Jul 29, 2023
Sunny village - adongblog
  • 优化数据结构
  • 优化部分产业性能
  • 修复更多已知问题
Jul 29, 2023
Blood of Steel - bloodofsteel005
Dear lords,

To make sure the stability of the game operation and to improve the service quality and experience, Blood of Steel will update from 1:00 on July 31,2023 to 5:00 on July 31, 2023, UTC. The game world will be closed at that time.

We will close the game match and the login entrance at around 00:45. The account database will be under additional maintenance and backup to ensure the stable and smooth operation of the servers!
It does not rule out the possibility of opening ahead of schedule or delayed due to specific conditions. Please arrange your time reasonably.

Patch Notes:

I. Efficiency Optimization
1. Optimize the UI operation efficiency in the battlefield and improve the fluency of the battlefield

II. Competitive Mode Update
1. start a new season year, new season year skins and season year avatar frames are on the shelves



2. Ranked Match, Territory War, and elite competition seasons are settled and new seasons start
3. The new season of the battle pass is online;and increase the battle pass gift function



4. Monthly card store redemption skin rotation replacement;and increase the monthly card gift function
5. Optimize the display mechanism of art resources to reduce the probability of some users loading incomplete models
6. Optimize the storage method of client art resources to reduce the client's occupation of local storage
7. Optimize map navigation for siege
1) Added route instructions on the M map
2) Add road signs to the scene
8. Optimize siege novice experience
1) The first siege battle is a custom battlefield
2) Optimize the matching rules for beginners
3) Adjust the opening level of subsequent siege maps
9. Optimize the UI display of the voice system in the battlefield, and enhance the display of relevant information when uttering the voice (including the name of the player who is uttering the voice)
10. Reworked generals library UI
1) All generals will be displayed on one screen, no need to drag the slider
2) On the basis of the original classification of arms, increase the classification of operation difficulty (set as default)
3) On the basis of the original classic sorting, add a fixed sorting method (the fixed position of the generals remains unchanged, so that players can quickly find the approximate location of the familiar generals with fuzzy memory)
11. Optimized the sorting rules of the skin treasure chests in the general interface, the skin treasure chests that the player has obtained all the props will be arranged at the back
12. Optimize the generals trial function
1) The computer in the trial mode will be divided into two levels of difficulty: easy and normal
2) The default is simple computer (the value has been reduced)
3) The settings UI has been optimized
13. Optimize the map random gallery and computer AI behavior in the novice stage of Legion Battle
14. Optimize the UI display of the battle pass interface
15. general adjustment
1) Robin Hood
a. Dice of Destiny: Added conditions for use, the general must be within a certain distance of the "legion target point" before it can be used;
b. [Legion target point]: The following state is the general himself, and the moving and attacking state is the flag point;
c. Reduced blood regeneration from Dice of Destiny from 200 to 120
d. Revise the original skill description, Robin Hood will also return blood if he successfully recruits Little John
e. Fix the bug that Robin Hood will reduce the CD of Q skill by 3 seconds when killing the target
2) Huang Yueying:Optimized [Bodkin Bolt]: during the reloading process, if it enters the state of not consuming bullets, the reloading process will now be interrupted
3) Zhen Ji:Optimized [Mechanism]: during the reloading process, if it enters the state of not consuming bullets, the reloading process will now be interrupted
4) Inahime:[High Spirits]: After it is turned on, 24/12 blood points (generals/soldiers) will be deducted every 4 seconds; and a layer of [High Spirits] will be superimposed
5) Qin Liangyu
a. The number of arrows in the basic quiver has been reduced from 33 to 18;
b. [Pointed Cone Formation]: Remove the effect of the Pointed Cone Formation to increase the attack;
c. The defensive effect is changed to: reduce the damage received by soldiers by 20%, and slightly reduce the movement speed;
6) Amunet: [Poisoned Arrows]: CD changed to 60 seconds;
7) Boudica: [Sharp Trap]: The strategy consumed is changed from 25% to 30%
8) Godfrey: Increase combo [light attack + E]
9) Germanicus
a. Increase combo [light attack + E];
b. [Horizontally Form Up]: remove the effect of increasing attack
c. Defense effect: changed to reduce the damage received by soldiers by 20%, and slightly reduce the movement speed;
10) Caesar: Added the feature of recovering HP when out of battle;
11) Yu Ji: Added the feature of recovering HP when out of battle;
