RPG Architect - Locke
  • Added Inactive and Active/Inactive Party User Interface Contexts.
  • Updates to 2D Sample Project.
  • Updates to Lo-Bit resources.
  • Fixed minor issue with Map Configuration \ Scene Exit for Battle Configuration.
Suzerain - Torpor

Dear citizens of Sordland,

We are thrilled to share with you the moment we've all been eagerly waiting for – the unveiling of the 2.0 "Amendment" update for Suzerain! This update marks a true rebirth for our beloved Suzerain, taking it to a new level. Experience fresh dialogues, impactful choices, and tangible consequences that shape your nation's destiny. Enhanced visuals, an interactive world map, and an immersive narrative await you.

We've made the game more accessible and enjoyable for everyone, whether you're a seasoned player or new to political games. This comprehensive overhaul refines the game narrative, improves quality, and elevates the audiovisual experience, making every moment in Suzerain even more memorable.


"We are thrilled to announce the Suzerain 2.0 "Amendment" update release," says Ata Sergey Nowak. "It is a major overhaul that improves every game aspect with new features, content, and audiovisual enhancements. The update also includes many bug fixes, further balancing, writing improvements, and more."

The Suzerain 2.0 "Amendment" update is the culmination of a year-long endeavor by the Torpor Games team to refine and expand upon the original game and is the first release in a long-term plan for expanding and supporting the game, including more free updates and a series of premium DLC campaigns, the first of which - Suzerain: Kingdom of Rizia - will launch in Q4 this year.

Indeed, refining and expanding upon the original game is important for us, driven by our passion to create unique gaming experiences that deeply resonate with all of you, our amazing community.

The update also marks the start of a new arrangement with our dear publisher, Fellow Traveller, with us, taking up co-publishing duties, expanding our experience, and growing our skills and capabilities.


The update will debut with a limited-time discount of 70 percent off the game's current price of $14.99, which will run until the 13th of August. On the 14th of August, the game's price will increase to $19.99 to reflect the added value and enhancements in this update and support the continued development of further free updates.

https://store.steampowered.com/app/2435940/Suzerain_Support_the_Developers__Vulpitzer_Award/

Last but not least, we want to introduce our latest special addition: the exclusive "Vulpitzer Award" item, now available for purchase!

It's important to note that this item is entirely optional and purely aesthetic. With the acquisition of the "Vulpitzer Award," you not only improve the decor of your president’s desk but also extend your invaluable support to Torpor Games in their endeavor to deliver more updates like this.

https://store.steampowered.com/bundle/16847/

You can also discover our latest offering - the Supporter’s Edition, the Supporter’s Edition includes the game Suzerain and its Original Soundtrack, as well as the Vulpitzer Award cosmetic DLC. By choosing the Supporter's Edition, you'll enjoy a 15% bundle discount, making it an irresistible deal.

Moreover, the Supporter's Edition is designed as a "complete the set" bundle. This means that if you happen to already own any of the items included, you can still take advantage of the bundle discount by purchasing just the remaining items you need.

If you haven't tried Suzerain yet, it will be the best moment to get it!

[[i]Please note that this latest update requires starting a new save to be played. The previous save system will no longer function due to the implementation of a new technical infrastructure. However, we understand the value of preserving the legacy version 1.9 for those who wish to access it for nostalgic purposes.

Follow these simple steps to access Suzerain's legacy build:
  • Open your Steam library.
  • Right-click on Suzerain and select "Properties."
  • Go to the "Betas" tab.
  • Enter the code: "hsuarchive1954."
  • Choose the "legacy1.9" branch.
  • Download and play.
It's important to mention that the old version will not receive any further support or updates. We've introduced the 1.9 branches primarily to support players with in-progress saves, as we recognize the critical importance of accommodating their ongoing game experiences.

You can access the Legacy Suzerain 1.9 until the end of the year after which it will no longer be available.[/i]]

The full changelog of additions in the 2.0 "Amendment" update is below:



[CLASSIFIED DOCUMENT]
[FOR YOUR EYES ONLY - CONTAINS SPOILERS]

Patch 2.0.0
(31/07/2023)

This update only applies to new games and is deployed to the default branch.

