After a long period of development, we are happy to announce that the Card Storm Idle game is coming out of early access into full release
The recent major update has added decks, relics, skills, Heroes and achievements to the game. We hope this addition will appeal to both new players and those already familiar with the game.
🚀 Let's Celebrate: Cornucopia has Launched on Steam Early Access Today, July 31st, 2023! 🚀
We warmly invite all of our players to share their positive experiences and loving thoughts by leaving a review on our Steam page. Your words have an immense value to us, and the outpouring of love and support we've witnessed thus far is simply amazing! Each glowing review motivates us to push boundaries and continue improving Cornucopia, shaping it into the most magical farm-life RPG it can be. Thank you for your ongoing support, and we can't wait to read about your delightful experiences in Cornucopia!
Today marks a momentous day! Embark on a mesmerizing journey into Cornucopia, the unparalleled 2.5D farm-life RPG that just went live on Steam Early Access. Engage in adventures where your delightful pets aid in resource gathering and epic battles, and indulge in heart-pounding animal races.
🎉 Be a Part of the Grand Celebration: Enjoy 10% Off for Our Early Access Launch! 🎉
💕 Engage with Our Vibrant Cornucopia Community and Stay Updated 💕
Join our dynamic community to stay abreast of all the thrilling news, updates, and exclusive events. Together, we can fully embrace the charm of the world of Cornucopia!
With Patch 0.1.1.0 around the corner, July has been particularly busy as we took player feedback that dissected all the elements of Hawken Reborn and did a bit of our own dissecting by prioritizing the entire month towards reformulating the First Time User Experience (FTUE). While this is only the tip of the iceberg, it’s a significant part in how we address the “survivorship bias” comments that we’ve seen relating to how much great constructive feedback we’ve highlighted from the community, but seemingly ignoring others who simply put the game down due to their negative first impressions.
There are many more areas of improvement that we’re tackling, but this one in particular is this massive undertaking that requires a pivot from a heavy story lead experience into one where a pilot can truly explore at their own pace without the initial 3+ hour grind to get into Patrol Mode.
If you need a refresher from our Dev Blog #3 - Baselines, Patch 0.1.1.0 will let pilots hop into Patrol Mode after completing the game’s first mission (Starfall) and then they’ll be able to learn the ropes of repairing, crafting, and upgrading mechs at their own leisure. This will take approximately 15 minutes and from there, a pilot can choose to explore the free roam areas of the Refuge (Zone A) or hop back into the game’s narrative driven Story Arc for the remaining 5 missions, which will give a preview of the other zones in the game.
PATCH 0.1.1.0 OVERVIEW
Even though it may not seem like a lot of changes if you’ve already played a few hours of Hawken Reborn, it’s still a critical detour on this Early Access journey that paves the way for some really exciting things to come. Here’re a few notable adjustments that we’ve made that all players will notice immediately.
Pre Launch Settings
Right out the gate, pilots will be greeted with a settings page before starting the first mission. This will allow you to set up the game how you want to play without having to worry about the always online server instance (for future co-op) that you’re about to load into. Unfortunately this settings page does not have a key binding option, but it’s definitely something that we know is a much desired feature and on our list to tackle.
Dash Cooldown
Just a small, but critical part in dialling our movement formula is the dash which will see a noticeable cooldown reduction that will allow for more agile close quarters combat experience. Future updates will factor in mech weight and thrusters which will open up a lot of customization options based on your specific playstyle.
Mission Director
The Refuge has 30 total Patrol Missions available, but due to the current Mission Director programming, most players were only able to experience a handful of the same missions over, and over, and over again… So instead of getting your fill of vitrolum laced wine runs or escorting our favorite tragic poet Neil around, heading back into Patrol Mode will now surface several new missions that were previously very tedious to obtain.
HUD Improvements
Similar to our update to the dash ability, our HUD is going to get a revamp factoring in feedback that we’ve received from the community. Things such as clear ammo indicators in the center, better health/shield bars, and an array of other design changes that will do a better job in communicating critical information are in the works. For now though, you’ll notice that the ammo indicator has significantly been increased in size and damage markers will now vignette as you take hull damage in combat.
Climate Change
Illal gets a little dose of climate change as the green haze has been dialled down for a cleaner viewing experience. We’ve seen some feedback that the game has a bit too much green haze that can blur the lines between what’s part of your cockpit vs the external environment. This aesthetic is mostly relegated to the Refuge, but since you spend most of your Patrol Mode time here currently, it’s a much needed change to make things easier to distinguish when combat can get a bit chaotic.
FEATURES IN DEVELOPMENT
We’ve talked a bit about the changes that are coming with Patch 0.1.1.0 so let’s get back on track to some of the big developments that are going to make an exciting impact on your gameplay experience in the future.
Multiplayer Co-op
Originally listed as an Early Access Phase 3 feature in our road map, Multiplayer Co-op is now being moved up in our development plans. We felt that making sure multiplayer co-op has ample time to polish in Early Access is an extremely critical variable. Since its earliest inception, the game has always been built with co-op in mind, which is why there is no pause button in its current single player experience. You, as a player, are on an active real time server, which means that you’ll be hosting fellow pilots in the future. When specifically we aren’t able to say just yet, but know that co-op is currently in high priority development.
