The Cerebral Puzzle Fest event is starting this week, and Hexahedra will be part of it! It's a celebration of thinky games, with loads of livestreams and demos. Hexahedra's demo is already out, you can grab it from the store page!
Hi everyone, time marches on and we're back with our monthly update! Here's what we've worked on in July:
WIP Co-op!
During the first phase of the project we ensured co-op worked with every feature we created. This was proving very time consuming so we eventually switched to prioritizing singleplayer so we could hit certain project milestones. This month we’ve been going back and patching up any new features that weren’t working properly over the network. In addition to this we’ve added a swathe of player animations to improve how the co-op player looks.
Co-op is a huge task and while the basic gameplay is working well, there’s a lot of mission and campaign specific work to come! With only one programmer we need to switch focus in August onto other areas but it’s been good to play co-op again.
New Enemy!
If you keep an eye on all our posts you may have seen a recent video explaining the theory behind why we add certain enemies to the game – it’s well worth a watch if you’re interested in design, so if you haven’t watched it you can do so here.
One area we were lacking was an enemy that took up a large amount of the screen and moved slowly but was heavy hitting. This month we’ve filled that slot with this bad boy:
This enemy stomps toward their target, shooting rockets from either arm at distance, flamethrower jets up close and can also do a ground stomp if you’re trying to run past and take advantage of his slow turning to attack his weak area.
Oh, and if you’re thinking of shooting out a nearby window to quickly take care of this beast you can forget it – he’s immune to venting!
Completed Level!
Last month we talked about Air Exchange, a greybox level we’d created with large fans that could suck enemies into them. This month Alex completed the environment art so we have a new finished level to add to the ship:
Navigator!
We’re continuously working on the Navigator, one of the layers that drives the game. This month there was a large focus on creating the sectors you escape through on your run, including a special sector that will become an optional tutorial for first time players.
We also spent time on how the research currency is represented and accrued in this part of the game and how it all ties into our upgrade system.
Other stuff!
Every month we do loads of smaller changes that don’t necessarily warrant a section to themselves, so ordinarily this is where we mention some other interesting/noteworthy stuff – however there was a lot of focus on the headline items above this month, anything else was SUPER boring stuff like updating the engine, fixing bugs etc. :)
Just for fun!
Our composer Barry Topping was back this month, he delivered a new set of tracks for our current ship and is starting to work on music for our away missions. Barry's music is awesome so this is always a treat.
Tell us what you think about the latest additions! If you want to reach out we’re active on all these platforms:
Thank you very much for your support for Let's School, we have now updated many bugs and optimizations. Feel free to leave your review on Steam, your feedback is always welcome!
Here's what to Expect:
【BUG Fixed】
Fixed the issue with the consultant teacher (Ju Péon), where his talent was not taking effect.
Fixed the problem with the assembly hall lacking new topic options.
Fixed the issue with the well deity event triggering multiple times.
Fixed the problem where students did not need to go to infirmary after catching a cold.
Fixed the locked topics for consumable items.
Fixed the issue where some students with sufficient beds did not go to the dormitory to sleep.
Fixed the frequent occurrence of nodding off, even without a coal burner.
Fixed the problem where riding a bicycle did not trigger any action.
Fixed the issues where services were sufficient but unable to resolve problems.
Fixed the problem of insufficient infirmary services prompt when students caught a cold.
Fixed the issue where pre-order players received prompts every time they loaded saves.
Fixed some test issues.
Fixed the lagging issue during courses.
Fixed the problem where teachers incorrectly gained student buffs.
Fixed the issue with certain items not displaying correctly.
Fixed the potential problem causing an inability to train.
Fixed the issue where there were numerous chat bubbles when students went downstairs.
Fixed the problem of the cat speaking and carrying an umbrella during rain.
Fixed the error in the initial state of the progress bar setting.
Fixed the issue where students were using umbrellas indoors.
Fixed the problem with the cat's egg having unlimited uses.
Fixed the non-clickable issue with the wall switching button.
Fixed the problem where dormitory students did not come back the next day after going home.
Fixed the issue where the teacher selection interface in the schedule was obstructed.
Fixed the UI confusion issue in the delinquency circle during the inability to attend classes.
Fixed the problem that students couldn't immediately go to class.
Fixed the issue where the teacher couldn't be immediately switched in the schedule.
Fixed the problem where the course couldn't be immediately switched in the schedule.
Fixed the task of repeated appearance for pre-order players.
Fixed the incorrect icon for the facility upgrade prompt after loading a saved game.
Fixed the issue with the delinquency circle bubbles not being removed.
Fixed the error that occurred when trying to cancel a course with no teaching facility by right-clicking.
Fixed the problem where the mouse cursor disappeared when exiting the headmaster mode during interaction.
Fixed the clipping issue with hanging lamps.
Fixed the inaccurate position of the main building's door model in brick.