Features
  • New interface and user experience
  • Gamepad support with full verification for Steam Deck
  • Story selection screen and campaign system
  • Torpor mode (Ironman), can be disabled after the first completed playthrough
  • Manual save/load system
  • World map integration
  • Additional interactable objects on the desk
  • 15 new collectible story items, one supporting the dev's item
  • Story, country, and leader information panels
  • Projected economic growth graph
  • Dynamic event tokens, including operations on the map
  • Status effects for cities and countries
  • New sound effects for key story moments
  • New ambient room sounds and map music
  • UI scaling bar and new font options, including OpenDyslexic
  • Text animations for key moments and typewriter animation toggle
  • Reminder panel for constitutional changes
  • New notification system
  • New construction bar for infrastructure projects and progress updates
  • Analytics added for improving balancing and game design outcomes
  • Complete technical infrastructure overhaul allowing for faster and easier content development
  • Improved look-at mode
  • 11 new game achievements
  • Added news feature to the main menu
Content
  • 12 new scenes
  • 9 new decisions
  • 6 new bills
  • New prologue lore content and choice
  • Modifications and additions to over 20 existing scenes
  • 40 new faction reports
  • 30 new country reports
  • Over 300 new news articles and city reports
  • Bludish amendment storyline, Bergia special zone storyline, Gasom, and Energy Protection Act storyline
  • Character content expansions: Ewald Alphonso, Tarquin Soll, Fetih Ejall, Gus Manger, Lucian Galade, Remus Holstron, and many more
  • Crisis events to highlight big issues that players missed when not reading narrative support like news, reports, situations
  • New additions to Monica Rayne-related content
  • New VAT presidential decree option
  • Revamped and expanded many news articles
  • Added reports about some successful synergies
  • Added unfriendly and hostile country relations
  • Added progressing status effects for trade and the border fortification
  • 20+ new codex entries and edits to dozens more
  • First-pass implementation of status effects feature content
  • Detailed demographics content for all cities and player countries with graphs
  • New Suzerain Universe lore outside of Sordland
  • Updates and corrections to existing Suzerain Universe lore
  • New historical lore about the 30s and 40s of Sordland from The Conformist
  • New Holsord-related lore from The Conformist
  • Added new autocrat path content with Young Sords involvement
  • Added USP obstruction path that causes late-game bills to be blocked or forced
Art
  • New table decorations
  • New country tokens
  • New city tokens
  • New event tokens
  • 16 new 3D collectibles
  • New world map
  • Two new character portraits
  • Epilogue silhouette images for all endings
  • Map overlays for visual changes
  • Interactable objects on the table open UI elements
  • Updated portrait holders for characters
  • Updated Sordland map with new sections
  • Higher quality codex art
Audio
  • Map music addition and neutral, tense variations
  • 20+ new sound effects for key moments
  • New main menu music
  • Ambient room audio
  • Sordish National Anthem verse sound added to a special moment
  • New Torpor sound logo
  • Added audio ducking
Design & Balancing
  • Government budget system overhaul with high (3), medium (2), and low (1) spending values
  • Changed starting government budget to 7
  • Economy system revamp with recovery options from crises and increased synergies
  • Re-balanced triggers of impeachment trial, war, and coup endings
  • The projected economic growth graph shows trends, not economic state
  • Updated certain ending flows about war, exile, and a few others to improve the narrative design
  • New tourism policy and situations
  • New energy policy and situations
  • New BFF policy and situations
  • New Bergia and Article 6&7 policy and situations
  • Changed Lucian's enemy condition
  • Slightly updated family relation balance
  • Updated regional economy balancing and changes
  • Increased threshold of late-game crisis disabling early, mid-game returns
  • Lowered trade war and market crash damages
  • New economy gain and loss changes, more early game opportunities to gain and lose
  • Improved crisis variable stats and allowed more gains if only a few late-game crises occurred
  • Increased difficulty of ATO and CSP factions join offer
  • Removed impeachment of President by Assembly due to lack of proper content
  • New election balancing and calculation additions based on new content
  • New ideological leaning balancing and improvements
  • USP obstruction path leads to disabling or enabling certain late-game bills
  • Added a few inter-regional economic synergy opportunities
  • The added impact of energy prices on some regional economies
  • New assembly and court vote calculation for new amendment content
Bug Fixes and Polish
  • Over 300 typos and grammatical errors fixed
  • More than 200 bugs fixed
  • Optimization pass for lower-end devices
  • Improved several game flow errors that impacted balancing negatively
  • Improved situations and policies text descriptions
  • Extended and improved dozens of short and low-quality news articles and reports
  • More feedback about certain parts of the story with little feedback
And before we sign off, remember that Kingdom Of Rizia, our much-anticipated first premium DLC, will be making its grand debut in Q4 this year! Don't forget to wishlist. Prepare for a thrilling adventure filled with new challenges and captivating stories.

