Moka Future - OOO三蛋
V0.2.02 Early Access 2023.07.29 更新
1.BUG修复
01.现在获得重复被动时,技能界面被动栏小图标的x堆叠数值会立刻刷新。
02.角色选择界面死灵师的解锁条件的内容现在正确显示需T4及以上。
2.更新调整
01.优化随机天赋盘相关内容ui和描述面板。
02.现在随机天赋盘未点亮的天赋也可直接查看。
03.现在可消耗末卡币直接刷新随机天赋盘,与升级选择的刷新共用消耗。
04.新手引导开发中,新增初次开始游戏的引导,预计明天更新全部完成。
05.专属天赋盘制作中,预计明天更新完成。
My Supermarket - iMusTanG
Greetings, cash register wizards! 🛒🧙‍♀️🧙

1 week after launch and I have to thank you all for the amazing support and feedback you have given throughout the week. ❤️

What's coming next week?
  • Supermarket Control - Your supermarket, your way. You will be able to open/close the supermarket whenever you want. Need to take a break? Restock the shelves or clean the market? No problem! Close it and open it again when you are ready.
  • Reputation Rework - Since you will be deciding when the store is open or closed, the current reputation system needs to be reworked. The reputation you earn will be constantly added to your rating based on individual customer feedback and experience.
  • More Languages - Since the release of Early Access, many players have asked for additional languages. I'll try to bring more languages as possible!




Bug Fixes
Player
  • Fixed an issue where the player could pickup the products that were on the carpet of the cash register. Consequently the player couldn't interact with the cash register.
  • Rewrote the way boxes in player's hands works. Some bugs related to invisible crates and such are hopefully gone.
  • Fixed an issue where the product inflation graph would disconnect the player when changing product views too quickly.

Customers
  • Fixed an issue where customers wouldn't display the correct emote if no cash register was found.
  • Fixed an issue where customers were spamming the bored emote when entering the store.
  • Fixed an issue where customers spawned by the bus would have double skins on top of each other.

Cash Register
  • Fixed an issue where the cash register was causing products to get stuck while at maximum queue.
  • Fixed an issue where products being scanned weren't destroyed when the player left, causing some weird behavior.
  • Cash registers now have an unlocked camera that allows the player to rotate it using the mouse.

Reputation
  • Fixed an issue where all unlocked stars were displayed when reputation changes were 0%.
  • Fixed a wrong formatted string on reputation after closing the store.



Game Improvement
  • Customers will now display an emote when they get tired of waiting in line.
  • Customers will now walk around until the checkout line moves.
  • [Performance] Fixed a problem related to the storage rack where it would drop the FPS.

Hot And Lovely :Violet - LG喵
[Hot And Lovely: Violet] Some small patch update instructions
Some in-game issues in Hot And Lovely: Violet, which went live yesterday, have been fixed.

·The game mouse cannot be clicked

You can now update and solve it in the library. If you encounter any problems, you can give feedback at any time, and we will deal with them as soon as possible.
Trainz Railroad Simulator 2022 - polsen


Release Features for TRS22 & Trainz Plus

Builds
  • TRS22 Windows (Trainz Store): 122418
  • TRS22 Mac (Trainz Store): 122419
  • TRS22 Windows (STEAM): 122427
  • TRS22 Mac (STEAM): 122432
  • TRS22 Mac (App Store): 122478

  • Trainz Plus Windows: 122411
  • Trainz Plus Mac: 122431
  • Trainz Plus Windows (STEAM): 122428
  • Trainz Plus Mac (STEAM): 122433

S20 3D Asset List
  • The existing 2D thumbnail option will be removed in favor of 3D previews.
  • The toggle to a text-only list remains available.
  • S20 only, not available to retail TRS22 users.



GPU Clutter
  • This is a code-level upgrade to the existing clutter effect layer which increases performance. Future releases will build on the groundwork here by way of advancing clutter to completely replace turffx.
  • Static performance (fps) should be as good or better.
  • Dynamic performance (fps while moving the camera) should be better.
  • The latency of clutter updates in response to camera movement should be substantially better.
  • The latency of clutter updates in response to editing should be substantially better.
  • Available to all WINDOWS builds.
  • MacOS has this feature disabled due to a late-cycle-identified critical bug.

