Thank you everyone for supporting this game, one month from its release! Today, we are announcing that Con amore will be added to the game!
Addition of Con amore
The side story Chloe's Requiem -Con amore- has been added. After beating the main game, Con amore will be unlocked The player will enjoy the story from the perspective of the cats, and collect songs to help the cursed people in the manor. The endings will changed based on the songs collected ※To unlock Con Amore, one of the endings of the main game need to be beaten.
If your save data has been deleted, please contact support@annulus.com for the cleared save file.
* Pet breeding will now show the resulting pet's traits. The new pet can be rerolled at the cost of some gems. * Feeding pets should now be processed much more quickly. * Instruments re-balanced to use hybrid Charm/Strength. * Weekly Challenge Content updated.
"71" was deleted from Grizzly Logger Flower Power so its name can fit in the Results page.
Grizzly Logger Flower Power updated in the Tracker script.
Deleted rocks from Vehicle Selection screen due to hard to solve bug.
Rebalanced vehicle audio for engines and impacts.
Reduced maximum audio source distance from 50 to 20 for less convoluted sound effects.
Compact vehicles don't slow down as much in the mud anymore.
Clear Saved Data for more accurate unlock level and unlock vehicle announcement icons.
All 7 levels now have accurate level unlock, vehicle unlock, and honeypot unlock icons.
The images of the levels in Main Menu are also up to date now.
Honeypot in Arch Angel is now visible.
Honeypot in Charles Run is now visible..Arch Angel now has more set dressing.
Arch Angel lighting rebaked.
Arch Angel cloud color is fixed.
Pretzel Drop now has water down below.
Pretzel Drop interactive rocks removed until performance is fixed.
Grass blows in the wind more realistically.
Collisions with Props emits impact effect, being rolled out slowly prop by prop.
Vehicle engine sounds reduced 50%.
Vehicle impact sounds replaced with new custom sounds.
Vehicle weight, speed and class information is accurate again.
The layout and structures for Charles Run were updated in a few key places, mainly the bridge that crosses over the path after the cave. Work has begun on levels 8 and 9 which are currently hidden to players. A menu image for Charles Run was also added. And a respawn zone was added to the pond in Charles Run.
The video background in the Main Menu now uses the WebM VP8 codec for Linux compatibility.
1. In the current Battle of Evolution, the terminal weapons selected to participate in the Battle of Evolution will also be highlighted, even if they reach T3
2. In the current Battle of Evolution, every 200 waves will increase the level of wave increase, meaning that reaching level 1000 only requires reaching wave 500, while reaching level 3000 only requires reaching wave 1000
3. Reduced the number of monsters in high wave situations of Evolution Wars to improve wave triggering efficiency
4. Fixed the issue where the skill overload burst damage increase was incorrectly set to "total damage increase", and changed the additional ammunition consumption to decrease with level increase
5. Fixed the issue of production lines not being refreshed and unable to obtain wave resources after wave triggering
6. Fixed the issue where in the Battle of Evolution, the total number of skills can be exceeded through special operations
7. Increased the ballistic speed of explosive weapons
8. Fixed issue where terminal energy can be repeatedly obtained through unexpected means in the settlement interface
9. Breaking down the link device will no longer return to the top of the list
10. In order to reduce the frequency of weapon replacement in the early stage, the terminal weapons entering the Evolution War now will receive correction if the maximum level obtained from danger difficulty is lower than the difficulty unlocking level * 20
11. Fixed the issue of using shortcut keys to skip waves in the Battle of Evolution
12. Now, in the case of achievements without receiving rewards, an additional prompt will be highlighted to display the button position
*It is easy to feel the game stuttering when there are too many barrages and monsters. Please enable performance mode in the game settings.