Fixed the missing service icons.
Fixed the issue where consultant teachers couldn't be recruited after missing the recruitment opportunity.
Fixed the bug that occurred when building floors to the highest level before constructing the roof.
Fixed the issue where characters received emails from the closed school.
Fixed the problem where students' purchased kites did not show up in their inventory.
Fixed the issue where some furniture only appeared in "All" instead of specific categories.
Fixed the problem of placing fluorescent lamps outdoors in open spaces.
Fixed the issue where ceiling AC Air Vent could be placed outdoors.
Fixed the issue where glass railings were affecting facility ratings.
Fixed the incorrect description of brick indoor pillar furniture.
Fixed the issue of incorrect descriptions for furniture in the swimming pool.
Fixed the problem where the space adventure was not displayed after setting up the school's airport pickup service and adding items for sale.
Fixed the issue where students attending classes in the humanities classroom were not sitting properly at single-seater desks.
Fixed the problem of teachers and students passing through the stylish gates' middle gap.
Fixed the issue of receiving emails from the closed school.
Fixed the problem where the maximum number of students from friendly schools was not saved when loading and saving the game.
Fixed the problem where bankrupt schools still showed the student community ratio in certain regions on the map.
Fixed some untranslated or partially translated content.
Fixed the issue where the financial manual could not be clicked to jump.
Fixed the inconsistency between certain product icons and their descriptions.
Fixed the error in the description of the Impressionism Gallery.
Fixed the problem that consultant teachers could still be recruited even when the funds were insufficient.
Fixed the issue where loading a save file had a certain probability of getting stuck at 80%.
Fixed the problem with the Science Museum blocking students.
Fixed the issue where grade upgrades did not refresh the organizational interface panel's class levels.
Fixed the problem when demolishing buildings, some furniture was inadvertently removed.
Fixed the issue where teachers were shown as the training room being full, even though it wasn't.
Fixed the problem of name length limitations when creating the managing departments.
Fixed the issue where the mouse cursor disappeared under specific operations in the headmaster mode.
Fixed the incorrect icon display for newly created management departments.
Fixed the problem where loading a save file added students to a full classroom.
Fixed the problem of fractions appearing in items sold in the school store.
Fixed the problem where NPCs were no longer chubby but still showing in the status bar.
【Optimizations】
Optimized the transportation performance.
Optimized the performance for the lag in exchanging students with all schools.
Optimized some UI elements.
Optimized the mouse size and visibility issues at special resolutions.
Optimized the campus transaction interface for better adaptability.
Optimized the training interface.
【Additions】
Added red dot reminders to the build panel.
Adjusted the prices of infirmary, guidance office, arcade, and dormitory facilities.
Keep an eye out for the next update, we appreciate your continued support!
Also, I'd like to announce a couple of upcoming changes to the game in the next patch:
1. First-Person Perspective As of now, the player's perspective is 3rd person. The new default will be 1st person perspective. I hope this makes the game scarier. 3rd-person perspective will still be available via the options menu.
2. Music While exploring the world, apocalyptic-sounding music will play. Music will be turned on by default, but can be turned off via the options menu.
Hi everyone, I've just pushed an update for the demo. Here's a small list of fixes:
Fixed NWJS showing up as a virus on Windows
Fixed a bug where coming out of ladders on the top would make Sarah keep jumping
Changed the game so it uses Steam to check for your preferred language (only English and Brazilian Portuguese implemented so far!) - I think previously the game always started using PT-BR, this should fix it.
Thanks and sorry about the virus warning. Like I mentioned in a previous comment, Awakening Sarah uses NWJS to run on Windows, which can sometimes trigger this false detection:
Thousands of indie game demos were showcased to millions of players during Steam’s Next Fest. It was a lot of fun to play with Next Fest attendees and stream Project Apidom to hundreds of spectators. We received excellent feedback, enabling us to immediately deploy hotfixes that made the game more approachable and exciting to play. Thank you very much to everyone who participated and for providing such useful comments! Throughout the event, we cherished connecting with our amazing community, your enthusiasm and encouragement have been the driving force behind our journey.
What’s next for Project Apidom
We're are happy to announce that we began to give out early access keys on our Discord channel for our fantastic community. Be among the first to play before it becomes available to the general public in September. Prepare to go on an exciting adventure in the world of Project Apidom! This milestone signifies a big step forward, with the game surpassing the demo with improved graphics, new foes, and a bunch of new items and skills, making it an even more exciting adventure. Our dedication to excellence extends to keeping you involved throughout the development process. Expect regular development logs in which we will discuss our progress and reveal the stunning visuals that will bring the world of Project Apidom to life. Our live testing sessions will be streamed on Twitch.tv hosted by renowned streamers such as kibirine, sujigimer, and lithuanian_streamer. We can’t wait to embark on this wonderful journey with you as we enter the captivating realm of Project Apidom.