Carnal Instinct - Zorthos
It's finally here, the first Unreal Engine 5 build of Carnal Instinct is now LIVE.



Opting in
Until there is content parity with the Unreal Engine 4 release, the UE4 Preview will be available via a Beta Branch on Steam, to access this, right click on the game in your library -> properties -> betas -> click UE5. You're in!


Expectations & Pre-Alpha

We know there is a lot of excitement about this move, but please remember that this is essentially a brand new game. There will be bugs, probably a lot of bugs, and issues. Little content has been ported across from Unreal Engine 4, so whilst it'll expand quickly, the world is obviously lacking depth in comparison to the existing builds.

Please help by reporting major performance issues, along with hardware specs and graphics settings, as well as show-stopping bugs. At this stage we don't need reports of floating models etc, as we know well that there will be lots of these and we're not onto solely cosmetic fixes for a while.

Whilst we finalise our new traversal system climbing has been entirely disabled. This decision wasn't taken lightly, but a half-implemented system had the potential to cause more harm than it was worth. More ways to navigate the world will return in a future update.

Once the disabled features are reenabled we will consider this version of the game as the Alpha Build of Carnal Instinct.



Known Issues
This build has some systems, like magic, gated simply by the point in the story where the game opens. However some mechanics, such as setting romance paths and the mess/cleaning system, have been temporarily disabled for technical reasons. These will be restored in the next couple of updates once teething issues have been ironed out.



Additional Known Issues:
  • Controller support is still not available in all menus (we would recommend you use a Steam Controller profile for a better experience)
  • The Aadi does not like water and will die if the water is too deep
  • Some Video Settings do not currently save, we believe this is a UE5 bug on our version, we're upgrading after this update which should fix it! If not, we'll do an update with a manual fix
  • Some video settings require you to reload the map
  • Sails Ahoy! The boats are currently very work in progress and you cannot get on while swimming and the paddle is missing.
  • Last minute we have disabled opening/closing the map via the M Key due to a few scenarios where the player could get soft-locked, so you have to open the Map via the Inventory.
  • Sometimes after save/loads, chests & vendors will have 2x the amount of loot
  • We have done a huge number of bug fixes in the last month but I'm sure many will slip through the cracks, please report them in Steam Discussions or our Discord, this is a Preview and a Pre-Alpha after all!

More Music
We have new menu and in-game music, as well as raunchy limericks and bawdy ballad's by our boisterous bard, Nenu. You can listen to Nenu's second song here.


Pregnancy
Pregnancy content is not for everyone, so it's disabled by default. You will have to visit the virility and fertility shrines on Tal-Senet to activate this feature.


Feed Pakhet the almost-tame Mau
Damaris' tamed Mau, "She Who Scratches" doesn't take kindly to attempts to pet her, she will however devour food when offered. This is an important feature. It deserves this paragraph. I will die on this hill.


Wiki
If you get lost! Don't be afraid to lookup the quest on the new Wiki which has been expanded to include most of the new UE5 content at https://wiki.carnal-instinct.com

ACT 1: Traveller in and Antique Land
This build represents the very beginning of act one, you find yourself on the shores of Sabu and begin your journey. Soon you'll share the lands with Drakes, Sphynx, and all manner of exotic creatures... for now though you'll need to shed your mundane form and learn to fend for yourself in the fallen lands of Tal-Senet and Mehden Island.



What's Next?
We never stop and we've got big plans for the next updates, we're currently working on:
  • DSS 2.0
  • Jiggly Butts
  • Traversal and Interaction Systems
  • Caves
  • New Quests & Boss Expansion to Shipwrecked Anubites

Enjoy!
There's too much to talk about in a single post, so fire up the game and give it a go. Lots will be broken, but with your help finding the issues we can stomp those bugs.

Thank you so much for your incredible support!

Team Carnal Instinct
Victim - Error_Esc
-Changed the design of the Boss Death icons

-Fixed bug when the player leaves the Gravedigger Shed through the tunnel and is unable move from screen to screen afterwards.

-Adjusted layering within the Graveyard
Jul 31, 2023
Micro - bishima12
The changes are:
1-Save system is now working.
2-The fire weapon can now hold objects.
3-The final boss has an indication of when it takes damage.
4-Portals size are fixed
Aldro - dylan.mancuso
Small Bug Fixes:

+Re-worked world saving, loading levels should no longer have the chance of being empty.
+Walls now indicate they need foundation support when placing.
+Fixed font jittering.

+MISC reworks for future content.
Jul 31, 2023
Restaurant Battle - Rid3r
Critical:
Fixed crash in dialogue script with bad feedback
Fixed a crash in the store after searching for a product


Visual changes:
Fixed display of goods in the warehouse when loading a save
Added description of catalog products


Bugs:
Fixed a bug where the language was always reset to English
Fixed bug with re-delivery of goods after tutorial
Fixed a bug with the absence of a delivery vehicle after loading if you did not pick up the goods
Fixed a bug with the loss of uncollected goods during a new delivery
Fixed bug with incorrect orders
Fixed a bug when the bot did not leave employees
Fixed double cost bug in fill zones mode


Change in mechanics:
Increased the bot's chance to outbid you if you poach its staff
Reduced bot bet step
Added running
Added brick throw
The balance of water and gas consumption has been changed


Other:
Fixed sorting of saves by file creation date
The order of issuing the restaurant menu has been changed: active / withdrawn from issuance / blocked dishes
The duration of information messages is twice as long
Added run and throw brick buttons
Fixed pillar collision
Bricks can now be found in the city
You can now also place objects on the office table
VRChat - Flare
Hello everyone! We've just released a brand new version of VRChat!