HD Terrain
  • This is a new selectable baseboard option, not a drop-in replacement for the existing options. This will be the default for new routes, and the existing options are deprecated.
  • Render performance is equivalent to existing terrain while sustaining a much higher visual quality.
  • Editing performance will vary depending on the demands placed on the tools. Basic editing remains smooth, however HD scrapbook edits may be noticeably jerky in this release.
  • Improved spatial resolution.
  • 0.125m, as compared to 5.0m previously.
  • Down to 2.0m is lossless; lower than that uses lossy compression.
  • Less texturing flexibility (16 textures per baseboard, down from 250).
    • This can be mitigated by:
    • Clever texture management.
    • Scrapbooking various texture patterns together using a small brush radius.
    • Generous use of clutter effects to reduce the visibility of the underlying texture.
    • Increased spatial resolution.
    • Improved visual quality.
    • Use of vertex color painting (Color Tint Effects Layer).
  • Pave the way for Ray-tracing compatibility.
  • Clean minimap transition. The legacy "low lod" / "minimap" textures are visibly different from the terrain textures, and so there is a jarring transition. That won't happen with single-pass HD Terrain as it renders the 3D terrain for map view.
  • Continuous LOD. Detail will gradually reduce into the distance rather than entire blocks of terrain changing LOD at the same time.
  • Tessellation is used to increase the polygon count near the camera. This allows for the display of the HD height data and for displacement mapping, without requiring excessive increases to the scene poly count.
  • The extent of tessellation depends on the shader detail setting.
  • Displacement mapping is used to provide a similar visual effect to parallax mapping without the "wobbly terrain" edge cases at sharp angles.
  • By itself, unless the tessellation factor is extremely high, the displacement mapping effect has insufficient sampling points and noisy LOD transitions.
  • Parallax mapping is used on top of the displacement mapping to negate the visual effect of the LOD transitions, giving the full benefits of each technique.
  • Baseboard walls won't be rendered on this terrain type. This is a deliberate decision as we're moving to infinite terrain in the future.
  • Legacy (Surveyor Classic) water isn't supported on HD terrain.
  • Use one or more water effect layers instead.
  • Route conversion (https://docs.trainzsimulator.com/docs/converting-to-hd-terrain) will convert legacy water to a water effect layer for you.
  • Editing is active only in Trainz Plus.

Surveyor Classic
  • Editing of HD baseboards will be entirely disallowed.
  • A brief notification will be displayed on any editing attempt which hits a HD baseboard.
  • Edit operations which span both classic and HD baseboards will take effect on the classic boards and will have no effect on the HD boards.
  • Conversion of HD baseboards to either 5m or 10m grid is permitted.
  • Creation of HD baseboards is not an option.
  • Conversion to HD grid is not an option.

TRS22
  • HD terrain will display at degraded resolution.
  • Data buffers will cap out at 4m resolution, except for hole/color data which will cap out at 2m resolution.
  • Tessellation will be equivalent to the lowest quality setting in Trainz Plus.
  • Displacement mapping is disabled.
  • Editing of HD terrain is not possible.

The Living Railroad (TLR) Properties User Interface
  • Available to all builds.
  • Will continue to be improved and extended in future releases.
  • TLR itself is not active in this release, so TLR scheduling features are not visible in the UI.

Increased maximum draw distance to 22km.
  • Available to all builds.
  • HD Terrain renders out to 30km as the lower lod single-pass terrain is much more efficient than legacy terrain.



Removed shadow texture size setting.
  • Available to all builds.
  • 2048 is now used at low shadow detail, 4096 at higher settings.

The Driver List is now available in S20.
  • The limit on total Effect Layer data size has been raised substantially.

Multiplayer Surveyor Compatibility
  • MPS users must always have the latest retail build, as we only run servers compatible with the latest build.


Tits and Shadows - BecSantus
Check out the exciting updates we've prepared for you in this thrilling new version!

Hard Mode: Are you ready to face a real challenge? Now you can select Hard Mode when starting the game or in the trophy room. Here, enemies will be smarter and stronger, putting your skills to the test.

Item Crafting: It's time to put all those resources you've accumulated to good use! We've implemented an innovative item crafting system. You can now combine materials to create specialized equipment that will aid you in your toughest battles. Explore all the possibilities and craft the perfect gear!

Skill Learning: Enhancing your abilities has never been more thrilling! With the new skill learning window, you can unlock unique techniques for your characters. Use a special resource obtained during battles and give a personalized touch to your strategies!

We hope you thoroughly enjoy this update. Your feedback is valuable to us, so feel free to share your comments and suggestions.

Get ready to face exciting challenges and take your skills to the next level in Tits and Shadows V1.17!

Luis de LuQui
Tactic Legends - CameronDWills
The latest version of the Tactic Legends beta test has been update on both mobile platforms, bringing them up to match the demo version here on Steam.

Feel free to try out the game on your platform of choice using the links below:


Tactic Legends for iOS

Tactic Legends on Google Play (Android)
Jul 28, 2023
Kemono Mahjong - Wuff
Adds 'star' indications above tiles that, if discarded, would put you one tile away from a complete hand. (NB: Only shows if you have "Show Waits" enabled).

Also fixes an issue where the landscape mode wouldn't take effect if your Windows Display "Scaling" factor was set to something higher than 100%.

A few other bug fixes too.

Thanks for your support. :)
The Ditty of Carmeana - aerojockey
So if you have Steam Deck and were on the fence, go ahead and get it.

The funny thing about this is, Steam sent me an email in what I would call a subtly admonishing tone about how a few things about my game prevent it from being "Verified". Yeah, I'm like, I'm a single indie developer who never once tested this on a Steam Deck and didn't really do anything specifically to make it compatible with Steam Deck. The fact that it's "Playable" with no effort on my part is pretty good actually.

The reason it is "merely" Playable are a few minor controls oddities, like you have to bring up keyboard to enter your name, and sometimes it shows keyboard/mouse controls, and text that's a bit too small for their threshold on the small screen.

Another funny thing is that Steam chose to review this for Steam Deck, I didn't request a review (that I can remember). I'm guessing they chose this minor indie cult classic to review because I had a native Linux build and a fair number of Deck users.
XENOTILT: HOSTILE PINBALL ACTION - flarb
As announced on The Completionist's stream, the Early Access release date is August 18th! PREPARE YOURSELF!

Fire of Life: New Day - danacraig78
So I had something set to guide you to the prologue if it isn't playing. However, it created an exception screen about parameters lists. I have fixed that.
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