Soften physical attributes effects (Stamina, Resistance): they act a little later on the green energy bar.
Adjust Recovery & Freshness for stage races: a bit more green energy for a given freshness, and a bit less difference between riders for recovery between two stages.
Fix energy “exploit” during long climbs (alternation Effort cursor 95/30% to empty then fill the red energy). A low effort means now a smaller power and thus cancel exploit’s effect.
Pro Cyclist
Objectives: races during targets give a bonus to “race-day condition”
Objectives: fix the bug which displayed objectives for Pro Cyclist (footer and Riders page)
Improve progression of Stamina and Resistance attributes. To make the most of these settings, you have to start a new game (on an existing game, the improvements are present but less marked).
Career
Fixed the bug “I can't choose a trainer for U23 runners”: the component has been removed (intented behavior). There is no penalty of riders’progression from U23 teams.
Fixed the win count bug for towers in the Archives page.
Fixed the bug when the player had no U23 team, the other U23 teams did poor recruitment (sometimes only 3-5 riders)
Multiplayer
Fixed a bug displaying the race name in the calendar (variable instead of the race’s name).
Various
Addition of the “Medium Mountain” attribute in the “Start list” page
Fixed display of sponsor objectives icon instead of rider’s objectives icon in the Calendar page.
Update Jerseys / Database
Hotfix
Fixed a bug that prevented proper recruitment of U23 teams when the player did not have a U23 team of his own.
Hope you’re all faring well and have been enjoying plumbing the depths of Mask of the Rose since the Constance update! We’ve been busy planning and putting together this update, as well as looking ahead to the next.
Foxglove largely focuses on bug fixes for many of the issues you’ve sent through so far. Among other things, we have:
Increased Rachel's repertoire so that she no longer runs out of things to say on being seduced more than twice.
Calmed Ferret's fear of spiders so that they will no longer drag the conversation back to that subject rather than letting the player get on with the business of their visit.
Removed a crack in your wardrobe through which falling snow could occasionally be seen.
Stopped Ferret from recommending rodent-based cuisine once they are on speaking terms with rats.
Discouraged Griz from acts of ventriloquism whereby she spoke at the supper table despite not being visibly present.
Corrected several instances in which the code sigils that control the working of the universe inadvertently became visible to the mortal eye.
Improved David's understanding of graveyard etiquette so that he will no longer pay calls on Horatia whilst deceased.
Given Mr Pages the moral courage to meet the player at the Feast even after it has done something quite regrettable to London. Previously unseen emotional confrontations may ensue.
We have also introduced an autosave point: the game will now save when you change your clothes in your bedroom.
The next update, Laburnum, will focus on your feedback about storycrafting and the murder investigation. We also hope to introduce more save points to break up known moments where there’s a long stretch of story without an autosave.
Many of us have annual leave, sabbaticals or childcare commitments now we’re practically in August, so you can expect to see Laburnum emerge in Autumn.
Thank you, everyone, for your support and bug reports thus far. Until Laburnum!
Added another new gun, the AUG, and added an Overall Length/Total Length stat to all guns currently in the game, which will play a role in the upcoming campaign level.
Full Changelog
Added
AUG and its’ associated sprites and sounds
Gun total length stat
Changed
Refactored Loadout UI code
Fixed
Correct ambient sound now plays on the Grocery Store contract map
Gun positioning on the humanoid backpack and bomb planting animations
UMP collider has been shortened to match the visible sprite’s length
English ############Content################ [Wonderland Travel Agency]All bosses you defeated in a random cave now drop a treasure chest that contains at least one Butterfly Wing and one weapon with +2 quality. [Wonderland Travel Agency]The type of weapons you can find in such chests may vary based on the local environment and enemy types. (For example, You may find bone weapons in a location with undead enemies. You may find stone axes in an earth cave.) [Wonderland Travel Agency]The chests that are dropped by the bosses are golden chests. They are a new type of furniture. They can be used as a container. You can melt them for gold. [Chest]Random chests you pick up now have their inventory icon that matches their graphics on the map. [Chest]Some random chests cannot be picked up as there is no matching inventory icon right now. ############System################# [Chest]Chests that contain dynamically generated items can now have additional parameters. [Chest]Added a function to get the most suitable furniture generate function when a player picks up a random chest. 简体中文 ############Content################ 【奇幻之地旅行社】所有随机地点的Boss在被击败后现在会掉落一个宝箱,包含至少1个蝴蝶之翼和一个+2品质的武器。 【奇幻之地旅行社】能够找到的武器种类和当地的环境和敌人种类有关。(比如,你可能在一个到处是亡灵的洞穴里找到骨头制成的武器。你可能在一个土之洞穴来找到石头制成的斧头。) 【奇幻之地旅行社】Boss们掉落的箱子是一种金色的箱子。是一种新的家具。可以作为容器使用。也可以熔掉获得黄金。 【宝箱】你捡起的随机宝箱在物品栏里的图标现在会和在地图上的宝箱一致。 【宝箱】有些宝箱因为没有物品栏图标,所以无法被捡起加入到物品栏里。 ############System################# 【宝箱】带有随机生成物品的宝箱现在可以对生成物品加入额外的参数。 【宝箱】加入了一个函数在玩家捡起一个随机宝箱的时候自动判断最合适的家具生成代码。
Increased Rachel's repertoire so that she no longer runs out of things to say on being seduced more than twice.
