Hi everyone! I hope youโre doing well! Itโs LAUNCH WEEK!! ๐ธ
Only 4 days now until you can meet this cutie!
Last week we announced our giveaway winners in the original giveaway announcement post! Congratulations to our community members PandaMoo & Raphaรซl for winning a Steam key for Flutter Away! ๐ฅณ Please check your notifications or your โCommunity Messagesโ section for a direct message from us.
Thank you so much to everyone who took their time to enter our giveaway! <3 We really loved reading all of your responses, and itโs so sweet to hear what resonated with you from our demo.
We look forward to bringing you the game at the end of this week!
This update implements some specifically requested features while going over some content and adding some too (trying to always add content (at least more prestige classes) every update as a rule). Wanted to add a unique ability-having starting item to all the classes to make them at least equivalent in that way too, so that's been done. Really appreciating the bug reports and deeply enjoying the many win and death screens. Thank you! As always this update does about half of what I wanted (this mentality is what slows it down to being with) but more is coming, steadily, down the path...
General
starting items with abilities now have a purplish icon in the start menu
you can now right click / hold down right click to automove in-game (in menus it still just closes the window)
Familiars no longer take summons slots
now also shows the sprite of each item to be found in the next land
Achra now always provides at least 2 lands to choose from for your path (not enough items to do this in the Void yet)
Added uncommon Lapis Gate, Brass Temple and Jeweled Crypt lands, lots of treasure, single floor, dangerous enemies from the void (tangential result: more total items are in the world)
you can now view all powers and prestige classes in a window accessible from the start menu
Hero
Ihra reworked, now simply limits enemy Hits to 75% of max life
Druid summons are now all types of snake, staff deals 50 poison damage to closest enemy on summon
Warlock Staff now summons 3 Bleeding Dead on entrance
Mubarizun Hood grants evasion on attack
Zealot now has a Hood and an AOE cudgel, Hood summons Fanatic familiars on entrance based on fully charged prayers
Abdi's turban now cleanses Sickness, Corrosion and Doom on prayer
Amir's pilum now increases the attack of all allies by 10 on-attack
Gala now has a shield, staff deals Psychic damage to attackers equal to 5% of the attackers' max life
the starting options in general need a larger pass and perhaps further expansion...
Powers
Immolation removed, damage bonus from scorch added to Pyromancy
Obedient Ice removed, damage bonus added to Cryomancy, Cryomancy no longer does damage but repeats Freeze application per level (like Morbumancy), cost reduced
Morbumancy now applies fixed 10 sickness, still repeats per level, cost reduced
Training reworked as Heavyweight, now only adds armor, adds some encumbrance, and deals encumbrance*level blunt damage to an adjacent unit on shrug off
Guard reworked, now only adds block and provides +% block from wielded weapons, performs a 50 damage hit against an adjacent enemy on block, per level
Master Doom now grants +1 armor per Doom stack
Prestige Classes
Alizeh reworked, no longer deals on entrance damage, now deals lightning / astral damage to 2 random enemies on step
Ice Shah reworked, now summon 8 Living Ice on prayer, deal 200 Ice damage when an ally hits an enemy, apply 2 entangle when you deal Ice damage
Angiok now instead deals Ice damage in a path on apply freeze, WIL * 10
Mind Knight now gains +1% block chance per Willpower
added Mesmer, applies extra Repulsion, applies Repulsion on stand still and on dodge, Repulsion grants +10 dodge per stack and deals its damage in a path
added Flame Knight, deals +20% fire damage per STR if two-handing, deals fire damage on adjacent attack, gaint Inflame on shrug off, Inflame grants +10 armor per stack
added Gallus, deals Blunt damage in a 4 tile range on game turn and shrug off equal to encumbrance, +50 encumbrance
added Destroyer, deals Astral and Death damage in a 10 tile range on game turn, gains Meditate on kill
Items
Zasadzka Claw now performs an hit for every enemy
Kaza Whip now performs a hit for every ally
Mask of Blood now instead applies Bleed to the damaging enemy equal to your DEX
the robes (dream etc) now correctly only remove their effects at 50 or more damage
more changes to come for other low-powered treasures
Enemies
added Firebird, an emanation of the goddess Pheonix, roams the void
added Hamidrake, and acid drake of the green tower, early taste of corrosion
added Robak, writhes through the tall shadows of the Obelisk
Thank you everyone for the excellent first week on Steam! This game has done far better than I could have possibly hoped. Unfortunately I can only do so much in one day and I have to spend my time elsewhere for the time being.
