Hello everyone, and welcome to the Weekly Dev Log for July 31st, 2023, detailing all the changes that have happened since July 24th, 2023. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.
Plush Survey: Help Us Decide!
We're excited to announce that we're working with Makeship to create Tower Unite's first plush!
Vote now and help us decide what character from Tower Unite should become a physical plush!
You can vote for the same character more than once!
For August's contest just submit a Condo build that you want to show off!
This time there is no theme and no restriction on when the build was made!
The submission period ends on August 23rd, 2023 at 11:59 PM.
Be sure to look at the prizes and follow the rules in the thread, which you can find here.
SDNL: New Game World
Johanna worked art for the "pre-round" and "post-round" rooms.
Lifeless added CCTV cameras, weapon pickups, and other objects to all the maps, while working on "Containership".
macdguy finished working on the Team system (logic, UI, etc). He also finished working on various SDNL game types (ex. Capture the Flag). He added chunks to the gib system when a player explodes, crowd sounds when doing well, intermission and intros, and teleport effects. He also fixed a bunch of bugs found during playtesting, and continued working on the SDK system.
Nuclearxpotato continued working on maps and props.
Sketchman continued working on updated weapon prediction.
Will continued working on music.
SDNL: New TNT Model (New / Old)
SDNL: Game Type Icons
SDNL: Team Selection
SDNL: Kill Cam UI
SDNL: Classic HUD Text
SDNL: Improved View Model Shadows (Before / After)
Miscellany
Wheezwer worked on art for the Virus map, "Theme Park".
Wrap It Up
That about covers everything that happened since July 24th, 2023 at PixelTail Games.
---
Join our Discord for development updates and community fun! https://discord.gg/pixeltail We love awesome people like you!
+ It's Murderous Summer again! From today until August, Tuesday 22nd, obtain event points to unlock avatars for this murderous summer event. You can [redacted] to obtain extra points! + Random players may get the "Murderous summer" skills, which acts like a slightly different Disorganized Murder, for the duration of the event. + "Paper" chance increased, cost lowered.
Client-side Changes
+ Added "Murderous Summer 2023" badge. Collect 128 event points during this event to obtain it! + Added 7 "Murderous Summer 2023" new avatars - unlock them by collecting event points!
As we continue to enrich our music library, we've incorporated these two classic Satie compositions, masterfully orchestrated by Debussy. Their atmospheric, meditative qualities promise a unique in-game experience.
Johann Strauss II
Voices of Spring
This delightful waltz from the King of Waltz himself brings a touch of buoyant Viennese charm to our game. Prepare to be whisked away to a springtime ball in 19th century Vienna!
Arnold Schönberg
Five Pieces for Orchestra I & V
Our commitment to featuring a broad range of music extends to the avant-garde. Schönberg's groundbreaking pieces will challenge you with their complexity and intrigue you with their innovative use of dissonance and tonality.
Casual Mode
Classical Music Mashup II
by Grant Woolard with orchestration by Peter Yang
We're bringing a bit of fun and surprise to the Casual Mode with this new mashup. Enjoy spotting and playing through themes from different classical pieces intertwined into one composition.
General
Fixed various animation-related bugs:
We've identified and fixed several bugs affecting the animation system, thereby enhancing the overall visual experience. From subtle character movements to grand in-game effects, every element should now run more smoothly and realistically.
General optimization:
In our quest for continual improvement, we've carried out a thorough review of our underlying code and made several optimizations. These changes are designed to enhance game performance across all hardware. Notably, players with older hardware should see a significant performance boost. This optimisation extends beyond simply improving frame rates - expect faster load times, more responsive controls, and a generally smoother gaming experience.
Bug Fixes: Removed unused reset zones. Renamed pause menu 'Restart' to 'Reload Level' to clarify its use. Fixed missing water in some parts of World 2.
Features: Added splash particle effects when colliding with water. Added a trail effect to see past movement when resetting. Reloading removes the trail. Use 'E' or gamepad left joystick click to toggle the trail.
It has been a few days since the release of our Twitch integration and MuffinTimeGaming was kind enough to stop in and give it a test run. Join us at 8:00 P.M. EST to watch Muffin playthrough with Twitch chat guessing!
Muffin currently has some Goosey Guess keys to give away so be sure to give her a like and a follow and reach out to her to see how you might be able to get your very own copy! You can also reach Muffin at the following social media accounts:
Grand Emprise: Time Travel Survival - Grand Emprise
Improvements & Fixes Update 31/7
- Fixed (mostly) an issue where medium/big dinosaurs would get jumped up into the air while fighting. - Fixed cable connects to the Industrial Furnace way up in the air. - Fixed an issue where you'd place the Claim Flag inside a house and it'd bug out the colonists. - Added an additional warning when placing the Colony Hub to place it near water. - Fixed an issue where you were able to build flying vehicles in the portal temple and it'd break the camera. - You now don't lose your items if you die in the Futuristic Earth Era since it's just annoying if it happens. - Made the AI integrate to the ship from farther away. - Fixed an issue where the last tech tree is inaccessible after you complete every technology in the game.
I'm really happy to see so many people enjoying the game, and especially thanks to everyone who has been leaving a Steam review, if you haven't yet please help out with that so we can get more visibility on the game. Thank you so much!