Formerly, the whole world could screech to a halt when the player asked Griz certain pointed questions about her relationship with Rachel Landau. Now her discomfiture takes a less dramatic form.
Clarified a conversation with Batachikhan to make more evident that the player is suggesting they look for Barqujin instead of going directly to Mr Pages.
Prevented Ferret from holding grudges: previously they could become uncooperative in circumstances where they asked the player's help with a baptismal matter; the player refused; and the player later chose to take up the task after all.
Calmed Ferret's fear of spiders so that they will no longer drag the conversation back to that subject rather than letting the player get on with the business of their visit.
Gave Mr Pages the moral courage to meet the player at the Feast even after it has done something quite regrettable to London. Previously unseen emotional confrontations may ensue.
Made Harjit more observant in his constabulary duties, such that if one visits him with books to hand over in evidence, he will now receive them from the player.
Made Harjit more receptive to certain trial arrangements involving the intervention of May; previously it was possible for him to refuse to cooperate under seemingly arbitrary circumstances.
Eliminated a temporal distortion whereby a particular visit to Rachel would consume a full day rather than only the morning.
Further diminished David's precognitive abilities by preventing him from talking about culprits in his murder before he has died.
Corrected a misunderstanding of Phoebe's, whereby she could misinterpret what the player said about commitment levels in their relationship.
Removed Rachel's arbitrary distaste for storylines about characters becoming infamous; it is no longer impossible to turn such stories in.
Disallowed the player from asking Theophilus the same trial-related favour more than once: he will remember his commitments, even without nagging.
Improved the behaviour of the storycrafting board in several contexts where a story is generated about the player character.
Corrected David's deja vu so that he no longer treats his first seductive encounter with the player as though it were his second.
Taught Griz not to narrate her own actions in the third person, as it puts people off.
Made an option to kiss Reginald respect the player's preferences about romantic involvement.
Stopped Ferret from recommending rodent-based cuisine once they are on speaking terms with rats.
Discouraged Griz from acts of ventriloquism whereby she spoke at the supper table despite not being visibly present.
Made the player's memory more accurate about the number of encounters they have had with Milton.
Discouraged Rachel Landau from referring to certain persons as murderers as a point in the story where no one has even died.
Made Ivy finish her thought in a context where she previously broke off mid-sentence.
Corrected several instances in which the code sigils that control the working of the universe inadvertently became visible to the mortal eye.
Taught the player not to feign misunderstanding at inappropriate moments.
Prevented Phoebe from acquiring false traumatic memories, as in one case she could refer to a very bad experience that had not befallen her in this timeline.
Prevented the player from asking May the same question twice, so he will not be put to the trouble of repeating himself.
Cured case of mistaken identity whereby option text could refer to Ivy as "Rachel".
Revoked David's precognition so that he can no longer refer to his own death before it happens.
Improved David's understanding of graveyard etiquette so that he will no longer pay calls on Horatia whilst deceased.
Reduced Harjit's expressions of grief so that he now only shows the player a certain photograph once.
Repaired the storycrafting board so that crafted novels are no longer so prone to confusing the protagonist and side character when generating stories.
Many typos and grammatical errors have been fixed.
Tech bug fixes
Addressed an issue such that holding the ESC key too long could open and then rapidly close the pause menu again on some systems, making it difficult to operate.
Removed a crack in the player's wardrobe through which falling snow could occasionally be seen.
Icons on the journal's status page are now aligned correctly.
The Go Back button on the setting menu no longer appears greyed out.
Inputs on the bug reporter should no longer affect interfaces open underneath it.
Switch specific bug fixes
The game will no longer crash when spamming the X button as the Storycrafting tutorial closes.
The game will no longer crash when spamming X as the character background interface loads.