Hey all! Quinn the Intern here checking in. I know it's been a bit silent around here, we've got a number of things going on behind the scenes that we're excited to share soon.
- Various crash fixes - Fixed font size on Season Bank text - Fixed an issue causing game preferences to reset on Steam - Fixed a bug that caused heroes to end up with orphaned quest items - Added a Legendary Chest consumable (10x Basic Resource Crate) - Added functionality to reforge elemental damage types - Improved early gameplay offers
If you are continuing a game, go to a location and then head back to the office to rewrite the save file. This will place all the objects where they should be. If you have already collected relics for Poltergeist Ghosts, they will be back at the location for you to grab. A relic will not be allowed to leave the location until the ghost associated with that relic is released. There is a tutorial that explains the releasing process in the Wiki. I would recommend reading that to get familiar with what is required.
- Release Poltergeist Ghosts. - Toggling voice acting is not available anymore. The soothing voice of Conrad will always be there to guide your investigations. - Alternate intros based on how based on how many ghosts have been released. - Resolved bug where EVPs could be picked up across the map from a particular ghost. - Increased the EVP probability by 20%. - New ghost at the Lighthouse.
This small update adds a layout to the Asset map found in the office. It gives a visual to all of the properties you own, allowing you to easily watch your empire grow. The following items are all of the fixes and things added to the game. -Added a location system that tracks where you are in Cloverland -Added a location heat system that keeps track of what parts of the city are hot or not -Fixed issue with Huch's move Snake Eyes in battle mode that causes the game to freeze -Fixed issue the corner store selling more items that it actually has; causing the inventory of the store to go into negative. -Fixed issue with Sid's pills that cause him to sell pills him did not have; causing his pill stash to go into the negative. -Fixed an issues with the safe that allowed player to exploit the system to get drugs/ money they don't have; causing safe stats to go into the negative -Fixed a bug that causes player to encounter police after death, when heat is over 80