This version is a beta version that may contain bugs. You can join the test by going to the Steam client's Game Properties > Beta tab and selecting "beta - Beta version".
Ver. 1.20h > Ver. 1.30 - Fixed issues on game concept. - Additional improvement on gameplay. - Reduced the load that occurs under certain conditions. - Implemented continue for all ship.
New equipment type: we have added two slots for rings and one slot for an amulet, now available for crafting at the new jeweler workshop, which can be built at Villa level 5. These trinkets come in two tiers: copper and bronze. The crafted trinkets can vary in level offering different stats and improved values.
Hollowstone Mine Expeditions
Venture into the unexplored passages within the Hollowstone Mine to gather valuable resources. This feature becomes accessible after your first visit to the Deep Roads. However, be aware that these new passages are quite unstable and will not remain open for an extended period. Miners will work to re-open them for you.
Quinquatria Mini-Event
Join the festivities at the Faire and celebrate Quinquatria while obtaining unique rings and amulets. The event will take place at the new marketplace in your villa. Dates to start the event: August 4th, 2:00 PM UTC - 14th, 5:00 PM UTC. Duration: 3 days.
Other improvements and fixes
Added talent of resurrection, giving players a chance to revive with 30% health and 2 seconds of invulnerability upon death.
Equipment tooltips now include the materials needed for repair works and weapon tags.
Players can now watch a video ad to gain Tin Mine reputation with the merchant.
All long events will have a second phase where the event shop remains available for one additional day after the event finishes.
Sorting in storages has been fixed, placing items of poor rarity at the end of the sorting logic.
The limit issue for certain buildings, such as obstacles in resettable mines, has been resolved/
[PC version] The quick loot window has been moved closer to the object for improved accessibility.
Made enemies all the same difficulty. Demons still increase in difficulty.
Fixed a bug where demons were missing their indicator. Fixed a bug where smoke was affected by fog. Fixed a bug where fireballs were missing their material.
This COMPLETE REDESIGN features DX11 and DX12 compatibility, NVIDIA DLSS 3 integration, Endless level generation, 50 custom Tiles (and counting!), Actual AI enemies to engage and who respond to your presence, a working inventory, a 'Para-Jet' to get you around the level quicker (OP but it's fun for now), weapon selection and modifications upgrades, Skills Tree, 24 hour day night cycle, A completely swimmable subterranean level beneath the city, and the list goes on!
Please Let me know what you think, take pictures and leave a REVIEW!!!
This update completes the Staff Hero's growth artifacts and weapon shield.
Staff Hero adjustments:
Weakness Staff == New weapon == The Staff Hero's basic attacks now inflict Weakness on a random enemy, causing them to take an additional 50% damage.
Rigid Shield == New shield == When the Staff Hero has armor, the damage taken is reduced, but it will not be lower than 1 point.
Decision Rune == New growth artifact == Every time the Staff Hero plays 3 Decision cards, their blue magic growth increases by +1 for the current battle.
Cone of Ice == New card == Automatically attacks the enemy with the highest attack power, reducing their attack power by half.
Other adjustments:
Update and formatting optimization of the illustration content.
Bug fixes:
Fixed the issue of duplicate weapons provided by the Scavenger.
Hey Stellar players! A few birthdays of a few Stellar characters have passed us by, with the most recent one being Scarlet Wade's birthday on July 21st! Some character art was drawn for this special event, along with a few others! The bubbly Grace Vaughn had her birthday on July 15th, and the mysterious Francesca Salbury had her birthday on June 14th! If you would like to keep up with the cool art like this and other Stellar related content/news, be sure to follow us on Instagram at @realstellargame ! We appreciate all your support and stay Stellar everyone! <3