixed issue where some resources were omitted from the resource list, and other resources were listed twice. - Fixed issue with disaster graphics not showing.
Christian here! Hi! Today I bring you a summary of how development is coming and what has happened in these couple of months since our last dev diary which was a while ago... so let's get down to business.
What happened?
Getting to the point, lack of financing, that's what happened, since we couldn't secure any stable source, we had to carry out other types of work and actions to maintain the study. This left us with little time for the game. In addition, our studio has a particularity, despite being a small studio (5 people), we generally take care of actions that larger studios would do.
An example of this is participating in different events both in our country and in other countries, helping to generate a local community with different actions, such as talks or events. Which also absorbs a lot of our time and sometimes even part of our budget.
Does this mean that the game died?... No, quite the opposite, although it is true that we still do not have a fixed budget to be able to work on it full time, we have been making small advances in development, but again they are "boring" advances since they are difficult to show.
Development Status
Firstly, new trailer, I think it shows the idea of the game better, secondly we have a new logo. The old one was fine, but to generate promotional material and take it to events it did not look good. Thus the new logo was born, no longer in a pixel art style but I think it works just as well together with the main art image.
The third action that we were carrying out was the update of the engine where the game is created, this is a task that can take a while and always generates errors that developers have to deal with. So why did we do that if it brings so much trouble? The answer is simple, we need to keep the version of the engine we use updated so we can port to consoles without much difficulty.
A request that we had from several fans is that the game be on multiple platforms at the time of its release and it is something that we are fulfilling as well. Other things we did was update the general lighting system for interiors and some advances in the creation of art assets.
How is the development going from now?
Again I want to close this blog entry on an optimistic note, we hope to have very good news soon. That means finally having the time to work on the game as it deserves, but in the worst case scenario we're still going to move on and one way or another we will finish the game.
If you follow us on our social networks you will also see that when we are working on other jobs we always create a mini game and launch it. If you play our other games, share them and leave us your opinions it also helps us a lot to continue.
...And that's all for this month. Hopefully the next blog post won't take so long.
JOIN THE COMMUNITY
Follow us in our Discord community for news and development progress.
”Pretty Girls Klondike Solitaire” update Ver 1.0.2 has been released!
Updates in Ver 1.0.2
Added "Undo" to the support functions.
Don't forget to subscribe to ”Pretty Girls Klondike Solitaire” and Follow so you don't miss any updates. We look forward to your continued support of ”Pretty Girls Klondike Solitaire”.
Windows: 1.0.8 Functional Improvements and Adjustments - Added a function to switch the voice audio language between Japanese and English. - Adjusted the duration of time for option to renegotiate a truce to become available after failing one. - Made a change so that progress of land development will not reset even when marching. - Added a function to edit unique policies for In-Game Edit > Edit Clan. - Added a refine function to filter officers during In-Game Edit > Officer Edit. - Adjusted the affiliations of several officers when they become of age under certain conditions. Critical Bug Fixes - Fixed an issue that caused the game to stop when opening the officer list under certain condition. - Fixed an issue that caused the game to stop when giving domains during truce negotiations under certain condition. Bug Fixes - Fixed several issues around officer affiliation when beginning a scenario. - Fixed an issue that caused the units to stop responding during battles under certain condition. - Fixed an issue that caused units to slip pass key points during battles under certain condition. - Fixed an issue where editing of traits was not reflected in historical officer edit. - Fixed an issue that caused treasures to become unavailable to be taken from officers under certain condition. - Fixed several issues around event conditions. - Fixed other minor issues such as typos.
We're excited to announce that the DEMO for "Dark Old Sun II: UNSPACE" is now live! Immerse yourself in the direct sequel to the compelling storyline and uncover the fate of the Dark Old Sun and humanity in the aftermath of its destruction.
Our game, five years in the making, introduces a plethora of innovative mechanics, adding depth and breadth to your gameplay experience. Don't wait, join the adventure today!
Hiya! It's time for our monthly development update! This month's progress is as hot as the weather in Taiwan! It's all so exciting!
We're thrilled to show you the fruits of our hard work!
First, let's talk about what's already done! The "360 Occupations, Each with its Own Expertise" fashion line, featuring four brand-new sets of 3D designs, is now complete! This fashion line will showcase various work styles, whether it's a dashing suit or a casual sportswear, you'll find your number one choice in our fabulous wardrobe!
The construction of the brand-new Classroom Voice Room, went smoothly! This will be a fun place for you to engage in voice interactions with other players, bringing back memories of your school days and momentarily escaping the pains of work.
Next, let's talk about what's in progress! The all-new cottage designs are on their way! The design team is adding more styles to the cottages, creating your dreamy villa that you truly deserve!
Alright, that's the report for this month! Thank you so much for your constant support and encouragement! Your enthusiasm keeps us moving forward!
Next month, we'll continue giving it our all to bring you more surprises and exciting content in the game!