12) Guan Yu: Primary weapon increases the heavy attack · Three Cuts
13) Qin Qiong:
a. Remove the original heavy attack and change it to Three Cuts
b. [Warbreaker] Adjusted to Qin Qiong and the legion attacking horses will cause additional damage, no longer limited to the Big Knife;
14) Huo Qubing:
a. Primary weapon increases the heavy attack · Three Cuts
b. Champion's Might: the cost of strategic points is reduced from 85% to 75%;
15) Fan Lihua: Primary weapon increases the heavy attack · Three Cuts
16) Tomoe Gozen:
a. Primary weapon increases the heavy attack · Three Cuts
b. Figting Back: Every time Tomoe Gozen kills an enemy, the cooldown of Legion's Figting Back will be reduced by 6 seconds
17) Lyu Bu: Primary weapon increases the heavy attack · Three Cuts
18) Dianwei:
a. [Blood Feast]: The strategy consumption is changed from 40% to 50%;
b. Secondary weapon increases the heavy attack · Three Cuts
c. Reserve the heavy attack of the primary weapon;
19) Xiang Yu: Primary weapon increases the heavy attack · Three Cuts
20) Bai Qi:
a. Primary weapon increases the heavy attack · Three Cuts
b. Strategy automatic recovery changed from 0.5% per second to 1% per second;
21) Harald:
a. Primary weapon increases the heavy attack · Three Cuts
b. Reserve the heavy attack of the secondary weapon
22) Isabella:
a. The main weapon removes the original heavy attack and changes it to heavy attack ·Three Cuts
b. The whole army has added the function of recovering blood after leaving the battle;
23) Baldwin I:
a. [Unleash Fury]: After using this skill, the cooldown of the Q skill "Heavy Cut" will be reset; in this state, use a non-"Heavy Cut" attack to defeat the target, and reduce the cooldown of "Heavy Cut" by 2|4|6 seconds time;
b. Q skill [Heavy Cut]: only the second stage will knock back the enemy;
24) Kaihime: [Soul Bond]: CD changed from 120 seconds to 90 seconds:
25) Lagertha: [Toggle Shield-Wall]: The defensive effect is changed from reducing the damage received by soldiers by 20% to reducing the damage received by soldiers by 25%
26) Hattori Hanzo: [Sprint]: CD changed from 120 seconds to 90 seconds;
27) Napoleon:
a. [Deploy Cannon]: CD changed from 30 seconds to 20 seconds
b. [Hollow Square]: Changed to reduce the damage received by soldiers by 25%;
28) Aguda: [Iron Chain]: CD changed from 120 seconds to 90 seconds; duration increased from 10 seconds to 20 seconds;
29) Yuan Chonghuan: [Conqueror's Blade]: Use the Three-Eyes Gun blunderbuss to hit/kill in melee combat, reducing the CD of [Scatter Shot] from 2/4 seconds to 3/6 seconds;
30) Xiao Qiao:
a. The cooling time of Q skill ignition is reduced from 60s to 15s, and the duration of [Burn] is extended from 9s to 18s;
b. [Fire Arrows] spread increased
16. Corrected the description error of Hattori Hanzo's [Blade storm] skill, all four-way attacks enjoy an attack speed bonus;
17. Corrected the error in the description of the feedback information after Zhen Ji defeated the enemy (should be strategy value)
18. Fixed the bug that after Lyu Bu used the skill " Dragon Roar ", killing enemies with bows and arrows could also reset [Sweeping Strikes]
19. Fix the bug where Lu Bu's extra damage was not effective against soldiers with less than 20% HP.
20. Fix the BUG that Han Xin hits the enemy without adding strategy value
21. Fix the bug that when Zhuge Liang is in the " Daoist Magic " state, Zhuge Liang will not add strategy value when hitting the enemy
22. Fix the BUG that Octavia the Younger hits the enemy without adding strategy value
23. Fix the BUG that Stephanie hits the enemy without adding strategy value
24. Fix the bug that Zhou Yu's attack with bow and arrow will also reduce the cooldown of [Blaze]
25. Fix the bug that Ekaterina will get double material value if she hits/kills an enemy with flintlock pistols
26. Fix the BUG that Ling Tong's use of shield to kill people will cause the CD of [Charge] and [Steady] to be reduced by twice
27. Fix the bug that Ling Tong's heavy attack and axe throw cannot trigger the passive skill [Turn the Tide] normally
28. Increase batch approval of friend applications and batch delete friend functions
29. Rule adjustment: Voucher for Battlepass are changed to be recyclable
30. Rule adjustment: [Out-of-combat Recovery] adjusted to restore 0.8% of the blood per second after leaving the battle;
31. Rule adjustment: [Resilience Point (Blue Armor)] is adjusted to continuously recover the Resilience Point (Blue Armor) throughout the whole process (including in battle), and the average tenacity value of soldiers (Blue Armor) is 2 points per second (the average Resilience Point value of heroes (Blue Armor) is 2 points per second. 5 points per second); mount tenacity (blue armor), soldier mounts average 4 points per second (hero mounts average 10 points per second)
32. The battle pass purchase interface has been reset, and the purchase rewards for Premium Battle Pass have been added. For details, see in-game