Arsenal Additions
In addition to the existing 5 Mech Platforms, 6 Thrusters, and 9 weapons that launched with Early Access, a few new additions are going to be added to the garage to increase the variety of options available to take into battle.
Ostentum Heavy Mech
Released only as a cosmetic in H1 as the Falum, Hawken Reborn’s Ostentum is the next tank-like heavy platform that will be unlockable as its own dedicated mech for your garage.
Description: Every specialist soldier is an investment in training, time and equipment. Protect that investment with the Ostentum luxury heavy mech. A single Ostentum can protect your snipers and e-war units, needing only seconds of rest for a full recovery. This is not just any mech, this is the Sentium Ostentum heavy defensive platform.
New Weapons
Ultra Rapid Fire SMG
Loaded with small calibre rounds at a medium effective range, this new Sub Machine Gun will dispel targets easily with its extremely fast firing rate and even larger clip than your standard SMG.
Loren Missile Launcher
Boasting semi-automatic high velocity lock-on missiles, the Loren is your answer to dealing with distant waves of enemies at a time. Don’t be fooled by the low clip size, these missiles pack an explosive punch.
Wyndham Moors (Zone B)
Currently only the Refuge (Zone A) is available in Patrol Mode. This is because the start of Early Access meant having a complete Story Arc 0 and one zone featuring 30 patrol missions with full voice acting to enhance the narrative. During your playthrough of the Story Arc, you’ll get a preview of the other zones in Hawken Reborn, but they are still locked out because their Patrol Mode missions are still in development.
For context, these are the areas and their respective missions.
Mission 4: The Dead Body Problem - The Fracture Mission 3: Love, Death and Giant Robots - Korelev Pass Mission 6: Use of Weapons - Wyndham Moors
Wyndham Moors (Zone B) will be the next area that we’ll be dropping the barriers to explore. In contrast to the Refuge, you’ll see a much more vibrant pop of color as this area has several facilities that are utilized by the inhabitants to thrive in Illal's harsh environment.
CLOSING REMARKS
With Patch 0.1.1.0 soon to be released and the curtain lifted for some new developments, we hope that you’re walking away as enthusiastic as we are! The upcoming development cycles are going to be an exciting time on Illal as we start to roll out new game features that’ll layer in more and more polish to the Hawken Reborn experience. Until then, we encourage you to take this time to level up a few mechs and find the right combination of loadouts that feel right to you.
In NAIR 4.0.0, NAIR players can go online, get in a lobby hosted by a DAIR player, and play DAIR. (And of course, vice versa.) You don't need to own DAIR to play DAIR if you have NAIR. Sorry, I know that's a mouthful.
The cross-game multiplayer compatability is the only added added feature of 4.0.0
DAIR is a new game (available on Steam) featuring a different move, a different stage, and different rules. DAIR releases August 1st.
Hello Raiders - We have been hard at work the last week preparing Starsiege: Deadzone for the upcoming Season One launch. Update on two hotfixes that went live in the last week -
Update 7.27.2023
Fixed a variety of loopholes that were leading to exploits
Ongoing improvements to the Ready Up System
Input selection added to Voice Chat menu
New loading screens added
Match starting area updated to ship hanger
UI updates for Armor system, Reputation rank up, Daily Extraction
Updates to the spectating HUD
Stealth now canceled when using health or shield pack
Added lunge attack to Switchblade bot
Fixed issue not loading store data for cosmetic shop on first login
Weapon Balance
Boarding Pistol Base Damage Changed from 20 to 26
Hand Cannon Projectile Size Increased
New Barrels added
Sticky - can stick to a static surface once when thrown
Incendiary - Leaves a pool of fire on the ground after exploding
Revive updates
Fixed bug where Teammate Revive would not apply correct health/shield values to revived player
Fixed bug where reviving a player with the revive health perk would increase their health beyond their max health,
Players with Revive ability can now revive dead teammates without dog tags if said tags are still in the teammate's crate
Misc Fixes
Fixed issue with jet cape not dissolving properly on player death
Fixed issue with inconsistent minimap zoom
Fixed phase shift heal being incorrectly applied
Fixed issue where improper number of Hunter bots spawned in matches
// Update 7.28.2023
Exotic Upgrade Vendor Unlocked at Level 30
Void Crystals granted much more frequently as daily contract rewards
Level 30+ Players have a high chance of receiving
Level 50+ Players have a 100% chance of receiving them
Armor Enhancement for Health Pack Speed removed due to bug
Void Shard Sell Price has been fixed
Fixed an issue where Season 0 Cosmetics were not in the progression track. Please note: if you have already leveled past where you would have earned Season 0 Cosmetics we will be granting them directly to your account in the next week.
Weapon Balance LMG
Headshot Modifier Changed from 1.65 to 1.5
DMR
Base Damage Changed from 55 to 50
SMG
Damage Falloff Changed from 50% to 60%
Headshot Modifier Changed from 1.25 to 1.35
Hand Cannon
Reload Time Changed from 3.125s to 3s
Ability Balance Proximity Mine
Base Damage Changed from 80 to 110
Misc
Fixed an issue where some players would not be able to equip the proximity mine
Fixed issue with audio muting when opening inventory