https://store.steampowered.com/app/2352340/Suzerain_Kingdom_of_Rizia/

Thank you for tuning in, and we look forward to seeing you soon!

Vectern sis da!

Check out our Twitter, Facebook, Reddit, Discord and our newsletter to get the latest breaking news for Suzerain and The Conformist.

Techtonica - JoeyFHG
Greetings, Groundbreakers! We're here with more news about Techtonica, from the roadmap changes to more soundtrack availability.

Strap in.



As always, the video update above goes into more detail, but if you want a quick rundown, you'll find that below.

The soundtrack is now streaming on a bunch of services

We love our soundtrack (and we hope you do, too). You can still snag the MP3 and FLAC versions on Steam, and we're retaining the bundled discount, but folks who want to use their typical streaming service can do so, too. Here's a fancy link with all of those services listed.

The Techtonica soundtrack is now available on Spotify, Apple Music, etc. I'm listening to it right now, and you can't stop me.

Confirmed! We're splitting up the QoL update

We always knew we wanted a Quality of Life update to drop in the month-ish after we launched Techtonica into Early Access. But, after gathering so much feedback from so many players, we've decided to split the update into two parts in order to address even more before we hit v0.2.

So, v0.1.1 and v0.1.2 are now on the Roadmap. v0.1.1 still includes in-game metrics, and we're also ready to share that it'll feature more volume control, some initial Core Composer adjustments (more will come, we promise), bugfixes, and more. We'll share more specifics as we nail them down.

v0.1.1 is still slated for mid- to late-August.



v0.1.2? We're not quite ready to talk about it yet. We're still reading feedback, prioritizing points from players, and validating that against our own plans. As soon as we can share what's coming, we will.

Groundbreaker Support, assemble!

Finally, some news for the Discord. We created a new role specifically for players who go above and beyond when it comes to helping our newest community members. Groundbreaker Support members hang out on our Discord, boast fancy orange names, and are extremely knowledgeable about the game.

Want to join their ranks? Ask me (It's Joey), Lauren (leftmostpuddle), or any of the mods. We'll give it some quick thought.

Find our Discord at https://discord.gg/techtonica.

Thanks for reading, watching, and your feedback. We'll see you next week!
Jul 31, 2023
Destiny of a Wizard 3: Beyond the World - UltimaCJ
Another minor update. A boss wasn't appearing after a cut scene.
Edge Of Dead Prologue - Gun Skull
The action roguelike, bullet hell game, Edge Of Dead Prologue streaming live!
Peasant Kingdom - newcompanion.inc
Update 1.0.1.3 includes the following improvements:

- New classic survival mode. Build your own castle solo or with friends.
To create your own team, approach your friend, press F and then your friend will be able to accept the invitation by opening the inventory menu.
- Decay system. Add some stone to the main keep to keep the castle from decaying.
- Now there are no time limits for modifying the castle. Destroy any objects at any time.
- Both regular chests and private chests are now available to you.
- The character is now wearing pants by default.
- New placeable - stairs.
- New placeable - main keep.
- As well as many other improvements and fixes.
Jul 31, 2023
Engine Evolution 2022 - simunekpetr98
- Minor fixes
Jul 31, 2023
Paranormal Observation - Platuro
Hello everybody,

the following things have changed:
Various hints on the loading screen
Fixed No ghost when exorcism failed
Fixed game crashes *hopefully*
Fixed Light comes on even when power is off
Fixed Ghost stays after exorcism
Fixed Using the computer when the power is off
Fixed Booting the computer when the power is off
Improved speech recognition

Have fun!
Yet Another Zombie Survivors - Kalafiorek
Welcome, Survivor!