III. Open World Mode Update
1. S3 season start
2. new season pass starts(the permanent server will start the ticket pass at the same time)
3. Ranked Match is settled and new seasons start. At the same time, the segment hud bubble display will be added
4. New generals in the S3 season: Zhao Yun, Zhang Fei, Huang Yueying (new generals will be available on the permanent server)
5. Adjustment of the entrance of the open world mode: the entrance of the open world mode is changed to the lobby of the competitive mode, and the player will directly enter the competitive mode after logging in
6. General adjustment:
1) Cecilia: DOT talent (final talent: Laceration) has been changed to strategy talent (final talent is: Wise), and Cecilia's talent points will be reset after the update
2) Godfrey: Fanatical Worship: Changed to increase the duration, the generals kill the enemy to extend the duration;
7. Instrument adjustment:
1) Equipment manufacturing After reaching level 13, use equipment synthesis. If the manufacturing is successful, the obtained items will be random among all level 4 and level 5 equipment (newly added). Leveling up will only increase the success rate
2) Level 1, 2, and 3 Scattered Crossbow are adjusted to 3 bullets; level 4 and 5 Scattered Crossbow are adjusted to 5 bullets
8. Alliance Adjustment: Alliance Coins consumption for Vitality Potion in the Alliance Store is reduced to 5,000 Alliance Coins per unit, and the points consumed for individual purchases remain unchanged;
9. Vermilion Bird Drill Ground and Black Tortoise Drill Ground have added positions for giant beasts to play
10. Added giant beast: Fox From Moutain
11. behemoth adjustment
a. Fire Bull King
1) Fire's Shot: Adjusted to continuously cause fire damage to surrounding enemies, the damage value is spell power * 5%, and lasts for 20 seconds; it no longer consumes strategy;
2) Tough as Steel: Adjusted to increase the upper limit of the monster's HP by 10%;
3) Beast's Roar: Adjusted to increase the physical crit of the Behemoth by 10%
4) Speed up the release speed of Flame's Cut
b. Wood Bull King
1) Houtu's Blessing: Adjusted to beast obtains a shield which can absorbs (2,100 + 10*level + wood magic power * 300% )damages for 60 seconds
2) Sturdy as Mountain: Adjusted to reduce physical attacks received by 10%;
3) Sutrdy as Rock: Adjusted to recover 5*(10+level)+earth magic power*0.1 HP every 2 seconds;
4) Speed up the release speed of Earth's Shouting;
c. Ice Kirin
1) Magic Wave: Adjusted to reduce damage by 25% within 20 seconds; when attacked, the target will enter the [Frost] state;
2) Spike Strike: increase the number of targets to 20;
d. Nine-tailed Fox
1) Lovely Dance Partner: adjusted to consume 50% of the strategy;
2) Expand the range of influence of the skills of Lotus Everywhere and Team With Spirits;
3) Irrigate Everything: adjusted to increase the healing efficiency of giant beasts by 10%;
12. The "props mall" in the mall will be opened for permanent servers
13. Corrected the BUG that the exclusive skin information of Arthur [Cloak of Sacred Silver], which was rewarded by the battle ticket, was incorrectly described
14. Fix the bug in the [Raindrop Stronghold] map where there is no obstacle for cavalry near the final flag point on the high platform.
15. Fix the bug where locked equipment in the backpack can be handed in for a quest without unlocking.
16. Fix the bug where the excellent quality equipment lights up when the quest requires epic quality equipment.
17. Item Exchanger: Item Exchange Price Adjustment
1) Food is exchanged for gold coins, and the price is changed to 20,000 for 5,000
2) Wood is exchanged for gold coins, and the price is changed to 20,000 for 5,000
3) Stone is exchanged for gold coins, and the price is changed to 15,000 for 5,000

If you have any questions about the game, please contact us in discord or Steam community.
The Ecdysis - hashhpotatoes
And finally!!! we have a release date for The Ecdysis and it is November 30,2023.
MidnightKing - Picaro Studios
Some art that I worked on.