This update includes Avatar Scaling, a highly requested feature that allows you to change the height of your avatar! You can use it to become tall, become tiny, or even match eye height with someone else to have a chat.

However, while we're excited to get this feature out there in the world, it's still under development. Expect improvements and fixes in the future!

Check out the patchnote video here:

https://youtu.be/6aZSCCnvGEA

Full patchnotes are available here: https://docs.vrchat.com/docs/latest-release

New Features

- Avatar Scaling!! You can now adjust the height of your avatar in your Action menu, no extra avatar systems required!
- You can now change the size of your avatar in the Action Menu!
- Open your Action Menu, go to Expressions on the right, then Quick Actions. "Avatar Height" will let you change your avatar's scale if enabled in the world you're in.
- Click on someone and click "Match Eyeheight" and you'll match their height, making it a ton easier to chat with someone face-to-face!
- This is great for when you're trying to chat with a 8-foot tall robot and your neck hurts and you're just a little guy. You're just a silly little guy.
- Scaling is enabled by default in worlds and may be turned off by world authors either via Udon or a simple button press on the website.
- To turn off Avatar Scaling in your world easily, log into the VRChat website, go to the page for your uploaded World, edit the world, click the Avatar Scaling toggle, and save. Done!
- You can also disable or customize Avatar Scaling using Udon functions in your world! Doing it this way lets you customize the feature more, including changing the allowed scaling range.
- We've also added a bunch of Avatar Scaling parameters that let you do cool effects or change your avatar based on your current scale. Check those out here!
- As a result of these changes, avatar scaling prefabs (such as GoGoLoco) no longer work. This is an intentional change! Use the native scaling systems instead.
- Added search to Settings!
- Under the Settings tab in your Main Menu, you'll see a brand new text input field in the top right corner to find what you need faster.
- The first localization release is here!
- Our community-powered localizations of Korean, Spanish, French, and Italian are now Live with this update! The tooltips in our Quick and Main Menus will now appear in your selected language.
- You can select a different language in the Main Menu. It's a part of our new user flow now, too!
- Quick Menu now matches the Main Menu a lot better!
- The layout and design of the QM now matches the layout and design of the Main Menu.
- No more flipping between the two with one small bead of sweat dripping down your forehead, quietly cursing us under your breath. Well, more than usual.
Stack Gun Heroes Playtest - Unstackd
The 0.127 update is here and it introduces an experimental translator that will automatically translate the game into up to 14 new languages. Here are the ones supported so far:

  • Spanish
  • Portuguese
  • Russian
  • Chinese (Simplified)
  • Japanese
  • German
  • French
  • Polish
  • Turkish
  • Korean
  • Thai
  • Italian
  • Ukrainian
  • Norwegian

I suspect the translations will be far from perfect but it should be infinitely better than nothing for those players who can't read English well.

For any bilingual players out there, let me know how far from perfect the translations actually are. If they turn out good I might be able to mark the game as officially supporting those languages on Steam which would really help our foreign monolingual friends find the game.

Happy stacking!

-Unstackd
AChat - rbskft
New bikinis and makeups

Stack Gun Heroes - Unstackd
The 0.127 update is here and it introduces an experimental translator that will automatically translate the game into up to 14 new languages. Here are the ones supported so far:

  • Spanish
  • Portuguese
  • Russian
  • Chinese (Simplified)
  • Japanese
  • German
  • French
  • Polish
  • Turkish
  • Korean
  • Thai
  • Italian
  • Ukrainian
  • Norwegian

I suspect the translations will be far from perfect but it should be infinitely better than nothing for those players who can't read English well.

For any bilingual players out there, let me know how far from perfect the translations actually are. If they turn out good I might be able to mark the game as officially supporting those languages on Steam which would really help our foreign monolingual friends find the game.

Happy stacking!

-Unstackd
Toing's Pops - h
The first big (ish) update of Toing's Pops!


Features
- Added a new HUD icon for the glasses
- Added a new and much more in depth graphics settings menu, as well as fixing a bug causing graphics settings not to save
- You will have to find this one :O)

Bug Fixes
- Fixed a bug causing the path to not disappear after activating the monitor
- Fixed a bug causing Toing to be half dissolved if you respawned in the back room
- Fixed a bug causing the HUD to disappear after having "Press E to Interact" show up on the player's screen
- Fixed a bug causing the back room to not glow after the second cutscene



Ok not as major as I thought, but The HUD icon update was big for me as I learned how to make UI better!

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