Thank you for all the overwhelmingly positive feedback you've given us so far!

We're glad that so many of you are as passionate about YAZS as we are! We're also aware that many of you have 100% of what's currently available in the first Early Access version, so please don't worry - there will be much more to come!

We're also exploring various ways to revamp & implement additional meta progression methods. Outside of the Prestige & New Game+ systems that will come later, we are also planning to expand and redesign the skill tree (don't worry, you won't lose your skill points), as well as possibly adding per-run loadout options.

We're working on the things you wrote in your feedback. Some will come sooner, some later, but we're reading and considering everything. Maybe except for that one thing Patata posted. Come on Patata, you know better than us that we can't do that yet, maybe in the next update!

Anyway....

0.3.0 Content Update is coming!

As you've noticed, the first few updates after the game's release were mostly basic gameplay changes, bug fixes, balance and quality of life stuff. We needed to focus on these types of changes to keep the game in a healthy & fun state. Now that the situation is mostly stable, we're shifting our focus to working on new stuff for everyone to enjoy!

We plan for the first content update for YAZS to be released around middle-August / in 2-3 weeks.

When ready, we will be publishing it on the Public Beta branch first, to be able to tweak the possible imperfections with the help of our awesome community. We'll make another announcement related to it when it'll become available, so don't worry about it for now (make sure you "Follow" the game on Steam, just in case).

One of the things we want to add to the game as soon as possible is a new map with new enemies and gameplay mechanics tied to them. We have decided that the second arena in which you will survive will be a desert region that is one of the remaining frontiers between humanity and the Horde. Here's a sneak peek:


Any ideas on how should it be named? Let us know in the comments (we always read 100% of them).

Other than that, we're also working on adding a new ability for each of the currently available characters, new items, and new achievements to get, among other things.

Weapon manual aiming & shooting

While we're sticking to our design philosophy of making YAZS a casual and accessible game, we're also listening to the needs of our community. That's why we'll be adding an optional setting that allows players to manually aim and/or fire their weapons.

The feature itself will have a few toggles to better customize the experience. For example, you will be able to choose whether manual aiming works for the team leader only or for the entire squad at once. Keep in mind that this feature affects the survivors' weapons, not their abilities, which will always remain automatic, with triggers and start conditions for some.

By default, the manual settings will be disabled as we continue to develop and balance YAZS as the auto-aim & auto-shoot game you already know and love. If you feel like it, you will be able to enable the manual features in the game's "Controls" tab in Options.

YAZS Roadmap is live!

We've recently released a roadmap board to let everyone know what our current priorities are and what we plan to add to the game over time.

Roadmap: https://trello.com/b/Ipc33X20/yet-another-zombie-survivors-roadmap


Instead of setting strict time frames that might end up as empty promises and yellow-backgrounds, we wanted to show you what's going on with development on YAZS in a way that's easy to keep up to date.

This will also allow us to let you know the important issues we're focusing on fixing, and quickly show you what's coming in the next public beta build. You can also join our Discord, as the roadmap changes will be updated in real time in the #yazs-roadmap channel.

Thank you for reading!

By the way... meet Sanji, our curly little potato:


I hope you're looking forward to our first content update and are as excited as we are!

ㅤStay awesome,
ㅤㅤAwesome Games Studio
Xanthiom Zero - mathangames1
Balance tweaks:
Bio Slam: (Nerf) Increased the cooldown of zip dash after using Bio Slam.
Reverberating Armor: (Buff) Changed the way this technology calculates damage reduction. All in all, it is now significantly better.
...