The 2nd phase of Brigit.


Some creatures called the Wilds, they are one of the many things the elves left behind. Body of bush, legs of oak; their legs stretch when frightened to try and imitate a tree.
Moolii's Dreamland - OKJOY
Are you ready to play the role of the little fox - Moolii, traverse the magical dream world, and eliminate all monster enemies?
Relive the 2D hand-drawn side-scrolling bullet hell game that pays homage to classic arcade gameplay! Come and unravel the mysteries in Moolii's dreams.
In three days, we'll meet here. Don't miss it!
Primeval - Exhibyte
A new species has been added to the game, the acrocanthosaurus.
Jul 29, 2023
九域异传(金乌劫) - 呱呱
Game Experience Optimization
  • Enhanced the strength of some unpopular cards
  • Added a form conversion life token for Yin Yang fish
Game bug fix
  • Fixed bug in displaying upgrade card attributes in the card reward interface
  • Fixed an error in the number of monster blocks generated per turn for some monsters
  • Fixed multi card display issue in card extraction interface
  • Modified the discard logic of Li Gui and Ba Jiao Fan
  • Improving Chaotic Card Cost Logic

In this week's update, the project team has strengthened the strength of neutral cards. We hope that when you buy neutral cards in the store, you can get the best value for money. In the future, we will also increase the ways to obtain neutral cards in the event, helping everyone form a more diverse deck. In addition, during the more than 10 days of EA, the project team has received many opinions. Thank you for your suggestions. The project team will redo the storyline and guide beginners in August to ensure a better experience in the game,Please stay tuned.
Jul 29, 2023
Robot Wants It All - SpaceManiac
A couple of fixes to the Steam Deck experience:

  • Accept inputs from all controllers, not just the first one, fixing issues with external controllers on Steam Deck
  • Fix some scaling problems with fullscreen mode on Steam Deck
Jul 29, 2023
Carth Playtest - Ruffbassn
Carth Alpha 1.95c3
~Fixed Bug with Re spawn button removing all acquired gear and stats
~Fixed bug with re spawning more than once broke game
~Adjusted enemy attack ranges and interval deviation
~Fixed Several bugs causing enemies not working correctly with Audio systems
~Fixed bug causing Battle music to continue playing
~Added Audio SFX to new enemies
~Small changes to Enemies Attack behaviors
~Adjusted Visual Post Processing
~Changed default Anti Aliasing Settings
~Changed sun and moon lighting to a soft shadow effect
~Added Anti Aliasing Option to Graphics Menu
~Added New Volumetric Lighting to Light sources
~Adjusted ocean shaders and fine tuned for a better look
~Adjusted Night Time lighting
~Fixed spawners spawning enemy Were wolves and magical creatures in Nethrean
~Fixed dozens of lights that were incorrectly set up
~Added new lights around Viernes Castle
~Set starting time just before dawn
~Added a Torch to all players starting equipment
~Fixed a lot of small issues and bugs that were reported in the discord Forum
~Fixed multiple cave entrance issues
Chess Survivors - Aarimous
Hi All,

Mark your calendars! Chess Survivors is going to be fully released on August 31st! The 1.0 release will bring a bunch of new relics, new achievements, two new characters themed off my cats, and a massive re-balance across all the relics, characters, and abilities.

I go into a bit more detail in this video:
https://www.youtube.com/watch?v=hAEHFaOysgg

I am excited, nervous, and sad to be wrapping up development on Chess Survivors.

I’m sad because this game is my first real game and even more, it's been part of my life for over a year now. I’ve spent a lot of time developing Chess Survivors, but I’d bet I’ve spent even more time simply thinking about the game. Needless to say, it will be strange to start a new project, but this game will always have a special place in my heart.

I’m nervous because I decided to cut many of the features or systems I wanted to add (boss fight, endless more, record system, etc..). This makes me nervous because some of these features are things that would take this game to the next level of polish, but I know it’s time for me to move onto my next project. I’m proud of the depth and content I’ve added to Chess Survivors and I think it has more than enough to match the value you would expect from a small indie game like this.

I’m excited, because I have so many ideas for my next project. I’ve become a much better developer and designer over the course of Chess Survivor’s development and I can’t wait to make my next game.

Thank you to all of you who have played my little indie game. A special thank you to everyone who has given me feedback or reported bug.

Cheers,
Aarimous



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