I am pleased to announce the release of the fifth content update for Forbidden Dojo.
This update concludes the story of Forbidden Dojo. There are five different endings that can be reached which are a culmination of all the choices you made during the playthrough. There is an achievement for each ending so feel free to replay with different choices to see if you arrive at a different ending.
At this stage I won't reveal exactly how to reach each ending but it's not overly complicated. I will monitor the statistics though and if people are having difficulties I'll provide some hints.
For now I will be performing a quality check over the entire game looking for any bugs, typos, graphical glitches, animation improvements, or anything that just doesn't make sense. After that I intend to move the game out of early release into full release.
Thank you to everyone who left reviews, reported bugs, provided feedback, or even just left a comment. It means a lot to me.
Welcome to the 78th War Thunder Steam Screenshot Competition!
The screenshots you shared with us last week of your allied vehicles were very nice! This week we would like to focus on vehicles operated by the axis nations. The three most popular and three selected by us will get 300 GE. See the winners down below!
Let’s begin the 78th edition of our competition!
Create a stunning screenshot and submit it on the War Thunder Steam Community Hub with the tag #WTscreen78. You have time until 04.08.2023 to submit your screenshot.
After that date, 6 winners will be selected (3 of which will be the highest rated by the community and 3 selected by our judges), each of which receive a reward of 300GE.
Terms:
Your screenshot must include a player vehicle from one of the following axis countries: Germany, Italy or Japan.
You must add the #WTscreen78 tag (title cannot have any other text in it).
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Screenshots need to be compliant with the War Thunder rules.
You need to be the author of the screenshot.
Screenshot needs to be new. You cannot use those which have previously been published or used in other competitions.
We will only accept raw screenshots from the game. You cannot use any editing software nor any other visual enhancements (like Nvidia Ansel filters).
You can use filters and settings built into War Thunder.
You can use the replay functionality built into War Thunder.
Rewards will be delivered to the author's account within 14 working days.
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And now, time for the winners of the competition’s 77th edition - Allied Superpower!
maboroshi caravan Ver.0.2.22 now available. *If only minor bugs are fixed, no patch notes will be listed.
Added [Portable Items (Other Items)] to ARCHIVES
Added display items for JOURNEY LOG
Increased the types of trading on the move
Changed the result display of some miracles
Fixed minor bugs
■Added [Portable Items (Other Items)] to ARCHIVES Implemented based on requests received. From this version, you will be able to see an explanation in the ARCHIVES when you obtain other items. * Records obtained before this version will not be reflected.
■Added display items for JOURNEY LOG Implemented based on requests received. [count of materialized] and [count of liberated] have been added.
■Changed the result display of some miracles Implemented based on requests received.
■Fixed minor bugs Fixed minor bugs reported in the thread. Thank you for your reports!
Thank you for observing the caravan this month. Please continue to observe the caravan.
The update is around 11.5k words long. It adds 3 CG sets, and 1.5 sex scenes. I do feel like there's something missing. I'm used to hearing moans at this point with APBLU… So I do plan to hire a voice actress for the moaning sounds… if possible for the next update. If anyone of you guys knows a good voice actress that would fit with Natasha's dinosaur rowdiness, please tell me.
Also, I hired an animator… and I did animate one old scene… which is the vanilla scene, unfortunately. The other scenes don't really work with animation (since it's mostly accidental). But I didn't really like the animator's work, and anyway, we ended up going our separate ways. But I have another animator now, and I should—hopefully—have animations for future scenes… Though a lot of things could happen during that time, so don't quote me on that.
Anyway, have a nice day~
Changelog V0.5.0
Added 3 CG sets
Added 1.5 sex scene
Added 11.5k words to the story
Added 500 words of commentaries
Changed the old vanilla sex scene with an animation
Now player can't get modifications from reward, that already presented in shops.
Time till wave and time left to survive now visible on screen.
Resistances of all ice enemies and robots raised.
Special actions of Boss 1 now have a different price, which makes him perform them more often.
Total amount of resources on Level 15 (obelisk) reduced by 75%.
Modification 'Clock' now also give more time between waves and reduces time required to survive.
Modification 'Looter' now allow player receive boosts from Box Generator.
Active ability 'Hook' now can teleport player with no distance limit, and hooks on scene are visible through walls.
New content:
New laser modification 'Skis' - player will get movement boost, after laser ends.
New flamethrower modification 'Fire Walker' - Fire Oil can deal damage only to enemies.
New explosives modification 'Skull Collector' - the bomb will collect the skulls of the enemies before the explosion, and load ammo to player for each skull.
New bullets modification 'Armor Vest' - each shot add status 'Armor Vest'. Next portion of incoming damage will be scaled down, for each stuck of status.
New Level 17. Poisonous clouds will fill ground floor, on each wave start. 22 passages on the map will be randomly opened/closed each level start.