1.4 has got to be the lore update. There is just no way I can put it off anymore. But for a lore update, there needs to be a content addition. What do you want to see added to the game?
Bug reports and suggestions please email FCS@skylorbeck.website please and thank you if I have enough of a plan in place I can find the time to devote to it.
You can, as always, find me on Patreon above all else. YMBaL coming Q1 2024 if everything goes to plan.
It matters not. Here you stand, now in the presence of the Fairest of the Fallen, who defies the very essence of their surroundings. Despite the torments of Hell, their angelic visage remains untouched, a radiating celestial beauty among the ash and the dead.
The Fairest of the Fallen claimed themselves the favourite of the vanished Prince of Darkness, that their fall transcended all others, descending side-by-side with the Dark Prince. Bubbling beneath the surface of this beautiful Renaissance visage are ominous intentions. To the Fairest of the Fallen, the Infernal Crown is theirs and theirs alone โ they are, after all, the ultimate being of divine light and shadow, the alpha and omega, worth worship above even the Throne Itself.
Frustratingly perfect and graceful in all things, their angelic exterior hides a monster of the most extreme kind, a side that is sometimes glimpsed like a crack in a perfect marble column.
They are known asโฆ
The Fairest Among the Fallen will be a favorite for those who enjoy diplomacy and praetor dueling.
As a silver-tongued master of demonic society, Andromalius knows how to protect themselves behind powerful Praetors, and how to lure others into doomed duels within the greatest theatre of Pandaemonium - the infamous blood-soaked gladiatorial pits. Andromalius' champion will frustrate rivals, blunting their insults for fear of a challenge to personal combat, while leaving them free to push others around as they see fit.
Behind a charismatic visage lies a cunning and scheming monster, revelling in the torment of others. But what brings them even greater satisfaction is witnessing their enemies brought to their knees, their teeth gritted in agony, forced to offer praise to the very fiend who orchestrated their downfall.
Andromalius' Starting Stats
Beauty Above All
Andromalius' Personal Legion
โEmpyriaโ, Andromalius' Stronghold
Summoning Andromalius
Andromalius proves that a malevolent spirit can be found beneath a mask of beauty. Itโs a common trick to make your villains physically deformed or hideous, to wear evil on the outside, but the tendency of human nature to distrust the different or atypical leads to the persecution of those with no choice but wear their differences openly. And a twisted personality just as often exists behind an attractive face.
The obvious inspiration is โFallen Angelโ by Alexandre Cabanel. Who could go past the best depiction of a raging, embittered fallen angel?
Andromalius represents the very worst of us; theyโre vain, entitled and self-aggrandising. They believe themselves a perfect entity, looking down upon all others. We wanted a figure who could encapsulate these traits and who'd remind us of where the Fallen have come from - the Angelic Host from heaven. Andromalius would never accept the fall, would believe themselves higher than the Heavenly Throne itself, so would never choose to change their โperfect formโ, nor take every chance to show it off. But thereโs one tell - their eyes smolder with hatred and resentment.
Andromalius' Stronghold was treated similarly, a crack in the perfect structure symbolic of the broken mind behind the perfect exterior.
The Fairest of the Fallen holds a special allure for charismatic leaders who can navigate the treacherous landscape of power. Those with glorious purpose, a silver tongue, and quick wit will enjoy playing this mastermind.
If you've made it this far, thanks for following along. I intend to share more posts like this, detailing the development process as it unfolds and exploring the unique challenges the privilege of re-imagining a cult classic like Solium Infernum for new (and old!) audiences holds.
We're actively entering into our Playtesting era for Solium Infernum, so if you wanted to be part of that, we definitely encourage you to hop in the Discord. More information will come soon there!
P.S. You can support us and our re-imagining of Vic's "diamond in the dark" by Wishlisting Solium Infernum on Steam, if you haven't already. Wishlisting tells the all-great Steam algorithm that people like what theyโre seeing and gets us in front of more eyes.
Added new special moves to: Haruky and Jen: Perform a taunt by lowering player2's power bar. Meilen and Bug: Change the turns in your favor. J: Activates critical hits for a certain time, recharges. Lime: Throws poison on the ground for a while, depletes the enemy's life, recharges. Black and Ariel: Having less than 50% You can activate life recovery until you fill the maximum life with which you started the fight, it only activates 1 time per fight. BigBen: Activates super defense, the enemy's blows become very weak, it also lasts for a while, it is rechargeable.
Adjusted HARD difficulty, and fixed BIGBEN's super animation appearing inverted.